// **************************************************************************** // * // BrainBread 2 - server.cfg * // Version 030916 * // * // **************************************************************************** // ............................. Basic Settings ............................. // // Hostname - Name of the server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. sv_password "" // Email - Server admin email. sv_contact "email@example.com" // LAN Mode - If set the server will not show on the internet. // default: sv_lan 0 sv_lan 0 // ............................. Communication ............................. // // Voice enable - Enable communication over voice via microphone. // 0 = voice off. // 1 = voice on. // default: sv_voiceenable 1 sv_voiceenable 1 // All talk - Players can hear all other players, no team restrictions. // 0 = all talk off. // 1 = all talk on. // default: sv_alltalk 0 sv_alltalk 0 // ............................. Fast Download .............................. // // info: Allow custom maps to be downloaded to the client. // Allow Download - Allows clients to download custom map files from the server at 20 kbps. // 0 = allow download off. // 1 = allow download on. // default: sv_allowdownload 1 sv_allowdownload 1 // Download url - Allows clients to download custom maps files from a web server with no transfer limit. // Example: // server location: maps/custommap.bsp // web server location: http://example.com/custom/maps/custommap.bsp // sv_downloadurl "http://example.com/custom" // default: sv_downloadurl "" sv_downloadurl "" // ............................. Game Settings .............................. // // info: Other settings that apply to this game. // Cheats - Allows cheats on the server. Steam achievements and stats are disabled. // 0 = cheats off. // 1 = cheats on. // default: 0 sv_cheats 0 // Friendly fire - Allows team members to injure other members of their team. // 0 = friendly fire off. // 1 = friendly fire on. // default: mp_friendlyfire 0 mp_friendlyfire 0 // Mercy Value - Sets how many deaths until the players become human once again. // default: bb2_allow_mercy 0 bb2_allow_mercy 3 // Late Joining - Allows players to spawn late. // default: bb2_allow_latejoin 0 bb2_allow_latejoin 1 // Player Spawn Protection - Time in seconds after Spawn. // default: bb2_spawn_protection 1 bb2_spawn_protection 15 // Profile System - Allow players to save and load there skills. // 0 = disabled, skills are not saved. // 1 = global, players can load there global skills. // 2 = server, players save there skills to the server. Steam achievements and stats are disabled. // default: bb2_allow_profile_system 1 bb2_allow_profile_system 1 // Allow NPC to score - Allow friendly npcs to affect scoring. For example for quests. // default: bb2_allow_npc_to_score 0 bb2_allow_npc_to_score 0 // ......... Vote Settings .......... // // Passing votes - Percentage of players that are required to pass a vote. // minimum: 0 // maximum: 100 // default: bb2_votes_required 50 bb2_votes_required 50 // Ban time - Number of minutes a player be banned if a vote ban passes. // minimum: 0 (permanent) // default: bb2_ban_time 30 bb2_ban_time 30 // ......... Arena Settings ......... // // Respawn interval iime (Seconds). // minimum: 20 // default: bb2_arena_respawn_time 40 bb2_arena_respawn_time 40 // Reinforcement count - Number of Reinforcements. // minimum: 0 // maximum: 100 // default: bb2_arena_reinforcement_count 14 bb2_arena_reinforcement_count 14 // ..... Classic Mode Settings ...... // // Zombie players - Players become zombies. // 0 = players can become zombies. // 1 = players cannot become zombies. // default: bb2_classic_zombie_noteamchange 1 bb2_classic_zombie_noteamchange 1 // ...... Elimination Settings ...... // // Team Fraglimit - Number of frags for a team to win a game. // minimum: 10 // default: bb2_elimination_fraglimit 200 bb2_elimination_fraglimit 200 // Respawn Time (Seconds). // minimum: 1 // maximum: 30 // default: bb2_elimination_respawn_time 5 bb2_elimination_respawn_time 5 // Respawn Time Scale - Increase the respawn timer in seconds when a player joins. // Example: respawn_timer + (joined_players x time_scale) = new_respawn_timer. 14 + (20 x 2) = 54. // minimum: 0 // maximum: 10 // default: bb2_elimination_respawn_time_scale 1 bb2_elimination_respawn_time_scale 1 // Extermination Score - The score a team should be awarded for exterminating (kill everyone before respawn) the other team. // minimum: 0 // maximum: 50 // default bb2_elimination_score_from_extermination 25 bb2_elimination_score_from_extermination 25 // Zombie Score - Number of point a zombie gets for a kill. // minimum: 2 // maximum: 10 // default bb2_elimination_score_zombies 5 bb2_elimination_score_zombies 5 // Team Perk Duration - Number of seconds a team perk lasts. // minimum: 5 // maximum: 60 // default bb2_elimination_teamperk_duration 30 bb2_elimination_teamperk_duration 30 // Team Perk Required Kills - Number of kills a team need to get in order to activate a team perk. // minimum: 25 // maximum: 500 // default: bb2_elimination_teamperk_kills_required 50 bb2_elimination_teamperk_kills_required 50 // ........ Zombie Settings ......... // // Zombie Lifespan - Number of minutes a regular zombie will last before dying. // minimum: 1 // default: bb2_zombie_lifespan 2 bb2_zombie_lifespan 2 // Max Zombies - Maximum number of zombies allowed in the game. // minimum: 1 // maximum: 128 // default bb2_zombie_max 45 bb2_zombie_max 45 // ..... M1A1 Abrams Settings ....... // // Main Cannon Damage. // minimum: 100 // maximum: 10000 // default: bb2_m1a1_damage 3000 bb2_m1a1_damage 3000 // Machinegun Damage. // minimum: 25 // maximum: 1000 // default: bb2_m1a1_damage_machinegun 30 bb2_m1a1_damage_machinegun 30 // Friendly Fire (Including NPC's). // minimum: 0 // maximum: 1 // default: bb2_m1a1_friendly 1 bb2_m1a1_friendly 1 // Machinegun Rate of Fire. // minimum: 0.01 // maximum: 1 // default: bb2_m1a1_machinegun_firerate 0.08 bb2_m1a1_machinegun_firerate 0.08 // Explosion Radius. // minimum: 200 // maximum: 10000 // default 500 bb2_m1a1_radius 500 // Max Sight Range. // minimum: 500 // maximum: 10000 // default: 2000 bb2_m1a1_range_max 2000 // Min Sight Range. // minimum: 250 // maximum: 5000 // Default: bb2_m1a1_range_min 400 bb2_m1a1_range_min 400 // ............................. Server Logging ............................. // // Log - Enables logging to file, console, and udp (on|off). log on // Log Bans - Log server bans in the server logs. // default: sv_logbans 1 sv_logbans 1 // Log Echo - Echo log information to the console. // default: sv_logecho 1 sv_logecho 1 // Log File - Log server information in the log file. // default: sv_logfile 1 sv_logfile 1 // Log one file - Log server information to only one file. // default: sv_log_onefile 0 sv_log_onefile 0