From eb91545efc8ac4dacd8aa6aef835650d2a988ca2 Mon Sep 17 00:00:00 2001 From: UltimateByte Date: Thu, 26 Jan 2017 14:00:14 +0100 Subject: [PATCH] tab fix --- lgsm/functions/mods_list.sh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lgsm/functions/mods_list.sh b/lgsm/functions/mods_list.sh index abbe3299e..46fc8f046 100644 --- a/lgsm/functions/mods_list.sh +++ b/lgsm/functions/mods_list.sh @@ -41,10 +41,10 @@ modseparator="MOD" # [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user # [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL # [4] | "filename": the output filename -# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future) -# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it) +# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future) +# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it) # [7] | "modinstalldir": the directory in which to install the mode ( use LGSM dir variables such as ${systemdir}) -# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating +# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating # [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value # [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value # [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)