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# This file does not include all possible commands but it includes the most common/useful ones.
# If you want to see all possible comands, in the server console type: find .
# Before some variables are a # symbol. This means it is disabled. Remove the # symbol to enable them.
#########################################
# Important Settings You Need To Change #
#########################################
# A text description of your server. For a new line add: \n
server.description "The command-line tool for quick, simple deployment and management of Linux dedicated game servers."
# A URL to the image which shows up on the server details screen (dimensions are 512x256).
server.headerimage "https://git.io/JYdmK"
# The URL to your servers website.
server.url "https://linuxgsm.com/"
####################################
# Optional Settings You Can Change #
####################################
# Tags are additional bits of information that describe Rust servers.
# Up to three of them will be displayed on the Rust server browser and filtering will be supported one day.
# Supported Tags can be found here:
# https://wiki.facepunch.com/rust/server-browser-tags
#server.tags
# A value of false makes text chat location based only (players need to be close to each other).
# Values: true, false
#server.globalchat true
# Controls if player vs player damage is allowed. If your server is primarily for building, you'll want to set this to false
# Values: true, false
#server.pve false
# Controls fall damage.
# Values: true, false
#falldamage.enabled true
# Helicopter bullet accuracy. Higher numbers are less accurate.
#heli.bulletAccuracy 2
################################################
# Settings That Will Lag Server Is Set Too Low #
################################################
# Changes how often resources respawn.
#spawn.min_rate 0,1
#spawn.max_rate 1
# Changes how close resources spawn to each other.
#spawn.min_density 0,1
#spawn.max_density 1