Daniel Gibbs
2 years ago
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GPG Key ID: 2076B128385E8C55
1 changed files with
9 additions and
8 deletions
lgsm/config-default/config-lgsm/tfserver/_default.cfg
@ -10,28 +10,29 @@
## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters
ip = "0.0.0.0"
port = "27015 "
beaconport = "27016 " # port +1
queryport = "27017" # port +2
shutdownport = "27018" # port +3
port = "5001 "
beaconport = "500 2"
shutdownport = "5003"
queryport = "27015"
adminlabel = "true" # Enable admin icon.
allowsensitivewords = "true"
altsavedirectoryname = "${defaultmap}"
anticheat = "true"
damageself = "true"
defaultmap = "TheIsland"
gamemode = "0" # 0 = PvP; 1 = PvE
greenhand = "true"
maxplayers = "8"
maxplayers = "40"
maxqueuesize = "50"
queuevalidtime = "120"
saveinterval = "300"
serveradmins = "" # Use 17-digit Steam IDs separated by commas to grant admin privileges to players.
servername = "LinuxGSM"
serverpassword = ""
servertags = "LinuxGSM"
steamsocket = "0" # Use Steam Socket. 0 = off; 1 = on. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this.
steamsocket = "0" # Use Steam Socket. 0 = off; 1 = on. Use Steam Servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this.
## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
startparameters = "ProjectWar_Start?DedicatedServer -server -game -log -ServerTags=\"${servertags}\" -UseSteamSocket=${steamsocket} -Port=\"${port}\" -BeaconPort=\"${beaconport}\" -ShutDownServicePort=\"${shutdownport}\" -QueryPort=\"${queryport}\" -ConfigServerName=\"new\" -OutIPAddress=${ip} -UserDir=\"${serverfiles}/new\" -ServerName=\"${servername}\" -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=50 -QueueValidTime=120 -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts=${serveradmins} -IsShowGmTitle=${adminlabel} -ServerPassword=${serverpassword}"
startparameters = "ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log-Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${ip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts=' ${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword=' ${serverpassword}' "
#### LinuxGSM Settings ####