From 2f235c8e28809c6c6ce60f10093bc849ea6b7473 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Fri, 5 Feb 2021 00:18:31 +0000 Subject: [PATCH] valheim ports --- lgsm/functions/info_messages.sh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lgsm/functions/info_messages.sh b/lgsm/functions/info_messages.sh index 9e99764d3..90aba09dc 100755 --- a/lgsm/functions/info_messages.sh +++ b/lgsm/functions/info_messages.sh @@ -583,8 +583,8 @@ fn_info_message_ports(){ parmslocation="${servercfgfullpath}" fi done - # engines/games that require editing the parms. - local ports_edit_array=( "Avorion" "col" "goldsrc" "Factorio" "Hurtworld" "iw3.0" "ioquake3" "qfusion" "Rust" "scpsl" "scpslsm" "Soldat" "spark" "source" "starbound" "unreal4" "realvirtuality" "Unturned" ) + # engines/games that require editing the start parameters. + local ports_edit_array=( "Avorion" "col" "goldsrc" "Factorio" "Hurtworld" "iw3.0" "ioquake3" "qfusion" "Rust" "scpsl" "scpslsm" "Soldat" "spark" "source" "starbound" "unreal4" "realvirtuality" "Unturned" "vh" ) for port_edit in "${ports_edit_array[@]}"; do if [ "${engine}" == "${port_edit}" ]||[ "${gamename}" == "${port_edit}" ]||[ "${shortname}" == "${port_edit}" ]; then parmslocation="${configdirserver}"