From 2e34eb059fa6fcaebd5922690b3cfc2b3ef8b9ac Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Sun, 29 Oct 2023 18:02:53 +0000 Subject: [PATCH] update parameters --- .../config-lgsm/tfserver/_default.cfg | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/lgsm/config-default/config-lgsm/tfserver/_default.cfg b/lgsm/config-default/config-lgsm/tfserver/_default.cfg index 00e3ec982..f1a2698c4 100644 --- a/lgsm/config-default/config-lgsm/tfserver/_default.cfg +++ b/lgsm/config-default/config-lgsm/tfserver/_default.cfg @@ -10,28 +10,29 @@ ## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters ip="0.0.0.0" -port="27015" -beaconport="27016" # port +1 -queryport="27017" # port +2 -shutdownport="27018" # port +3 +port="5001" +beaconport="5002" +shutdownport="5003" +queryport="27015" adminlabel="true" # Enable admin icon. allowsensitivewords="true" altsavedirectoryname="${defaultmap}" anticheat="true" damageself="true" -defaultmap="TheIsland" gamemode="0" # 0 = PvP; 1 = PvE greenhand="true" -maxplayers="8" +maxplayers="40" +maxqueuesize="50" +queuevalidtime="120" saveinterval="300" serveradmins="" # Use 17-digit Steam IDs separated by commas to grant admin privileges to players. servername="LinuxGSM" serverpassword="" servertags="LinuxGSM" -steamsocket="0" # Use Steam Socket. 0 = off; 1 = on. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. +steamsocket="0" # Use Steam Socket. 0 = off; 1 = on. Use Steam Servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. ## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters -startparameters="ProjectWar_Start?DedicatedServer -server -game -log -ServerTags=\"${servertags}\" -UseSteamSocket=${steamsocket} -Port=\"${port}\" -BeaconPort=\"${beaconport}\" -ShutDownServicePort=\"${shutdownport}\" -QueryPort=\"${queryport}\" -ConfigServerName=\"new\" -OutIPAddress=${ip} -UserDir=\"${serverfiles}/new\" -ServerName=\"${servername}\" -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=50 -QueueValidTime=120 -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts=${serveradmins} -IsShowGmTitle=${adminlabel} -ServerPassword=${serverpassword}" +startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log-Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${ip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'" #### LinuxGSM Settings ####