diff --git a/lgsm/functions/update_steamcmd.sh b/lgsm/functions/update_steamcmd.sh new file mode 100644 index 000000000..6beee4fad --- /dev/null +++ b/lgsm/functions/update_steamcmd.sh @@ -0,0 +1,252 @@ +#!/bin/bash +# LinuxGSM update_steamcmd.sh function +# Author: Daniel Gibbs +# Website: https://linuxgsm.com +# Description: Handles updating using SteamCMD. + +functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" + +fn_update_steamcmd_dl(){ + info_config.sh + # Detects if unbuffer command is available for 32 bit distributions only. + info_distro.sh + if [ "$(command -v stdbuf)" ]&&[ "${arch}" != "x86_64" ]; then + unbuffer="stdbuf -i0 -o0 -e0" + fi + if [ -d "${steamcmddir}" ]; then + cd "${steamcmddir}" || exit + fi + + # If GoldSrc (appid 90) servers. GoldSrc (appid 90) require extra commands. + if [ "${appid}" == "90" ]; then + # If using a specific branch. + if [ -n "${branch}" ]; then + ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}" + else + ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" +quit | tee -a "${lgsmlog}" + fi + elif [ "${shortname}" == "ac" ]; then + ${unbuffer} ${steamcmdcommand} +@sSteamCmdForcePlatformType windows +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit + # All other servers. + else + if [ -n "${branch}" ]; then + if [ -n "${branchpassword}" ]; then + ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" -beta "${branch}" -betapassword "${branchpassword}" +quit | tee -a "${lgsmlog}" + else + ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}" + fi + else + ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit | tee -a "${lgsmlog}" + fi + fi + fix.sh +} + +fn_update_steamcmd_localbuild(){ + # Gets local build info. + fn_print_dots "Checking local build: ${remotelocation}" + fn_appmanifest_check + # Uses appmanifest to find local build. + localbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d\ -f3) + + # Set branch for updateinfo. + IFS=' ' read -ra branchsplits <<< "${branch}" + if [ "${#branchsplits[@]}" -gt 1 ]; then + branchname="${branchsplits[1]}" + else + branchname="public" + fi + + # Checks if localbuild variable has been set. + if [ -z "${localbuild}" ]||[ "${localbuild}" == "null" ]; then + fn_print_fail "Checking local build: ${remotelocation}" + fn_script_log_fatal "Checking local build" + core_exit.sh + else + fn_print_ok "Checking local build: ${remotelocation}" + fn_script_log_pass "Checking local build" + fi +} + +fn_update_steamcmd_remotebuild(){ + # Gets remote build info. + if [ -d "${steamcmddir}" ]; then + cd "${steamcmddir}" || exit + fi + + # Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD. + if [ "$(find "${HOME}" -type f -name "appinfo.vdf" | wc -l)" -ne "0" ]; then + find "${HOME}" -type f -name "appinfo.vdf" -exec rm -f {} \; + fi + + remotebuild=$(${steamcmdcommand} +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed '1,/branches/d' | sed "1,/${branchname}/d" | grep -m 1 buildid | tr -cd '[:digit:]') + if [ "${installer}" != "1" ]; then + fn_print_dots "Checking remote build: ${remotelocation}" + # Checks if remotebuild variable has been set. + if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then + fn_print_fail "Checking remote build: ${remotelocation}" + fn_script_log_fatal "Checking remote build" + core_exit.sh + else + fn_print_ok "Checking remote build: ${remotelocation}" + fn_script_log_pass "Checking remote build" + fi + else + # Checks if remotebuild variable has been set. + if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then + fn_print_failure "Unable to get remote build" + fn_script_log_fatal "Unable to get remote build" + core_exit.sh + fi + fi +} + +fn_update_steamcmd_compare(){ + fn_print_dots "Checking for update: ${remotelocation}" + if [ "${localbuild}" != "${remotebuild}" ]; then + fn_print_ok_nl "Checking for update: ${remotelocation}" + echo -en "\n" + echo -e "Update available" + echo -e "* Local build: ${red}${localbuild}${default}" + echo -e "* Remote build: ${green}${remotebuild}${default}" + if [ -v "${branch}" ]; then + echo -e "* Branch: ${branch}" + fi + echo -e "https://steamdb.info/app/${appid}/" + echo -en "\n" + fn_script_log_info "Update available" + fn_script_log_info "Local build: ${localbuild}" + fn_script_log_info "Remote build: ${remotebuild}" + if [ -v "${branch}" ]; then + fn_script_log_info "Branch: ${branch}" + fi + fn_script_log_info "${localbuild} > ${remotebuild}" + + unset updateonstart + check_status.sh + # If server stopped. + if [ "${status}" == "0" ]; then + fn_update_steamcmd_dl + # If server started. + else + fn_stop_warning + exitbypass=1 + command_stop.sh + exitbypass=1 + fn_update_steamcmd_dl + exitbypass=1 + command_start.sh + fi + date +%s > "${lockdir}/lastupdate.lock" + alert="update" + alert.sh + else + fn_print_ok_nl "Checking for update: ${remotelocation}" + echo -en "\n" + echo -e "No update available" + echo -e "* Local build: ${green}${localbuild}${default}" + echo -e "* Remote build: ${green}${remotebuild}${default}" + if [ -v "${branch}" ]; then + echo -e "* Branch: ${branch}" + fi + echo -e "https://steamdb.info/app/${appid}/" + echo -en "\n" + fn_script_log_info "No update available" + fn_script_log_info "Local build: ${localbuild}" + fn_script_log_info "Remote build: ${remotebuild}" + if [ -v "${branch}" ]; then + fn_script_log_info "Branch: ${branch}" + fi + fi +} + +fn_appmanifest_info(){ + appmanifestfile=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf") + appmanifestfilewc=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf" | wc -l) +} + +fn_appmanifest_check(){ + fn_appmanifest_info + # Multiple or no matching appmanifest files may sometimes be present. + # This error is corrected if required. + if [ "${appmanifestfilewc}" -ge "2" ]; then + fn_print_error "Multiple appmanifest_${appid}.acf files found" + fn_script_log_error "Multiple appmanifest_${appid}.acf files found" + fn_print_dots "Removing x${appmanifestfilewc} appmanifest_${appid}.acf files" + for appfile in ${appmanifestfile}; do + rm -f "${appfile:?}" + done + appmanifestfilewc1="${appmanifestfilewc}" + fn_appmanifest_info + # if error can not be resolved. + if [ "${appmanifestfilewc}" -ge "2" ]; then + fn_print_fail "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files" + fn_script_log_fatal "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files" + echo -e "* Check user permissions" + for appfile in ${appmanifestfile}; do + echo -e " ${appfile}" + done + core_exit.sh + else + fn_print_ok "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files" + fn_script_log_pass "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files" + fn_print_info_nl "Forcing update to correct issue" + fn_script_log_info "Forcing update to correct issue" + fn_update_steamcmd_dl + fi + elif [ "${appmanifestfilewc}" -eq "0" ]; then + fn_print_error_nl "No appmanifest_${appid}.acf found" + fn_script_log_error "No appmanifest_${appid}.acf found" + fn_print_info_nl "Forcing update to correct issue" + fn_script_log_info "Forcing update to correct issue" + fn_update_steamcmd_dl + fn_appmanifest_info + if [ "${appmanifestfilewc}" -eq "0" ]; then + fn_print_fail_nl "Still no appmanifest_${appid}.acf found" + fn_script_log_fatal "Still no appmanifest_${appid}.acf found" + core_exit.sh + fi + fi +} + +fn_stop_warning(){ + fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update" + fn_script_log_warn "Updating server: SteamCMD: ${selfname} will be stopped during update" + totalseconds=3 + for seconds in {3..1}; do + fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update: ${totalseconds}" + totalseconds=$((totalseconds - 1)) + sleep 1 + if [ "${seconds}" == "0" ]; then + break + fi + done + fn_print_warn_nl "Updating server: SteamCMD: ${selfname} will be stopped during update" +} + +# The location where the builds are checked and downloaded. +remotelocation="SteamCMD" +check_steamcmd.sh + +if [ "${forceupdate}" == "1" ]; then + # forceupdate bypasses update checks. + check_status.sh + if [ "${status}" != "0" ]; then + fn_stop_warning + exitbypass=1 + command_stop.sh + fn_update_steamcmd_dl + date +%s > "${lockdir}/lastupdate.lock" + exitbypass=1 + command_start.sh + else + fn_update_steamcmd_dl + date +%s > "${lockdir}/lastupdate.lock" + fi +else + fn_print_dots "Checking for update" + fn_print_dots "Checking for update: ${remotelocation}" + fn_update_steamcmd_localbuild + fn_update_steamcmd_remotebuild + fn_update_steamcmd_compare +fi