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sdtd

pull/4200/head
Daniel Gibbs 3 years ago
parent
commit
83c8daba40
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  1. 92
      lgsm/modules/info_game.sh

92
lgsm/modules/info_game.sh

@ -1327,11 +1327,11 @@ fn_info_game_mom() {
# Filetype: conf
fn_info_game_mta() {
if [ -f "${servercfgfullpath}" ]; then
fn_info_game_xml "port" "port"
fn_info_game_xml "httpport" "httpport"
fn_info_game_xml "servername" "servername"
fn_info_game_xml "maxplayers" "maxplayers"
fn_info_game_xml "ase" "ase"
fn_info_game_xml "port" "/config/@port"
fn_info_game_xml "httpport" "/config/@httpport"
fn_info_game_xml "servername" "/config/@servername"
fn_info_game_xml "maxplayers" "/config/@maxplayers"
fn_info_game_xml "ase" "/config/@ase"
fi
if [ "${ase}" == "1" ]; then
ase="Enabled"
@ -1869,58 +1869,38 @@ fn_info_game_scpsl() {
# Example: <property name="ServerName" value="My Game Host"/>
# Filetype: xml
fn_info_game_sdtd() {
# Config
if [ ! -f "${servercfgfullpath}" ]; then
servername="${unavailable}"
serverpassword="${unavailable}"
port="${zero}"
port3="${zero}"
queryport="${zero}"
webadminenabled="${unavailable}"
webadminport="${zero}"
webadminpass="${unavailable}"
telnetenabled="${unavailable}"
telnetport="${zero}"
telnetpass="${unavailable}"
telnetip="${unavailable}"
maxplayers="${unavailable}"
gamemode="${unavailable}"
worldname="${unavailable}"
else
servername=$(grep "ServerName" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
serverpassword=$(grep "ServerPassword" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
port=$(grep "ServerPort" "${servercfgfullpath}" | grep -Eo 'value="[0-9]+"' | tr -cd '[:digit:]')
port3=$((port + 2))
queryport=${port:-"0"}
webadminenabled=$(grep "ControlPanelEnabled" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
webadminport=$(grep "ControlPanelPort" "${servercfgfullpath}" | tr -cd '[:digit:]')
webadminpass=$(grep "ControlPanelPassword" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
telnetenabled=$(grep "TelnetEnabled" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
telnetport=$(grep "TelnetPort" "${servercfgfullpath}" | tr -cd '[:digit:]')
telnetpass=$(grep "TelnetPassword" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
# Telnet IP will be localhost if no password is set
# check_ip will set the IP first. This will overwrite it.
if [ -z "${telnetpass}" ]; then
telnetip="127.0.0.1"
fi
maxplayers=$(grep "ServerMaxPlayerCount" "${servercfgfullpath}" | tr -cd '[:digit:]')
gamemode=$(grep "GameMode" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
worldname=$(grep "GameWorld" "${servercfgfullpath}" | sed 's/^.*value="//' | cut -f1 -d"\"")
if [ -f "${servercfgfullpath}" ]; then
fn_info_game_xml "gamemode" "ServerSettings/@GameMode"
fn_info_game_xml "maxplayers" "ServerSettings/@MaxPlayers"
fn_info_game_xml "servername" "ServerSettings/@ServerName"
fn_info_game_xml "serverpassword" "ServerSettings/@ServerPassword"
fn_info_game_xml "serverport" "ServerSettings/@ServerPort"
fn_info_game_xml "telnetenabled" "ServerSettings/@TelnetEnabled"
fn_info_game_xml "telnetpass" "ServerSettings/@TelnetPassword"
fn_info_game_xml "telnetport" "ServerSettings/@TelnetPort"
fn_info_game_xml "webadminenabled" "ServerSettings/@ControlPanelEnabled"
fn_info_game_xml "webadminpass" "ServerSettings/@ControlPanelPassword"
fn_info_game_xml "webadminport" "ServerSettings/@ControlPanelPort"
fn_info_game_xml "worldname" "ServerSettings/@GameWorld"
# Not set
servername=${servername:-"NOT SET"}
serverpassword=${serverpassword:-"NOT SET"}
port=${port:-"0"}
queryport=${queryport:-"0"}
webadminenabled=${webadminenabled:-"NOT SET"}
webadminport=${webadminport:-"0"}
webadminpass=${webadminpass:-"NOT SET"}
telnetenabled=${telnetenabled:-"NOT SET"}
telnetport=${telnetport:-"0"}
telnetpass=${telnetpass:-"NOT SET"}
maxplayers=${maxplayers:-"0"}
gamemode=${gamemode:-"NOT SET"}
worldname=${worldname:-"NOT SET"}
fi
servername="${servername:-"NOT SET"}"
serverpassword="${serverpassword:-"NOT SET"}"
port="${port:-"0"}"
queryport="${queryport:-"0"}"
webadminenabled="${webadminenabled:-"NOT SET"}"
webadminport="${webadminport:-"0"}"
webadminpass="${webadminpass:-"NOT SET"}"
telnetenabled="${telnetenabled:-"NOT SET"}"
telnetport="${telnetport:-"0"}"
telnetpass="${telnetpass:-"NOT SET"}"
maxplayers="${maxplayers:-"0"}"
gamemode="${gamemode:-"NOT SET"}"
worldname="${worldname:-"NOT SET"}"
# Telnet IP will be localhost if no password is set
# check_ip will set the IP first. This will overwrite it.
if [ -z "${telnetpass}" ]; then
telnetip="127.0.0.1"
fi
}
# Config Type: Parameters (with an ini)

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