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@ -3,32 +3,22 @@ |
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# Author: Daniel Gibbs |
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# Contributors: http://linuxgsm.com/contrib |
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# Website: https://linuxgsm.com |
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# Description: Handles updating of jk2 servers. |
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# Description: Handles updating of Jedi Knight 2 servers. |
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functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" |
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fn_update_jk2_dl() { |
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fn_fetch_file "https://github.com/mvdevs/jk2mv/releases/download/${remotebuild}/jk2mv-v${remotebuild}-dedicated.zip" "" "" "" "${tmpdir}" "jk2mv-${remotebuild}-dedicated.zip" "" "norun" "noforce" "nohash" |
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fn_dl_extract "${tmpdir}" "jk2mv-${remotebuild}-dedicated.zip" "${tmpdir}/jk2mv-v${remotebuild}-dedicated" |
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echo -e "copying to ${serverfiles}...\c" |
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cp -R "${tmpdir}/jk2mv-v${remotebuild}-dedicated/linux-amd64/jk2mvded"* "${serverfiles}/GameData" |
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local exitcode=$? |
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if [ "${exitcode}" == "0" ]; then |
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fn_print_ok_eol_nl |
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fn_script_log_pass "Copying to ${serverfiles}" |
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fn_clear_tmp |
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else |
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fn_print_fail_eol_nl |
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fn_script_log_fatal "Copying to ${serverfiles}" |
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core_exit.sh |
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fi |
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fn_update_dl() { |
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# Download and extract files to serverfiles |
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fn_fetch_file "${remotebuildurl}" "" "" "" "${tmpdir}" "${remotebuildfilename}" "nochmodx" "norun" "force" "nohash" |
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fn_dl_extract "${tmpdir}" "${remotebuildfilename}" "${serverfiles}/GameData" "linux-amd64" |
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fn_clear_tmp |
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} |
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fn_update_jk2_localbuild() { |
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fn_update_localbuild() { |
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# Gets local build info. |
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fn_print_dots "Checking local build: ${remotelocation}" |
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# Uses log file to get local build. |
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localbuild=$(grep "\"version\"" "${consolelogdir}"/* 2> /dev/null | sed 's/.*://' | awk '{print $1}' | head -n 1) |
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localbuild=$(grep "\"version\"" "${consolelogdir}"/* 2> /dev/null | sed 's/.*://' | awk '{print $1}' | head -n 1 | sed 's/v//') |
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if [ -z "${localbuild}" ]; then |
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fn_print_error "Checking local build: ${remotelocation}: missing local build info" |
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fn_script_log_error "Missing local build info" |
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@ -40,13 +30,18 @@ fn_update_jk2_localbuild() { |
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fi |
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} |
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fn_update_jk2_remotebuild() { |
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fn_update_remotebuild() { |
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# Get remote build info. |
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remotebuild=$(curl -s "https://api.github.com/repos/mvdevs/jk2mv/releases/latest" | grep dedicated.zip | tail -1 | awk -F"/" '{ print $8 }') |
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apiurl="https://api.github.com/repos/mvdevs/jk2mv/releases/latest" |
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remotebuildresponse=$(curl -s "${apiurl}") |
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remotebuildfilename=$(echo "${remotebuildresponse}" | jq -r '.assets[]|select(.browser_download_url | contains("dedicated.zip")) | .name') |
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remotebuildurl=$(echo "${remotebuildresponse}" | jq -r '.assets[]|select(.browser_download_url | contains("dedicated.zip")) | .browser_download_url') |
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remotebuildversion=$(echo "${remotebuildresponse}" | jq -r '.tag_name') |
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if [ "${firstcommandname}" != "INSTALL" ]; then |
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fn_print_dots "Checking remote build: ${remotelocation}" |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then |
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# Checks if remotebuildversion variable has been set. |
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if [ -z "${remotebuildversion}" ] || [ "${remotebuildversion}" == "null" ]; then |
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fn_print_fail "Checking remote build: ${remotelocation}" |
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fn_script_log_fatal "Checking remote build" |
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core_exit.sh |
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@ -56,7 +51,7 @@ fn_update_jk2_remotebuild() { |
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fi |
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else |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then |
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if [ -z "${remotebuildversion}" ] || [ "${remotebuildversion}" == "null" ]; then |
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fn_print_failure "Unable to get remote build" |
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fn_script_log_fatal "Unable to get remote build" |
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core_exit.sh |
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@ -64,27 +59,39 @@ fn_update_jk2_remotebuild() { |
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fi |
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} |
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fn_update_jk2_compare() { |
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fn_update_compare() { |
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fn_print_dots "Checking for update: ${remotelocation}" |
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if [ "${localbuild}" != "${remotebuild}" ] || [ "${forceupdate}" == "1" ]; then |
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if [ "${localbuild}" != "${remotebuildversion}" ] || [ "${forceupdate}" == "1" ]; then |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "Update available" |
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echo -e "* Local build: ${red}${localbuild} ${jk2arch}${default}" |
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echo -e "* Remote build: ${green}${remotebuild} ${jk2arch}${default}" |
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echo -e "* Local build: ${red}${localbuild}${default}" |
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echo -e "* Remote build: ${green}${remotebuildversion}${default}" |
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if [ -n "${branch}" ]; then |
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echo -e "* Branch: ${branch}" |
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fi |
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if [ -f "${rootdir}/.dev-debug" ]; then |
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echo -e "Remote build info" |
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echo -e "* apiurl: ${apiurl}" |
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echo -e "* remotebuildfilename: ${remotebuildfilename}" |
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echo -e "* remotebuildurl: ${remotebuildurl}" |
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echo -e "* remotebuildversion: ${remotebuildversion}" |
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fi |
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echo -en "\n" |
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fn_script_log_info "Update available" |
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fn_script_log_info "Local build: ${localbuild} ${jk2arch}" |
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fn_script_log_info "Remote build: ${remotebuild} ${jk2arch}" |
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fn_script_log_info "${localbuild} > ${remotebuild}" |
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fn_script_log_info "Local build: ${localbuild}" |
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fn_script_log_info "Remote build: ${remotebuildversion}" |
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if [ -n "${branch}" ]; then |
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fn_script_log_info "Branch: ${branch}" |
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fi |
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fn_script_log_info "${localbuild} > ${remotebuildversion}" |
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if [ "${commandname}" == "UPDATE" ]; then |
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unset updateonstart |
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check_status.sh |
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# If server stopped. |
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if [ "${status}" == "0" ]; then |
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exitbypass=1 |
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fn_update_jk2_dl |
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fn_update_dl |
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if [ "${localbuild}" == "0" ]; then |
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exitbypass=1 |
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command_start.sh |
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@ -101,7 +108,7 @@ fn_update_jk2_compare() { |
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command_stop.sh |
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fn_firstcommand_reset |
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exitbypass=1 |
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fn_update_jk2_dl |
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fn_update_dl |
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exitbypass=1 |
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command_start.sh |
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fn_firstcommand_reset |
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@ -117,30 +124,40 @@ fn_update_jk2_compare() { |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "No update available" |
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echo -e "* Local build: ${green}${localbuild} ${jk2arch}${default}" |
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echo -e "* Remote build: ${green}${remotebuild} ${jk2arch}${default}" |
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echo -e "* Local build: ${green}${localbuild}${default}" |
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echo -e "* Remote build: ${green}${remotebuildversion}${default}" |
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if [ -n "${branch}" ]; then |
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echo -e "* Branch: ${branch}" |
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fi |
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echo -en "\n" |
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fn_script_log_info "No update available" |
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fn_script_log_info "Local build: ${localbuild} ${jk2arch}" |
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fn_script_log_info "Remote build: ${remotebuild} ${jk2arch}" |
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fn_script_log_info "Local build: ${localbuild}" |
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fn_script_log_info "Remote build: ${remotebuildversion}" |
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if [ -n "${branch}" ]; then |
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fn_script_log_info "Branch: ${branch}" |
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fi |
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if [ -f "${rootdir}/.dev-debug" ]; then |
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echo -e "Remote build info" |
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echo -e "* apiurl: ${apiurl}" |
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echo -e "* remotebuildfilename: ${remotebuildfilename}" |
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echo -e "* remotebuildurl: ${remotebuildurl}" |
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echo -e "* remotebuildversion: ${remotebuildversion}" |
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fi |
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fi |
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} |
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# The location where the builds are checked and downloaded. |
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remotelocation="jk2mv.org" |
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# Game server architecture. |
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jk2arch="x64" |
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remotelocation="github.com" |
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if [ "${firstcommandname}" == "INSTALL" ]; then |
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fn_update_jk2_remotebuild |
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fn_update_jk2_dl |
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fn_update_remotebuild |
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fn_update_dl |
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else |
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update_steamcmd.sh |
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fn_print_dots "Checking for update" |
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fn_print_dots "Checking for update: ${remotelocation}" |
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fn_script_log_info "Checking for update: ${remotelocation}" |
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fn_update_jk2_localbuild |
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fn_update_jk2_remotebuild |
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fn_update_jk2_compare |
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fn_update_localbuild |
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fn_update_remotebuild |
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fn_update_compare |
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fi |
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