Browse Source

fixes

pull/4146/head
Daniel Gibbs 3 years ago
parent
commit
b23061b12b
  1. 44
      lgsm/functions/core_steamcmd.sh
  2. 6
      lgsm/functions/update_factorio.sh
  3. 6
      lgsm/functions/update_minecraft.sh
  4. 6
      lgsm/functions/update_vintagestory.sh

44
lgsm/functions/core_steamcmd.sh

@ -14,7 +14,7 @@ fn_install_steamcmd() {
if [ ! -d "${steamcmddir}" ]; then
mkdir -p "${steamcmddir}"
fi
fn_fetch_file "http://media.steampowered.com/client/steamcmd_linux.tar.gz" "" "" "" "${tmpdir}" "steamcmd_linux.tar.gz" "" "norun" "noforce" "nohash"
fn_fetch_file "http://media.steampowered.com/client/steamcmd_linux.tar.gz" "" "" "" "${tmpdir}" "steamcmd_linux.tar.gz" "nochmodx" "norun" "noforce" "nohash"
fn_dl_extract "${tmpdir}" "steamcmd_linux.tar.gz" "${steamcmddir}"
chmod +x "${steamcmddir}/steamcmd.sh"
}
@ -157,9 +157,9 @@ fn_update_steamcmd_localbuild() {
fi
# Checks if localbuild variable has been set.
if [ -z "${localbuild}" ] || [ "${localbuild}" == "null" ]; then
fn_print_fail "Checking local build: ${remotelocation}"
fn_script_log_fatal "Checking local build"
if [ -z "${localbuild}" ]; then
fn_print_fail "Checking local build: ${remotelocation}: missing local build info"
fn_script_log_fatal "Missing local build info"
core_exit.sh
else
fn_print_ok "Checking local build: ${remotelocation}"
@ -179,12 +179,12 @@ fn_update_steamcmd_remotebuild() {
fi
# password for branch not needed to check the buildid
remotebuild=$(${steamcmdcommand} +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed -e '/"branches"/,/^}/!d' | sed -n "/\"${branch}\"/,/}/p" | grep -m 1 buildid | tr -cd '[:digit:]')
remotebuildversion=$(${steamcmdcommand} +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed -e '/"branches"/,/^}/!d' | sed -n "/\"${branch}\"/,/}/p" | grep -m 1 buildid | tr -cd '[:digit:]')
if [ "${firstcommandname}" != "INSTALL" ]; then
fn_print_dots "Checking remote build: ${remotelocation}"
# Checks if remotebuild variable has been set.
if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then
# Checks if remotebuildversion variable has been set.
if [ -z "${remotebuildversion}" ] || [ "${remotebuildversion}" == "null" ]; then
fn_print_fail "Checking remote build: ${remotelocation}"
fn_script_log_fatal "Checking remote build"
core_exit.sh
@ -194,7 +194,7 @@ fn_update_steamcmd_remotebuild() {
fi
else
# Checks if remotebuild variable has been set.
if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then
if [ -z "${remotebuildversion}" ] || [ "${remotebuildversion}" == "null" ]; then
fn_print_failure "Unable to get remote build"
fn_script_log_fatal "Unable to get remote build"
core_exit.sh
@ -204,12 +204,12 @@ fn_update_steamcmd_remotebuild() {
fn_update_steamcmd_compare() {
fn_print_dots "Checking for update: ${remotelocation}"
if [ "${localbuild}" != "${remotebuild}" ]; then
if [ "${localbuild}" != "${remotebuildversion}" ] || [ "${forceupdate}" == "1" ]; then
fn_print_ok_nl "Checking for update: ${remotelocation}"
echo -en "\n"
echo -e "Update available"
echo -e "* Local build: ${red}${localbuild}${default}"
echo -e "* Remote build: ${green}${remotebuild}${default}"
echo -e "* Remote build: ${green}${remotebuildversion}${default}"
if [ -n "${branch}" ]; then
echo -e "* Branch: ${branch}"
fi
@ -217,17 +217,24 @@ fn_update_steamcmd_compare() {
echo -e "* Branch password: ${betapassword}"
fi
echo -e "https://steamdb.info/app/${appid}/"
if [ -f "${rootdir}/.dev-debug" ]; then
echo -e "Remote build info"
echo -e "* apiurl: ${apiurl}"
echo -e "* remotebuildfilename: ${remotebuildfilename}"
echo -e "* remotebuildurl: ${remotebuildurl}"
echo -e "* remotebuildversion: ${remotebuildversion}"
fi
echo -en "\n"
fn_script_log_info "Update available"
fn_script_log_info "Local build: ${localbuild}"
fn_script_log_info "Remote build: ${remotebuild}"
fn_script_log_info "Remote build: ${remotebuildversion}"
if [ -n "${branch}" ]; then
fn_script_log_info "Branch: ${branch}"
fi
if [ -n "${betapassword}" ]; then
fn_script_log_info "Branch password: ${betapassword}"
fi
fn_script_log_info "${localbuild} > ${remotebuild}"
fn_script_log_info "${localbuild} > ${remotebuildversion}"
if [ "${commandname}" == "UPDATE" ]; then
unset updateonstart
@ -246,8 +253,8 @@ fn_update_steamcmd_compare() {
exitbypass=1
command_start.sh
fn_firstcommand_reset
unset exitbypass
fi
unset exitbypass
date +%s > "${lockdir}/lastupdate.lock"
alert="update"
elif [ "${commandname}" == "CHECK-UPDATE" ]; then
@ -259,7 +266,7 @@ fn_update_steamcmd_compare() {
echo -en "\n"
echo -e "No update available"
echo -e "* Local build: ${green}${localbuild}${default}"
echo -e "* Remote build: ${green}${remotebuild}${default}"
echo -e "* Remote build: ${green}${remotebuildversion}${default}"
if [ -n "${branch}" ]; then
echo -e "* Branch: ${branch}"
fi
@ -270,13 +277,20 @@ fn_update_steamcmd_compare() {
echo -en "\n"
fn_script_log_info "No update available"
fn_script_log_info "Local build: ${localbuild}"
fn_script_log_info "Remote build: ${remotebuild}"
fn_script_log_info "Remote build: ${remotebuildversion}"
if [ -n "${branch}" ]; then
fn_script_log_info "Branch: ${branch}"
fi
if [ -n "${betapassword}" ]; then
fn_script_log_info "Branch password: ${betapassword}"
fi
if [ -f "${rootdir}/.dev-debug" ]; then
echo -e "Remote build info"
echo -e "* apiurl: ${apiurl}"
echo -e "* remotebuildfilename: ${remotebuildfilename}"
echo -e "* remotebuildurl: ${remotebuildurl}"
echo -e "* remotebuildversion: ${remotebuildversion}"
fi
fi
}

6
lgsm/functions/update_factorio.sh

@ -18,8 +18,10 @@ fn_update_localbuild() {
# Gets local build info.
fn_print_dots "Checking local build: ${remotelocation}"
# Uses executable to get local build.
cd "${executabledir}" || exit
localbuild=$(${executable} --version | grep "Version:" | awk '{print $2}')
if [ -d "${exutabledir}" ]; then
cd "${executabledir}" || exit
localbuild=$(${executable} --version | grep "Version:" | awk '{print $2}')
fi
if [ -z "${localbuild}" ]; then
fn_print_error "Checking local build: ${remotelocation}: missing local build info"
fn_script_log_error "Missing local build info"

6
lgsm/functions/update_minecraft.sh

@ -16,8 +16,10 @@ fn_update_localbuild() {
# Gets local build info.
fn_print_dots "Checking local build: ${remotelocation}"
# Uses executable to get local build.
cd "${executabledir}" || exit
localbuild=$(unzip -p "minecraft_server.jar" version.json | jq -r '.id')
if [ -d "${exutabledir}" ]; then
cd "${executabledir}" || exit
localbuild=$(unzip -p "minecraft_server.jar" version.json | jq -r '.id')
fi
if [ -z "${localbuild}" ]; then
fn_print_error "Checking local build: ${remotelocation}: missing local build info"
fn_script_log_error "Missing local build info"

6
lgsm/functions/update_vintagestory.sh

@ -18,8 +18,10 @@ fn_update_localbuild() {
# Gets local build info.
fn_print_dots "Checking local build: ${remotelocation}"
# Uses executable to get local build.
cd "${executabledir}" || exit
localbuild="$(${preexecutable} ${executable} --version | sed '/^[[:space:]]*$/d')"
if [ -d "${exutabledir}" ]; then
cd "${executabledir}" || exit
localbuild="$(${preexecutable} ${executable} --version | sed '/^[[:space:]]*$/d')"
fi
if [ -z "${localbuild}" ]; then
fn_print_error "Checking local build: ${remotelocation}: missing local build info"
fn_script_log_error "Missing local build info"

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