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valheim ports

pull/3212/head
Daniel Gibbs 5 years ago
parent
commit
2f235c8e28
  1. 4
      lgsm/functions/info_messages.sh

4
lgsm/functions/info_messages.sh

@ -583,8 +583,8 @@ fn_info_message_ports(){
parmslocation="${servercfgfullpath}"
fi
done
# engines/games that require editing the parms.
local ports_edit_array=( "Avorion" "col" "goldsrc" "Factorio" "Hurtworld" "iw3.0" "ioquake3" "qfusion" "Rust" "scpsl" "scpslsm" "Soldat" "spark" "source" "starbound" "unreal4" "realvirtuality" "Unturned" )
# engines/games that require editing the start parameters.
local ports_edit_array=( "Avorion" "col" "goldsrc" "Factorio" "Hurtworld" "iw3.0" "ioquake3" "qfusion" "Rust" "scpsl" "scpslsm" "Soldat" "spark" "source" "starbound" "unreal4" "realvirtuality" "Unturned" "vh" )
for port_edit in "${ports_edit_array[@]}"; do
if [ "${engine}" == "${port_edit}" ]||[ "${gamename}" == "${port_edit}" ]||[ "${shortname}" == "${port_edit}" ]; then
parmslocation="${configdirserver}"

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