* refactor: remove unnecessary comments in default server configurations
The commit removes unnecessary comments from the default server configurations. The comments were providing instructions to edit the configuration files with care, but they are not needed and can be safely removed.
* refactor: update server names in default configuration files
- Updated the servername value in multiple default configuration files to "LinuxGSM" for consistency.
- Refactored the code to reflect the changes made.
* refactor: rename fn_script_log_fatal to fn_script_log_faail
to create more consistency with naming
* feat: improve console output formatting
- Added separator function to improve readability of console output.
- Replaced multiple instances of manual separators with the new function.
- Updated commit message to follow conventional commit standard.
* refactor: remove unnecessary fn_sleep_time calls
This commit removes the fn_sleep_time function calls that are no longer needed in multiple modules. The fn_sleep_time function was used to introduce a delay, but it is no longer necessary for the current implementation.
* better standardise random
* removed bold where not required
* refactor: shorten module update function names
The commit renames the update functions for several game modules to shorter names. The new names are more concise and easier to remember, which should improve code readability and maintainability.
* feat: Add Update Check workflow
This commit adds a new GitHub Actions workflow that checks if LinuxGSM is picking up game server config and parameter variables. The workflow runs on push and manual triggers, with concurrency settings to cancel in-progress jobs. It downloads linuxgsm.sh, installs dependencies, grabs the server, enables developer mode, installs the server, and updates it.
* feat: Add concurrency group names to workflows
The `details-check.yml` and `update-check.yml` workflows now have a concurrency group name that includes the branch or tag name. This will allow for better management of concurrent workflow runs.
* refactor: Update script names for Minecraft, Factorio, Jedi Knight 2 and Vintage Story
This commit updates the script names for Minecraft, Factorio, Jedi Knight 2 and Vintage Story. The update includes changes to command_check_update.sh, command_update.sh, core_functions.sh and install_server_files.sh. The new script names are update_mc.sh (formerly update_minecraft.sh), update_fctr.sh (formerly update_factorio.sh), update_jk2.sh (formerly update_jediknight2.sh) and update_vints.sh (formerly update_vintagestory.sh).
* feat: Add support for 32-bit architecture
This commit adds support for 32-bit architecture by running the command "sudo dpkg --add-architecture i386" instead of installing libxml2-utils and jq.
* feat: Add i386 architecture and install libstdc++6
This commit adds the installation of libstdc++6:i386 package to support 32-bit applications. It also includes adding the i386 architecture to dpkg.
* feat: Update dependencies for LinuxGSM
Changed the dependency from libstdc++6:i386 to libgcc-s1:i386 in the update-check.yml file. This change was made to ensure compatibility with newer versions of LinuxGSM.
* feat: Add update and force-update server functionality
This commit adds the ability to check for updates and force updates on a server. The update-check.yml file has been modified to include new jobs that run the LGSM_GITHUBBRANCH command with specific arguments.
* feat: Add dependencies for server installation
This commit adds the necessary dependencies to install a game server. The `update-check.yml` file has been updated to include the installation of `bsdmainutils`, `libsdl2-2.0-0:i386`, `libtinfo5:i386`, and `steamcmd`.
* steamcmd only
* steamcmd
* test
* test
* refactor: improve random password generation in install_config.sh
The code change refactors the random password generation in the `install_config.sh` file. Instead of using `tr -dc A-Za-z0-9_ < /dev/urandom | head -c 8 | xargs`, it now uses `tr -dc 'A-Za-z0-9_' < /dev/urandom 2>/dev/null | head -c 8 | xargs`. This change improves the reliability and security of generating random passwords.
* refactor: remove redundant code and set default branch
The commit refactors the code by removing redundant code that sets the branch to "public" if no custom branch is specified. This change simplifies the logic and improves readability.
* test
* fix: fix steamcmd build version retrieval
The code changes in this commit fix an issue with retrieving the build version from SteamCMD. The previous implementation was not correctly capturing the buildid. This has been resolved by adding additional echo statements for debugging purposes.
* test
fix: remove unnecessary app_info_print command
The commit removes the unnecessary `app_info_print` command from the code. This command was not needed to check the buildid.
* fix: GitHub Actions test failure
The code change fixes a failing GitHub Actions test by running SteamCMD twice. The first run is to update the app info, and the second run retrieves the build ID for the specified branch.
* Add steam user and password secret for jk2
* refactor: update steamuser and steampass paths in jk2server config
The code changes refactor the paths for `steamuser` and `steampass` in the configuration file of the `jk2server`. The previous paths were incorrect, so they have been updated to point to the correct location.
* refactor: update steamuser and steampass insertion in LGSM configuration
The code changes refactor the way steamuser and steampass are inserted into the LGSM configuration file. Instead of hardcoding the values, they are now dynamically inserted using environment variables. This improves flexibility and security when setting up the server.
* refactor: simplify steamuser and steampass insertion in update-check.yml
The code changes remove unnecessary sed commands and replace them with a single echo command to insert the values of STEAMCMD_USER and STEAMCMD_PASS into the common.cfg file. This simplifies the code and improves readability.
* feat: update steamuser and steampass in common.cfg
The commit updates the code to properly insert the `steamuser` and `steampass` values in the `common.cfg` file. The previous code was not correctly formatting the values, which caused issues with server installation. This change ensures that the values are properly formatted using double quotes for `steamuser` and single quotes for `steampass`.
* adde dotnet repo
* feat: update package dependencies for Ubuntu 16.04, 18.04, and 20.04
- Updated the package dependency for "vints" from "mono-complete" to "aspnetcore-runtime-7.0" in the Ubuntu 16.04, 18.04, and 20.04 CSV files.
- Also updated the package dependency for "vpmc" from "openjdk-8-jre" to "openjdk-11-jre" in the Ubuntu 18.04 and 20.04 CSV files.
This commit ensures that the correct package dependencies are specified for these Ubuntu versions, improving compatibility and functionality of the codebase.
* refactor: update dependency check for ASP.NET Core runtime
The code has been refactored to update the dependency check for the ASP.NET Core runtime. The condition that checks for the presence of "dotnet-runtime-7.0" has been changed to "aspnetcore-runtime-7.0". This ensures that the correct dependency is being checked and improves accuracy in determining if the required runtime is installed.
* fix: fix conditional statement in check_deps.sh
The commit fixes a bug in the conditional statement of the check_deps.sh script. Previously, it incorrectly checked if dotnetversion was empty instead of checking if it was not empty. This caused an incorrect value to be assigned to depstatus and dotnetinstalled variables. The bug has been fixed by correcting the conditional statement.
* refactor: simplify install_config.sh
This commit simplifies the `install_config.sh` file by removing unnecessary code for the "vints" configuration. The configuration is now generated on first run, and the list of config locations is still provided.
* refactor: improve error handling and display in core_exit.sh and install_config.sh
- In core_exit.sh, added a check to set exit code to 4 if it is not already set.
- In install_config.sh, improved the display of missing config file by highlighting the file path.
These changes aim to enhance the error handling and provide clearer information to users.
* feat: add exitcode handling to command_install.sh
The commit adds a check for the exitcode variable in command_install.sh. If it is empty, it sets it to 0. This change ensures proper handling of the exitcode in the script.
* refactor: improve installation process
The code changes in this commit refactor the installation process. The `command_install.sh` file has been modified to remove unnecessary code. Additionally, the `install_complete.sh` file has been updated to provide more informative messages based on the exit code. This improves the overall clarity and user experience during installation.
Co-authored-by: AI Assistant <[email protected]>
* refactor: remove redundant code in install_config.sh
The commit removes a redundant function call in the install_config.sh file. The "fn_list_config_locations" function is no longer needed for the "vints" configuration.
* a
* refactor: improve logging in command_stop.sh
- Changed `fn_script_log_error` to `fn_script_log_info` for consistency
- Removed unnecessary empty line
* refactor: dont try to stop a server that is already stopped
* refactor: remove redundant code and improve socket name generation
The commit refactors the code in `command_start.sh` and `linuxgsm.sh` to remove redundant code related to generating a unique tmux socket name. The code now creates a uid file if it doesn't exist, stops the running server, generates a uid using the current timestamp, and updates the socketname accordingly. This change improves the efficiency and reliability of socket name generation.
* refactor: remove unnecessary command_stop.sh call
The code change removes the unnecessary call to `command_stop.sh` in the `linuxgsm.sh` file. This improves efficiency and prevents lingering tmux sessions.
* refactor: remove duplicate code for creating unique tmux socket name
The code changes in `command_start.sh` and `linuxgsm.sh` refactor the creation of a unique tmux socket name. The duplicate code in `linuxgsm.sh` has been removed, resulting in cleaner and more efficient code.
* refactor: improve socketname assignment
The code change refactors the socketname assignment in the linuxgsm.sh script. Instead of directly assigning it to "${sessionname}-$(cat "${datadir}/${selfname}.uid")", it now checks if the file "${datadir}/${selfname}.uid" exists before assigning the value. This improves error handling and prevents potential issues when the file doesn't exist.
* refactor: simplify game directory names in install_config.sh
The commit simplifies the game directory names in the install_config.sh file. It replaces specific game directory names with a generic variable, shortname, to improve code readability and maintainability.
* fix: handle invalid directory paths
The code now checks if the server files or system directory exist before proceeding. If either directory does not exist, an error message is printed and the script exits.
* feat(btl): rename bt1944 to btl (#4124)
* fix(bt1944): update binary file
* feat(btl): rename bt1944 to btl
* rename gameworld to worldname
* rename autosaveinverval to saveinterval
* rust seed
* add exit code to details
* update some variables
* comment
* update random
* current refactor
* modules
* json
* xml
* add core modules to functions dir
* functions
* fix
* use xmllint for parsing xml
* check root
* check logs
* sdtd
* quakec
* changes
* remove dev null
* arma3
* add detect details
* config origin
* fix: cmw mkdir bug
* ini improvements
* further ini improvements
* dst ini
* revert
* httpport
* max players
* source engine
* fix: cannot iterate over null
* fix quakec
* fix(nec): no query port
* more updates
* more updated
* more
* more
* telnet ip
* first test of details checking
* more details updates
* more standardizing
* comment out steamport in not set
* kf2 master server true
* update roserver
* fix bug
* looks for file called config and uses that
* test
test
test
test
test
* download correct configs
* test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
* remove blank lines
* update var names
* fail
* continue on error
* install xmllint
* adjust quakec
* fix dst
* fix java
* re order mcb
* fix query port mc
* fix mom
* fix pc
* pc add http port
* add api and http port
* change naming to http from web admin
* api port
* http
* pc2
* add query raw
* list cluster config
* servercfgparse
* update avserver
* tidy up steam ports
* more servers completed
* fix sb
* no config file
* no config file
* add emserver config install
* codacy
* add legacy vars
* add more legacy
* add xmllint
* mta xmllint
* codacy
* codacy
* feat(dayzserver): add base dayz support
* feat(dayzserver): add game info support
* fix(dayzserver): fix dayz mods if run in debug
* feat(dayzserver): add install game config
* fix(dayzserver): fix shortname in install_config
* feat(dayzserver): download config from remote
* fix(dayzserver): fix default server cfg file
* fix(dayzserver): temporarily use default debug cmd
* fix(dayzserver): fix DayZ info game ports
* feat(dayzserver): add change port config location
* refactor(dayzserver): cleaner reading of server variables
* fix(dayzserver): fix DayZ debug parameters.
* fix(dayzserver): add dayz to dependency files
* fix(dayzserver): add gotify allerts to dayz config
* feature(newserver): add PaperMC Server and Waterfall
PaperMC is a Minecraft server fork of spigot (which is a fork of Bukkit) with some improvement and also an API to check when update is needed
It support version selection via the API
Co-authored-by: Daniel Gibbs <[email protected]>
This update is a major refactor of how LinuxGSM updates itself.
* will now use a version tag if downloading module for the first time.
* added backup repo (Bitbucket) that will be used if Github is unavailable.
* added ./gameserver and module version comparison this will allow instances to be correctly updated if there is a version mismatch.
* UI changes when modules are fetched for the first time
* added sessionname to fix broken tmux session is ./gameserver is called ./gameserver.sh
* change apt to apt-get as recommended by the apt packages when dealing with scripts.
* fix(monitor): bypass port query if session only mode selected
* removed factorio queryport
* remove queryport from servers that do not use them
* add check_config to details command
* updated eco servercfgdir
* update _default.cfg test
* update _default.cfg test
* update test master config
* reordered servercfg vars
* re-ordered and standardised config file vars
* tidy configs
* shellcheck
* standardised servercfgdir
* migrating servercfgfullpath
* migrated servercfgpath
* removed servercfgfullpath from _default.cfg as always the same
* removed servercfgfullpathdefault as not needed
* re-ordered sdtd