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feat(ut99): add oldunreal update functionality

pull/4146/head
Daniel Gibbs 3 years ago
parent
commit
0b18b31326
  1. 2
      lgsm/functions/command_update.sh
  2. 5
      lgsm/functions/core_functions.sh
  3. 6
      lgsm/functions/core_getopt.sh
  4. 3
      lgsm/functions/install_server_files.sh
  5. 147
      lgsm/functions/update_ut99.sh

2
lgsm/functions/command_update.sh

@ -31,6 +31,8 @@ elif [ "${shortname}" == "jk2" ]; then
update_jediknight2.sh
elif [ "${shortname}" == "vints" ]; then
update_vintagestory.sh
elif [ "${shortname}" == "ut99" ]; then
update_ut99.sh
else
update_steamcmd.sh
fi

5
lgsm/functions/core_functions.sh

@ -680,6 +680,11 @@ update_vintagestory.sh() {
fn_fetch_function
}
update_ut99.sh() {
functionfile="${FUNCNAME[0]}"
fn_fetch_function
}
fn_update_functions.sh() {
functionfile="${FUNCNAME[0]}"
fn_fetch_function

6
lgsm/functions/core_getopt.sh

@ -65,7 +65,7 @@ currentopt+=("${cmd_update_linuxgsm[@]}")
# Exclude noupdate games here.
if [ "${shortname}" == "jk2" ] || [ "${engine}" != "idtech3" ]; then
if [ "${shortname}" != "bf1942" ] && [ "${shortname}" != "bfv" ] && [ "${engine}" != "idtech2" ] && [ "${engine}" != "iw2.0" ] && [ "${engine}" != "iw3.0" ] && [ "${engine}" != "quake" ] && [ "${shortname}" != "samp" ] && [ "${shortname}" != "ut2k4" ] && [ "${shortname}" != "ut99" ]; then
if [ "${shortname}" != "bf1942" ] && [ "${shortname}" != "bfv" ] && [ "${engine}" != "idtech2" ] && [ "${engine}" != "iw2.0" ] && [ "${engine}" != "iw3.0" ] && [ "${engine}" != "quake" ] && [ "${shortname}" != "samp" ] && [ "${shortname}" != "ut2k4" ]; then
currentopt+=("${cmd_update[@]}")
# force update for SteamCMD or Multi Theft Auto only.
if [ "${appid}" ] || [ "${shortname}" == "mta" ]; then
@ -102,10 +102,12 @@ if [ "${shortname}" == "ts3" ]; then
currentopt+=("${cmd_change_password[@]}")
fi
# Unreal exclusive.
# Rust exclusive.
if [ "${shortname}" == "rust" ]; then
currentopt+=("${cmd_fullwipe[@]}" "${cmd_mapwipe[@]}")
fi
# Unreal exclusive.
if [ "${engine}" == "unreal2" ]; then
if [ "${shortname}" == "ut2k4" ]; then
currentopt+=("${cmd_install_cdkey[@]}" "${cmd_map_compressor_u2[@]}")

3
lgsm/functions/install_server_files.sh

@ -233,6 +233,9 @@ elif [ "${shortname}" == "jk2" ]; then
update_jediknight2.sh
elif [ "${shortname}" == "vints" ]; then
update_vintagestory.sh
elif [ "${shortname}" == "ut99" ]; then
fn_install_server_files
update_ut99.sh
elif [ -z "${appid}" ] || [ "${shortname}" == "ahl" ] || [ "${shortname}" == "bb" ] || [ "${shortname}" == "ns" ] || [ "${shortname}" == "sfc" ] || [ "${shortname}" == "ts" ] || [ "${shortname}" == "vs" ] || [ "${shortname}" == "zmr" ]; then
if [ "${shortname}" == "ut" ]; then
install_eula.sh

147
lgsm/functions/update_ut99.sh

@ -0,0 +1,147 @@
#!/bin/bash
# LinuxGSM command_ut99.sh module
# Author: Daniel Gibbs
# Contributors: http://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: Handles updating of Unreal Tournament 99 servers.
functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
fn_update_ut99_dl() {
remotebuildlink=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.assets[]|select(.browser_download_url | contains("Linux-amd64")) | .browser_download_url')
remotebuildfilename=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.assets[]|select(.browser_download_url | contains("Linux-amd64")) | .name')
fn_fetch_file "${remotebuildlink}" "${tmpdir}" "${remotebuildfilename}" "" "norun" "noforce" "nohash"
fn_dl_extract "${tmpdir}" "${remotebuildfilename}" "${serverfiles}/${remotebuildfilename%.tar.bz2}"
local exitcode=$?
if [ "${exitcode}" == "0" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "Copying to ${serverfiles}"
fn_clear_tmp
# put version number in version.txt
echo "${remotebuild}" > "${serverfiles}/version.txt"
else
fn_print_fail_eol_nl
fn_script_log_fatal "Copying to ${serverfiles}"
core_exit.sh
fi
}
fn_update_ut99_localbuild() {
# Gets local build info.
fn_print_dots "Checking local build: ${remotelocation}"
# Uses log file to gather info.
# Log is generated and cleared on startup but filled on shutdown.
requirerestart=1
localbuild=$(cat "${serverfiles}/version.txt" 2> /dev/null)
if [ -z "${localbuild}" ]; then
localbuild="0"
fn_print_error "Checking local build: ${remotelocation}: waiting for local build: missing local build info"
fn_script_log_error "Missing local build info"
fn_script_log_error "Set localbuild to 0"
else
fn_print_ok "Checking local build: ${remotelocation}"
fn_script_log_pass "Checking local build"
fi
}
fn_update_ut99_remotebuild() {
# Gets remote build info.
remotebuild=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.tag_name')
if [ "${firstcommandname}" != "INSTALL" ]; then
fn_print_dots "Checking remote build: ${remotelocation}"
# Checks if remotebuild variable has been set.
if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then
fn_print_fail "Checking remote build: ${remotelocation}"
fn_script_log_fatal "Checking remote build"
core_exit.sh
else
fn_print_ok "Checking remote build: ${remotelocation}"
fn_script_log_pass "Checking remote build"
fi
else
# Checks if remotebuild variable has been set.
if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then
fn_print_failure "Unable to get remote build"
fn_script_log_fatal "Unable to get remote build"
core_exit.sh
fi
fi
}
fn_update_ut99_compare() {
# Removes dots so if statement can compare version numbers.
fn_print_dots "Checking for update: ${remotelocation}"
localbuilddigit=$(echo -e "${localbuild}" | tr -cd '[:digit:]')
remotebuilddigit=$(echo -e "${remotebuild}" | tr -cd '[:digit:]')
if [ "${localbuilddigit}" -ne "${remotebuilddigit}" ] || [ "${forceupdate}" == "1" ]; then
fn_print_ok_nl "Checking for update: ${remotelocation}"
echo -en "\n"
echo -e "Update available"
echo -e "* Local build: ${red}${localbuild} ${ut99arch}${default}"
echo -e "* Remote build: ${green}${remotebuild} ${ut99arch}${default}"
echo -en "\n"
fn_script_log_info "Update available"
fn_script_log_info "Local build: ${localbuild} ${ut99arch}"
fn_script_log_info "Remote build: ${remotebuild} ${ut99arch}"
fn_script_log_info "${localbuild} > ${remotebuild}"
unset updateonstart
check_status.sh
# If server stopped.
if [ "${status}" == "0" ]; then
exitbypass=1
fn_update_ut99_dl
if [ "${requirerestart}" == "1" ]; then
exitbypass=1
command_start.sh
fn_firstcommand_reset
exitbypass=1
command_stop.sh
fn_firstcommand_reset
fi
# If server started.
else
fn_print_restart_warning
exitbypass=1
command_stop.sh
fn_firstcommand_reset
exitbypass=1
fn_update_ut99_dl
exitbypass=1
command_start.sh
fn_firstcommand_reset
fi
date +%s > "${lockdir}/lastupdate.lock"
alert="update"
alert.sh
else
fn_print_ok_nl "Checking for update: ${remotelocation}"
echo -en "\n"
echo -e "No update available"
echo -e "* Local build: ${green}${localbuild} ${ut99arch}${default}"
echo -e "* Remote build: ${green}${remotebuild} ${ut99arch}${default}"
echo -en "\n"
fn_script_log_info "No update available"
fn_script_log_info "Local build: ${localbuild} ${ut99arch}"
fn_script_log_info "Remote build: ${remotebuild} ${ut99arch}"
fi
}
# The location where the builds are checked and downloaded.
remotelocation="github.com"
# Game server architecture.
ut99arch="x64"
if [ "${firstcommandname}" == "INSTALL" ]; then
fn_update_ut99_remotebuild
fn_update_ut99_dl
else
fn_print_dots "Checking for update"
fn_print_dots "Checking for update: ${remotelocation}"
fn_script_log_info "Checking for update: ${remotelocation}"
fn_update_ut99_localbuild
fn_update_ut99_remotebuild
fn_update_ut99_compare
fi
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