committed by
GitHub
27 changed files with 784 additions and 367 deletions
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################################## |
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######## Default Settings ######## |
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################################## |
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# DO NOT EDIT, ANY CHANGES WILL BE OVERWRITTEN! |
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# Copy settings from here and use them in either: |
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# common.cfg - applies settings to every instance. |
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# [instance].cfg - applies settings to a specific instance. |
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|
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#### Game Server Settings #### |
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|
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## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters |
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# Edit with care | https://colonysurvival.gamepedia.com/Dedicated_Server#Installation_.28Linux.29 |
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fn_parms(){ |
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parms="-batchmode -nographics +server.config ${servercfgfullpath}" |
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} |
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|
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#### LinuxGSM Settings #### |
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|
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## LinuxGSM Stats |
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# Send useful stats to LinuxGSM developers. |
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# https://docs.linuxgsm.com/configuration/linuxgsm-stats |
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# (on|off) |
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stats="off" |
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|
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## Notification Alerts |
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# (on|off) |
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|
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# Display IP | https://docs.linuxgsm.com/alerts#display-ip |
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displayip="" |
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|
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# More info | https://docs.linuxgsm.com/alerts#more-info |
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postalert="off" |
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|
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# Discord Alerts | https://docs.linuxgsm.com/alerts/discord |
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discordalert="off" |
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discordwebhook="webhook" |
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|
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# Email Alerts | https://docs.linuxgsm.com/alerts/email |
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emailalert="off" |
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email="[email protected]" |
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emailfrom="" |
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|
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# IFTTT Alerts | https://docs.linuxgsm.com/alerts/ifttt |
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iftttalert="off" |
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ifttttoken="accesstoken" |
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iftttevent="linuxgsm_alert" |
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|
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# Mailgun Email Alerts | https://docs.linuxgsm.com/alerts/mailgun |
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mailgunalert="off" |
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mailgunapiregion="us" |
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mailguntoken="accesstoken" |
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mailgundomain="example.com" |
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mailgunemailfrom="[email protected]" |
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mailgunemail="[email protected]" |
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|
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# Pushbullet Alerts | https://docs.linuxgsm.com/alerts/pushbullet |
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pushbulletalert="off" |
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pushbullettoken="accesstoken" |
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channeltag="" |
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|
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# Pushover Alerts | https://docs.linuxgsm.com/alerts/pushover |
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pushoveralert="off" |
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pushovertoken="accesstoken" |
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pushoveruserkey="userkey" |
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|
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# Rocket.Chat Alerts | https://docs.linuxgsm.com/alerts/rocket.chat |
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rocketchatalert="off" |
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rocketchatwebhook="webhook" |
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rocketchattoken="" |
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|
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# Slack Alerts | https://docs.linuxgsm.com/alerts/slack |
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slackalert="off" |
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slackwebhook="webhook" |
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|
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# Telegram Alerts | https://docs.linuxgsm.com/alerts/telegram |
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# You can add a custom cURL string eg proxy (useful in Russia) in "curlcustomstring". |
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# For example "--socks5 ipaddr:port" for socks5 proxy see more in "curl --help". |
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telegramalert="off" |
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telegramtoken="accesstoken" |
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telegramchatid="" |
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curlcustomstring="" |
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|
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## Updating | https://docs.linuxgsm.com/commands/update |
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updateonstart="off" |
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|
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## Backup | https://docs.linuxgsm.com/commands/backup |
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maxbackups="4" |
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maxbackupdays="30" |
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stoponbackup="on" |
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|
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## Logging | https://docs.linuxgsm.com/features/logging |
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consolelogging="on" |
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logdays="7" |
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|
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## Monitor | https://docs.linuxgsm.com/commands/monitor |
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# Query delay time |
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querydelay="1" |
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|
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## ANSI Colors | https://docs.linuxgsm.com/features/ansi-colors |
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ansi="on" |
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|
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#### Advanced Settings #### |
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|
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## Message Display Time | https://docs.linuxgsm.com/features/message-display-time |
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sleeptime="0.5" |
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|
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## SteamCMD Settings | https://docs.linuxgsm.com/steamcmd |
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# Server appid |
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appid="748090" |
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# SteamCMD Branch | https://docs.linuxgsm.com/steamcmd/branch |
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branch="" |
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betapassword="" |
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# Master Server | https://docs.linuxgsm.com/steamcmd/steam-master-server |
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steammaster="false" |
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|
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## Stop Mode | https://docs.linuxgsm.com/features/stop-mode |
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# 1: tmux kill |
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# 2: CTRL+c |
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# 3: quit |
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# 4: quit 120s |
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# 5: stop |
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# 6: q |
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# 7: exit |
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# 8: 7 Days to Die |
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# 9: GoldSrc |
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# 10: Avorion |
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# 11: end |
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stopmode="2" |
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|
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## Query mode |
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# 1: session only |
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# 2: gamedig (gsquery fallback) |
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# 3: gamedig |
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# 4: gsquery |
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# 5: tcp |
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querymode="2" |
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querytype="protocol-valve" |
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|
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## Console type |
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consoleverbose="no" |
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consoleinteract="no" |
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|
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## Game Server Details |
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# Do not edit |
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gamename="Colony Survival" |
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engine="unity3d" |
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glibc="2.15" |
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|
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#### Directories #### |
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# Edit with care |
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|
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## Game Server Directories |
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systemdir="${serverfiles}" |
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executabledir="${serverfiles}" |
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executable="./colonyserver.x86_64" |
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servercfgdir="${systemdir}/gamedata/settings" |
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servercfg="${selfname}.json" |
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servercfgdefault="colserver.json" |
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servercfgfullpath="${servercfgdir}/${servercfg}" |
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|
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## Backup Directory |
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backupdir="${lgsmdir}/backup" |
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|
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## Logging Directories |
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logdir="${rootdir}/log" |
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gamelogdir="${serverfiles}/gamedata/logs/server/" |
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lgsmlogdir="${logdir}/script" |
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consolelogdir="${logdir}/console" |
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gamelog="${gamelogdir}/${selfname}-game.log" |
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lgsmlog="${lgsmlogdir}/${selfname}-script.log" |
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consolelog="${consolelogdir}/${selfname}-console.log" |
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alertlog="${lgsmlogdir}/${selfname}-alert.log" |
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postdetailslog="${lgsmlogdir}/${selfname}-postdetails.log" |
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|
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## Logs Naming |
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gamelogdate="${gamelogdir}/${selfname}-game-$(date '+%Y-%m-%d-%H:%M:%S').log" |
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lgsmlogdate="${lgsmlogdir}/${selfname}-script-$(date '+%Y-%m-%d-%H:%M:%S').log" |
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consolelogdate="${consolelogdir}/${selfname}-console-$(date '+%Y-%m-%d-%H:%M:%S').log" |
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################################## |
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######## Common Secrets ########## |
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################################## |
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# PLACE GLOBAL SECRET SETTINGS HERE |
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## These settings will apply to all instances. |
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################################## |
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####### Instance Secrets ######### |
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################################## |
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# PLACE INSTANCE SECRET SETTINGS HERE |
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## These settings will apply to a specific instance. |
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@ -0,0 +1,24 @@ |
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#!/bin/bash |
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# LinuxGSM command_check_update.sh function |
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# Author: Daniel Gibbs |
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# Website: https://linuxgsm.com |
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# Description: Handles updating of servers. |
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|
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commandname="CHECK-UPDATE" |
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commandaction="check for Update" |
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functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" |
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fn_firstcommand_set |
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|
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fn_print_dots "" |
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check.sh |
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core_logs.sh |
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|
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core_steamcmd.sh |
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|
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check_steamcmd.sh |
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|
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fn_update_steamcmd_localbuild |
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fn_update_steamcmd_remotebuild |
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fn_update_steamcmd_compare |
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|
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core_exit.sh |
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#!/bin/bash |
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# LinuxGSM command_skeleton.sh function |
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# Author: Daniel Gibbs |
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# Website: https://linuxgsm.com |
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# Description: Creates an copy of a game servers directorys. |
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|
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|
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fn_print_dots "Creating skeleton directory" |
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check.sh |
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|
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# Find all directorys and create them in the skel directory |
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find "${rootdir}" -type d -not \( -path ./skel -prune \) | cpio -pdvm skel 2>/dev/null |
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exitcode=$? |
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if [ "${exitcode}" != 0 ]; then |
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fn_print_fail_nl "Creating skeleton directory" |
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fn_script_log_fatal "Creating skeleton directory" |
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else |
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fn_print_ok_nl "Creating skeleton directory: ./skel" |
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fn_script_log_pass "Creating skeleton directory: ./skel" |
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fi |
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core_exit.sh |
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#!/bin/bash |
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# LinuxGSM core_steamcmd.sh function |
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# Author: Daniel Gibbs |
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# Website: https://linuxgsm.com |
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# Description: Core functions for SteamCMD |
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|
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functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" |
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|
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fn_install_steamcmd(){ |
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if [ "${shortname}" == "ark" ]&&[ "${installsteamcmd}" == "1" ]; then |
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steamcmddir="${serverfiles}/Engine/Binaries/ThirdParty/SteamCMD/Linux" |
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fi |
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if [ ! -d "${steamcmddir}" ]; then |
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mkdir -p "${steamcmddir}" |
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fi |
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remote_fileurl="${1}" |
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remote_fileurl_backup="${2}" |
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remote_fileurl_name="${3}" |
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remote_fileurl_backup_name="${4}" |
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local_filedir="${5}" |
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local_filename="${6}" |
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chmodx="${7:-0}" |
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run="${8:-0}" |
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forcedl="${9:-0}" |
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md5="${10:-0}" |
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fn_fetch_file "http://media.steampowered.com/client/steamcmd_linux.tar.gz" "" "" "" "${tmpdir}" "steamcmd_linux.tar.gz" "" "norun" "noforce" "nomd5" |
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fn_dl_extract "${tmpdir}" "steamcmd_linux.tar.gz" "${steamcmddir}" |
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chmod +x "${steamcmddir}/steamcmd.sh" |
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} |
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|
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fn_check_steamcmd_user(){ |
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# Checks if steamuser is setup. |
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if [ "${steamuser}" == "username" ]; then |
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fn_print_fail_nl "Steam login not set. Update steamuser in ${configdirserver}" |
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echo -e " * Change steamuser=\"username\" to a valid steam login." |
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if [ -d "${lgsmlogdir}" ]; then |
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fn_script_log_fatal "Steam login not set. Update steamuser in ${configdirserver}" |
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fi |
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core_exit.sh |
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fi |
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# Anonymous user is set if steamuser is missing. |
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if [ -z "${steamuser}" ]; then |
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if [ -d "${lgsmlogdir}" ]; then |
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fn_script_log_info "Using anonymous Steam login" |
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fi |
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steamuser="anonymous" |
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steampass='' |
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fi |
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} |
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|
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fn_check_steamcmd(){ |
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# Checks if SteamCMD exists when starting or updating a server. |
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# Only install if steamcmd package is missing or steamcmd dir is missing. |
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if [ ! -f "${steamcmddir}/steamcmd.sh" ]&&[ -z "$(command -v steamcmd 2>/dev/null)" ]; then |
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if [ "${commandname}" == "INSTALL" ]; then |
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fn_install_steamcmd |
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else |
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fn_print_warn_nl "SteamCMD is missing" |
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fn_script_log_warn "SteamCMD is missing" |
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fn_install_steamcmd |
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fi |
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elif [ "${commandname}" == "INSTALL" ]; then |
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fn_print_information "SteamCMD is already installed..." |
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fn_print_ok_eol_nl |
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fi |
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} |
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|
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fn_check_steamcmd_dir(){ |
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# Worksround that pre-installs the correct steam directories to ensure all packages use the correct Standard. |
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# https://github.com/ValveSoftware/steam-for-linux/issues/6976#issuecomment-610446347 |
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|
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# Create Steam installation directory. |
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if [ ! -d "${XDG_DATA_HOME:="${HOME}/.local/share"}/Steam" ]; then |
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mkdir -p "${XDG_DATA_HOME:="${HOME}/.local/share"}/Steam" |
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fi |
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|
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# Create common Steam directory. |
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if [ ! -d "${HOME}/.steam" ]; then |
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mkdir -p "${HOME}/.steam" |
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fi |
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|
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# Symbolic links to Steam installation directory. |
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if [ ! -L "${HOME}/.steam/root" ]; then |
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if [ -d "${HOME}/.steam/root" ]; then |
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rm "${HOME}/.steam/root" |
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fi |
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ln -s "${XDG_DATA_HOME:="${HOME}/.local/share"}/Steam" "${HOME}/.steam/root" |
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fi |
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|
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if [ ! -L "${HOME}/.steam/steam" ]; then |
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if [ -d "${HOME}/.steam/steam" ]; then |
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rm -rf "${HOME}/.steam/steam" |
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fi |
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ln -s "${XDG_DATA_HOME:="${HOME}/.local/share"}/Steam" "${HOME}/.steam/steam" |
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fi |
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} |
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|
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fn_check_steamcmd_dir_legacy(){ |
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# Remove old Steam installation directories ~/Steam and ${rootdir}/steamcmd |
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if [ -d "${rootdir}/steamcmd" ]&&[ "${steamcmddir}" == "${XDG_DATA_HOME:="${HOME}/.local/share"}/Steam" ]; then |
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rm -rf "${rootdir:?}/steamcmd" |
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fi |
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|
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if [ -d "${HOME}/Steam" ]&&[ "${steamcmddir}" == "${XDG_DATA_HOME:="${HOME}/.local/share"}/Steam" ]; then |
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rm -rf "${HOME}/Steam" |
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fi |
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} |
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|
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fn_check_steamcmd_ark(){ |
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# Checks if SteamCMD exists in |
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# Engine/Binaries/ThirdParty/SteamCMD/Linux |
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# to allow ark mods to work |
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if [ ! -f "${serverfiles}/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamcmd.sh" ]; then |
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installsteamcmd=1 |
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if [ "${commandname}" == "INSTALL" ]; then |
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fn_install_steamcmd |
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else |
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fn_print_warn_nl "ARK mods SteamCMD is missing" |
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fn_script_log_warn "ARK mods SteamCMD is missing" |
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fn_install_steamcmd |
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fi |
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elif [ "${commandname}" == "INSTALL" ]; then |
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fn_print_information "ARK mods SteamCMD is already installed..." |
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fn_print_ok_eol_nl |
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fi |
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} |
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|
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fn_check_steamcmd_clear(){ |
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# Will remove steamcmd dir if steamcmd package is installed. |
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if [ "$(command -v steamcmd 2>/dev/null)" ]&&[ -d "${rootdir}/steamcmd" ]; then |
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rm -rf "${steamcmddir:?}" |
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exitcode=$? |
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if [ "${exitcode}" != 0 ]; then |
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fn_script_log_fatal "Removing ${rootdir}/steamcmd" |
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else |
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fn_script_log_pass "Removing ${rootdir}/steamcmd" |
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fi |
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fi |
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} |
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|
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fn_check_steamcmd_exec(){ |
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if [ "$(command -v steamcmd 2>/dev/null)" ]; then |
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steamcmdcommand="steamcmd" |
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else |
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steamcmdcommand="./steamcmd.sh" |
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fi |
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} |
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|
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fn_update_steamcmd_localbuild(){ |
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# Gets local build info. |
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fn_print_dots "Checking local build: ${remotelocation}" |
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fn_appmanifest_check |
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# Uses appmanifest to find local build. |
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localbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d\ -f3) |
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|
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# Set branch to public if no custom branch. |
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if [ -z "${branch}" ]; then |
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branch="public" |
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fi |
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|
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# Checks if localbuild variable has been set. |
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if [ -z "${localbuild}" ]||[ "${localbuild}" == "null" ]; then |
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fn_print_fail "Checking local build: ${remotelocation}" |
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fn_script_log_fatal "Checking local build" |
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core_exit.sh |
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else |
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fn_print_ok "Checking local build: ${remotelocation}" |
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fn_script_log_pass "Checking local build" |
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fi |
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} |
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|
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fn_update_steamcmd_remotebuild(){ |
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# Gets remote build info. |
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if [ -d "${steamcmddir}" ]; then |
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cd "${steamcmddir}" || exit |
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fi |
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|
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# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD. |
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if [ "$(find "${HOME}" -type f -name "appinfo.vdf" | wc -l)" -ne "0" ]; then |
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find "${HOME}" -type f -name "appinfo.vdf" -exec rm -f {} \; |
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fi |
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|
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# password for branch not needed to check the buildid |
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remotebuild=$(${steamcmdcommand} +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed -e '/"branches"/,/^}/!d' | sed -n "/\"${branch}\"/,/}/p" | grep -m 1 buildid | tr -cd '[:digit:]') |
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|
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if [ "${firstcommandname}" != "INSTALL" ]; then |
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fn_print_dots "Checking remote build: ${remotelocation}" |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then |
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fn_print_fail "Checking remote build: ${remotelocation}" |
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fn_script_log_fatal "Checking remote build" |
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core_exit.sh |
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else |
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fn_print_ok "Checking remote build: ${remotelocation}" |
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fn_script_log_pass "Checking remote build" |
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fi |
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else |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then |
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fn_print_failure "Unable to get remote build" |
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fn_script_log_fatal "Unable to get remote build" |
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core_exit.sh |
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fi |
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fi |
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} |
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|
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fn_update_steamcmd_compare(){ |
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fn_print_dots "Checking for update: ${remotelocation}" |
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if [ "${localbuild}" != "${remotebuild}" ]; then |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "Update available" |
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echo -e "* Local build: ${red}${localbuild}${default}" |
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echo -e "* Remote build: ${green}${remotebuild}${default}" |
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if [ -n "${branch}" ]; then |
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echo -e "* Branch: ${branch}" |
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fi |
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if [ -n "${betapassword}" ]; then |
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echo -e "* Branch password: ${betapassword}" |
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fi |
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echo -e "https://steamdb.info/app/${appid}/" |
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echo -en "\n" |
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fn_script_log_info "Update available" |
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fn_script_log_info "Local build: ${localbuild}" |
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fn_script_log_info "Remote build: ${remotebuild}" |
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if [ -n "${branch}" ]; then |
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fn_script_log_info "Branch: ${branch}" |
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fi |
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if [ -n "${betapassword}" ]; then |
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fn_script_log_info "Branch password: ${betapassword}" |
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fi |
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fn_script_log_info "${localbuild} > ${remotebuild}" |
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|
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if [ "${commandname}" == "UPDATE" ]; then |
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unset updateonstart |
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check_status.sh |
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# If server stopped. |
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if [ "${status}" == "0" ]; then |
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fn_dl_steamcmd |
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# If server started. |
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else |
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fn_print_restart_warning |
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exitbypass=1 |
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command_stop.sh |
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fn_firstcommand_reset |
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exitbypass=1 |
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fn_dl_steamcmd |
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exitbypass=1 |
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command_start.sh |
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fn_firstcommand_reset |
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fi |
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unset exitbypass |
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date +%s > "${lockdir}/lastupdate.lock" |
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alert="update" |
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elif [ "${commandname}" == "CHECK-UPDATE" ]; then |
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alert="check-update" |
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fi |
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alert.sh |
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else |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "No update available" |
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echo -e "* Local build: ${green}${localbuild}${default}" |
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echo -e "* Remote build: ${green}${remotebuild}${default}" |
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if [ -n "${branch}" ]; then |
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echo -e "* Branch: ${branch}" |
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fi |
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if [ -n "${betapassword}" ]; then |
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echo -e "* Branch password: ${betapassword}" |
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fi |
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echo -e "https://steamdb.info/app/${appid}/" |
|||
echo -en "\n" |
|||
fn_script_log_info "No update available" |
|||
fn_script_log_info "Local build: ${localbuild}" |
|||
fn_script_log_info "Remote build: ${remotebuild}" |
|||
if [ -n "${branch}" ]; then |
|||
fn_script_log_info "Branch: ${branch}" |
|||
fi |
|||
if [ -n "${betapassword}" ]; then |
|||
fn_script_log_info "Branch password: ${betapassword}" |
|||
fi |
|||
fi |
|||
} |
|||
|
|||
fn_appmanifest_info(){ |
|||
appmanifestfile=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf") |
|||
appmanifestfilewc=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf" | wc -l) |
|||
} |
|||
|
|||
fn_appmanifest_check(){ |
|||
fn_appmanifest_info |
|||
# Multiple or no matching appmanifest files may sometimes be present. |
|||
# This error is corrected if required. |
|||
if [ "${appmanifestfilewc}" -ge "2" ]; then |
|||
fn_print_error "Multiple appmanifest_${appid}.acf files found" |
|||
fn_script_log_error "Multiple appmanifest_${appid}.acf files found" |
|||
fn_print_dots "Removing x${appmanifestfilewc} appmanifest_${appid}.acf files" |
|||
for appfile in ${appmanifestfile}; do |
|||
rm -f "${appfile:?}" |
|||
done |
|||
appmanifestfilewc1="${appmanifestfilewc}" |
|||
fn_appmanifest_info |
|||
# if error can not be resolved. |
|||
if [ "${appmanifestfilewc}" -ge "2" ]; then |
|||
fn_print_fail "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files" |
|||
fn_script_log_fatal "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files" |
|||
echo -e "* Check user permissions" |
|||
for appfile in ${appmanifestfile}; do |
|||
echo -e " ${appfile}" |
|||
done |
|||
core_exit.sh |
|||
else |
|||
fn_print_ok "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files" |
|||
fn_script_log_pass "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files" |
|||
fn_print_info_nl "Forcing update to correct issue" |
|||
fn_script_log_info "Forcing update to correct issue" |
|||
fn_dl_steamcmd |
|||
fi |
|||
elif [ "${appmanifestfilewc}" -eq "0" ]; then |
|||
fn_print_error_nl "No appmanifest_${appid}.acf found" |
|||
fn_script_log_error "No appmanifest_${appid}.acf found" |
|||
fn_print_info_nl "Forcing update to correct issue" |
|||
fn_script_log_info "Forcing update to correct issue" |
|||
fn_dl_steamcmd |
|||
fn_appmanifest_info |
|||
if [ "${appmanifestfilewc}" -eq "0" ]; then |
|||
fn_print_fail_nl "Still no appmanifest_${appid}.acf found" |
|||
fn_script_log_fatal "Still no appmanifest_${appid}.acf found" |
|||
core_exit.sh |
|||
fi |
|||
fi |
|||
} |
Loading…
Reference in new issue