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rename gameworld to worldname

pull/4200/head
Daniel Gibbs 3 years ago
parent
commit
96f1de841f
  1. 4
      lgsm/config-default/config-lgsm/vhserver/_default.cfg
  2. 27
      lgsm/functions/info_messages.sh

4
lgsm/config-default/config-lgsm/vhserver/_default.cfg

@ -13,7 +13,7 @@ servername="Valheim Server"
# Minimum password length is 5. # Minimum password length is 5.
serverpassword="" serverpassword=""
port="2456" port="2456"
gameworld="${selfname}" worldname="${selfname}"
public="1" public="1"
savedir="$HOME/.config/unity3d/IronGate/Valheim" savedir="$HOME/.config/unity3d/IronGate/Valheim"
logFile="" logFile=""
@ -26,7 +26,7 @@ backuplong="43200"
crossplay="" crossplay=""
## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters ## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
startparameters="-name '${servername}' -password ${serverpassword} -port ${port} -world ${gameworld} -public ${public} -savedir '${savedir}' -logFile '${logFile}' -saveinterval ${saveinterval} -backups ${backups} -backupshort ${backupshort} -backuplong ${backuplong} ${crossplay:+-crossplay}" startparameters="-name '${servername}' -password ${serverpassword} -port ${port} -world ${worldname} -public ${public} -savedir '${savedir}' -logFile '${logFile}' -saveinterval ${saveinterval} -backups ${backups} -backupshort ${backupshort} -backuplong ${backuplong} ${crossplay:+-crossplay}"
#### LinuxGSM Settings #### #### LinuxGSM Settings ####

27
lgsm/functions/info_messages.sh

@ -339,7 +339,7 @@ fn_info_message_gameserver() {
fi fi
fi fi
# Reverved Slots # Reserved Slots
if [ -n "${statspassword}" ]; then if [ -n "${statspassword}" ]; then
echo -e "${lightblue}Reserved Slots:\t${default}${reservedslots}" echo -e "${lightblue}Reserved Slots:\t${default}${reservedslots}"
fi fi
@ -386,9 +386,19 @@ fn_info_message_gameserver() {
echo -e "${lightblue}Game mode:\t${default}${gamemode}" echo -e "${lightblue}Game mode:\t${default}${gamemode}"
fi fi
# Game world # World name
if [ -n "${gameworld}" ]; then if [ -n "${}" ]; then
echo -e "${lightblue}Game world:\t${default}${gameworld}" echo -e "${lightblue}World name:\t${default}${}"
fi
# World type
if [ -n "${worldtype}" ]; then
echo -e "${lightblue}World type:\t${default}${worldtype}"
fi
# World Size
if [ -n "${worldsize}" ]; then
echo -e "${lightblue}World size:\t${default}${worldsize}m"
fi fi
# Tick rate # Tick rate
@ -451,11 +461,6 @@ fn_info_message_gameserver() {
echo -e "${lightblue}Salt:\t${default}${salt}" echo -e "${lightblue}Salt:\t${default}${salt}"
fi fi
# World Size (Rust)
if [ -n "${worldsize}" ]; then
echo -e "${lightblue}World size:\t${default}${worldsize}m"
fi
# Random map rotation mode (Squad and Post Scriptum) # Random map rotation mode (Squad and Post Scriptum)
if [ -n "${randommap}" ]; then if [ -n "${randommap}" ]; then
echo -e "${lightblue}Map rotation:\t${default}${randommap}" echo -e "${lightblue}Map rotation:\t${default}${randommap}"
@ -822,7 +827,8 @@ fn_info_message_av() {
{ {
fn_port "header" fn_port "header"
fn_port "Game" port udp fn_port "Game" port udp
fn_port "Query" queryport udp fn_port "Game" port tcp
fn_port "Query" queryport tcp
fn_port "Steam Master" steammasterport udp fn_port "Steam Master" steammasterport udp
fn_port "Steam Query" steamqueryport udp fn_port "Steam Query" steamqueryport udp
fn_port "RCON" rconport tcp fn_port "RCON" rconport tcp
@ -1218,7 +1224,6 @@ fn_info_message_pvr() {
{ {
fn_port "header" fn_port "header"
fn_port "Game" port udp fn_port "Game" port udp
fn_port "Game" port tcp
fn_port "Game+400" port401 udp fn_port "Game+400" port401 udp
fn_port "Query" queryport tcp fn_port "Query" queryport tcp
} | column -s $'\t' -t } | column -s $'\t' -t

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