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54 lines
1.9 KiB
54 lines
1.9 KiB
# This file does not include all possible commands but it includes the most common/useful ones.
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# If you want to see all possible comands, in the server console type: find .
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# Before some variables are a # symbol. This means it is disabled. Remove the # symbol to enable them.
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#########################################
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# Important Settings You Need To Change #
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#########################################
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# A text description of your server. For a new line add: \n
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server.description "The command-line tool for quick, simple deployment and management of Linux dedicated game servers."
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# A URL to the image which shows up on the server details screen (dimensions are 512x256).
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server.headerimage "https://git.io/JYdmK"
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# The URL to your servers website.
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server.url "https://linuxgsm.com/"
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####################################
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# Optional Settings You Can Change #
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####################################
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# Tags are additional bits of information that describe Rust servers.
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# Up to three of them will be displayed on the Rust server browser and filtering will be supported one day.
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# Supported Tags can be found here:
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# https://wiki.facepunch.com/rust/server-browser-tags
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#server.tags
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# A value of false makes text chat location based only (players need to be close to each other).
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# Values: true, false
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#server.globalchat true
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# Controls if player vs player damage is allowed. If your server is primarily for building, you'll want to set this to false
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# Values: true, false
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#server.pve false
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# Controls fall damage.
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# Values: true, false
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#falldamage.enabled true
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# Helicopter bullet accuracy. Higher numbers are less accurate.
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#heli.bulletAccuracy 2
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################################################
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# Settings That Will Lag Server Is Set Too Low #
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################################################
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# Changes how often resources respawn.
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#spawn.min_rate 0,1
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#spawn.max_rate 1
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# Changes how close resources spawn to each other.
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#spawn.min_density 0,1
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#spawn.max_density 1
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