This commit adds branch filtering to the "Details Check" and "Update Check" workflows. Now, these workflows will only be triggered on the "develop" branch. This change ensures that the workflows are executed in a controlled environment and reduces unnecessary executions on other branches.
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* chore: update Stripper:Source to latest version
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Co-authored-by: Daniel Gibbs <[email protected]>
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* add: port & steamport setting for palworld
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Co-authored-by: Daniel Gibbs <[email protected]>
the most prominent case being update-copyright-years-in-license-file altering commit history in forks depending on configuration (sometimes these type of PRs just auto-merge on forks, creating a merge conflict when they sync their fork for preparing a PR)
additionally, some actions require secrets so they would fail anyway
Co-authored-by: Daniel Gibbs <[email protected]>
* master server true
* move samp fix to pre start
* bug
* fix(kf): ensure newer steamclient.so is copied to serverfiles
will allow KF Server to how in steam game server list
Debian has added non-free-firmware repo. This was being detected alongside non-free and causing issues with steamcmd installation. this fix ensures non-free is only detected.
This commit fixes an issue where certain server files were missing. Symbolic links are now created for the following files if they do not already exist: vphysics.so, studiorender.so, soundemittersystem.so, shaderapiempty.so, scenefilecache.so, replay.so, and materialsystem.so.
This commit adds a new port command for the DayZ server in the info_messages.sh file. The port command is used to retrieve information about the DayZ server's ports using the "enfMain" keyword.