1 changed files with 166 additions and 5 deletions
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// Server Name |
//********************************************************************************* |
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// * |
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// No More Room in Hell - Community Developed Server.cfg * |
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// Version 1.3 - March 7, 2015 * |
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// Version 1.0: http://avidblur.com/nmrih/server.cfg * |
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// Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg * |
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// Version 1.3: http://gameservermanagers.com/nmrih/server.cfg * |
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// * |
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// ******************************************************************************** |
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// ............................ Basic Server Settings ............................. // |
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// The name of your server as you want it to show up on NMRiH's Server Browser |
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hostname "hostname" |
hostname "hostname" |
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// RCON Password |
// The contact email for your main server admin |
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sv_contact "[email protected]" |
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// Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password. |
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// Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones |
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rcon_password "rconpassword" |
rcon_password "rconpassword" |
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// Server Password |
// Makes your server private so only people with the password can play on it |
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sv_password "" |
sv_password "" |
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// Server Logging |
// The region of the world this server will report as being located in |
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// -1 = World |
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// 0 = US East Coast |
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// 1 = US West Coast |
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// 2 = South America |
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// 3 = Europe |
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// 4 = Asia |
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// 5 = Australia |
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// 6 = Middle East |
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// 7 = Africa |
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sv_region -1 |
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// Is this server running on LAN or is it accessable to the world wide web? |
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// 0 = Internet |
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// 1 = Local Area Network |
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sv_lan 0 |
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// Enable communication over voice via microphone |
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sv_voiceenable 1 |
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// Players can hear all other players, no team restrictions 0=off 1=on |
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sv_alltalk 1 |
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//Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal |
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sv_difficulty casual |
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// Time spend on a single map (in minutes) before switching to a new one automatically |
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mp_timelimit 45 |
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// Maximum number of rounds to spend on a map before moving to the next one |
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//mp_maxrounds 0 |
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// Name of the .txt file containing a list of maps the server should cycle through |
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// mapcycle.txt - All maps |
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// mapcycle_objective.txt - Objective maps only |
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// mapcycle_survival.txt - Survival maps only |
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mapcyclefile "mapcycle.txt" |
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// A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for |
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// "Official" tags: |
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// custom - If your server is running custom gameplay settings/configs |
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// objective - If your server only cycles through objective maps |
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// survival - If your server only cycles through survival maps |
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// IE: sv_tags "example1, example2, example3" |
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sv_tags "objective, survival, vanilla" |
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// ............................ Download Settings .................................. // |
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// Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option) |
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sv_allowupload 0 |
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// Allow clients to download files |
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sv_allowdownload 1 |
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// Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB) |
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net_maxfilesize 64 |
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// Allow downloading of maps/textures/etc from a website for faster download speeds! |
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// NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver. |
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// |
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// Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder |
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// 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp" |
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// 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/" |
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// |
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sv_downloadurl "" |
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// ............................ Performance Settings .............................. // |
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// Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage) |
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fps_max 66 |
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// Min bandwidth rate allowed on server, 0 = Unlimited |
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sv_minrate 0 |
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// Max bandwidth rate allowed on server, 0 = Unlimited |
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sv_maxrate 60000 |
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// |
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net_splitpacket_maxrate 60000 |
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sv_parallel_packentities 1 |
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sv_parallel_sendsnapshot 1 |
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// Use a high priority thread to send queued packets out instead of sending them each frame. |
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net_queued_packet_thread 1 |
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// Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
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net_maxcleartime 0.01 |
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// Minimum updates per second that the server will allow |
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sv_minupdaterate 66 |
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// Maximum updates per second that the server will allow |
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sv_maxupdaterate 66 |
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// Minimum commands per second that the server will allow |
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sv_mincmdrate 66 |
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// Maximum commands per second that the server will allow |
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sv_maxcmdrate 66 |
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sv_client_min_interp_ratio 0 |
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sv_client_max_interp_ratio 4 |
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sv_client_cmdrate_difference 0 |
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// This can be used to force the value of cl_predict for connected clients (only while they are connected). |
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// -1 = let clients set cl_predict to anything |
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// 0 = force cl_predict to 0 |
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// 1 = force cl_predict to 1 |
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sv_client_predict 1 |
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// .............................. Additional Settings .............................. // |
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// Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0) |
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sv_allow_wait_command 0 |
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// Enable logging? (off/on) |
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log on |
log on |
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sv_logbans 1 |
sv_logbans 1 |
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sv_logecho 1 |
sv_logecho 1 |
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sv_logfile 1 |
sv_logfile 1 |
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sv_log_onefile 0 |
sv_log_onefile 0 |
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// ............................... Sourcemod Settings .............................. // |
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// ******************************************************************************** |
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// * |
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// Advanced Server Settings (Best left untouched!) * |
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// * |
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// ******************************************************************************** |
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exec banned_user.cfg |
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exec banned_ip.cfg |
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//These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue |
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writeid |
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writeip |
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//********************************************************************************************************** |
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// Master Server Settings |
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//********************************************************************************************************** |
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sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore |
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heartbeat // Send heartbeat that this server is ready. Should be the last line of the config |
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//********************************************************************************************************** |
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//-----End of Server.cfg----- |
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