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Updated configs to match gameserver-configs project

updated hostname and rconpassword
pull/509/head
Daniel Gibbs 10 years ago
parent
commit
83a0894d87
  1. 4
      BlackMesa/cfg/lgsm-default.cfg
  2. 4
      BladeSymphony/cfg/lgsm-default.cfg
  3. 4
      CounterStrike/cfg/lgsm-default.cfg
  4. 4
      CounterStrikeConditionZero/cfg/lgsm-default.cfg
  5. 4
      CounterStrikeGlobalOffensive/cfg/lgsm-default.cfg
  6. 4
      CounterStrikeSource/cfg/lgsm-default.cfg
  7. 4
      DayOfDefeat/cfg/lgsm-default.cfg
  8. 4
      DayOfDefeatSource/cfg/lgsm-default.cfg
  9. 4
      DeathmatchClassic/cfg/lgsm-default.cfg
  10. 4
      DoubleActionBoogaloo/cfg/lgsm-default.cfg
  11. 4
      FistfulOfFrags/cfg/lgsm-default.cfg
  12. 4
      GarrysMod/cfg/lgsm-default.cfg
  13. 4
      HalfLife2Deathmatch/cfg/lgsm-default.cfg
  14. 4
      HalfLifeDeathmatch/cfg/lgsm-default.cfg
  15. 4
      HalfLifeDeathmatchSource/cfg/lgsm-default.cfg
  16. 4
      Insurgency/cfg/lgsm-default.cfg
  17. 4
      Left4Dead/cfg/lgsm-default.cfg
  18. 4
      Left4Dead2/cfg/lgsm-default.cfg
  19. 231
      NoMoreRoomInHell/cfg/lgsm-default.cfg
  20. 4
      OpposingForce/cfg/lgsm-default.cfg
  21. 4
      Ricochet/cfg/lgsm-default.cfg
  22. 4
      TeamFortress2/cfg/lgsm-default.cfg
  23. 4
      TeamFortressClassic/cfg/lgsm-default.cfg

4
BlackMesa/cfg/lgsm-default.cfg

@ -1,9 +1,9 @@
// Black Mesa server.cfg file // Black Mesa server.cfg file
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
BladeSymphony/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
CounterStrike/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
CounterStrikeConditionZero/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
CounterStrikeGlobalOffensive/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
CounterStrikeSource/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
DayOfDefeat/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
DayOfDefeatSource/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
DeathmatchClassic/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
DoubleActionBoogaloo/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
FistfulOfFrags/cfg/lgsm-default.cfg

@ -8,10 +8,10 @@
// ............................. Basic Settings ............................. // // ............................. Basic Settings ............................. //
// Hostname for server. // Hostname for server.
hostname "hostname" hostname "<hostname>"
// RCON - remote console password. // RCON - remote console password.
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server password - for private servers. // Server password - for private servers.
sv_password "" sv_password ""

4
GarrysMod/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
HalfLife2Deathmatch/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
HalfLifeDeathmatch/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
HalfLifeDeathmatchSource/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
Insurgency/cfg/lgsm-default.cfg

@ -8,10 +8,10 @@
// ............................. Basic Settings ............................. // // ............................. Basic Settings ............................. //
// Hostname for server. // Hostname for server.
hostname "hostname" hostname "<hostname>"
// RCON - remote console password. // RCON - remote console password.
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server password - for private servers. // Server password - for private servers.
sv_password "" sv_password ""

4
Left4Dead/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
Left4Dead2/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

231
NoMoreRoomInHell/cfg/lgsm-default.cfg

@ -1,176 +1,121 @@
//********************************************************************************* // ****************************************************************************
// * // *
// No More Room in Hell - Community Developed Server.cfg * // No More Room in Hell - server.cfg *
// Version 1.3 - March 7, 2015 * // Version 150815 *
// Version 1.0: http://avidblur.com/nmrih/server.cfg * // *
// Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg * // ****************************************************************************
// Version 1.3: http://gameservermanagers.com/nmrih/server.cfg *
// *
// ********************************************************************************
// ............................ Basic Server Settings ............................. //
// The name of your server as you want it to show up on NMRiH's Server Browser
hostname "hostname"
// The contact email for your main server admin
sv_contact "[email protected]"
// Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password.
// Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones
rcon_password "rconpassword"
// Makes your server private so only people with the password can play on it
sv_password ""
// The region of the world this server will report as being located in
// -1 = World
// 0 = US East Coast
// 1 = US West Coast
// 2 = South America
// 3 = Europe
// 4 = Asia
// 5 = Australia
// 6 = Middle East
// 7 = Africa
sv_region -1
// Is this server running on LAN or is it accessable to the world wide web?
// 0 = Internet
// 1 = Local Area Network
sv_lan 0
// Enable communication over voice via microphone
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 1
//Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal
sv_difficulty casual
// Time spend on a single map (in minutes) before switching to a new one automatically
mp_timelimit 45
// Maximum number of rounds to spend on a map before moving to the next one // ............................. Basic Settings ............................. //
//mp_maxrounds 0
// Name of the .txt file containing a list of maps the server should cycle through // Hostname for server.
// mapcycle.txt - All maps hostname "<hostname>"
// mapcycle_objective.txt - Objective maps only
// mapcycle_survival.txt - Survival maps only
mapcyclefile "mapcycle.txt"
// A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for // RCON - remote console password.
// "Official" tags: rcon_password "<rconpassword>"
// custom - If your server is running custom gameplay settings/configs
// objective - If your server only cycles through objective maps
// survival - If your server only cycles through survival maps
// IE: sv_tags "example1, example2, example3"
sv_tags "objective, survival, vanilla"
// ............................ Download Settings .................................. // // Server password - for private servers.
sv_password ""
// Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option) // Contact email for server sysop.
sv_allowupload 0 sv_contact "[email protected]"
// Allow clients to download files // LAN Mode - If set the server will not show on the internet.
sv_allowdownload 1 // Default: sv_lan 0
sv_lan 0
// Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB) // ............................... Map Cycles ............................... //
net_maxfilesize 64 // info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// Allow downloading of maps/textures/etc from a website for faster download speeds! // "mapcycle.txt" - all maps
// NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver. // "mapcycle_objective.txt" - objective maps only
// "mapcycle_survival.txt" - survival maps only
// //
// Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder mapcyclefile "mapcycle.txt"
// 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp"
// 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/"
//
sv_downloadurl ""
// ............................ Performance Settings .............................. //
// Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage) // ....................... Time Limits/Round Settings ....................... //
fps_max 66
// Min bandwidth rate allowed on server, 0 = Unlimited // Time spend on a single map (in minutes) before switching to a new one automatically.
sv_minrate 0 // Default: mp_timelimit 1
mp_timelimit 45
// Max bandwidth rate allowed on server, 0 = Unlimited // Maximum number of rounds to spend on a map before moving to the next one.
sv_maxrate 60000 // Default: mp_maxrounds 2
mp_maxrounds 2
// // ........................ Server Specific Commands ........................ //
net_splitpacket_maxrate 60000 // info: any commands that only apply to this game.
sv_parallel_packentities 1 // Difficulty
// info: http://git.io/v35eI
// "casual" - casual difficulty.
// "classic" - classic difficulty.
sv_difficulty "classic"
sv_parallel_sendsnapshot 1 // Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// Use a high priority thread to send queued packets out instead of sending them each frame. // Friendly fire - Allows team members to injure other members of their team.
net_queued_packet_thread 1 // Default: mp_friendlyfire 0
mp_friendlyfire 0
// Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). // ............................. Communication ............................. //
net_maxcleartime 0.01
// Minimum updates per second that the server will allow // Enable communication over voice via microphone.
sv_minupdaterate 66 // Default: sv_voiceenable 1
sv_voiceenable 1
// Maximum updates per second that the server will allow // Players can hear all other players, no team restrictions.
sv_maxupdaterate 66 // Default: sv_alltalk 0
sv_alltalk 1
// Minimum commands per second that the server will allow // ............................. Fast Download .............................. //
sv_mincmdrate 66 // info: Allows custom maps to be downloaded to the client.
// Maximum commands per second that the server will allow // Allows clients to download custom maps and textures etc. from the server at 20 kbps.
sv_maxcmdrate 66 // Default: sv_allowdownload 1
sv_allowdownload 1
sv_client_min_interp_ratio 0 // Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
sv_client_max_interp_ratio 4 // ................................ Ban List ............................... //
sv_client_cmdrate_difference 0 // personal banlist based on user IDs.
exec banned_user.cfg
// This can be used to force the value of cl_predict for connected clients (only while they are connected). // personal banlist based on user IPs.
// -1 = let clients set cl_predict to anything exec banned_ip.cfg
// 0 = force cl_predict to 0
// 1 = force cl_predict to 1
sv_client_predict 1
// .............................. Additional Settings .............................. // writeid
writeip
// Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0) // ............................. Server Logging ............................. //
sv_allow_wait_command 0
// Enable logging? (off/on) //Enables logging to file, console, and udp < on | off >.
log on log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// ............................... Sourcemod Settings .............................. //
// ******************************************************************************** // Log server bans in the server logs.
// * // Default: sv_logbans 1
// Advanced Server Settings (Best left untouched!) * sv_logbans 1
// *
// ********************************************************************************
exec banned_user.cfg
exec banned_ip.cfg
//These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue // Echo log information to the console.
writeid // Default: sv_logecho 1
writeip sv_logecho 1
//********************************************************************************************************** // Log server information in the log file.
// Master Server Settings // Default: sv_logfile 1
//********************************************************************************************************** sv_logfile 1
sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore
heartbeat // Send heartbeat that this server is ready. Should be the last line of the config
//**********************************************************************************************************
//-----End of Server.cfg----- // Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0

4
OpposingForce/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
Ricochet/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
TeamFortress2/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

4
TeamFortressClassic/cfg/lgsm-default.cfg

@ -1,8 +1,8 @@
// Server Name // Server Name
hostname "hostname" hostname "<hostname>"
// RCON Password // RCON Password
rcon_password "rconpassword" rcon_password "<rconpassword>"
// Server Password // Server Password
sv_password "" sv_password ""

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