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Renamed to Quake 3

pull/1046/head
Daniel Gibbs 9 years ago
parent
commit
bde812f8ba
  1. 4
      Quake3/q3server
  2. 2
      lgsm/functions/command_install.sh
  3. 8
      lgsm/functions/install_server_files.sh

4
Quake3/q3server

@ -1,5 +1,5 @@
#!/bin/bash
# Quake 3: Team Arena
# Quake 3
# Server Management Script
# Author: Daniel Gibbs
# Website: https://gameservermanagers.com
@ -45,7 +45,7 @@ githubbranch="master"
# Server Details
servicename="quake3-server"
gamename="Quake 3: Team Arena"
gamename="Quake 3"
engine="idtech3"
# Directories

2
lgsm/functions/command_install.sh

@ -18,7 +18,7 @@ check_deps.sh
if [ "${gamename}" == "Unreal Tournament 2004" ]; then
install_server_files.sh
install_ut2k4_key.sh
elif [ "${gamename}" == "Battlefield: 1942" ]||[ "${gamename}" == "Minecraft" ]||[ "${gamename}" == "Quake 3: Team Arena" ]||[ "${gamename}" == "Unreal Tournament 99" ]||[ "${gamename}" == "Unreal Tournament 3" ]||[ "${gamename}" == "Unreal Tournament" ]||[ "${gamename}" == "TeamSpeak 3" ]||[ "${gamename}" == "Mumble" ]||[ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
elif [ "${gamename}" == "Battlefield: 1942" ]||[ "${gamename}" == "Minecraft" ]||[ "${gamename}" == "Quake 3" ]||[ "${gamename}" == "Unreal Tournament 99" ]||[ "${gamename}" == "Unreal Tournament 3" ]||[ "${gamename}" == "Unreal Tournament" ]||[ "${gamename}" == "TeamSpeak 3" ]||[ "${gamename}" == "Mumble" ]||[ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
installer=1
install_server_files.sh
elif [ -n "${appid}" ]; then

8
lgsm/functions/install_server_files.sh

@ -22,13 +22,9 @@ fn_install_server_files(){
elif [ "${gamename}" == "Unreal Tournament" ]; then
fileurl="http://files.gameservermanagers.com/UnrealTournament/UnrealTournament-Server-XAN-3045522-Linux.zip"; filedir="${tmpdir}"; filename="UnrealTournament-Server-XAN-3045522-Linux.zip"; executecmd="noexecute" run="norun"; force="noforce"; md5="553fed5645a9fc623e92563049bf79f6"
elif [ "${gamename}" == "GoldenEye: Source" ]; then
<<<<<<< HEAD
fileurl="http://files.gameservermanagers.com/GoldenEyeSource/GoldenEye_Source_v5.0.1_full_server_linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="GoldenEye_Source_v5.0.1_server_full_Linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="254533d4643ad2fe6f1f3ecc4f6b5e5f"
elif [ "${gamename}" == "Quake 3: Team Arena" ]; then
fileurl="https://s3.amazonaws.com/linuxgsm/quake3-1.32b-x86-full-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="quake3-1.32b-x86-full-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="8fe61809ade4f9cce24e520043afe91b"
=======
fileurl="http://files.gameservermanagers.com/GoldenEyeSource/GoldenEye_Source_v5.0.1_full_server_linux.tar.bz2"; filedir="${tmpdir}"; filename="GoldenEye_Source_v5.0.1_server_full_Linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="ea227a150300abe346e757380325f84c"
>>>>>>> refs/remotes/origin/master
elif [ "${gamename}" == "Quake 3" ]; then
fileurl="http://files.gameservermanagers.com/Quake3/quake3-1.32b-x86-full-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="quake3-1.32b-x86-full-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="8fe61809ade4f9cce24e520043afe91b"
fi
fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
fn_dl_extract "${filedir}" "${filename}" "${filesdir}"

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