From 83a0894d871b8e6cd5a1b1490027a8c4d24aaa2e Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Thu, 29 Oct 2015 23:04:57 +0000 Subject: [PATCH] Updated configs to match gameserver-configs project updated hostname and rconpassword --- BlackMesa/cfg/lgsm-default.cfg | 4 +- BladeSymphony/cfg/lgsm-default.cfg | 4 +- CounterStrike/cfg/lgsm-default.cfg | 4 +- .../cfg/lgsm-default.cfg | 4 +- .../cfg/lgsm-default.cfg | 4 +- CounterStrikeSource/cfg/lgsm-default.cfg | 4 +- DayOfDefeat/cfg/lgsm-default.cfg | 4 +- DayOfDefeatSource/cfg/lgsm-default.cfg | 4 +- DeathmatchClassic/cfg/lgsm-default.cfg | 4 +- DoubleActionBoogaloo/cfg/lgsm-default.cfg | 4 +- FistfulOfFrags/cfg/lgsm-default.cfg | 4 +- GarrysMod/cfg/lgsm-default.cfg | 4 +- HalfLife2Deathmatch/cfg/lgsm-default.cfg | 4 +- HalfLifeDeathmatch/cfg/lgsm-default.cfg | 4 +- HalfLifeDeathmatchSource/cfg/lgsm-default.cfg | 4 +- Insurgency/cfg/lgsm-default.cfg | 4 +- Left4Dead/cfg/lgsm-default.cfg | 4 +- Left4Dead2/cfg/lgsm-default.cfg | 4 +- NoMoreRoomInHell/cfg/lgsm-default.cfg | 231 +++++++----------- OpposingForce/cfg/lgsm-default.cfg | 4 +- Ricochet/cfg/lgsm-default.cfg | 4 +- TeamFortress2/cfg/lgsm-default.cfg | 4 +- TeamFortressClassic/cfg/lgsm-default.cfg | 4 +- 23 files changed, 132 insertions(+), 187 deletions(-) diff --git a/BlackMesa/cfg/lgsm-default.cfg b/BlackMesa/cfg/lgsm-default.cfg index 6b6a8c1c3..9a047db15 100644 --- a/BlackMesa/cfg/lgsm-default.cfg +++ b/BlackMesa/cfg/lgsm-default.cfg @@ -1,9 +1,9 @@ // Black Mesa server.cfg file // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/BladeSymphony/cfg/lgsm-default.cfg b/BladeSymphony/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/BladeSymphony/cfg/lgsm-default.cfg +++ b/BladeSymphony/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/CounterStrike/cfg/lgsm-default.cfg b/CounterStrike/cfg/lgsm-default.cfg index 9924db865..ceb8f9374 100644 --- a/CounterStrike/cfg/lgsm-default.cfg +++ b/CounterStrike/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/CounterStrikeConditionZero/cfg/lgsm-default.cfg b/CounterStrikeConditionZero/cfg/lgsm-default.cfg index 9924db865..ceb8f9374 100644 --- a/CounterStrikeConditionZero/cfg/lgsm-default.cfg +++ b/CounterStrikeConditionZero/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/CounterStrikeGlobalOffensive/cfg/lgsm-default.cfg b/CounterStrikeGlobalOffensive/cfg/lgsm-default.cfg index a71191851..15906f925 100644 --- a/CounterStrikeGlobalOffensive/cfg/lgsm-default.cfg +++ b/CounterStrikeGlobalOffensive/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/CounterStrikeSource/cfg/lgsm-default.cfg b/CounterStrikeSource/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/CounterStrikeSource/cfg/lgsm-default.cfg +++ b/CounterStrikeSource/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/DayOfDefeat/cfg/lgsm-default.cfg b/DayOfDefeat/cfg/lgsm-default.cfg index 9924db865..ceb8f9374 100644 --- a/DayOfDefeat/cfg/lgsm-default.cfg +++ b/DayOfDefeat/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/DayOfDefeatSource/cfg/lgsm-default.cfg b/DayOfDefeatSource/cfg/lgsm-default.cfg index 9924db865..ceb8f9374 100644 --- a/DayOfDefeatSource/cfg/lgsm-default.cfg +++ b/DayOfDefeatSource/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/DeathmatchClassic/cfg/lgsm-default.cfg b/DeathmatchClassic/cfg/lgsm-default.cfg index c7f032be0..585afb9e2 100644 --- a/DeathmatchClassic/cfg/lgsm-default.cfg +++ b/DeathmatchClassic/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/DoubleActionBoogaloo/cfg/lgsm-default.cfg b/DoubleActionBoogaloo/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/DoubleActionBoogaloo/cfg/lgsm-default.cfg +++ b/DoubleActionBoogaloo/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/FistfulOfFrags/cfg/lgsm-default.cfg b/FistfulOfFrags/cfg/lgsm-default.cfg index 076b961b0..d7e1d9aa9 100644 --- a/FistfulOfFrags/cfg/lgsm-default.cfg +++ b/FistfulOfFrags/cfg/lgsm-default.cfg @@ -8,10 +8,10 @@ // ............................. Basic Settings ............................. // // Hostname for server. -hostname "hostname" +hostname "" // RCON - remote console password. -rcon_password "rconpassword" +rcon_password "" // Server password - for private servers. sv_password "" diff --git a/GarrysMod/cfg/lgsm-default.cfg b/GarrysMod/cfg/lgsm-default.cfg index 5785b0206..2e61eb6a2 100644 --- a/GarrysMod/cfg/lgsm-default.cfg +++ b/GarrysMod/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/HalfLife2Deathmatch/cfg/lgsm-default.cfg b/HalfLife2Deathmatch/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/HalfLife2Deathmatch/cfg/lgsm-default.cfg +++ b/HalfLife2Deathmatch/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/HalfLifeDeathmatch/cfg/lgsm-default.cfg b/HalfLifeDeathmatch/cfg/lgsm-default.cfg index c7f032be0..585afb9e2 100644 --- a/HalfLifeDeathmatch/cfg/lgsm-default.cfg +++ b/HalfLifeDeathmatch/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/HalfLifeDeathmatchSource/cfg/lgsm-default.cfg b/HalfLifeDeathmatchSource/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/HalfLifeDeathmatchSource/cfg/lgsm-default.cfg +++ b/HalfLifeDeathmatchSource/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/Insurgency/cfg/lgsm-default.cfg b/Insurgency/cfg/lgsm-default.cfg index e7b60348c..dde80d728 100644 --- a/Insurgency/cfg/lgsm-default.cfg +++ b/Insurgency/cfg/lgsm-default.cfg @@ -8,10 +8,10 @@ // ............................. Basic Settings ............................. // // Hostname for server. -hostname "hostname" +hostname "" // RCON - remote console password. -rcon_password "rconpassword" +rcon_password "" // Server password - for private servers. sv_password "" diff --git a/Left4Dead/cfg/lgsm-default.cfg b/Left4Dead/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/Left4Dead/cfg/lgsm-default.cfg +++ b/Left4Dead/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/Left4Dead2/cfg/lgsm-default.cfg b/Left4Dead2/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/Left4Dead2/cfg/lgsm-default.cfg +++ b/Left4Dead2/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/NoMoreRoomInHell/cfg/lgsm-default.cfg b/NoMoreRoomInHell/cfg/lgsm-default.cfg index 11269d8fd..83645c78c 100644 --- a/NoMoreRoomInHell/cfg/lgsm-default.cfg +++ b/NoMoreRoomInHell/cfg/lgsm-default.cfg @@ -1,176 +1,121 @@ -//********************************************************************************* -// * -// No More Room in Hell - Community Developed Server.cfg * -// Version 1.3 - March 7, 2015 * -// Version 1.0: http://avidblur.com/nmrih/server.cfg * -// Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg * -// Version 1.3: http://gameservermanagers.com/nmrih/server.cfg * -// * -// ******************************************************************************** - -// ............................ Basic Server Settings ............................. // - -// The name of your server as you want it to show up on NMRiH's Server Browser -hostname "hostname" - -// The contact email for your main server admin -sv_contact "email@example.com" - -// Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password. -// Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones -rcon_password "rconpassword" - -// Makes your server private so only people with the password can play on it -sv_password "" - -// The region of the world this server will report as being located in -// -1 = World -// 0 = US East Coast -// 1 = US West Coast -// 2 = South America -// 3 = Europe -// 4 = Asia -// 5 = Australia -// 6 = Middle East -// 7 = Africa -sv_region -1 - -// Is this server running on LAN or is it accessable to the world wide web? -// 0 = Internet -// 1 = Local Area Network -sv_lan 0 - -// Enable communication over voice via microphone -sv_voiceenable 1 - -// Players can hear all other players, no team restrictions 0=off 1=on -sv_alltalk 1 - -//Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal -sv_difficulty casual - -// Time spend on a single map (in minutes) before switching to a new one automatically -mp_timelimit 45 +// **************************************************************************** +// * +// No More Room in Hell - server.cfg * +// Version 150815 * +// * +// **************************************************************************** -// Maximum number of rounds to spend on a map before moving to the next one -//mp_maxrounds 0 +// ............................. Basic Settings ............................. // -// Name of the .txt file containing a list of maps the server should cycle through -// mapcycle.txt - All maps -// mapcycle_objective.txt - Objective maps only -// mapcycle_survival.txt - Survival maps only -mapcyclefile "mapcycle.txt" +// Hostname for server. +hostname "" -// A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for -// "Official" tags: -// custom - If your server is running custom gameplay settings/configs -// objective - If your server only cycles through objective maps -// survival - If your server only cycles through survival maps -// IE: sv_tags "example1, example2, example3" -sv_tags "objective, survival, vanilla" +// RCON - remote console password. +rcon_password "" -// ............................ Download Settings .................................. // +// Server password - for private servers. +sv_password "" -// Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option) -sv_allowupload 0 +// Contact email for server sysop. +sv_contact "email@example.com" -// Allow clients to download files -sv_allowdownload 1 +// LAN Mode - If set the server will not show on the internet. +// Default: sv_lan 0 +sv_lan 0 -// Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB) -net_maxfilesize 64 +// ............................... Map Cycles ............................... // +// info: There are several predefined mapcycles available that are listed below. +// You can also create your own custom mapcycle. -// Allow downloading of maps/textures/etc from a website for faster download speeds! -// NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver. +// "mapcycle.txt" - all maps +// "mapcycle_objective.txt" - objective maps only +// "mapcycle_survival.txt" - survival maps only // -// Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder -// 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp" -// 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/" -// -sv_downloadurl "" - - -// ............................ Performance Settings .............................. // +mapcyclefile "mapcycle.txt" -// Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage) -fps_max 66 +// ....................... Time Limits/Round Settings ....................... // -// Min bandwidth rate allowed on server, 0 = Unlimited -sv_minrate 0 +// Time spend on a single map (in minutes) before switching to a new one automatically. +// Default: mp_timelimit 1 +mp_timelimit 45 -// Max bandwidth rate allowed on server, 0 = Unlimited -sv_maxrate 60000 +// Maximum number of rounds to spend on a map before moving to the next one. +// Default: mp_maxrounds 2 +mp_maxrounds 2 -// -net_splitpacket_maxrate 60000 +// ........................ Server Specific Commands ........................ // +// info: any commands that only apply to this game. -sv_parallel_packentities 1 +// Difficulty +// info: http://git.io/v35eI +// "casual" - casual difficulty. +// "classic" - classic difficulty. +sv_difficulty "classic" -sv_parallel_sendsnapshot 1 +// Server tags - Tags show up on the in-game server browser. This helps +// users filter servers. +// vanilla - he server runs the default settings. +// custom - the server runs custom gameplay settings or mods. +// example: sv_tags "custom, fastdl" +sv_tags "" -// Use a high priority thread to send queued packets out instead of sending them each frame. -net_queued_packet_thread 1 +// Friendly fire - Allows team members to injure other members of their team. +// Default: mp_friendlyfire 0 +mp_friendlyfire 0 -// Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). -net_maxcleartime 0.01 +// ............................. Communication ............................. // -// Minimum updates per second that the server will allow -sv_minupdaterate 66 +// Enable communication over voice via microphone. +// Default: sv_voiceenable 1 +sv_voiceenable 1 -// Maximum updates per second that the server will allow -sv_maxupdaterate 66 +// Players can hear all other players, no team restrictions. +// Default: sv_alltalk 0 +sv_alltalk 1 -// Minimum commands per second that the server will allow -sv_mincmdrate 66 +// ............................. Fast Download .............................. // +// info: Allows custom maps to be downloaded to the client. -// Maximum commands per second that the server will allow -sv_maxcmdrate 66 +// Allows clients to download custom maps and textures etc. from the server at 20 kbps. +// Default: sv_allowdownload 1 +sv_allowdownload 1 -sv_client_min_interp_ratio 0 +// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. +// Example: +// server location: maps/custommap.bsp +// web server location: http://example.com/custom/maps/custommap.bsp +// sv_downloadurl "http://example.com/custom" +// Default: sv_downloadurl "" +sv_downloadurl "" -sv_client_max_interp_ratio 4 +// ................................ Ban List ............................... // -sv_client_cmdrate_difference 0 +// personal banlist based on user IDs. +exec banned_user.cfg -// This can be used to force the value of cl_predict for connected clients (only while they are connected). -// -1 = let clients set cl_predict to anything -// 0 = force cl_predict to 0 -// 1 = force cl_predict to 1 -sv_client_predict 1 +// personal banlist based on user IPs. +exec banned_ip.cfg -// .............................. Additional Settings .............................. // +writeid +writeip -// Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0) -sv_allow_wait_command 0 +// ............................. Server Logging ............................. // -// Enable logging? (off/on) +//Enables logging to file, console, and udp < on | off >. log on -sv_logbans 1 -sv_logecho 1 -sv_logfile 1 -sv_log_onefile 0 - -// ............................... Sourcemod Settings .............................. // - -// ******************************************************************************** -// * -// Advanced Server Settings (Best left untouched!) * -// * -// ******************************************************************************** - -exec banned_user.cfg -exec banned_ip.cfg +// Log server bans in the server logs. +// Default: sv_logbans 1 +sv_logbans 1 -//These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue -writeid -writeip +// Echo log information to the console. +// Default: sv_logecho 1 +sv_logecho 1 -//********************************************************************************************************** -// Master Server Settings -//********************************************************************************************************** -sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore -heartbeat // Send heartbeat that this server is ready. Should be the last line of the config -//********************************************************************************************************** +// Log server information in the log file. +// Default: sv_logfile 1 +sv_logfile 1 -//-----End of Server.cfg----- \ No newline at end of file +// Log server information to only one file. +// Default: sv_log_onefile 0 +sv_log_onefile 0 diff --git a/OpposingForce/cfg/lgsm-default.cfg b/OpposingForce/cfg/lgsm-default.cfg index c7f032be0..585afb9e2 100644 --- a/OpposingForce/cfg/lgsm-default.cfg +++ b/OpposingForce/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/Ricochet/cfg/lgsm-default.cfg b/Ricochet/cfg/lgsm-default.cfg index c7f032be0..585afb9e2 100644 --- a/Ricochet/cfg/lgsm-default.cfg +++ b/Ricochet/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/TeamFortress2/cfg/lgsm-default.cfg b/TeamFortress2/cfg/lgsm-default.cfg index 957530abd..c2b66dcbc 100644 --- a/TeamFortress2/cfg/lgsm-default.cfg +++ b/TeamFortress2/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password "" diff --git a/TeamFortressClassic/cfg/lgsm-default.cfg b/TeamFortressClassic/cfg/lgsm-default.cfg index 9924db865..ceb8f9374 100644 --- a/TeamFortressClassic/cfg/lgsm-default.cfg +++ b/TeamFortressClassic/cfg/lgsm-default.cfg @@ -1,8 +1,8 @@ // Server Name -hostname "hostname" +hostname "" // RCON Password -rcon_password "rconpassword" +rcon_password "" // Server Password sv_password ""