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254 lines
7.1 KiB
254 lines
7.1 KiB
// ****************************************************************************
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// *
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// BrainBread 2 - server.cfg *
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// Version 030916 *
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// *
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// ****************************************************************************
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// ............................. Basic Settings ............................. //
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// Hostname - Name of the server.
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hostname "SERVERNAME"
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// RCON - remote console password.
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rcon_password "ADMINPASSWORD"
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// Server password - for private servers.
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sv_password ""
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// Email - Server admin email.
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sv_contact "[email protected]"
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// LAN Mode - If set the server will not show on the internet.
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// default: sv_lan 0
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sv_lan 0
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// ............................. Communication ............................. //
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// Voice enable - Enable communication over voice via microphone.
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// 0 = voice off.
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// 1 = voice on.
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// default: sv_voiceenable 1
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sv_voiceenable 1
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// All talk - Players can hear all other players, no team restrictions.
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// 0 = all talk off.
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// 1 = all talk on.
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// default: sv_alltalk 0
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sv_alltalk 0
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// ............................. Fast Download .............................. //
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// info: Allow custom maps to be downloaded to the client.
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// Allow Download - Allows clients to download custom map files from the server at 20 kbps.
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// 0 = allow download off.
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// 1 = allow download on.
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// default: sv_allowdownload 1
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sv_allowdownload 1
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// Download url - Allows clients to download custom maps files from a web server with no transfer limit.
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// Example:
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// server location: maps/custommap.bsp
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// web server location: http://example.com/custom/maps/custommap.bsp
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// sv_downloadurl "http://example.com/custom"
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// default: sv_downloadurl ""
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sv_downloadurl ""
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// ............................. Game Settings .............................. //
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// info: Other settings that apply to this game.
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// Cheats - Allows cheats on the server. Steam achievements and stats are disabled.
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// 0 = cheats off.
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// 1 = cheats on.
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// default: 0
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sv_cheats 0
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// Friendly fire - Allows team members to injure other members of their team.
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// 0 = friendly fire off.
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// 1 = friendly fire on.
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// default: mp_friendlyfire 0
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mp_friendlyfire 0
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// Mercy Value - Sets how many deaths until the players become human once again.
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// default: bb2_allow_mercy 0
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bb2_allow_mercy 3
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// Late Joining - Allows players to spawn late.
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// default: bb2_allow_latejoin 0
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bb2_allow_latejoin 1
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// Player Spawn Protection - Time in seconds after Spawn.
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// default: bb2_spawn_protection 1
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bb2_spawn_protection 15
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// Profile System - Allow players to save and load there skills.
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// 0 = disabled, skills are not saved.
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// 1 = global, players can load there global skills.
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// 2 = server, players save there skills to the server. Steam achievements and stats are disabled.
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// default: bb2_allow_profile_system 1
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bb2_allow_profile_system 1
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// Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests.
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// default: bb2_allow_npc_to_score 0
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bb2_allow_npc_to_score 0
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// ......... Vote Settings .......... //
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// Passing votes - Percentage of players that are required to pass a vote.
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// minimum: 0
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// maximum: 100
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// default: bb2_votes_required 50
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bb2_votes_required 50
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// Ban time - Number of minutes a player be banned if a vote ban passes.
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// minimum: 0 (permanent)
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// default: bb2_ban_time 30
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bb2_ban_time 30
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// ......... Arena Settings ......... //
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// Respawn interval iime (Seconds).
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// minimum: 20
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// default: bb2_arena_respawn_time 40
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bb2_arena_respawn_time 40
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// Reinforcement count - Number of Reinforcements.
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// minimum: 0
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// maximum: 100
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// default: bb2_arena_reinforcement_count 14
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bb2_arena_reinforcement_count 14
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// ..... Classic Mode Settings ...... //
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// Zombie players - Players become zombies.
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// 0 = players can become zombies.
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// 1 = players cannot become zombies.
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// default: bb2_classic_zombie_noteamchange 1
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bb2_classic_zombie_noteamchange 1
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// ...... Elimination Settings ...... //
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// Team Fraglimit - Number of frags for a team to win a game.
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// minimum: 10
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// default: bb2_elimination_fraglimit 200
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bb2_elimination_fraglimit 200
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// Respawn Time (Seconds).
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// minimum: 1
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// maximum: 30
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// default: bb2_elimination_respawn_time 5
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bb2_elimination_respawn_time 5
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// Respawn Time Scale - Increase the respawn timer in seconds when a player joins.
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// Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54.
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// minimum: 0
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// maximum: 10
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// default: bb2_elimination_respawn_time_scale 1
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bb2_elimination_respawn_time_scale 1
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// Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team.
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// minimum: 0
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// maximum: 50
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// default bb2_elimination_score_from_extermination 25
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bb2_elimination_score_from_extermination 25
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// Zombie Score - Number of point a zombie gets for a kill.
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// minimum: 2
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// maximum: 10
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// default bb2_elimination_score_zombies 5
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bb2_elimination_score_zombies 5
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// Team Perk Duration - Number of seconds a team perk lasts.
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// minimum: 5
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// maximum: 60
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// default bb2_elimination_teamperk_duration 30
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bb2_elimination_teamperk_duration 30
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// Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk.
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// minimum: 25
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// maximum: 500
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// default: bb2_elimination_teamperk_kills_required 50
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bb2_elimination_teamperk_kills_required 50
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// ........ Zombie Settings ......... //
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// Zombie Lifespan - Number of minutes a regular zombie will last before dying.
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// minimum: 1
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// default: bb2_zombie_lifespan 2
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bb2_zombie_lifespan 2
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// Max Zombies - Maximum number of zombies allowed in the game.
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// minimum: 1
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// maximum: 128
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// default bb2_zombie_max 45
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bb2_zombie_max 45
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// ..... M1A1 Abrams Settings ....... //
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// Main Cannon Damage.
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// minimum: 100
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// maximum: 10000
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// default: bb2_m1a1_damage 3000
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bb2_m1a1_damage 3000
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// Machinegun Damage.
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// minimum: 25
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// maximum: 1000
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// default: bb2_m1a1_damage_machinegun 30
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bb2_m1a1_damage_machinegun 30
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// Friendly Fire (Including NPC's).
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// minimum: 0
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// maximum: 1
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// default: bb2_m1a1_friendly 1
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bb2_m1a1_friendly 1
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// Machinegun Rate of Fire.
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// minimum: 0.01
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// maximum: 1
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// default: bb2_m1a1_machinegun_firerate 0.08
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bb2_m1a1_machinegun_firerate 0.08
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// Explosion Radius.
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// minimum: 200
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// maximum: 10000
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// default 500
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bb2_m1a1_radius 500
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// Max Sight Range.
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// minimum: 500
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// maximum: 10000
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// default: 2000
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bb2_m1a1_range_max 2000
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// Min Sight Range.
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// minimum: 250
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// maximum: 5000
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// Default: bb2_m1a1_range_min 400
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bb2_m1a1_range_min 400
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// ............................. Server Logging ............................. //
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// Log - Enables logging to file, console, and udp (on|off).
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log on
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// Log Bans - Log server bans in the server logs.
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// default: sv_logbans 1
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sv_logbans 1
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// Log Echo - Echo log information to the console.
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// default: sv_logecho 1
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sv_logecho 1
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// Log File - Log server information in the log file.
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// default: sv_logfile 1
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sv_logfile 1
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// Log one file - Log server information to only one file.
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// default: sv_log_onefile 0
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sv_log_onefile 0
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