The commit fixes the formatting of the Pushover alert message by removing unnecessary information and adding a conditional check for the presence of an alert URL.
The code changes in this commit refactor the way Discord and Pushbullet alert messages are handled. The previous implementation used separate variables for short information and no information scenarios, but now it uses a single variable for both cases. Additionally, the code now checks if the "alerturl" is empty instead of comparing it to a specific value.
These changes improve code readability and maintainability by reducing redundancy and simplifying conditional logic.
This commit adds the `alertaction` variable to the `fn_alert_*` functions in the `alert.sh` module. The `alertaction` variable is used to specify the action that triggered the alert, such as "Started", "Stopped", "Restarted", etc. This allows for more informative and descriptive alerts.
- Added a new variable `alertaction` to store the action performed in the alert
- Modified the Discord message template to include the alert action and information
- Updated the author name in the Discord message template to "LinuxGSM Alert"
The changes allow for more informative and descriptive alerts in Discord messages.
The commit refactors the game icon validation script to improve its functionality. It adds a check for unexpected game icons and ensures that the number of game icons matches the number of servers in serverlist.csv. The commit also updates error messages for better clarity and readability.
This commit adds a new script `serverlist-validate-game-icons.sh` that checks if all the game servers listed in `serverlist.csv` have a corresponding `shortname-icon.png` file. It also verifies that the number of game icons matches the number of servers in `serverlist.csv`. The script is executed as part of the workflow defined in `serverlist-validate.yml`.
Co-authored-by: [co-author-name]
The commit refactors the serverlist validation script to include a new check. It now compares all game servers listed in `serverlist.csv` to `$shortname-icon.png` files in `lgsm/data/gameicons`. If a game server is listed in `serverlist.csv`, it should have a corresponding `$shortname-icon.png` file. The commit adds a loop that checks for the existence of these files and outputs an error message if any are missing.
- Refactored the alert functions to improve code readability and maintainability.
- Renamed variables for better clarity and consistency.
- Updated function names to be more descriptive of their purpose.
- Reorganized the order of function definitions for better organization.
- Added a new variable `alerticon` to store the URL of the alert icon image.
- Included the `alerticon` in the JSON payload for both short info and no info alerts.
- Added a footer with text "Sent by LinuxGSM v23.5.3" to the JSON payload for both short info and no info alerts.
This commit enhances the appearance of Discord alerts by adding an icon, a footer, and additional information about the sender.
The code in the `alert_pushbullet.sh` file has been refactored to improve the way Pushbullet alerts are sent. The curl command now includes the access token as a header instead of in the URL, resulting in more secure communication with the Pushbullet API. This change enhances the reliability and security of sending Pushbullet alerts.
This commit refactors the alert functions in the `alert.sh` module. It adds color codes for different types of alerts, such as green for started/restarted alerts, red for stopped/monitor session/query/permissions alerts, and blue for update/config/wipe/info alerts. The commit also updates the alert emoji to better represent each type of alert.
* refactor: simplify sleep time functions
The `fn_sleep_time` function has been refactored to remove unnecessary conditions and set a default sleep time of 0.5 seconds. Additionally, four new functions (`fn_sleep_time_1`, `fn_sleep_time_5`, `fn_sleep_time_10`) have been added to provide different sleep times of 1, 5, and 10 seconds respectively. This improves code readability and allows for more flexibility in setting sleep times.
* change sleep to fn_sleep_time
* refactor: optimize sleep time functions
- Refactored the code to optimize the sleep time functions.
- Updated the `fn_sleep_time` function calls to `fn_sleep_time_1` in multiple files.
- Removed unnecessary sleep time calls in some files.
* refactor: simplify sleep time function call
The code changes refactor the sleep time function call in the check_deps.sh file. Instead of calling fn_sleep_time_1, it now calls fn_sleep_time. This change simplifies the code and improves readability.
* feat: add sleep time before checking session
Add a sleep time of 1 second before checking the session in the command_monitor.sh file. This allows for better synchronization and improves the accuracy of the session check.
* changes
* refactor: optimize sleep time function
The code changes refactor the sleep time function in multiple files to improve efficiency. The fn_sleep_time function is replaced with fn_sleep_time_1. This change reduces unnecessary delays during execution.
* refactor: update sleep time function names
The sleep time functions in the core_messages.sh file have been updated to use more descriptive names. The fn_sleep_time function has been renamed to fn_sleep_time_1 for clarity and consistency. This change improves code readability and maintainability.
* refactor: optimize sleep time in core_messages.sh
The commit optimizes the sleep time in the core_messages.sh file. The fn_sleep_time and fn_print_dots functions now use a shorter sleep time of 0.5 seconds instead of 1 second, resulting in faster execution.
* refactor: improve readability and consistency in code
- Refactored the log messages to use consistent capitalization and wording.
- Updated log messages in check_glibc.sh, check_permissions.sh, command_backup.sh, command_update_linuxgsm.sh, command_wipe.sh, fix_samp.sh, install_config.sh, and set_dst_config_vars() functions.
feat: add more descriptive log messages
- Added more descriptive log messages to provide clearer information about the actions being performed.
- Updated log messages in check_glibc.sh, check_permissions.sh, command_backup.sh, command_update_linuxgsm.sh, command_wipe.sh, fix_samp.sh, install_config.sh.
fix: correct spelling errors in log messages
- Corrected spelling errors in some of the log messages for better clarity.
- Updated log messages in check_glibc.sh and fix_samp.sh.
* refactor: remove unnecessary print statements
This commit refactors the code by removing unnecessary print statements in multiple files. The removed print statements were used for displaying dots and warnings, but they are not needed anymore. This improves the readability and cleanliness of the code.
* refactor: improve commit messages for code changes
- Refactored check_glibc.sh to improve readability and clarity of error messages.
- Refactored check_permissions.sh to provide more informative error messages when checking /sys permissions.
- Refactored check_system_requirements.sh to provide clearer warning message when checking RAM requirements.
- Refactored command_backup.sh to provide more descriptive messages when starting a backup.
* remove legacy code
* fix: remove \t
* fix: run check_root
check root was never running because of logic in linuxgsm.sh
* fix: update warning message for missing sudo access
The warning message for users without sudo access has been updated to provide clearer instructions. Instead of just suggesting manual installation, it now also suggests running the script as root using `./${selfname} install`. This change improves user experience and helps them resolve dependency installation issues more effectively.
* tidy
- Removed the following files:
- `tests/tests_defaultcfg/defaultcfg_0.txt`
- `tests/tests_defaultcfg/defaultcfg_1.txt`
- `tests/tests_defaultcfg/tests_defaultcfg.sh`
- `tests/tests_fctrserver.sh`
These files were no longer needed and have been deleted.
refactor: remove unused code
- Removed the following files:
- `tests/tests_defaultcfg/defaultcfg_0.txt`
- `tests/tests_defaultcfg/defaultcfg_1.txt`
- `tests/tests_defaultcfg/tests_defaultcfg.sh`
- `tests/tests_fctrserver.sh`
These files were no longer needed and have been deleted.
* refactor: improve retrieval and handling of public IP address
The code in `info_game.sh` has been refactored to enhance the process of retrieving and handling the public IP address. The changes include:
- Using the API endpoint `http://ip-api.com/json/` instead of `https://api.ipify.org`
- Storing the retrieved data in `publicip.txt`
- Extracting additional information such as country and country code using `jq`
These improvements aim to provide more accurate and detailed information about the public IP address.
* refactor: update API URL and set default values for public IP, country, and country code
The commit refactors the code by updating the API URL to remove a trailing slash. Additionally, it sets default values for the variables `publicip`, `country`, and `countrycode` when the file `${tmpdir}/publicip.txt` is not found.
* feat: cache and retrieve public IP address
This commit adds functionality to cache the public IP address for 24 hours. If the cached IP address is older than 24 hours or doesn't exist, a new request is made to retrieve the public IP address. The retrieved IP address is then stored in a file for future use. Additionally, if there are any errors during the retrieval process, appropriate warning messages are logged and default values are set for the IP address, country, and country code.
Co-authored-by: AI Assistant <assistant@example.com>
* feat: cache and retrieve public IP address
This commit adds functionality to cache the public IP address for 24 hours. If the cached IP address is older than 24 hours or doesn't exist, a new request is made to retrieve the public IP address. The retrieved IP address is then stored in a file for future use. Additionally, if there are any errors during the retrieval process, appropriate warning messages are logged and default values are set for the IP address, country, and country code.
* refactor: improve caching and logging of public IP address
The code has been refactored to use a JSON file instead of a text file for caching the public IP address. The log messages have also been updated to provide more informative output.
* refactor(info_messages): Remove Mailgun alert
This commit refactors the `info_messages.sh` module by removing the Mailgun (email) alert functionality. The code changes remove the corresponding section that displays the Mailgun alert status in the info message script. This change simplifies and streamlines the code by eliminating unused functionality.
---------
Co-authored-by: AI Assistant <assistant@example.com>
- Added new alert types for different scenarios such as stopped, started, restarted, monitor session failure, monitor query failure, wipe, and info.
- Updated the `alert.sh` script to include functions for each new alert type.
- Modified the `command_monitor.sh` script to use the appropriate alert type based on the monitoring results.
* refactor: remove unnecessary comments in default server configurations
The commit removes unnecessary comments from the default server configurations. The comments were providing instructions to edit the configuration files with care, but they are not needed and can be safely removed.
* refactor: update server names in default configuration files
- Updated the servername value in multiple default configuration files to "LinuxGSM" for consistency.
- Refactored the code to reflect the changes made.
* refactor: rename fn_script_log_fatal to fn_script_log_faail
to create more consistency with naming
* feat: improve console output formatting
- Added separator function to improve readability of console output.
- Replaced multiple instances of manual separators with the new function.
- Updated commit message to follow conventional commit standard.
* refactor: remove unnecessary fn_sleep_time calls
This commit removes the fn_sleep_time function calls that are no longer needed in multiple modules. The fn_sleep_time function was used to introduce a delay, but it is no longer necessary for the current implementation.
* better standardise random
* removed bold where not required
The code change modifies the tail command in the fn_info_logs function to exclude lines containing "==>". This improves the display of log files by filtering out unnecessary information.
Add a curl command to query the Steam Master Server for server addresses. This allows retrieving server information using the GetServersAtAddress API endpoint provided by Steam.
- Updated the IP and port settings for ckserver, colserver, fctrserver, hwserver, ohdserver, rustserver, and untserver.
- Added a link to the documentation for predefined parameters in ckserver and hwserver.
- Modified the startparameters value in colserver to include additional parameters.
- Changed the branch value in fctrserver to "stable".
- Updated the servername value in hwserver and ohdserver to "LinuxGSM".
- Modified the defaultmap value in hwserver to "nullius".
- Removed optional comments from hwerver regarding defaultmap and creativemode values.
- Updated gamemode values in rusterver and untserer with their respective options.
The code change updates the assignment of the `datadir` variable in the `linuxgsm.sh` script. The new assignment checks if the environment variable `LGSM_DATADIR` is set and uses its value, otherwise it falls back to using `${lgsmdir}/data`.