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Merge branch 'refs/heads/dgibbs64-master' into pr/1

# Conflicts:
#	CounterStrikeGlobalOffensive/csgoserver
#	lgsm/functions/install_logs.sh
pull/854/head
ScottSmudger 9 years ago
parent
commit
e74eb5893c
  1. 7
      CounterStrikeGlobalOffensive/csgoserver
  2. 19
      lgsm/functions/install_logs.sh

7
CounterStrikeGlobalOffensive/csgoserver

@ -29,6 +29,9 @@ pushbullettoken="accesstoken"
steamuser="anonymous"
steampass=""
# Token - Get one from http://steamcommunity.com/dev/managegameservers
token=""
# Start Variables
# https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Starting_the_Server
# [Game Modes] gametype gamemode
@ -63,7 +66,11 @@ gslt=""
# https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server
fn_parms(){
<<<<<<< HEAD
parms="-game csgo -usercon -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +sv_setsteamaccount ${gslt} -tickrate ${tickrate} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers_override ${maxplayers} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} +host_workshop_collection ${ws_collection_id} +workshop_start_map ${ws_start_map} -authkey ${authkey}"
=======
parms="-game csgo -usercon -strictportbind -ip ${ip} -port ${port} +sv_setsteamaccount "${token}" +clientport ${clientport} +tv_port ${sourcetvport} -tickrate ${tickrate} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers_override ${maxplayers} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} +host_workshop_collection ${ws_collection_id} +workshop_start_map ${ws_start_map} -authkey ${authkey}"
>>>>>>> refs/heads/dgibbs64-master
}
#### Advanced Variables ####

19
lgsm/functions/install_logs.sh

@ -13,12 +13,16 @@ if [ "${checklogs}" != "1" ]; then
fi
sleep 1
# Create dir's for the script and console logs
mkdir -v "${rootdir}/log"
mkdir -v "${scriptlogdir}"
touch "${scriptlog}"
if [ -n "${consolelogdir}" ]; then
mkdir -v "${consolelogdir}"
touch "${consolelog}"
if [ -d "${rootdir}/log" ]; then
fn_print_warning_nl "Log folders already exist!"
else
mkdir -v "${rootdir}/log"
mkdir -v "${scriptlogdir}"
touch "${scriptlog}"
if [ -n "${consolelogdir}" ]; then
mkdir -v "${consolelogdir}"
touch "${consolelog}"
fi
fi
# If a server is source or goldsource, Teamspeak 3, Starbound, Project Zomhoid create a symbolic link to the game server logs.
@ -40,4 +44,7 @@ if [ -d "${rootdir}/Steam/logs" ]; then
fi
fi
sleep 1
<<<<<<< HEAD:lgsm/functions/install_logs.sh
fn_scriptlog "logs installed"
=======
>>>>>>> refs/heads/dgibbs64-master:functions/fn_install_logs

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