3 changed files with 101 additions and 33 deletions
@ -0,0 +1,3 @@ |
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* |
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!.gitignore |
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!_default.cfg |
@ -0,0 +1,22 @@ |
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# Default config - Changes will be overwritten by updates. |
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# Your settings for all servers go in _common.cfg |
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# Server-specific settings go into $SERVER.cfg |
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appid="237410" |
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beta="" #To enable beta, use " -beta beta" |
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clientport="27005" |
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defaultmap="ministry" |
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defaultmode="checkpoint" |
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email="[email protected]" |
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emailnotification="off" # (on|off) |
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ip="0.0.0.0" |
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lgsm_version="031115" |
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logdays="7" |
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mapcyclefile="mapcycle.txt" |
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maxplayers="16" |
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playlist="custom" |
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port="27015" |
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sourcetvport="27020" |
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srcds_parms="" |
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steampass="" |
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steamuser="anonymous" |
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updateonstart="off" |
@ -3,46 +3,87 @@ |
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# Server Management Script |
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# Author: Daniel Gibbs |
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# Website: http://gameservermanagers.com |
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version="291015" |
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version="031115" |
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|
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#### Variables #### |
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|
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# Notification Email |
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# (on|off) |
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emailnotification="off" |
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email="[email protected]" |
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# The name of this script file, used to show the LGSM link properly |
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selfname=$(basename $(readlink -f "${BASH_SOURCE[0]}")) |
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|
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# Steam login |
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steamuser="anonymous" |
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steampass="" |
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# Directories |
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rootdir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" |
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scriptcfgdir="${rootdir}/cfg/servers" |
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|
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# Settings to get before config parsing begins |
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engine="source" |
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game="insurgency" |
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gamename="Insurgency" |
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servicename="$(basename $0)" |
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|
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#ipaddr=$(ip addr | grep 'state UP' -A2 | tail -n1 | awk '{print $2}' | cut -f1 -d'/') |
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|
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# Start Variables |
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# Config files |
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cfg_default="${scriptcfgdir}/_default.cfg" |
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cfg_common="${scriptcfgdir}/_common.cfg" |
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cfg_instance="${scriptcfgdir}/${servicename}.cfg" |
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|
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#If config directory does not exist, create it |
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if [ ! -e $scriptcfgdir ]; then mkdir -p "$scriptcfgdir"; fi |
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|
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# If default config does not exist, create it. This should come from Git, and will be overwritten by updates. |
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# Rather than try to wget it from Github or other fancy ways to get it, the simplest way to ensure it works is to simply create it here. |
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fn_create_default_config(){ |
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cat <<'EOF' >> $cfg_default |
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# Default config - Changes will be overwritten by updates. |
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# Your settings for all servers go in _common.cfg |
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# Server-specific settings go into $SERVER.cfg |
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appid="237410" |
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beta="" #To enable beta, use " -beta beta" |
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clientport="27005" |
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defaultmap="ministry" |
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defaultmode="checkpoint" |
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email="[email protected]" |
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emailnotification="off" # (on|off) |
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ip="0.0.0.0" |
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lgsm_version="031115" |
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logdays="7" |
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mapcyclefile="mapcycle.txt" |
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maxplayers="16" |
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playlist="custom" |
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port="27015" |
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sourcetvport="27020" |
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clientport="27005" |
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ip="0.0.0.0" |
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srcds_parms="" |
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steampass="" |
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steamuser="anonymous" |
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updateonstart="off" |
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EOF |
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} |
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if [ ! -f $cfg_default ] |
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then |
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fn_create_default_config |
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fi |
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|
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# Load defaults |
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source $cfg_default |
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|
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#If defaults are from an older version, overwrite the file |
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if [ "${lgsm_version}" != "${version}" ]; then fn_create_default_config; fi |
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|
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# Load sitewide common settings (so that Git updates can safely overwrite default.cfg) |
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if [ ! -f $cfg_common ]; then touch $cfg_common; else source $cfg_common; fi |
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|
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# Load instance specific settings |
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if [ ! -f $cfg_instance ]; then touch $cfg_instance; else source $cfg_instance; fi |
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|
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# Set the paramaters to send to srcds |
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# https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server |
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fn_parms(){ |
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parms="-game insurgency -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +servercfgfile ${servercfg} -maxplayers ${maxplayers}" |
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#TODO: Put in some conditional logic to handle generating the parm string so we can make this a little less game specific |
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parms="-game ${game} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +sv_playlist ${playlist} +mapcyclefile ${mapcyclefile}+servercfgfile ${servercfg} +map ${defaultmap} ${defaultmode} -maxplayers ${maxplayers} ${srcds_parms}" |
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} |
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|
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#### Advanced Variables #### |
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|
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# Steam |
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appid="237410" |
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|
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# Server Details |
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servicename="ins-server" |
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gamename="Insurgency" |
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engine="source" |
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|
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# Directories |
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rootdir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" |
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selfname="$(basename $0)" |
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lockselfname=".${servicename}.lock" |
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filesdir="${rootdir}/serverfiles" |
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systemdir="${filesdir}/insurgency" |
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@ -54,8 +95,10 @@ servercfgfullpath="${servercfgdir}/${servercfg}" |
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servercfgdefault="${servercfgdir}/lgsm-default.cfg" |
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backupdir="${rootdir}/backups" |
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|
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#In the event that you have library issues after an update, this may resolve it. |
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#export LD_LIBRARY_PATH="${filesdir}:${filesdir}/bin:${LD_LIBRARY_PATH}" |
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|
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# Logging |
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logdays="7" |
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gamelogdir="${systemdir}/logs" |
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scriptlogdir="${rootdir}/log/script" |
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consolelogdir="${rootdir}/log/console" |
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@ -71,19 +114,19 @@ consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M- |
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# Do not edit |
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|
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fn_runfunction(){ |
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functiondir="${rootdir}/functions" |
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functionpath"${functiondir}/${functionfile}" |
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# Functions are downloaded and run with this function |
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if [ ! -f "${rootdir}/functions/${functionfile}" ]; then |
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cd "${rootdir}" |
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if [ ! -d "functions" ]; then |
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mkdir functions |
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if [ ! -f "${functionpath}" ]; then |
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# cd "${rootdir}" |
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if [ ! -d "${functiondir}" ]; then |
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mkdir -p "${functiondir}" |
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fi |
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cd functions |
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echo -e " loading ${functionfile}...\c" |
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wget -N /dev/null https://raw.githubusercontent.com/dgibbs64/linuxgsm/master/functions/${functionfile} 2>&1 | grep -F HTTP | cut -c45- |
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chmod +x "${functionfile}" |
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cd "${rootdir}" |
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wget -N /dev/null "https://raw.githubusercontent.com/dgibbs64/linuxgsm/master/functions/${functionfile}" -O "${functionpath}" 2>&1 | grep -F HTTP | cut -c45- |
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chmod +x "${functionpath}" |
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fi |
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source "${rootdir}/functions/${functionfile}" |
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source "${functionpath}" |
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} |
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|
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fn_functions(){ |
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