# Description: Lists and defines available mods for LGSM supported servers; works along with mods_core.sh.
# Description: Lists and defines available mods for LinuxGSM supported servers; works along with mods_core.sh.
# Usage: To add a mod, you need to add an array variable following the guide to set proper values;
# Usage: Then add this array to the mods_global_array.
# Usage: If needed, you can scrape the download URL first.
@ -43,7 +43,7 @@ modseparator="MOD"
# [4] | "filename": the output filename
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value