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#!/bin/bash |
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# LinuxGSM update_steamcmd.sh function |
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# Author: Daniel Gibbs |
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# Website: https://linuxgsm.com |
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# Description: Handles updating using SteamCMD. |
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|
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functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" |
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|
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fn_update_steamcmd_dl(){ |
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info_config.sh |
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# Detects if unbuffer command is available for 32 bit distributions only. |
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info_distro.sh |
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if [ "$(command -v stdbuf)" ]&&[ "${arch}" != "x86_64" ]; then |
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unbuffer="stdbuf -i0 -o0 -e0" |
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fi |
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if [ -d "${steamcmddir}" ]; then |
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cd "${steamcmddir}" || exit |
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fi |
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|
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# If GoldSrc (appid 90) servers. GoldSrc (appid 90) require extra commands. |
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if [ "${appid}" == "90" ]; then |
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# If using a specific branch. |
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if [ -n "${branch}" ]; then |
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${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}" |
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else |
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${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" +quit | tee -a "${lgsmlog}" |
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fi |
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elif [ "${shortname}" == "ac" ]; then |
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${unbuffer} ${steamcmdcommand} +@sSteamCmdForcePlatformType windows +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit |
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# All other servers. |
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else |
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if [ -n "${branch}" ]; then |
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if [ -n "${branchpassword}" ]; then |
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${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" -beta "${branch}" -betapassword "${branchpassword}" +quit | tee -a "${lgsmlog}" |
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else |
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${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}" |
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fi |
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else |
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${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit | tee -a "${lgsmlog}" |
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fi |
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fi |
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fix.sh |
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} |
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|
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fn_update_steamcmd_localbuild(){ |
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# Gets local build info. |
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fn_print_dots "Checking local build: ${remotelocation}" |
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fn_appmanifest_check |
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# Uses appmanifest to find local build. |
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localbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d\ -f3) |
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|
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# Set branch for updateinfo. |
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IFS=' ' read -ra branchsplits <<< "${branch}" |
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if [ "${#branchsplits[@]}" -gt 1 ]; then |
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branchname="${branchsplits[1]}" |
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else |
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branchname="public" |
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fi |
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|
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# Checks if localbuild variable has been set. |
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if [ -z "${localbuild}" ]||[ "${localbuild}" == "null" ]; then |
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fn_print_fail "Checking local build: ${remotelocation}" |
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fn_script_log_fatal "Checking local build" |
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core_exit.sh |
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else |
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fn_print_ok "Checking local build: ${remotelocation}" |
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fn_script_log_pass "Checking local build" |
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fi |
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} |
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|
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fn_update_steamcmd_remotebuild(){ |
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# Gets remote build info. |
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if [ -d "${steamcmddir}" ]; then |
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cd "${steamcmddir}" || exit |
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fi |
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|
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# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD. |
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if [ "$(find "${HOME}" -type f -name "appinfo.vdf" | wc -l)" -ne "0" ]; then |
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find "${HOME}" -type f -name "appinfo.vdf" -exec rm -f {} \; |
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fi |
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|
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remotebuild=$(${steamcmdcommand} +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed '1,/branches/d' | sed "1,/${branchname}/d" | grep -m 1 buildid | tr -cd '[:digit:]') |
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if [ "${installer}" != "1" ]; then |
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fn_print_dots "Checking remote build: ${remotelocation}" |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then |
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fn_print_fail "Checking remote build: ${remotelocation}" |
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fn_script_log_fatal "Checking remote build" |
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core_exit.sh |
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else |
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fn_print_ok "Checking remote build: ${remotelocation}" |
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fn_script_log_pass "Checking remote build" |
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fi |
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else |
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# Checks if remotebuild variable has been set. |
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if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then |
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fn_print_failure "Unable to get remote build" |
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fn_script_log_fatal "Unable to get remote build" |
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core_exit.sh |
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fi |
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fi |
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} |
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|
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fn_update_steamcmd_compare(){ |
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fn_print_dots "Checking for update: ${remotelocation}" |
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if [ "${localbuild}" != "${remotebuild}" ]; then |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "Update available" |
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echo -e "* Local build: ${red}${localbuild}${default}" |
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echo -e "* Remote build: ${green}${remotebuild}${default}" |
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if [ -v "${branch}" ]; then |
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echo -e "* Branch: ${branch}" |
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fi |
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echo -e "https://steamdb.info/app/${appid}/" |
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echo -en "\n" |
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fn_script_log_info "Update available" |
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fn_script_log_info "Local build: ${localbuild}" |
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fn_script_log_info "Remote build: ${remotebuild}" |
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if [ -v "${branch}" ]; then |
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fn_script_log_info "Branch: ${branch}" |
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fi |
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fn_script_log_info "${localbuild} > ${remotebuild}" |
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|
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unset updateonstart |
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check_status.sh |
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# If server stopped. |
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if [ "${status}" == "0" ]; then |
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fn_update_steamcmd_dl |
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# If server started. |
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else |
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fn_stop_warning |
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exitbypass=1 |
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command_stop.sh |
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exitbypass=1 |
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fn_update_steamcmd_dl |
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exitbypass=1 |
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command_start.sh |
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fi |
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date +%s > "${lockdir}/lastupdate.lock" |
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alert="update" |
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alert.sh |
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else |
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fn_print_ok_nl "Checking for update: ${remotelocation}" |
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echo -en "\n" |
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echo -e "No update available" |
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echo -e "* Local build: ${green}${localbuild}${default}" |
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echo -e "* Remote build: ${green}${remotebuild}${default}" |
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if [ -v "${branch}" ]; then |
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echo -e "* Branch: ${branch}" |
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fi |
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echo -e "https://steamdb.info/app/${appid}/" |
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echo -en "\n" |
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fn_script_log_info "No update available" |
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fn_script_log_info "Local build: ${localbuild}" |
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fn_script_log_info "Remote build: ${remotebuild}" |
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if [ -v "${branch}" ]; then |
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fn_script_log_info "Branch: ${branch}" |
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fi |
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fi |
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} |
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|
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fn_appmanifest_info(){ |
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appmanifestfile=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf") |
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appmanifestfilewc=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf" | wc -l) |
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} |
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|
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fn_appmanifest_check(){ |
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fn_appmanifest_info |
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# Multiple or no matching appmanifest files may sometimes be present. |
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# This error is corrected if required. |
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if [ "${appmanifestfilewc}" -ge "2" ]; then |
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fn_print_error "Multiple appmanifest_${appid}.acf files found" |
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fn_script_log_error "Multiple appmanifest_${appid}.acf files found" |
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fn_print_dots "Removing x${appmanifestfilewc} appmanifest_${appid}.acf files" |
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for appfile in ${appmanifestfile}; do |
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rm -f "${appfile:?}" |
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done |
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appmanifestfilewc1="${appmanifestfilewc}" |
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fn_appmanifest_info |
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# if error can not be resolved. |
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if [ "${appmanifestfilewc}" -ge "2" ]; then |
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fn_print_fail "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files" |
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fn_script_log_fatal "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files" |
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echo -e "* Check user permissions" |
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for appfile in ${appmanifestfile}; do |
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echo -e " ${appfile}" |
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done |
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core_exit.sh |
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else |
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fn_print_ok "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files" |
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fn_script_log_pass "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files" |
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fn_print_info_nl "Forcing update to correct issue" |
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fn_script_log_info "Forcing update to correct issue" |
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fn_update_steamcmd_dl |
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fi |
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elif [ "${appmanifestfilewc}" -eq "0" ]; then |
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fn_print_error_nl "No appmanifest_${appid}.acf found" |
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fn_script_log_error "No appmanifest_${appid}.acf found" |
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fn_print_info_nl "Forcing update to correct issue" |
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fn_script_log_info "Forcing update to correct issue" |
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fn_update_steamcmd_dl |
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fn_appmanifest_info |
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if [ "${appmanifestfilewc}" -eq "0" ]; then |
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fn_print_fail_nl "Still no appmanifest_${appid}.acf found" |
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fn_script_log_fatal "Still no appmanifest_${appid}.acf found" |
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core_exit.sh |
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fi |
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fi |
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} |
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|
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fn_stop_warning(){ |
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fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update" |
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fn_script_log_warn "Updating server: SteamCMD: ${selfname} will be stopped during update" |
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totalseconds=3 |
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for seconds in {3..1}; do |
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fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update: ${totalseconds}" |
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totalseconds=$((totalseconds - 1)) |
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sleep 1 |
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if [ "${seconds}" == "0" ]; then |
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break |
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fi |
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done |
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fn_print_warn_nl "Updating server: SteamCMD: ${selfname} will be stopped during update" |
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} |
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|
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# The location where the builds are checked and downloaded. |
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remotelocation="SteamCMD" |
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check_steamcmd.sh |
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|
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if [ "${forceupdate}" == "1" ]; then |
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# forceupdate bypasses update checks. |
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check_status.sh |
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if [ "${status}" != "0" ]; then |
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fn_stop_warning |
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exitbypass=1 |
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command_stop.sh |
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fn_update_steamcmd_dl |
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date +%s > "${lockdir}/lastupdate.lock" |
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exitbypass=1 |
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command_start.sh |
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else |
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fn_update_steamcmd_dl |
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date +%s > "${lockdir}/lastupdate.lock" |
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fi |
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else |
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fn_print_dots "Checking for update" |
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fn_print_dots "Checking for update: ${remotelocation}" |
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fn_update_steamcmd_localbuild |
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fn_update_steamcmd_remotebuild |
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fn_update_steamcmd_compare |
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fi |
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