@ -1112,106 +1112,106 @@ fn_info_config_stationeers(){
}
# ARK: Survival Evolved
if [ " ${ game name} " = = "ARK: Survivial Evolved " ] ; then
if [ " ${ short name} " = = "ark " ] ; then
fn_info_config_ark
# Ballistic Overkill
elif [ " ${ game name} " = = "Ballistic Overkill " ] ; then
elif [ " ${ short name} " = = "bo " ] ; then
fn_info_config_ballistic_overkill
# Battalion 1944
elif [ " ${ game name} " = = "Battalion 1944" ] ; then
elif [ " ${ short name} " = = "bt 1944" ] ; then
fn_info_config_battalion1944
# Battlefield: 1942
elif [ " ${ game name} " = = "Battlefield: 1942" ] ; then
elif [ " ${ short name} " = = "bf 1942" ] ; then
fn_info_config_bf1942
# Call of Duty
elif [ " ${ game name} " = = "Call of Duty " ] || [ " ${ game name} " = = "Call of Duty: United Offensive " ] ; then
elif [ " ${ short name} " = = "cod " ] || [ " ${ short name} " = = "coduo " ] ; then
fn_info_config_cod
# Call of Duty 2
elif [ " ${ game name} " = = "Call of Duty 2" ] ; then
elif [ " ${ short name} " = = "cod 2" ] ; then
fn_info_config_cod2
# Call of Duty 4
elif [ " ${ game name} " = = "Call of Duty 4" ] ; then
elif [ " ${ short name} " = = "cod 4" ] ; then
fn_info_config_cod4
# Call of Duty: World at War
elif [ " ${ game name} " = = "Call of Duty: World at War " ] ; then
elif [ " ${ short name} " = = "codwaw " ] ; then
fn_info_config_codwaw
# Dont Starve Together
elif [ " ${ engin e} " = = "dont starve " ] ; then
elif [ " ${ shortnam e} " = = "dst" ] ; then
fn_info_config_dontstarve
# Eco
elif [ " ${ shortname } " = = "eco" ] ; then
fn_info_config_eco
# Factorio
elif [ " ${ game name} " = = "Factorio " ] ; then
elif [ " ${ short name} " = = "fctr " ] ; then
fn_info_config_factorio
# Insurgency: Sandstorm
elif [ " ${ shortname } " = = "inss" ] ; then
fn_info_config_inss
# Just Cause 2
elif [ " ${ game name} " = = "Just Cause 2" ] ; then
elif [ " ${ short name} " = = "jc 2" ] ; then
fn_info_config_justcause2
# Just Cause 3
elif [ " ${ game name} " = = "Just Cause 3" ] ; then
elif [ " ${ short name} " = = "jc 3" ] ; then
fn_info_config_justcause3
# Killing Floor 2
elif [ " ${ shortname } " = = "kf2" ] ; then
fn_info_config_kf2
# QuakeWorld
elif [ " ${ game name} " = = "QuakeWorld " ] ; then
elif [ " ${ short name} " = = "qw " ] ; then
fn_info_config_quakeworld
# Quake 2
elif [ " ${ game name} " = = "Quake 2" ] ; then
elif [ " ${ short name} " = = "q 2" ] ; then
fn_info_config_quake2
# Quake 3
elif [ " ${ game name} " = = "Quake 3: Arena " ] ; then
elif [ " ${ short name} " = = "q3 " ] ; then
fn_info_config_quake3
# Quake Live
elif [ " ${ game name} " = = "Quake Live " ] ; then
elif [ " ${ short name} " = = "ql " ] ; then
fn_info_config_quakelive
# Minecraft
elif [ " ${ engin e} " = = "lwjgl2 " ] ; then
elif [ " ${ shortnam e} " = = "mc " ] ; then
fn_info_config_minecraft
# Post Scriptum: The Bloody Seventh
elif [ " ${ shortname } " = = "pstbs" ] ; then
fn_info_config_pstbs
# Project Cars
elif [ " ${ game name} " = = "Project Cars " ] ; then
elif [ " ${ short name} " = = "pc " ] ; then
fn_info_config_projectcars
# Project Zomboid
elif [ " ${ engin e} " = = "project zomboid " ] ; then
elif [ " ${ shortnam e} " = = "pz" ] ; then
fn_info_config_projectzomboid
# ARMA 3
elif [ " ${ engin e} " = = "realvirtuality " ] ; then
elif [ " ${ shortnam e} " = = "arma3 " ] ; then
fn_info_config_realvirtuality
# Rising World
elif [ " ${ shortname } " = = "rw" ] ; then
fn_info_config_risingworld
# Serious Sam
elif [ " ${ engin e} " = = "seriou sengine 35 " ] ; then
elif [ " ${ shortnam e} " = = "ss3" ] ; then
fn_info_config_seriousengine35
# Source Engine Games
elif [ " ${ engine } " = = "source" ] || [ " ${ engine } " = = "goldsource" ] ; then
fn_info_config_source
# Starbound
elif [ " ${ engin e} " = = "star bound " ] ; then
elif [ " ${ shortnam e} " = = "sb" ] ; then
fn_info_config_starbound
# TeamSpeak 3
elif [ " ${ game name} " = = "TeamSpeak 3" ] ; then
elif [ " ${ short name} " = = "ts 3" ] ; then
fn_info_config_teamspeak3
# Mumble
elif [ " ${ game name} " = = "M umble" ] ; then
elif [ " ${ short name} " = = "m umble" ] ; then
fn_info_config_mumble
# San Andreas Multiplayer
elif [ " ${ game name} " = = "San Andreas Multiplayer " ] ; then
elif [ " ${ short name} " = = "samp " ] ; then
fn_info_config_samp
# Teeworlds
elif [ " ${ engin e} " = = "tee worlds " ] ; then
elif [ " ${ shortnam e} " = = "tw" ] ; then
fn_info_config_teeworlds
# Terraria
elif [ " ${ engin e} " = = "terraria" ] ; then
elif [ " ${ shortnam e} " = = "terraria" ] ; then
fn_info_config_terraria
# Tower Unite
elif [ " ${ game name} " = = "Tower Unite " ] ; then
elif [ " ${ short name} " = = "tu " ] ; then
fn_info_config_towerunite
# Unreal/Unreal 2 engine
elif [ " ${ engine } " = = "unreal" ] || [ " ${ engine } " = = "unreal2" ] ; then
@ -1220,19 +1220,19 @@ elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
elif [ " ${ engine } " = = "unreal3" ] ; then
fn_info_config_unreal3
# 7 Day To Die (unity3d)
elif [ " ${ game name} " = = "7 Days To Die " ] ; then
elif [ " ${ short name} " = = "sdtd " ] ; then
fn_info_config_sdtd
elif [ " ${ game name} " = = "Wolfenstein: Enemy Territory " ] ; then
elif [ " ${ short name} " = = "wet " ] ; then
fn_info_config_wolfensteinenemyterritory
elif [ " ${ game name} " = = "ET: Legacy " ] ; then
elif [ " ${ short name} " = = "etl " ] ; then
fn_info_config_etlegacy
elif [ " ${ game name} " = = "Wurm Unlimited " ] ; then
elif [ " ${ short name} " = = "wurm " ] ; then
fn_info_config_wurmunlimited
elif [ " ${ game name} " = = "Multi Theft Auto " ] ; then
elif [ " ${ short name} " = = "mta " ] ; then
fn_info_config_mta
elif [ " ${ game name} " = = "S quad" ] ; then
elif [ " ${ short name} " = = "s quad" ] ; then
fn_info_config_squad
# Stationeers
elif [ " ${ game name} " = = "Stationeers " ] ; then
elif [ " ${ short name} " = = "st " ] ; then
fn_info_config_stationeers
fi