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117 lines
3.8 KiB
117 lines
3.8 KiB
// *****************************************************************************
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// Fistful of Frags
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// Config - server.cfg
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// Date - 26/04/2026
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// *****************************************************************************
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// .................................. Basic ................................. //
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// hostname - Hostname for server.
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hostname "SERVERNAME"
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// rcon_password - remote console password.
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rcon_password "ADMINPASSWORD"
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// sv_password - Server password for entry into multiplayer games.
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sv_password ""
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// sv_setsteamaccount - Set game server account token to use for logging in to a persistent game server account.
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sv_setsteamaccount ""
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// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
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sv_tags ""
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// ................................. Security ................................ //
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// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
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sv_lan 0
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// ................................ Gameplay ................................ //
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// sv_cheats - Allow cheats on server.
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sv_cheats 0
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// fof_sv_currentmode - Game mode. 1=Shootout, 2=Teamplay, 3=Break Bad, 4=Elimination, 5=Versus, 6=Course Mode.
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fof_sv_currentmode 1
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// mp_teamplay - Enable teamplay. 0=Free-for-all, 1=Team Deathmatch.
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mp_teamplay 0
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// fof_sv_maxteams - Number of teams. 2=Vigilantes+Desperados, 3=+Bandidos, 4=+Rangers.
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fof_sv_maxteams 4
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// mp_friendlyfire - Allows team members to injure other members of their team.
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mp_friendlyfire 0
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// mp_timelimit - game time per map in minutes.
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mp_timelimit 45
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// .................................. Bots .................................. //
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// fof_sv_bot_dynamicjoin - bots join and leave the server depending how many human players stay.
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fof_sv_bot_dynamicjoin 0
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// fof_sv_bot_slotpct - percnetage of servers slots to be filled by bots.
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fof_sv_bot_slotpct 0.40
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// .............................. Map Rotation .............................. //
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// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers.
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// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
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// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
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// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
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// "mapcycle_tp.txt" - All Teamplay maps
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// "mapcycle_vs.txt" - All versus mode maps
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// "mapcycle_gt.txt" - All Ghost Town maps
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// "mapcycle_cm.txt" - All Course Mode maps
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mapcyclefile "mapcycle.txt"
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// ............................. Communication .............................. //
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// sv_voiceenable - Enable voice communications.
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sv_voiceenable 1
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// sv_alltalk - Players can hear all other players, no team restrictions.
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sv_alltalk 0
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// ............................. Fast Download .............................. //
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// sv_allowupload - Allow clients to upload customizations files.
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sv_allowupload 1
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// sv_allowdownload - Allow clients to download files.
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sv_allowdownload 1
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// sv_downloadurl - Location from which clients can download missing files.
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sv_downloadurl ""
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// ................................ Ban List ................................ //
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// exec banned_user.cfg - Load the banned user ID list.
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exec banned_user.cfg
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// exec banned_ip.cfg - Load the banned IP address list.
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exec banned_ip.cfg
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// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg.
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writeid
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// writeip - Save the ban list to banned_ip.cfg.
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writeip
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// ............................. Server Logging ............................. //
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// log - Enables logging to file, console, and udp < on | off >.
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log on
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// sv_logbans - Log server bans in the server logs.
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sv_logbans 1
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// sv_logecho - Echo log information to the console.
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sv_logecho 1
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// sv_logfile - Log server information in the log file.
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sv_logfile 1
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// sv_log_onefile - Log server information to only one file.
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sv_log_onefile 0
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