//*************************************************************************\\ //* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\ //* VERSION 3.1.3 *\\ //*************************************************************************\\ echo "Loading SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION" //*************************************************************************\\ //* Miscellaneous *\\ //*************************************************************************\\ // Define your ServerName, this is the name there'll be displayed in the Internet tab. // Default: Counter-Strike: Source hostname "SRCDS SERVER" // Define your RCon(Remote Console) password, this is mostly used for match servers. // I'll recommend you to set one, incase you suddenly needs it. // Default: Just don't make it easy to quess! Use big and small letters and numbers! // Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times. // Defualt: None. rcon_password "W55aO1bL9" // Define your server password, so only people who knows it can connect. // Default: None. sv_password "" // Define your maxsize for a map(sounds, materials and models are included too) // if your map exceeds the CVAR limit, will your map NOT be downloaded from your server. // The number defined is the maximum amount of MB a client is allowed to download, for a single file. // Default: 16 net_maxfilesize "50" // Define your website for FastDownload. // Default: None. sv_downloadurl "" // Allow clients to upload their custom decals to the server. // Note this will disable clients being able to upload sprays. // Default: 1 sv_allowupload 1 // Allow clients to downnload files. // Default: 1 sv_allowdownload 1 // Define your servers max Frame Per Second(FPS). // To recieve 1000FPS on Windows, try to use "fps_max 0" or a FPS booster. // Default: ? fps_max 300 // This controls your server framerate. // Setting this to a lower value will make your server go in slowmotion. // Default: 0 host_framerate 0 // Amount of time in seconds a player can spray their decal. // Default: 10 decalfrequency 60 // If this CVAR is 0, both Internet and LAN players will be able to join. // If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING! // Default: 0 sv_lan 0 // This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server. // Default: 255 // 0 - Us Eastcoast. // 1 - US Westcoast. // 2 - South America. // 3 - Europe. // 4 - Asia. // 5 - Australia. // 6 - Middle East. // 7 - Africa. // 255 - World sv_region 255 // This could be your own email or another email who do business within this server. // Default: None. sv_contact "example.com" // This will make doors open faster, especially the door in de_nuke // Default: 0.5 phys_timescale 1.0 //*************************************************************************\\ //* Brandwidth Rates *\\ //*************************************************************************\\ // Maximum allowed brandwidth on your server. // Default: 0 (unlimited) sv_maxrate 50000 // Minimum allowed brandwidth on your server. // Default: 0 (unlimited) sv_minrate 15000 // Maximum updates per second as the server will allow. // Default: 66 sv_maxupdaterate 66 // Minimum updates per second as the server will allow. // Default: 10 sv_minupdaterate 33 // This controls your cleints maximum cmdrate. // Do the same with this one as sv_maxupdaterate. // Default: 40 sv_maxcmdrate 66 // This controls your cleints minimum cmdrate. // Do the same with this one like: sv_minupdaterate // Default: 0 sv_mincmdrate 33 //*************************************************************************\\ //* Game Settings *\\ //*************************************************************************\\ // This defines when to change map, if a player reached the fraglimit. // Default: 0 mp_fraglimit 0 // This defines when to change map, if both teams has the totalt of the CVAR. // Default: 0 mp_maxrounds 0 // This defines when to change map, if one of the teams wins the specified number. // Default: 0 mp_winlimit 0 // This defines when to change map, when the entered time is reached. // Default: 0 // Note: 0 = Unlimited. mp_timelimit 25 // This controls everybodys start moneys, if they reconnect they'll have the amount as you had set. // Or if the mp_restartgame 1 command is performed, you'll get the x amount of moneys. // Default: 800 (Maximum 16000) mp_startmoney 800 // This defines how long time per round, untill one of the teams is eliminated or if the bomb detonated/defused // Default: 5. // Note: 1.75 = 1 minute and 45 secs. mp_roundtime 1.75 // Disables the autoaim function. // Default: 0 mp_autocrosshair 0 // This defines how long time you will be able to buy new weapons in the current round. // Default: 0.5 mp_buytime 0.5 // This defines how long time from the bomb is plated to the explosion of the bomb. // Default: 45 mp_c4timer 30 // If you falls down and this one is set to '1' you'll lose damage, if not set to '1' you wouldn't lose damage. // Default: 0 mp_falldamage 1 // This allows your cleints to use their flashlight if set to '1' // Default: 0 mp_flashlight 1 // Those difenes if you'll be able to hear footsteps, I prefer you ALLWAYS have those set to '1' // Default: 1 (Both) sv_footsteps 1 mp_footsteps 1 // This defines how long time you'll have to wait in spawn before you can shoot and run.(And buy weapons, in wars set it high) // Default: 6 mp_freezetime 7 // This defines if you can kill your own teammates, also known as "TA/TK", if its set to '1' you can kill your own mates. // TA = Team-Attack // TK = Team-Kill // Default: 0 mp_friendlyfire 0 // If "mp_friendlyfire" is set to 1 and some one kills their own mate, will they do suicide in the comming round. // Default: 0 mp_tkpunish 0 // Time in seconds to Kick players who team-kill after round restart // Default: 5 mp_spawnprotectiontime 0 // Toggles monetry fines from killing a hostage. // How many hostages a Terrorist can kill before being kicked, 0 to disable. // Default: 13 mp_hostagepenalty 4 // Controls the teams doesn't get unfair, by limiting the different on both teams. // Example: If the Terroists have 15 players and the Counter Terroists have 13, then you'll only be able to join Counter Terroists. // Default: 2 mp_limitteams 2 // Controls what information player see in the status bar: // 0 all names // 1 team names // 2 no names. // Default: 0 mp_playerid 0 //*************************************************************************\\ //* Log Settings *\\ //*************************************************************************\\ // Defines if logs is enabled or disabled // On = Enabled. // Off = Disabled. // Default: on log off // Toggels if the logged text have to be in one single file. // Default: 0 sv_log_onefile 0 // If this CVAR is set to '1' then i will safe the log files in the srcds/logs directory. // Default: 1 sv_logfile 1 // Defines if it has to log bans. // Default: 0 sv_logbans 1 // Defines if it has to log the echo in the MAIN console. // Default: 1 sv_logecho 1 // Chose the log details. // Default: 0 mp_logdetail 3 //*************************************************************************\\ //* Counter-Strike: Source Beta Update 2010 CVars. *\\ //*************************************************************************\\ // -> These are only experimental cvars. // Disables freezecam on your server. // Default: 0 sv_disablefreezecam 0 // Disables the nemesis system for your server. // Default: 0 sv_nonemesis 0 // Most Valuable Player at round end. // Default: 0 sv_nomvp 0 // Disables achievements. // Default: 0 sv_nostats 0 // When set to 1 the round end panel will not appear with statictis and the most valuable player. // Default: 0 sv_nowinpanel 0 // Enables flash boosting. // Default: 0 sv_enableboost 0 // Setting this to 1 will fix the armor vs. grenade bug. // Default: 0 sv_legacy_grenade_damage 0 // Allows the fancy bunnyjumping. // Default: 0 sv_enablebunnyhopping 0 //*************************************************************************\\ //* AVANCED RCON *\\ //*************************************************************************\\ // Defines how long time a ban will be if someone fails RCON authentication. // Default: 0 (0 = Permanent) sv_rcon_banpenalty 15 // Max number of times a user can fail RCON authentication before being banned. // Default: 10 sv_rcon_maxfailures 3 // Number of times a user can fail RCON authentication before being banned. // Default: 5 sv_rcon_minfailures 1 // Number of seconds to track failed RCON authentications. // Default: 30 sv_rcon_minfailuretime 30 // Defines if the RCON has to be logged. // Default: 1 sv_rcon_log 1 //*************************************************************************\\ //* SourceTV *\\ //*************************************************************************\\ // Define if the SourceTV should be activated. // 1 = The TV will be activated, and will join spectator on next map as a bot. // Default: 0 tv_enable 0 // Connects a relay server to another SourceTV server/proxy // Default: none // Example: tv_relay // Note: Remove the slashes infront of the command before use. //tv_relay // Give the TV a name. // Default: SourceTV tv_name SrcTV @ 27020 // Change the port of the TV. // You can set this port at any port, just not the same as the main server is running on!(27015, is standard) // Default: 27020 tv_port 27020 // Sets the maximum bandwidth spend per client in bytes/second. // How highter the value is, how more smooth will the SourceTV run. // Beware, it will increase the brandwidth and CPU usage dramatically. // Default: 5000 tv_maxrate 5000 // Set a password for the TV, just as "sv_password" for the server. // Default: none. tv_password "" // Sets a required password for relay proxies. // Default: none. tv_relaypassword "" // Sets maximum client number for local SourceTV server/proxy. // How more slots on, how more cleints will be able to connect to it and that will increase your brandwidth/CPU usage! // default: 128 tv_maxclients 20 // Sets a SourceTV broadcast title shown in the spectator GUI. // Default: SourecTV tv_title // Disables other spectators chat lines (client only). // Default: 0 tv_nochat 0 // Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem. // The file will be safed in: "srcds/cstrike". // This is recommended with much use of your server, so you won't miss your importan kills. tv_autorecord 0 //*************************************************************************\\ //* Bots *\\ //*************************************************************************\\ // Amount of bots to add. // How more bots you add, how more CPU your server will use. Start by adding a few! // Default: 0 bot_quota 0 // If 'Fill', the server will adjust bots to keep # players in the game. // Where # is bot_quota (from above) // Default: 0 bot_quota_mode normal // This will adjust the difficulty of the bots. // 0 = easy. // 1 = normal. // 2 = hard. // 3 = expert. // Default: easy (1) bot_difficulty 1 // This controls what to be infront of the bot name. // Prefix for bot names. A prefix is a tag that bots will have in front of their name. // You can enter your clan tag or leave blank. // Default: There's no prefix for default. Just standard bot names. bot_prefix [BOT] // Allows the bots how much they may talk. Here's the available values for this setting. // Off = If this value is set, the bots will not use the microphone speak option! // Minimal = If this value is set, the bots will speak at minimal necessity. // Radio = If this value is set, the bots will only use the radio commands to talk with(The "Gogogo!" commands). // Normal = If this value is set, the bots will just speak quite normal when there's an action happening. // We'll just set it this to off. // Default: Normal bot_chatter off // If a bots cash amount falls below this($1750), the bot will not buy any weapons. Untill it has above the limit. // Default: $2000 bot_eco_limit 1750 //*************************************************************************\\ //* Performance, Spectator, Physics and other CVARS *\\ //*************************************************************************\\ // Defines if the gravity has to be low or high, if its high you will not be able to jump. // And how lower the value is, how higther you will rice into the air. // Default: 800 sv_gravity 800 // Defines the friction. // Default: 4 sv_friction 4 // Kicking idle or team-killing players. // Default: 1 mp_autokick 0 // This controls how a dead client would be able to view the rest of the round. // 0 = Free look both CT & T. // 1 = Only the players OWN team can be spectated. // Default: 0 mp_forcecamera 0 // Force clients to auto-join the opposite team if they are not balanced // Default: 1 mp_autoteambalance 0 // Defines if both Terroists and Counter Terroist can talk together(Will sometimes make ALOT of noice, and slow down your server) // Default: 0 sv_alltalk 0 // If this one is enabled teammates can talk with hetogether in-game. // Default: 1 (Not recommanded when using big servers) sv_voiceenable 1 // If this one is set to '1' EVERYBODY will be able the pause the server(Not recommanded!) // Default: 0 sv_pausable 0 // Forces all cleints to pass consistency check for custom skins, sounds and maps. // If you have those, you'll be FORCED to use standard! // Default: 0 sv_consistency 0 // This controls if the players can use lawfully cheats, but is limited. // WARNING: Setting this 1 would allow people to hack your server and use several server exploits. // Commands for cheats: // noclip - Makes you fly around and can't take damage. // r_drawothermodels 2 - Gives a weird wireframe screen of everything through walls. (Set to 1 for normal game play) // mat_wireframe 1/2/3 - Gives you a much worse effect of wireframe. (0 = Standard game play) // Default: 0 sv_cheats 0 // The max speed a player can move with. // Default: 320 sv_maxspeed 320 // Allows cleints to go be a Specator. // Default: 1 mp_allowspectators 1 // When you reach the last round and everybody is dead, there be an amount of seconds before loading a new map. // Lower value = Faster map load. // Default: 10 mp_chattime 10 // After this many seconds without a message from a client, the client is dropped. // Default: 65 sv_timeout 60 // Set this one high, if you're running surf maps. // Default: 10 sv_airaccelerate 10 // The max speed a player can move with when they are holding down [SHIFT] // Default: 75 sv_stopspeed 75 // The stepsize your cleints can take. // Default: 18 sv_stepsize 18 //*************************************************************************\\ //* EXECUTING CONFIGS *\\ //* LOADING SCRIPTS *\\ //*************************************************************************\\ // Executing Ban files. // Disable this if you use SourceBans. exec banned_user.cfg exec banned_ip.cfg writeid writeip echo "Loaded SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION" //*************************************************************************\\ //* SRCDS COUNTER-STRIKE: SOURCE SERVER CONFIGURATION *\\ //* VERSION 3.1.3 *\\ //*************************************************************************\\