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fix(compress_unreal2_maps): streamline file removal and compression process

feature/3632-map-compress
Daniel Gibbs 1 week ago
parent
commit
3ccf57500b
  1. 37
      lgsm/modules/compress_unreal2_maps.sh

37
lgsm/modules/compress_unreal2_maps.sh

@ -25,11 +25,38 @@ if ! fn_prompt_yn "Start compression?" Y; then
core_exit.sh
fi
mkdir -pv "${compressedmapsdir}" > /dev/null 2>&1
rm -rfv "${serverfiles:?}/Maps/"*.ut2.uz2
cd "${systemdir}" || exit
for map in "${serverfiles}/Maps/"*; do
./ucc-bin compress "${map}" --nohomedir
# Remove old compressed files using find
echo -e "Removing old compressed .uz2 files..."
find "${serverfiles}" \( -name "*.ut2.uz2" -o -name "*.rom.uz2" -o -name "*.utx.uz2" -o -name "*.uax.uz2" -o -name "*.usx.uz2" -o -name "*.ukx.uz2" -o -name "*.u.uz2" -o -name "*.ogg.uz2" -o -name "*.int.uz2" \) -type f -exec rm -fv {} \;
echo -e "Searching for Unreal Engine files to compress..."
echo -e "Look in game config file for maps"
# mapext=$(awk -F= '/^[[:space:]]*MapExt[[:space:]]*=/ {gsub(/^[ \t"]+|[ \t"]+$/, "", $2); print $2; exit}' "${servercfgfullpath}")
# echo "Detected map extension: $mapext"
# List of extensions to compress (excluding .ogg)
exts="ut2 kfm rom u ucl upl ini int utx uax ukx usx"
# Remove old compressed files for these extensions
for ext in $exts; do
find "${serverfiles}" -name "*.${ext}.uz2" -type f -exec rm -fv {} \;
done
mv -fv "${serverfiles}/Maps/"*.ut2.uz2 "${compressedmapsdir}"
cd "${systemdir}" || exit
# Find and compress files, then move .uz2 to compressedmapsdir
find "${serverfiles}" \( "$(for ext in $exts; do echo -name "*.${ext}" -o; done | sed 's/ -o$//')" \) -type f \
-exec sh -c '
compressedmapsdir="$1"
file="$2"
printf "Compressing: %s\n" "$file"
./ucc-bin compress "$file" --nohomedir && \
printf "Moving: %s -> %s\n" "$file.uz2" "$compressedmapsdir" && \
mv -fv "$file.uz2" "$compressedmapsdir"
' _ "${compressedmapsdir}" {} \;
echo -e "Compression complete. All .uz2 files moved to: ${compressedmapsdir}"
core_exit.sh

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