committed by
GitHub
240 changed files with 3548 additions and 1423 deletions
@ -0,0 +1,29 @@ |
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--- |
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title: "LinuxGSM PR Review Guidance" |
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applyTo: "**" |
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description: "Use when reviewing pull requests in LinuxGSM; prioritize regressions, behavior changes, shell safety, and missing tests over style-only feedback." |
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--- |
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|
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Focus review effort on correctness and operational safety first. |
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|
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Primary priorities: |
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|
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- Identify behavior regressions and compatibility risks. |
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- Flag unsafe shell patterns (`rm -rf`, unquoted vars, unchecked command failures). |
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- Verify workflow changes do not weaken permissions or secret handling. |
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- Check for missing tests/validation when logic changes. |
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- Confirm labels, templates, and automation rules stay internally consistent. |
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Feedback expectations: |
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- Give concrete, actionable findings with file and reason. |
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- Prefer high-signal issues over style nits. |
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- If no defects are found, state that clearly and mention residual risk areas. |
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- Suggest minimal, low-risk fixes before proposing broad refactors. |
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|
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LinuxGSM-specific checks: |
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|
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- Shell scripts should preserve robust defaults (`set -euo pipefail` where appropriate). |
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- Label/workflow updates should avoid duplicate or stale taxonomy. |
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- Automation should fail safe (log and continue for advisory AI; block on true CI errors). |
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- Keep issue/PR automation rules aligned with templates and existing labels. |
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@ -0,0 +1,11 @@ |
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[codespell] |
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# Skip data tables that contain many short server identifiers (e.g. "fof", "nd") |
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skip = |
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lgsm/data/*.csv, |
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package-lock.json, |
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*/package-lock.json, |
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node_modules, |
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*/node_modules/* |
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|
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# Ignore common identifiers/acronyms and extensions used throughout LinuxGSM |
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ignore-words-list = distroname,fof,nd,sav,parms,ThirdParty |
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@ -0,0 +1,2 @@ |
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[flake8] |
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max-line-length = 120 |
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@ -0,0 +1,9 @@ |
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title = "LinuxGSM Gitleaks Config" |
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|
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[allowlist] |
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description = "Known false positives" |
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regexes = [ |
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# Google Analytics 4 Measurement Protocol API secret - not a sensitive credential, |
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# it is intentionally embedded in client-side code and is safe to be public. |
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'''apisecret="[A-Za-z0-9_\-]+"''', |
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] |
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@ -0,0 +1,20 @@ |
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# Configuration for markdownlint (used by Super Linter) |
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|
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# MD041: README starts with HTML badges in this repo. |
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MD041: false |
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|
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# MD051: GitHub heading anchor generation can differ (emoji, punctuation). |
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MD051: false |
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|
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# MD013: The project documentation frequently contains long URLs/commands. |
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MD013: false |
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|
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# MD033: The main README uses inline HTML for badges. |
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MD033: false |
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|
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# MD007: Repo uses 2-space indentation for nested lists. |
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MD007: |
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indent: 2 |
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|
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# MD030: Repo mixes 1-space unordered and 2-space ordered list markers. |
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MD030: false |
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@ -0,0 +1 @@ |
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disable=SC2154,SC2034 |
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@ -0,0 +1,25 @@ |
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extends: default |
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|
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rules: |
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document-start: disable |
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truthy: disable |
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|
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line-length: |
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max: 200 |
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level: warning |
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allow-non-breakable-words: true |
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allow-non-breakable-inline-mappings: true |
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|
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braces: |
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min-spaces-inside: 0 |
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max-spaces-inside: 1 |
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min-spaces-inside-empty: 0 |
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max-spaces-inside-empty: 0 |
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|
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empty-lines: |
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max: 2 |
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max-start: 0 |
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max-end: 0 |
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|
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comments: |
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min-spaces-from-content: 1 |
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@ -0,0 +1,50 @@ |
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#!/bin/bash |
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|
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ref="${LGSM_REF:-${GITHUB_REF#refs/heads/}}" |
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curl "https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${ref}/lgsm/data/serverlist.csv" | grep -v '^[[:blank:]]*$' > serverlist.csv |
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|
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echo -n "{" > "shortnamearray.json" |
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echo -n "\"include\":[" >> "shortnamearray.json" |
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|
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while read -r line; do |
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shortname=$(echo "$line" | awk -F, '{ print $1 }') |
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# If TARGETED_SHORTNAMES is set, skip servers not in the list |
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if [ -n "${TARGETED_SHORTNAMES:-}" ]; then |
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if ! echo "${TARGETED_SHORTNAMES}" | grep -qw "${shortname}"; then |
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continue |
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fi |
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fi |
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export shortname |
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servername=$(echo "$line" | awk -F, '{ print $2 }') |
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export servername |
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gamename=$(echo "$line" | awk -F, '{ print $3 }') |
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export gamename |
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distro=$(echo "$line" | awk -F, '{ print $4 }') |
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export distro |
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# Legacy servers that require older Ubuntu/Debian versions due to glibc compatibility |
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case "${shortname}" in |
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bfv|bf1942) |
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# Requires Ubuntu <= 22.04 or Debian <= 12 (glibc 2.31 compatible) |
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runner="ubuntu-22.04" |
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;; |
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btl|onset) |
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# Requires Ubuntu <= 20.04 or Debian <= 11 (glibc 2.31 compatible) |
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runner="ubuntu-20.04" |
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;; |
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*) |
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runner="ubuntu-latest" |
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;; |
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esac |
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{ |
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echo -n "{"; |
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echo -n "\"shortname\":"; |
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echo -n "\"${shortname}\""; |
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echo -n ",\"runner\":"; |
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echo -n "\"${runner}\""; |
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echo -n "},"; |
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} >> "shortnamearray.json" |
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done < <(tail -n +2 serverlist.csv) |
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sed -i '$ s/.$//' "shortnamearray.json" |
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echo -n "]" >> "shortnamearray.json" |
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echo -n "}" >> "shortnamearray.json" |
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rm serverlist.csv |
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@ -0,0 +1,87 @@ |
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#!/usr/bin/env bash |
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# sync-game-labels.sh |
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# Reads lgsm/data/serverlist.csv and ensures a "game: <name>" label exists in |
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# the GitHub repo for every unique game name. Safe to run multiple times. |
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# |
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# Requires: gh CLI authenticated with issues:write scope. |
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# Usage: .github/scripts/sync-game-labels.sh [OWNER/REPO] |
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# |
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# The OWNER/REPO argument is optional; if omitted gh uses the current repo. |
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set -euo pipefail |
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REPO="${1:-}" |
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SERVERLIST="lgsm/data/serverlist.csv" |
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LABEL_COLOR="5b21b6" |
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LABEL_PREFIX="game: " |
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normalize_label() { |
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printf '%s' "$1" | tr '[:upper:]' '[:lower:]' |
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} |
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if [[ ! -f "${SERVERLIST}" ]]; then |
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echo "ERROR: ${SERVERLIST} not found. Run from the repository root." |
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exit 1 |
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fi |
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declare -A EXISTING_COLORS=() |
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declare -A EXISTING_DESCRIPTIONS=() |
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declare -A EXISTING_NAMES=() |
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# Fetch all existing game label metadata once (up to 1000) and cache locally. |
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echo "Fetching existing labels..." |
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while IFS=$'\t' read -r NAME COLOR DESCRIPTION; do |
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[[ -n "${NAME}" ]] || continue |
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EXISTING_COLORS["${NAME}"]="${COLOR}" |
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EXISTING_DESCRIPTIONS["${NAME}"]="${DESCRIPTION}" |
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EXISTING_NAMES["$(normalize_label "${NAME}")"]="${NAME}" |
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done < <( |
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gh label list --limit 1000 --json name,color,description ${REPO:+--repo "$REPO"} \ |
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| jq -r '.[] | select(.name | startswith("game: ")) | [.name, .color, (.description // "")] | @tsv' |
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) |
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# Parse unique game names from the CSV (column 3, skip header). |
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mapfile -t GAMES < <( |
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tail -n +2 "${SERVERLIST}" \ |
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| cut -d',' -f3 \ |
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| sort -u |
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) |
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CREATED=0 |
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UPDATED=0 |
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UNCHANGED=0 |
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for GAME in "${GAMES[@]}"; do |
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LABEL="${LABEL_PREFIX}${GAME}" |
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DESCRIPTION="Issues related to ${GAME}" |
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NORMALIZED_LABEL="$(normalize_label "${LABEL}")" |
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if [[ -v EXISTING_NAMES["${NORMALIZED_LABEL}"] ]]; then |
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CURRENT_LABEL="${EXISTING_NAMES["${NORMALIZED_LABEL}"]}" |
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CURRENT_COLOR="${EXISTING_COLORS["${CURRENT_LABEL}"]}" |
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CURRENT_DESCRIPTION="${EXISTING_DESCRIPTIONS["${CURRENT_LABEL}"]}" |
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|
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if [[ "${CURRENT_LABEL}" != "${LABEL}" || "${CURRENT_COLOR}" != "${LABEL_COLOR}" || "${CURRENT_DESCRIPTION}" != "${DESCRIPTION}" ]]; then |
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echo " update ${LABEL}" |
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gh label edit "${CURRENT_LABEL}" \ |
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--name "${LABEL}" \ |
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--color "${LABEL_COLOR}" \ |
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--description "${DESCRIPTION}" \ |
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${REPO:+--repo "$REPO"} |
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(( UPDATED++ )) || true |
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else |
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echo " ok ${LABEL}" |
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(( UNCHANGED++ )) || true |
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fi |
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else |
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echo " create ${LABEL}" |
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gh label create "${LABEL}" \ |
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--color "${LABEL_COLOR}" \ |
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--description "${DESCRIPTION}" \ |
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${REPO:+--repo "$REPO"} |
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(( CREATED++ )) || true |
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fi |
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done |
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|
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echo "" |
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echo "Done. Created: ${CREATED} Updated: ${UPDATED} Unchanged: ${UNCHANGED}" |
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@ -1,29 +0,0 @@ |
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name: Update copyright year(s) in license file |
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on: |
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workflow_dispatch: |
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schedule: |
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- cron: "0 3 1 1 *" # 03:00 AM on January 1 |
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|
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permissions: |
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contents: write |
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|
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jobs: |
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update-license-year: |
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runs-on: ubuntu-latest |
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steps: |
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- name: Checkout |
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uses: actions/checkout@v5 |
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with: |
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fetch-depth: 0 |
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persist-credentials: false |
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- name: Action Update License Year |
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uses: FantasticFiasco/action-update-license-year@v3 |
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with: |
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token: ${{ secrets.GITHUB_TOKEN }} |
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path: LICENSE.md |
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- name: Merge pull request |
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env: |
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
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run: | |
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gh pr merge --merge --delete-branch |
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@ -0,0 +1,243 @@ |
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name: AI Issue Triage |
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on: |
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issues: |
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types: |
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- opened |
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- edited |
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|
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# Note: This workflow uses GitHub Models which may not be available |
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# in all environments. If GitHub Models API returns 401 or is unavailable, |
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# the workflow will skip gracefully and the issue will still be processed |
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# by other automation (labeler, etc.) |
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|
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permissions: |
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issues: write |
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contents: read |
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models: read |
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|
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jobs: |
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ai-triage: |
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if: github.repository_owner == 'GameServerManagers' |
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runs-on: ubuntu-latest |
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steps: |
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- name: Triage issue with GitHub Models |
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uses: actions/github-script@v7 |
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env: |
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
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with: |
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script: | |
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const title = context.payload.issue.title || ''; |
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const body = context.payload.issue.body || ''; |
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const number = context.payload.issue.number; |
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const owner = context.repo.owner; |
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const repo = context.repo.repo; |
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const AI_MARKER = '<!-- ai-triage -->'; |
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|
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function parseTriageResponse(raw) { |
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const input = (raw || '').trim(); |
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if (!input) return {}; |
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|
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const candidates = [input]; |
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const fenced = input.match(/```(?:json)?\s*([\s\S]*?)```/i); |
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if (fenced?.[1]) candidates.push(fenced[1].trim()); |
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|
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const firstBrace = input.indexOf('{'); |
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const lastBrace = input.lastIndexOf('}'); |
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if (firstBrace !== -1 && lastBrace > firstBrace) { |
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candidates.push(input.slice(firstBrace, lastBrace + 1)); |
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} |
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|
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for (const candidate of candidates) { |
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try { |
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return JSON.parse(candidate); |
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} catch (_err) { |
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// Continue trying fallbacks. |
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} |
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} |
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|
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return {}; |
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} |
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|
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// For short bodies, apply "needs: more info" label directly. |
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// Skip the AI call but still label the issue. |
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const isShortBody = body.trim().length < 80; |
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if (isShortBody) { |
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try { |
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await github.rest.issues.addLabels({ |
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owner, repo, issue_number: number, |
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labels: ['needs: more info'], |
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}); |
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} catch (err) { |
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console.log('Could not apply label for short body:', err.message); |
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} |
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return; |
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} |
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|
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// ── Call GitHub Models ──────────────────────────────────────── |
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// Note: GitHub Models access may not be available in all environments. |
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// If the API returns 401 (Unauthorized), it means GitHub Models is not |
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// enabled for this repository or the current token lacks access. |
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// The workflow will gracefully skip AI triage and continue. |
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let triage; |
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try { |
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const res = await fetch( |
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`https://models.github.ai/orgs/${owner}/inference/chat/completions`, |
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{ |
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method: 'POST', |
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headers: { |
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'Accept': 'application/vnd.github+json', |
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'Authorization': `Bearer ${process.env.GITHUB_TOKEN}`, |
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'X-GitHub-Api-Version': '2026-03-10', |
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'Content-Type': 'application/json', |
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}, |
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body: JSON.stringify({ |
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model: 'openai/gpt-4.1-mini', |
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temperature: 0.1, |
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max_tokens: 400, |
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messages: [ |
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{ |
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role: 'system', |
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content: |
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'You are a triage assistant for LinuxGSM, an open-source ' + |
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'Linux game server manager. Your role is to:\n' + |
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'1. Analyze issue quality (completeness, clarity)\n' + |
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'2. Extract game names mentioned in the issue, even if misspelled or abbreviated\n' + |
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'3. Suggest corrections for likely typos using fuzzy matching\n' + |
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'4. Respond ONLY with a valid JSON object — no markdown fences.\n\n' + |
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'Common game name variations and typos you should recognize:\n' + |
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'- "Valhiem" → "Valheim"\n' + |
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'- "Rrust" → "Rust"\n' + |
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'- "Conterstrike" / "CS" / "CSGO" → "Counter-Strike: Global Offensive"\n' + |
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'- "Garrys" / "GMod" → "Garrys Mod"\n' + |
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'- "ARK" / "Ark" → "ARK: Survival Evolved"\n' + |
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'- "DayZ" / "Dayz" → "DayZ"\n' + |
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'- "Insurgency Sandstorm" / "Insurgency 2" → "Insurgency: Sandstorm"', |
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}, |
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{ |
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role: 'user', |
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content: |
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`Title: ${title}\n\nBody:\n${body.slice(0, 3000)}\n\n` + |
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'Respond with this JSON schema:\n' + |
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'{\n' + |
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' "quality": "good" | "ok" | "poor",\n' + |
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' "missing_info": ["list of specific missing fields"],\n' + |
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' "detected_game": "canonical game name if one is mentioned, or null",\n' + |
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' "game_confidence": "high" | "medium" | "low" | null,\n' + |
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' "game_note": "correction suggestion if the user misspelled a game name, or empty string",\n' + |
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' "comment": "one or two sentence note to the reporter, or empty string"\n' + |
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'}', |
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}, |
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], |
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}), |
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} |
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); |
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|
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// GitHub Models may return 401 if not available for this repository. |
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// This is expected and not an error — the workflow simply skips AI triage. |
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if (!res.ok) { |
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console.log(`GitHub Models returned ${res.status} — skipping AI triage.`); |
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return; |
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} |
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|
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const data = await res.json(); |
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const raw = data.choices?.[0]?.message?.content || '{}'; |
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triage = parseTriageResponse(raw); |
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} catch (err) { |
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// Never fail the workflow if the AI call errors — it's advisory only. |
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console.log('AI triage skipped:', err.message); |
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return; |
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} |
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|
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if (!triage || typeof triage !== 'object') { |
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triage = {}; |
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} |
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|
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// ── Act on the result ──────────────────────────────────────── |
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const isPoor = triage.quality === 'poor'; |
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const missing = Array.isArray(triage.missing_info) ? triage.missing_info : []; |
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const hasIssues = isPoor || missing.length > 0; |
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|
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// Prepare labels to apply |
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const labelsToApply = []; |
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|
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// Check if a game was detected with high confidence |
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const detectedGame = triage.detected_game; |
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const gameConfidence = triage.game_confidence; |
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|
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if (detectedGame && gameConfidence === 'high') { |
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labelsToApply.push(`game: ${detectedGame}`); |
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} |
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|
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// Apply "needs: more info" label if quality issues detected |
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if (hasIssues) { |
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labelsToApply.push('needs: more info'); |
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} |
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|
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// Apply labels one-by-one so a single failure does not block all labels. |
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const uniqueLabels = [...new Set(labelsToApply)]; |
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for (const label of uniqueLabels) { |
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try { |
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await github.rest.issues.addLabels({ |
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owner, |
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repo, |
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issue_number: number, |
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labels: [label], |
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}); |
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} catch (err) { |
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console.log(`Could not apply label "${label}":`, err.message); |
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} |
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} |
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|
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// Post a comment only when there is something specific to say |
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const gameNote = triage.game_note || ''; |
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const reporterComment = triage.comment || ''; |
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|
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if (!hasIssues && !gameNote) return; |
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|
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const missingBlock = missing.length > 0 |
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? `\n\n**Missing information:**\n${missing.map(m => `- ${m}`).join('\n')}` |
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: ''; |
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|
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const gameBlock = gameNote |
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? `\n\n**Game name note:** ${gameNote}` |
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: ''; |
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|
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const triageCommentBody = |
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`${AI_MARKER}\n` + |
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`Thanks for opening this issue! 👋\n\n` + |
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`${reporterComment}` + |
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`${missingBlock}` + |
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`${gameBlock}\n\n` + |
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`_This note was generated automatically by AI triage and may not be perfect. ` + |
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`A maintainer will review shortly._`; |
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|
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try { |
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const comments = await github.rest.issues.listComments({ |
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owner, |
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repo, |
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issue_number: number, |
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per_page: 100, |
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}); |
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|
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const existingAiComment = comments.data.find( |
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(comment) => comment.user?.type === 'Bot' && comment.body?.includes(AI_MARKER) |
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); |
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|
|||
if (existingAiComment) { |
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await github.rest.issues.updateComment({ |
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owner, |
|||
repo, |
|||
comment_id: existingAiComment.id, |
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body: triageCommentBody, |
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}); |
|||
} else { |
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await github.rest.issues.createComment({ |
|||
owner, |
|||
repo, |
|||
issue_number: number, |
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body: triageCommentBody, |
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}); |
|||
} |
|||
} catch (err) { |
|||
console.log('Could not post comment:', err.message); |
|||
} |
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@ -1,25 +0,0 @@ |
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#!/bin/bash |
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|
|||
curl "https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${GITHUB_REF#refs/heads/}/lgsm/data/serverlist.csv" | grep -v '^[[:blank:]]*$' > serverlist.csv |
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|
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echo -n "{" > "shortnamearray.json" |
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echo -n "\"include\":[" >> "shortnamearray.json" |
|||
|
|||
while read -r line; do |
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shortname=$(echo "$line" | awk -F, '{ print $1 }') |
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export shortname |
|||
servername=$(echo "$line" | awk -F, '{ print $2 }') |
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export servername |
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gamename=$(echo "$line" | awk -F, '{ print $3 }') |
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export gamename |
|||
distro=$(echo "$line" | awk -F, '{ print $4 }') |
|||
export distro |
|||
echo -n "{" >> "shortnamearray.json" |
|||
echo -n "\"shortname\":" >> "shortnamearray.json" |
|||
echo -n "\"${shortname}\"" >> "shortnamearray.json" |
|||
echo -n "}," >> "shortnamearray.json" |
|||
done < <(tail -n +2 serverlist.csv) |
|||
sed -i '$ s/.$//' "shortnamearray.json" |
|||
echo -n "]" >> "shortnamearray.json" |
|||
echo -n "}" >> "shortnamearray.json" |
|||
rm serverlist.csv |
|||
@ -4,14 +4,24 @@ on: |
|||
types: |
|||
- opened |
|||
- edited |
|||
pull_request: |
|||
types: |
|||
- opened |
|||
- edited |
|||
- synchronize |
|||
- reopened |
|||
|
|||
permissions: |
|||
issues: write |
|||
pull-requests: write |
|||
contents: read |
|||
|
|||
env: |
|||
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: "true" |
|||
|
|||
jobs: |
|||
issue-labeler: |
|||
if: github.repository_owner == 'GameServerManagers' |
|||
if: github.repository_owner == 'GameServerManagers' && github.event_name == 'issues' |
|||
runs-on: ubuntu-latest |
|||
steps: |
|||
- name: Issue Labeler |
|||
@ -21,12 +31,28 @@ jobs: |
|||
configuration-path: .github/labeler.yml |
|||
enable-versioned-regex: 0 |
|||
include-title: 1 |
|||
sync-labels: 1 |
|||
|
|||
pr-labeler: |
|||
if: github.repository_owner == 'GameServerManagers' && github.event_name == 'pull_request' |
|||
runs-on: ubuntu-latest |
|||
steps: |
|||
- name: PR Labeler |
|||
uses: github/[email protected] |
|||
with: |
|||
repo-token: "${{ secrets.GITHUB_TOKEN }}" |
|||
configuration-path: .github/labeler.yml |
|||
enable-versioned-regex: 0 |
|||
include-title: 1 |
|||
include-body: 0 |
|||
sync-labels: 1 |
|||
|
|||
is-sponsor-label: |
|||
if: github.repository_owner == 'GameServerManagers' |
|||
if: github.repository_owner == 'GameServerManagers' && github.event_name == 'issues' |
|||
runs-on: ubuntu-latest |
|||
steps: |
|||
- name: Is Sponsor Label |
|||
if: github.event.action == 'opened' |
|||
uses: JasonEtco/is-sponsor-label-action@v2 |
|||
env: |
|||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
|||
|
|||
@ -0,0 +1,28 @@ |
|||
name: Sync Game Labels |
|||
on: |
|||
push: |
|||
branches: |
|||
- master |
|||
- develop |
|||
paths: |
|||
- "lgsm/data/serverlist.csv" |
|||
workflow_dispatch: {} |
|||
|
|||
permissions: |
|||
issues: write |
|||
contents: read |
|||
|
|||
jobs: |
|||
sync-game-labels: |
|||
if: github.repository_owner == 'GameServerManagers' |
|||
runs-on: ubuntu-latest |
|||
steps: |
|||
- name: Checkout |
|||
uses: actions/checkout@v5 |
|||
|
|||
- name: Sync game labels from serverlist |
|||
env: |
|||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
|||
run: | |
|||
chmod +x .github/scripts/sync-game-labels.sh |
|||
.github/scripts/sync-game-labels.sh |
|||
@ -6,6 +6,8 @@ on: |
|||
types: |
|||
- published |
|||
|
|||
permissions: {} |
|||
|
|||
jobs: |
|||
trigger_build_docker-linuxgsm: |
|||
if: github.repository_owner == 'GameServerManagers' |
|||
@ -13,12 +15,22 @@ jobs: |
|||
runs-on: ubuntu-latest |
|||
steps: |
|||
- name: Trigger Workflow and Wait (linuxgsm) |
|||
uses: convictional/[email protected] |
|||
with: |
|||
owner: GameServerManagers |
|||
repo: docker-linuxgsm |
|||
github_token: ${{ secrets.PERSONAL_ACCESS_TOKEN }} |
|||
workflow_file_name: action-docker-publish.yml |
|||
env: |
|||
GH_TOKEN: ${{ secrets.PERSONAL_ACCESS_TOKEN }} |
|||
run: | |
|||
before=$(date -u +%Y-%m-%dT%H:%M:%SZ) |
|||
gh workflow run action-docker-publish.yml --repo GameServerManagers/docker-linuxgsm |
|||
sleep 10 |
|||
run_id=$(gh run list \ |
|||
--workflow action-docker-publish.yml \ |
|||
--repo GameServerManagers/docker-linuxgsm \ |
|||
--created ">=${before}" \ |
|||
--limit 1 \ |
|||
--json databaseId \ |
|||
--jq '.[0].databaseId') |
|||
gh run watch "${run_id}" \ |
|||
--repo GameServerManagers/docker-linuxgsm \ |
|||
--exit-status |
|||
|
|||
trigger_build_docker-gameserver: |
|||
if: github.repository_owner == 'GameServerManagers' |
|||
@ -27,9 +39,19 @@ jobs: |
|||
runs-on: ubuntu-latest |
|||
steps: |
|||
- name: Trigger Workflow and Wait (gameserver) |
|||
uses: convictional/[email protected] |
|||
with: |
|||
owner: GameServerManagers |
|||
repo: docker-gameserver |
|||
github_token: ${{ secrets.PERSONAL_ACCESS_TOKEN }} |
|||
workflow_file_name: action-docker-publish.yml |
|||
env: |
|||
GH_TOKEN: ${{ secrets.PERSONAL_ACCESS_TOKEN }} |
|||
run: | |
|||
before=$(date -u +%Y-%m-%dT%H:%M:%SZ) |
|||
gh workflow run action-docker-publish.yml --repo GameServerManagers/docker-gameserver |
|||
sleep 10 |
|||
run_id=$(gh run list \ |
|||
--workflow action-docker-publish.yml \ |
|||
--repo GameServerManagers/docker-gameserver \ |
|||
--created ">=${before}" \ |
|||
--limit 1 \ |
|||
--json databaseId \ |
|||
--jq '.[0].databaseId') |
|||
gh run watch "${run_id}" \ |
|||
--repo GameServerManagers/docker-gameserver \ |
|||
--exit-status |
|||
|
|||
@ -0,0 +1,3 @@ |
|||
# Prettier auto-commit runs with GITHUB_TOKEN (GitHub App). |
|||
# GitHub blocks that token from creating/updating anything under .github/workflows. |
|||
.github/workflows/** |
|||
@ -1 +1 @@ |
|||
disable=SC2154 |
|||
disable=SC2154,SC2034 |
|||
|
|||
@ -0,0 +1,198 @@ |
|||
################################## |
|||
######## Default Settings ######## |
|||
################################## |
|||
# DO NOT EDIT, ANY CHANGES WILL BE OVERWRITTEN! |
|||
# Copy settings from here and use them in either: |
|||
# common.cfg - applies settings to every instance. |
|||
# [instance].cfg - applies settings to a specific instance. |
|||
|
|||
#### Game Server Settings #### |
|||
|
|||
## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters |
|||
ip="0.0.0.0" |
|||
port="27015" |
|||
clientport="27005" |
|||
sourcetvport="27020" |
|||
defaultmap="crossfire" |
|||
maxplayers="24" |
|||
|
|||
## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters |
|||
startparameters="-game jbep3 -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers ${maxplayers}" |
|||
|
|||
#### LinuxGSM Settings #### |
|||
|
|||
## LinuxGSM Stats |
|||
# Send useful stats to LinuxGSM developers. |
|||
# https://docs.linuxgsm.com/configuration/linuxgsm-stats |
|||
# (on|off) |
|||
stats="off" |
|||
|
|||
## Notification Alerts |
|||
# (on|off) |
|||
|
|||
# Display IP | https://docs.linuxgsm.com/alerts#display-ip |
|||
displayip="" |
|||
|
|||
# More info | https://docs.linuxgsm.com/alerts#more-info |
|||
postalert="off" |
|||
|
|||
# Alert on Start/Stop/Restart |
|||
statusalert="off" |
|||
|
|||
# Discord Alerts | https://docs.linuxgsm.com/alerts/discord |
|||
discordalert="off" |
|||
discordwebhook="webhook" |
|||
|
|||
# Email Alerts | https://docs.linuxgsm.com/alerts/email |
|||
emailalert="off" |
|||
email="[email protected]" |
|||
emailfrom="" |
|||
|
|||
# Gotify Alerts | https://docs.linuxgsm.com/alerts/gotify |
|||
gotifyalert="off" |
|||
gotifytoken="token" |
|||
gotifywebhook="webhook" |
|||
|
|||
# IFTTT Alerts | https://docs.linuxgsm.com/alerts/ifttt |
|||
iftttalert="off" |
|||
ifttttoken="accesstoken" |
|||
iftttevent="linuxgsm_alert" |
|||
|
|||
# ntfy Alerts | https://docs.linuxgsm.com/alerts/ntfy |
|||
ntfyalert="off" |
|||
ntfytopic="LinuxGSM" |
|||
ntfyserver="https://ntfy.sh" |
|||
ntfytoken="" |
|||
ntfyusername="" |
|||
ntfypassword="" |
|||
ntfypriority="" |
|||
ntfytags="" |
|||
|
|||
# Pushbullet Alerts | https://docs.linuxgsm.com/alerts/pushbullet |
|||
pushbulletalert="off" |
|||
pushbullettoken="accesstoken" |
|||
channeltag="" |
|||
|
|||
# Pushover Alerts | https://docs.linuxgsm.com/alerts/pushover |
|||
pushoveralert="off" |
|||
pushovertoken="accesstoken" |
|||
pushoveruserkey="userkey" |
|||
|
|||
# Rocket.Chat Alerts | https://docs.linuxgsm.com/alerts/rocket.chat |
|||
rocketchatalert="off" |
|||
rocketchatwebhook="webhook" |
|||
|
|||
# Slack Alerts | https://docs.linuxgsm.com/alerts/slack |
|||
slackalert="off" |
|||
slackwebhook="webhook" |
|||
|
|||
# Telegram Alerts | https://docs.linuxgsm.com/alerts/telegram |
|||
# You can add a custom cURL string eg proxy (useful in Russia) in "curlcustomstring". |
|||
# For example "--socks5 ipaddr:port" for socks5 proxy see more in "curl --help all". |
|||
telegramapi="api.telegram.org" |
|||
telegramalert="off" |
|||
telegramtoken="accesstoken" |
|||
telegramchatid="" |
|||
telegramthreadid="" |
|||
telegramsilentnotification="false" |
|||
curlcustomstring="" |
|||
|
|||
## Updating | https://docs.linuxgsm.com/commands/update |
|||
updateonstart="off" |
|||
|
|||
## Backup | https://docs.linuxgsm.com/commands/backup |
|||
maxbackups="4" |
|||
maxbackupdays="30" |
|||
stoponbackup="on" |
|||
|
|||
## Logging | https://docs.linuxgsm.com/features/logging |
|||
consolelogging="on" |
|||
logdays="7" |
|||
|
|||
## Monitor | https://docs.linuxgsm.com/commands/monitor |
|||
# Query delay time |
|||
querydelay="1" |
|||
|
|||
## ANSI Colors | https://docs.linuxgsm.com/features/ansi-colors |
|||
ansi="on" |
|||
|
|||
#### Advanced Settings #### |
|||
|
|||
## Message Display Time | https://docs.linuxgsm.com/features/message-display-time |
|||
sleeptime="0.5" |
|||
|
|||
## SteamCMD Settings | https://docs.linuxgsm.com/steamcmd |
|||
# Server appid |
|||
appid="869800" |
|||
steamcmdforcewindows="no" |
|||
# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch |
|||
branch="" |
|||
betapassword="" |
|||
# Master Server | https://docs.linuxgsm.com/steamcmd/steam-master-server |
|||
steammaster="true" |
|||
|
|||
## Stop Mode | https://docs.linuxgsm.com/features/stop-mode |
|||
# 1: tmux kill |
|||
# 2: CTRL+c |
|||
# 3: quit |
|||
# 4: quit 120s |
|||
# 5: stop |
|||
# 6: q |
|||
# 7: exit |
|||
# 8: 7 Days to Die |
|||
# 9: GoldSrc |
|||
# 10: Avorion |
|||
# 11: end |
|||
stopmode="3" |
|||
|
|||
## Query mode |
|||
# 1: session only |
|||
# 2: gamedig (gsquery fallback) |
|||
# 3: gamedig |
|||
# 4: gsquery |
|||
# 5: tcp |
|||
querymode="2" |
|||
querytype="protocol-valve" |
|||
|
|||
## Console type |
|||
consoleverbose="yes" |
|||
consoleinteract="yes" |
|||
|
|||
## Game Server Details |
|||
# Do not edit |
|||
gamename="Jabroni Brawl: Episode 3" |
|||
engine="source" |
|||
glibc="2.3.6" |
|||
|
|||
#### Directories #### |
|||
# Edit with care |
|||
|
|||
## Game Server Directories |
|||
systemdir="${serverfiles}/jbep3" |
|||
executabledir="${serverfiles}" |
|||
executable="./srcds_run.sh" |
|||
servercfgdir="${systemdir}/cfg" |
|||
servercfg="${selfname}.cfg" |
|||
servercfgdefault="server.sample.cfg" |
|||
servercfgfullpath="${servercfgdir}/${servercfg}" |
|||
|
|||
## Backup Directory |
|||
backupdir="${lgsmdir}/backup" |
|||
|
|||
## Logging Directories |
|||
[ -n "${LGSM_LOGDIR}" ] && logdir="${LGSM_LOGDIR}" || logdir="${rootdir}/log" |
|||
gamelogdir="${systemdir}/logs" |
|||
lgsmlogdir="${logdir}/script" |
|||
consolelogdir="${logdir}/console" |
|||
lgsmlog="${lgsmlogdir}/${selfname}-script.log" |
|||
consolelog="${consolelogdir}/${selfname}-console.log" |
|||
alertlog="${lgsmlogdir}/${selfname}-alert.log" |
|||
postdetailslog="${lgsmlogdir}/${selfname}-postdetails.log" |
|||
|
|||
## Logs Naming |
|||
lgsmlogdate="${lgsmlogdir}/${selfname}-script-$(date '+%Y-%m-%d-%H:%M:%S').log" |
|||
consolelogdate="${consolelogdir}/${selfname}-console-$(date '+%Y-%m-%d-%H:%M:%S').log" |
|||
|
|||
## Log Parameters |
|||
logtimestamp="off" |
|||
logtimestampformat="%Y-%m-%d %H:%M:%S" |
|||
@ -0,0 +1,189 @@ |
|||
################################## |
|||
######## Default Settings ######## |
|||
################################## |
|||
# DO NOT EDIT, ANY CHANGES WILL BE OVERWRITTEN! |
|||
# Copy settings from here and use them in either: |
|||
# common.cfg - applies settings to every instance. |
|||
# [instance].cfg - applies settings to a specific instance. |
|||
|
|||
#### Game Server Settings #### |
|||
|
|||
game_type="0" |
|||
game_mode="0" |
|||
ip="0.0.0.0" |
|||
port="27015" |
|||
clientport="27005" |
|||
sourcetvport="27020" |
|||
steamport="26901" |
|||
defaultmap="mcv_siege" |
|||
maxplayers="32" |
|||
tickrate="64" |
|||
|
|||
## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters |
|||
startparameters="-game vietnam -usercon -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} -tickrate ${tickrate} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers_override ${maxplayers} +game_type ${game_type} +game_mode ${game_mode} -nobreakpad" |
|||
|
|||
#### LinuxGSM Settings #### |
|||
|
|||
## LinuxGSM Stats |
|||
# Send useful stats to LinuxGSM developers. |
|||
# https://docs.linuxgsm.com/configuration/linuxgsm-stats |
|||
# (on|off) |
|||
stats="off" |
|||
|
|||
## Notification Alerts |
|||
# (on|off) |
|||
|
|||
# Display IP | https://docs.linuxgsm.com/alerts#display-ip |
|||
displayip="" |
|||
|
|||
# More info | https://docs.linuxgsm.com/alerts#more-info |
|||
postalert="off" |
|||
|
|||
# Alert on Start/Stop/Restart |
|||
statusalert="off" |
|||
|
|||
# Discord Alerts | https://docs.linuxgsm.com/alerts/discord |
|||
discordalert="off" |
|||
discordwebhook="webhook" |
|||
|
|||
# Email Alerts | https://docs.linuxgsm.com/alerts/email |
|||
emailalert="off" |
|||
email="[email protected]" |
|||
emailfrom="" |
|||
|
|||
# Gotify Alerts | https://docs.linuxgsm.com/alerts/gotify |
|||
gotifyalert="off" |
|||
gotifytoken="token" |
|||
gotifywebhook="webhook" |
|||
|
|||
# IFTTT Alerts | https://docs.linuxgsm.com/alerts/ifttt |
|||
iftttalert="off" |
|||
ifttttoken="accesstoken" |
|||
iftttevent="linuxgsm_alert" |
|||
|
|||
# Pushbullet Alerts | https://docs.linuxgsm.com/alerts/pushbullet |
|||
pushbulletalert="off" |
|||
pushbullettoken="accesstoken" |
|||
channeltag="" |
|||
|
|||
# Pushover Alerts | https://docs.linuxgsm.com/alerts/pushover |
|||
pushoveralert="off" |
|||
pushovertoken="accesstoken" |
|||
pushoveruserkey="userkey" |
|||
|
|||
# Rocket.Chat Alerts | https://docs.linuxgsm.com/alerts/rocket.chat |
|||
rocketchatalert="off" |
|||
rocketchatwebhook="webhook" |
|||
|
|||
# Slack Alerts | https://docs.linuxgsm.com/alerts/slack |
|||
slackalert="off" |
|||
slackwebhook="webhook" |
|||
|
|||
# Telegram Alerts | https://docs.linuxgsm.com/alerts/telegram |
|||
# You can add a custom cURL string eg proxy (useful in Russia) in "curlcustomstring". |
|||
# For example "--socks5 ipaddr:port" for socks5 proxy see more in "curl --help". |
|||
telegramapi="api.telegram.org" |
|||
telegramalert="off" |
|||
telegramtoken="accesstoken" |
|||
telegramchatid="" |
|||
curlcustomstring="" |
|||
|
|||
## Updating | https://docs.linuxgsm.com/commands/update |
|||
updateonstart="off" |
|||
|
|||
## Backup | https://docs.linuxgsm.com/commands/backup |
|||
maxbackups="4" |
|||
maxbackupdays="30" |
|||
stoponbackup="on" |
|||
|
|||
## Logging | https://docs.linuxgsm.com/features/logging |
|||
consolelogging="on" |
|||
logdays="7" |
|||
|
|||
## Monitor | https://docs.linuxgsm.com/commands/monitor |
|||
# Query delay time |
|||
querydelay="1" |
|||
|
|||
## ANSI Colors | https://docs.linuxgsm.com/features/ansi-colors |
|||
ansi="on" |
|||
|
|||
#### Advanced Settings #### |
|||
|
|||
## Message Display Time | https://docs.linuxgsm.com/features/message-display-time |
|||
sleeptime="0.5" |
|||
|
|||
## SteamCMD Settings | https://docs.linuxgsm.com/steamcmd |
|||
# Server appid |
|||
appid="1136190" |
|||
steamcmdforcewindows="no" |
|||
# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch |
|||
branch="" |
|||
betapassword="" |
|||
# Master Server | https://docs.linuxgsm.com/steamcmd/steam-master-server |
|||
steammaster="false" |
|||
|
|||
## Stop Mode | https://docs.linuxgsm.com/features/stop-mode |
|||
# 1: tmux kill |
|||
# 2: CTRL+c |
|||
# 3: quit |
|||
# 4: quit 120s |
|||
# 5: stop |
|||
# 6: q |
|||
# 7: exit |
|||
# 8: 7 Days to Die |
|||
# 9: GoldSrc |
|||
# 10: Avorion |
|||
# 11: end |
|||
stopmode="3" |
|||
|
|||
## Query mode |
|||
# 1: session only |
|||
# 2: gamedig (gsquery fallback) |
|||
# 3: gamedig |
|||
# 4: gsquery |
|||
# 5: tcp |
|||
querymode="2" |
|||
querytype="protocol-valve" |
|||
|
|||
## Console type |
|||
consoleverbose="yes" |
|||
consoleinteract="yes" |
|||
|
|||
## Game Server Details |
|||
# Do not edit |
|||
gamename="Military Conflict: Vietnam" |
|||
engine="source" |
|||
glibc="2.15" |
|||
|
|||
#### Directories #### |
|||
# Edit with care |
|||
|
|||
## Game Server Directories |
|||
systemdir="${serverfiles}/vietnam" |
|||
executabledir="${serverfiles}" |
|||
executable="./srcds_run_x64" |
|||
servercfgdir="${systemdir}/cfg" |
|||
servercfg="${selfname}.cfg" |
|||
servercfgdefault="server.cfg" |
|||
servercfgfullpath="${servercfgdir}/${servercfg}" |
|||
|
|||
## Backup Directory |
|||
backupdir="${lgsmdir}/backup" |
|||
|
|||
## Logging Directories |
|||
[ -n "${LGSM_LOGDIR}" ] && logdir="${LGSM_LOGDIR}" || logdir="${rootdir}/log" |
|||
gamelogdir="${systemdir}/logs" |
|||
lgsmlogdir="${logdir}/script" |
|||
consolelogdir="${logdir}/console" |
|||
lgsmlog="${lgsmlogdir}/${selfname}-script.log" |
|||
consolelog="${consolelogdir}/${selfname}-console.log" |
|||
alertlog="${lgsmlogdir}/${selfname}-alert.log" |
|||
postdetailslog="${lgsmlogdir}/${selfname}-postdetails.log" |
|||
|
|||
## Logs Naming |
|||
lgsmlogdate="${lgsmlogdir}/${selfname}-script-$(date '+%Y-%m-%d-%H:%M:%S').log" |
|||
consolelogdate="${consolelogdir}/${selfname}-console-$(date '+%Y-%m-%d-%H:%M:%S').log" |
|||
|
|||
## Log Parameters |
|||
logtimestamp="off" |
|||
logtimestampformat="%Y-%m-%d %H:%M:%S" |
|||
@ -0,0 +1,207 @@ |
|||
################################## |
|||
######## Default Settings ######## |
|||
################################## |
|||
# DO NOT EDIT, ANY CHANGES WILL BE OVERWRITTEN! |
|||
# Copy settings from here and use them in either: |
|||
# common.cfg - applies settings to every instance. |
|||
# [instance].cfg - applies settings to a specific instance. |
|||
|
|||
#### Game Server Settings #### |
|||
|
|||
## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters |
|||
# Note that for TF2, maxplayers > 33 must be specified like so: |
|||
# maxplayers="101 -unrestricted_maxplayers" |
|||
ip="0.0.0.0" |
|||
port="27015" |
|||
clientport="27005" |
|||
sourcetvport="27020" |
|||
defaultmap="4koth_frigid" |
|||
maxplayers="16" |
|||
|
|||
## Game Server Login Token (GSLT): Optional |
|||
# GSLT can be used for running a public server. |
|||
# More info: https://docs.linuxgsm.com/steamcmd/gslt |
|||
gslt="" |
|||
|
|||
## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters |
|||
startparameters="-game tf2classified -tf_path ${supportdir} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +sv_setsteamaccount ${gslt} +servercfgfile ${servercfg} -maxplayers ${maxplayers}" |
|||
|
|||
#### LinuxGSM Settings #### |
|||
|
|||
## LinuxGSM Stats |
|||
# Send useful stats to LinuxGSM developers. |
|||
# https://docs.linuxgsm.com/configuration/linuxgsm-stats |
|||
# (on|off) |
|||
stats="off" |
|||
|
|||
## Notification Alerts |
|||
# (on|off) |
|||
|
|||
# Display IP | https://docs.linuxgsm.com/alerts#display-ip |
|||
displayip="" |
|||
|
|||
# More info | https://docs.linuxgsm.com/alerts#more-info |
|||
postalert="off" |
|||
|
|||
# Alert on Start/Stop/Restart |
|||
statusalert="off" |
|||
|
|||
# Discord Alerts | https://docs.linuxgsm.com/alerts/discord |
|||
discordalert="off" |
|||
discordwebhook="webhook" |
|||
|
|||
# Email Alerts | https://docs.linuxgsm.com/alerts/email |
|||
emailalert="off" |
|||
email="[email protected]" |
|||
emailfrom="" |
|||
|
|||
# Gotify Alerts | https://docs.linuxgsm.com/alerts/gotify |
|||
gotifyalert="off" |
|||
gotifytoken="token" |
|||
gotifywebhook="webhook" |
|||
|
|||
# IFTTT Alerts | https://docs.linuxgsm.com/alerts/ifttt |
|||
iftttalert="off" |
|||
ifttttoken="accesstoken" |
|||
iftttevent="linuxgsm_alert" |
|||
|
|||
# ntfy Alerts | https://docs.linuxgsm.com/alerts/ntfy |
|||
ntfyalert="off" |
|||
ntfytopic="LinuxGSM" |
|||
ntfyserver="https://ntfy.sh" |
|||
ntfytoken="" |
|||
ntfyusername="" |
|||
ntfypassword="" |
|||
ntfypriority="" |
|||
ntfytags="" |
|||
|
|||
# Pushbullet Alerts | https://docs.linuxgsm.com/alerts/pushbullet |
|||
pushbulletalert="off" |
|||
pushbullettoken="accesstoken" |
|||
channeltag="" |
|||
|
|||
# Pushover Alerts | https://docs.linuxgsm.com/alerts/pushover |
|||
pushoveralert="off" |
|||
pushovertoken="accesstoken" |
|||
pushoveruserkey="userkey" |
|||
|
|||
# Rocket.Chat Alerts | https://docs.linuxgsm.com/alerts/rocket.chat |
|||
rocketchatalert="off" |
|||
rocketchatwebhook="webhook" |
|||
|
|||
# Slack Alerts | https://docs.linuxgsm.com/alerts/slack |
|||
slackalert="off" |
|||
slackwebhook="webhook" |
|||
|
|||
# Telegram Alerts | https://docs.linuxgsm.com/alerts/telegram |
|||
# You can add a custom cURL string eg proxy (useful in Russia) in "curlcustomstring". |
|||
# For example "--socks5 ipaddr:port" for socks5 proxy see more in "curl --help all". |
|||
telegramapi="api.telegram.org" |
|||
telegramalert="off" |
|||
telegramtoken="accesstoken" |
|||
telegramchatid="" |
|||
telegramthreadid="" |
|||
telegramsilentnotification="false" |
|||
curlcustomstring="" |
|||
|
|||
## Updating | https://docs.linuxgsm.com/commands/update |
|||
updateonstart="off" |
|||
|
|||
## Backup | https://docs.linuxgsm.com/commands/backup |
|||
maxbackups="4" |
|||
maxbackupdays="30" |
|||
stoponbackup="on" |
|||
|
|||
## Logging | https://docs.linuxgsm.com/features/logging |
|||
consolelogging="on" |
|||
logdays="7" |
|||
|
|||
## Monitor | https://docs.linuxgsm.com/commands/monitor |
|||
# Query delay time |
|||
querydelay="1" |
|||
|
|||
## ANSI Colors | https://docs.linuxgsm.com/features/ansi-colors |
|||
ansi="on" |
|||
|
|||
#### Advanced Settings #### |
|||
|
|||
## Message Display Time | https://docs.linuxgsm.com/features/message-display-time |
|||
sleeptime="0.5" |
|||
|
|||
## SteamCMD Settings | https://docs.linuxgsm.com/steamcmd |
|||
# Server appid |
|||
baseappid="232250" |
|||
appid="3557020" |
|||
steamcmdforcewindows="no" |
|||
# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch |
|||
branch="" |
|||
betapassword="" |
|||
# Master Server | https://docs.linuxgsm.com/steamcmd/steam-master-server |
|||
steammaster="true" |
|||
|
|||
## Stop Mode | https://docs.linuxgsm.com/features/stop-mode |
|||
# 1: tmux kill |
|||
# 2: CTRL+c |
|||
# 3: quit |
|||
# 4: quit 120s |
|||
# 5: stop |
|||
# 6: q |
|||
# 7: exit |
|||
# 8: 7 Days to Die |
|||
# 9: GoldSrc |
|||
# 10: Avorion |
|||
# 11: end |
|||
stopmode="3" |
|||
|
|||
## Query mode |
|||
# 1: session only |
|||
# 2: gamedig (gsquery fallback) |
|||
# 3: gamedig |
|||
# 4: gsquery |
|||
# 5: tcp |
|||
querymode="2" |
|||
querytype="protocol-valve" |
|||
|
|||
## Console type |
|||
consoleverbose="yes" |
|||
consoleinteract="yes" |
|||
|
|||
## Game Server Details |
|||
# Do not edit |
|||
gamename="Team Fortress 2 Classified" |
|||
engine="source" |
|||
glibc="2.15" |
|||
|
|||
#### Directories #### |
|||
# Edit with care |
|||
|
|||
## Game Server Directories |
|||
systemdir="${serverfiles}/tf2classified" |
|||
supportdir="${serverfiles}/tf2" |
|||
executabledir="${serverfiles}" |
|||
executable="./srcds.sh" |
|||
servercfgdir="${systemdir}/cfg" |
|||
servercfg="${selfname}.cfg" |
|||
servercfgdefault="server.cfg" |
|||
servercfgfullpath="${servercfgdir}/${servercfg}" |
|||
|
|||
## Backup Directory |
|||
backupdir="${lgsmdir}/backup" |
|||
|
|||
## Logging Directories |
|||
[ -n "${LGSM_LOGDIR}" ] && logdir="${LGSM_LOGDIR}" || logdir="${rootdir}/log" |
|||
gamelogdir="${systemdir}/logs" |
|||
lgsmlogdir="${logdir}/script" |
|||
consolelogdir="${logdir}/console" |
|||
lgsmlog="${lgsmlogdir}/${selfname}-script.log" |
|||
consolelog="${consolelogdir}/${selfname}-console.log" |
|||
alertlog="${lgsmlogdir}/${selfname}-alert.log" |
|||
postdetailslog="${lgsmlogdir}/${selfname}-postdetails.log" |
|||
|
|||
## Logs Naming |
|||
lgsmlogdate="${lgsmlogdir}/${selfname}-script-$(date '+%Y-%m-%d-%H:%M:%S').log" |
|||
consolelogdate="${consolelogdir}/${selfname}-console-$(date '+%Y-%m-%d-%H:%M:%S').log" |
|||
|
|||
## Log Parameters |
|||
logtimestamp="off" |
|||
logtimestampformat="%Y-%m-%d %H:%M:%S" |
|||
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Reference in new issue