From 7d93c394c6f7e6e97597851d4e4683a135eab1ee Mon Sep 17 00:00:00 2001 From: Scarsz Date: Thu, 1 Jan 2015 18:15:27 -0800 Subject: [PATCH] Delete old ARMA3 vanilla config, not needed --- Arma3/CONFIG_Vanilla.cfg | 66 ---------------------------------------- 1 file changed, 66 deletions(-) delete mode 100644 Arma3/CONFIG_Vanilla.cfg diff --git a/Arma3/CONFIG_Vanilla.cfg b/Arma3/CONFIG_Vanilla.cfg deleted file mode 100644 index e41c648f5..000000000 --- a/Arma3/CONFIG_Vanilla.cfg +++ /dev/null @@ -1,66 +0,0 @@ -// -// server.cfg -// -// comments are written with "//" in front of them. -// dont change any of the line numbers, the script *might* break - -// PORTS -//default 2302, needs to be unique if multiple servers on same box -//ignore how the line is commented, it is still interprited by the main script -//serverport=2302 -//default 2304, needs to be unique if multiple servers on same box (master port) -steamport=2304; -//default 2303, needs to be unique if multiple servers on same box (query port) -steamqueryport=2303; - -// GLOBAL SETTINGS -// The name of the server that shall be displayed in the public server list -hostname = "arma3server"; -// Password for joining, eg connecting to the server -//password = "ServerAccessPassword"; -// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' -passwordAdmin = "AdminPassword"; -logFile = "arma3server.log"; -verifySignatures = 2; -//kick if data/mods are not equal -equalModRequired = 0; -//was used to define type of secureID -requiredSecureId = 2; - -// WELCOME MESSAGE ("message of the day") -// It can be several lines, separated by comma -// Empty messages "" will not be displayed at all but are only for increasing the interval -motd[]={ - "Welcome to My Arma 3 Server", - "TS3 Server: teamspeak.somewhere.com", - "Web: www.example.com" -}; -motdInterval = 30; // Time interval (in seconds) between each message - -// JOINING RULES -maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. -kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked -//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect - -// VOTING -voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. -voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective -//voteMissionPlayers = 0; - -// INGAME SETTINGS -disableVoN = 1; // If set to 1, Voice over Net will not be available -vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband) -persistent = 1; // If 1, missions still run on even after the last player disconnected. -timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". -BattlEye = 1; // Server to use BattlEye system -allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) - -// SCRIPTING ISSUES -onUserConnected = ""; // -onUserDisconnected = ""; // -doubleIdDetected = ""; // - -// SIGNATURE VERIFICATION -onUnsignedData = "kick (_this select 0)"; // unsigned data detected -onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected -onDifferentData = "";