This update is a major refactor of how LinuxGSM updates itself.
* will now use a version tag if downloading module for the first time.
* added backup repo (Bitbucket) that will be used if Github is unavailable.
* added ./gameserver and module version comparison this will allow instances to be correctly updated if there is a version mismatch.
* UI changes when modules are fetched for the first time
* added sessionname to fix broken tmux session is ./gameserver is called ./gameserver.sh
* change apt to apt-get as recommended by the apt packages when dealing with scripts.
* Added new server Rising World
* Added new server ET: Legacy
* Added support for node-gamedig
* Updated Factorio to glibc 2.18
* Changed apt-get to apt
* Changed many sleep timers from 1 second to 0.5 to speed up LinuxGSM
* Fix for issue #1784 Tmux closing wrong session
* Fixed dependency requirements for CoD 2 and CoD:UO #1866
* Discord now uses external IP over standard IP
* Code tidy/improvements with guidance from Shellcheck
* Added development command query-raw
* Added development command clear-functions
* Added development log dev-debug-function-order.log
* Added fctrserver to Travis CI tests
* Updates to GitHub Issues; Added bots and updated templated
* Fixed waffle.io button no longer working
* Corrected Query Port for UT3 (Query Port does not work btw)
Servers like Rust done output anything in the console and dont allow input. This confuses many users. Added an if statement to display details about this. Other servers will also benefit from this. However I dont know which servers these messages apply to currently.
- Modularize prompt logic into separate function (fn_prompt_yn)
- Refactor scripts to utilize fn_prompt_yn
- Enhance Y/N prompt interface for usability
now named
commandname and command action
command name is used in logs
command action is used on-screen.
Also alterations to function_selfname now called just selfname