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// |
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// server.cfg |
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// |
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// comments are written with "//" in front of them. |
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// dont change any of the line numbers, the script *might* break |
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// PORTS |
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//default 2302, needs to be unique if multiple servers on same box |
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//ignore how the line is commented, it is still interprited by the main script |
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//serverport=2302 |
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//default 2304, needs to be unique if multiple servers on same box (master port) |
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steamport=2304; |
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//default 2303, needs to be unique if multiple servers on same box (query port) |
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steamqueryport=2303; |
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// GLOBAL SETTINGS |
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// The name of the server that shall be displayed in the public server list |
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hostname = "arma3server"; |
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// Password for joining, eg connecting to the server |
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//password = "ServerAccessPassword"; |
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// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' |
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passwordAdmin = "AdminPassword"; |
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logFile = "arma3server.log"; |
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verifySignatures = 2; |
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//kick if data/mods are not equal |
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equalModRequired = 0; |
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//was used to define type of secureID |
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requiredSecureId = 2; |
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// WELCOME MESSAGE ("message of the day") |
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// It can be several lines, separated by comma |
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// Empty messages "" will not be displayed at all but are only for increasing the interval |
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motd[]={ |
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"Welcome to My Arma 3 Server", |
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"TS3 Server: teamspeak.somewhere.com", |
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"Web: www.example.com" |
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}; |
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motdInterval = 30; // Time interval (in seconds) between each message |
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// JOINING RULES |
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maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. |
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kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked |
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//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect |
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// VOTING |
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voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. |
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voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective |
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//voteMissionPlayers = 0; |
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// INGAME SETTINGS |
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disableVoN = 1; // If set to 1, Voice over Net will not be available |
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vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband) |
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persistent = 1; // If 1, missions still run on even after the last player disconnected. |
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timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". |
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BattlEye = 1; // Server to use BattlEye system |
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allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) |
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// SCRIPTING ISSUES |
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onUserConnected = ""; // |
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onUserDisconnected = ""; // |
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doubleIdDetected = ""; // |
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// SIGNATURE VERIFICATION |
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onUnsignedData = "kick (_this select 0)"; // unsigned data detected |
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onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected |
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onDifferentData = ""; |
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