# [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
# [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL
# [4] | "filename": the output filename
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [7] | "modinstalldir": the directory in which to install the mode ( use LGSM dir variables such as ${systemdir})
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating
# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
# [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)