# This file does not include all possible commands but it includes the most common/useful ones. # If you want to see all possible comands, in the server console type: find . # Before some variables are a # symbol. This means it is disabled. Remove the # symbol to enable them. ######################################### # Important Settings You Need To Change # ######################################### # A text description of your server. For a new line add: \n server.description "The command-line tool for quick, simple deployment and management of Linux dedicated game servers." # A URL to the image which shows up on the server details screen (dimensions are 512x256). server.headerimage "https://git.io/JYdmK" # The URL to your servers website. server.url "https://linuxgsm.com/" #################################### # Optional Settings You Can Change # #################################### # Tags are additional bits of information that describe Rust servers. # Up to three of them will be displayed on the Rust server browser and filtering will be supported one day. # Supported Tags can be found here: # https://wiki.facepunch.com/rust/server-browser-tags #server.tags # A value of false makes text chat location based only (players need to be close to each other). # Values: true, false #server.globalchat true # Controls if player vs player damage is allowed. If your server is primarily for building, you'll want to set this to false # Values: true, false #server.pve false # Controls fall damage. # Values: true, false #falldamage.enabled true # Helicopter bullet accuracy. Higher numbers are less accurate. #heli.bulletAccuracy 2 ################################################ # Settings That Will Lag Server Is Set Too Low # ################################################ # Changes how often resources respawn. #spawn.min_rate 0,1 #spawn.max_rate 1 # Changes how close resources spawn to each other. #spawn.min_density 0,1 #spawn.max_density 1