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[Engine.PlayerInput] |
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MoveForwardSpeed=1200 |
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MoveStrafeSpeed=1200 |
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LookRightScale=300 |
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LookUpScale=-250 |
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MouseSensitivity=30.0 |
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DoubleClickTime=0.250000 |
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bEnableMouseSmoothing=true |
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Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") |
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Bindings=(Name="Look",Command="Button bLook") |
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Bindings=(Name="Pause",Command="Pause") |
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Bindings=(Name="LookToggle",Command="Toggle bLook") |
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Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") |
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Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") |
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Bindings=(Name="CenterView",Command="Button bSnapLevel") |
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Bindings=(Name="Walking",Command="Button bRun") |
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Bindings=(Name="Strafe",Command="Button bStrafe") |
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Bindings=(Name="NextWeapon",Command="NextWeapon") |
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Bindings=(Name="ViewTeam",Command="ViewClass Pawn") |
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Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") |
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Bindings=(Name="Turn180",Command="Button bTurn180") |
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Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") |
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Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") |
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Bindings=(Name="MouseScrollUp",Command="PrevWeapon") |
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Bindings=(Name="MouseScrollDown",Command="NextWeapon") |
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Bindings=(Name="C",Command="DoDuck") |
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Bindings=(Name="P",Command="TogglePhysicsMode") |
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Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") |
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Bindings=(Name="T",Command="Talk") |
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Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True) |
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Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True) |
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Bindings=(Name="F2",Command="viewmode unlit") |
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Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True) |
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Bindings=(Name="F9",Command="shot") |
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Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) |
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Bindings=(Name="Delete",Command="Camera Default") |
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Bindings=(Name="End",Command="Camera FirstPerson") |
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Bindings=(Name="XboxTypeS_X",Command="Use") |
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Bindings=(Name="XboxTypeS_A",Command="Jump") |
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Bindings=(Name="XboxTypeS_B",Command="ChangePosture") |
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Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11") |
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Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11") |
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Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig") |
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Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig") |
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Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig") |
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Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt") |
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Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05") |
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Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05") |
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Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15") |
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Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15") |
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Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire") |
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Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon") |
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Bindings=(Name="MOBILE_Jump",Command="Jump") |
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Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps") |
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Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1") |
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Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0") |
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Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0") |
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Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True) |
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Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True) |
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Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") |
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Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0") |
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Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") |
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Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") |
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Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") |
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Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") |
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Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100") |
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Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100") |
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Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") |
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Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch") |
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Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch") |
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Bindings=(Name="GBA_Sprint",Command="Button bRun") |
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Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease") |
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Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0") |
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Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer") |
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Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer") |
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Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode") |
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Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1") |
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Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3") |
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Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease") |
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Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease") |
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Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1") |
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Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2") |
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Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4") |
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Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease") |
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Bindings=(Name="GBA_QuickHeal",Command="QuickHeal") |
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Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease") |
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Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon") |
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Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon") |
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Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon") |
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Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0") |
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Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1") |
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Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2") |
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Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3") |
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Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon") |
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Bindings=(Name="GBA_Talk",Command="talk") |
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Bindings=(Name="GBA_TeamTalk",Command="teamtalk") |
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Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu") |
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Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false") |
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Bindings=(Name="GBA_TossMoney",Command="TossMoney") |
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Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat") |
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Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms") |
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Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease") |
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Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease") |
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Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0") |
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Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1") |
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Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2") |
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Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3") |
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Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4") |
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Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5") |
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Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6") |
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Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7") |
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Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote") |
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Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect") |
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Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms") |
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Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms") |
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Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown") |
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Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp") |
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Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease") |
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Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2") |
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Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2") |
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Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2") |
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Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2") |
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Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100") |
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Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease") |
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Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease") |
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Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2") |
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Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2") |
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Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease") |
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Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease") |
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Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad") |
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Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad") |
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Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad") |
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Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad") |
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Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch") |
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Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad") |
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Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") |
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Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire") |
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Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade") |
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Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad") |
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Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold") |
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Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire") |
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Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad") |
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Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad") |
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Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease") |
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Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad") |
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Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores") |
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Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu") |
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Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney") |
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Bindings=(Name="Up",Command="GBA_MoveForward") |
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Bindings=(Name="Down",Command="GBA_Backward") |
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Bindings=(Name="Left",Command="GBA_TurnLeft") |
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Bindings=(Name="Right",Command="GBA_TurnRight") |
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Bindings=(Name="Enter",Command="GBA_Use") |
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Bindings=(Name="SpaceBar",Command="GBA_Jump") |
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Bindings=(Name="W",Command="GBA_MoveForward") |
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Bindings=(Name="S",Command="GBA_Backward") |
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Bindings=(Name="A",Command="GBA_StrafeLeft") |
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Bindings=(Name="D",Command="GBA_StrafeRight") |
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Bindings=(Name="E",Command="GBA_Use") |
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Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer") |
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Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode") |
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Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer") |
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Bindings=(Name="F",Command="GBA_ToggleFlashlight") |
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Bindings=(Name="R",Command="GBA_Reload") |
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Bindings=(Name="G",Command="GBA_Grenade") |
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Bindings=(Name="C",Command="GBA_CrouchToggle") |
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Bindings=(Name="Q",Command="GBA_QuickHeal") |
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Bindings=(Name="V",Command="GBA_TertiaryFire") |
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Bindings=(Name="Escape",Command="GBA_ShowMenu") |
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Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon") |
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Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon") |
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Bindings=(Name="one",Command="GBA_SwitchWeapon1") |
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Bindings=(Name="two",Command="GBA_SwitchWeapon2") |
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Bindings=(Name="three",Command="GBA_SwitchWeapon3") |
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Bindings=(Name="four",Command="GBA_SwitchWeapon4") |
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Bindings=(Name="Backspace",Command="GBA_DropWeapon") |
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Bindings=(Name="T",Command="GBA_Talk") |
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Bindings=(Name="Y",Command="GBA_TeamTalk") |
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Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True) |
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Bindings=(Name="Z",Command="GBA_ShowVoiceComms") |
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Bindings=(Name="B",Command="GBA_TossMoney") |
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Bindings=(Name="LeftShift",Command="GBA_Sprint") |
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Bindings=(Name="CapsLock",Command="GBA_VoiceChat") |
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Bindings=(Name="F1",Command="GBA_VoteYes") |
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Bindings=(Name="F2",Command="GBA_VoteNo") |
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Bindings=(Name="F4",Command="Playersonly") |
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Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False) |
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Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)") |
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Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True) |
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Bindings=(Name="F8",Command="PrevViewMode") |
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Bindings=(Name="M",Command="BasePath 0") |
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Bindings=(Name="N",Command="BasePath 1") |
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Bindings=(Name="F9",Command="viewmode wireframe", Control=true) |
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Bindings=(Name="F10",Command="viewmode unlit", Control=true) |
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Bindings=(Name="F4",Command="viewmode detaillighting", Control=true) |
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Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true) |
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Bindings=(Name="F6",Command="viewmode lit", Control=true) |
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Bindings=(Name="PageDown",Command="Camera ThirdPerson") |
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Bindings=(Name="PageUp",Command="Camera Fixed") |
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Bindings=(Name="Home",Command="Camera FixedTracking") |
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Bindings=(Name="Insert",Command="Camera FreeCam") |
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Bindings=(Name="P",Command="Playersonly") |
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Bindings=(Name="LeftBracket",Command="Slomo .2") |
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Bindings=(Name="RightBracket",Command="Slomo 1") |
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Bindings=(Name="Backslash",Command="Slomo 4") |
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Bindings=(Name="Subtract",Command="PreviousTrackingRange") |
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Bindings=(Name="Add",Command="NextTrackingRange") |
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Bindings=(Name="NumPadZero",Command="ToggleTracker") |
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Bindings=(Name="NumPadOne",Command="NextTrackingMode") |
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Bindings=(Name="NumPadTwo",Command="ToggleMapView") |
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|
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[GameFramework.DebugCameraInput] |
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Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") |
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Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") |
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Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") |
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Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") |
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Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") |
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Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") |
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Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") |
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Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") |
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Bindings=(Name="Q",Command="MoveDown") |
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Bindings=(Name="E",Command="MoveUp") |
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Bindings=(Name="W",Command="MoveForward") |
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Bindings=(Name="S",Command="MoveBackward") |
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Bindings=(Name="A",Command="StrafeLeft") |
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Bindings=(Name="D",Command="StrafeRight") |
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Bindings=(Name="F",Command="FreezeRendering") |
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Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") |
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Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") |
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Bindings=(Name="Left",Command="TurnLeft") |
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Bindings=(Name="Right",Command="TurnRight") |
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Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) |
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Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) |
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Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") |
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Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") |
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Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") |
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Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") |
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Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") |
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Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") |
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Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") |
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Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") |
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Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") |
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|
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[UnrealEd.EditorViewportInput] |
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Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) |
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Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) |
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Bindings=(Command="DELETE",Name=Delete) |
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Bindings=(Command="SELECT BUILDERBRUSH",Name=F2) |
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Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4) |
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Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) |
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Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) |
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Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) |
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Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) |
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Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) |
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Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) |
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Bindings=(Command="DUPLICATE",Name=D,Shift=True) |
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Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) |
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Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) |
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Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True) |
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Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) |
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Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) |
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Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) |
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Bindings=(Command="ACTOR LEVELCURRENT",Name=M) |
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Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) |
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Bindings=(Command="SELECT NONE",Name=N,Shift=True) |
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Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) |
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Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) |
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Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) |
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Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) |
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Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) |
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Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) |
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Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) |
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Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) |
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Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) |
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Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) |
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Bindings=(Command="EDIT COPY",Name=C,Control=True) |
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Bindings=(Command="EDIT PASTE",Name=V,Control=True) |
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Bindings=(Command="DUPLICATE",Name=W,Control=True) |
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Bindings=(Command="EDIT CUT",Name=X,Control=True) |
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Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) |
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Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) |
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Bindings=(Command="BRUSH ADD",Name=A,Control=True) |
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Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) |
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Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) |
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Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) |
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Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) |
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Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) |
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Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) |
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Bindings=(Command="CAMERA ALIGN",Name=Home) |
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Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) |
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Bindings=(Command="CAMERA ALIGN NEXT",Name=Add) |
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Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True) |
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Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract) |
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Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True) |
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Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) |
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Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) |
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Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) |
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Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) |
|||
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR DESELECT",Name=Escape) |
|||
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) |
|||
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True) |
|||
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True) |
|||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) |
|||
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True) |
|||
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True) |
|||
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash) |
|||
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True) |
|||
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True) |
|||
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True) |
|||
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True) |
|||
|
|||
[UnrealEd.ObjectEditorViewportInput] |
|||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) |
|||
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) |
|||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) |
|||
|
|||
[Engine.Console] |
|||
ConsoleKey=Tilde |
|||
TypeKey=F3 |
|||
MaxScrollbackSize=1024 |
|||
HistoryBot=-1 |
|||
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)") |
|||
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="") |
|||
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") |
|||
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="") |
|||
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)") |
|||
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)") |
|||
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)") |
|||
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)") |
|||
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)") |
|||
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)") |
|||
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)") |
|||
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>") |
|||
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>") |
|||
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)") |
|||
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object") |
|||
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE") |
|||
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>") |
|||
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>") |
|||
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)") |
|||
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)") |
|||
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)") |
|||
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)") |
|||
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)") |
|||
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)") |
|||
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)") |
|||
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)") |
|||
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)") |
|||
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)") |
|||
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)") |
|||
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)") |
|||
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)") |
|||
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)") |
|||
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)") |
|||
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)") |
|||
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it") |
|||
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it") |
|||
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)") |
|||
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)") |
|||
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)") |
|||
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)") |
|||
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)") |
|||
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)") |
|||
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)") |
|||
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)") |
|||
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)") |
|||
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION") |
|||
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES") |
|||
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT") |
|||
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO") |
|||
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") |
|||
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") |
|||
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)") |
|||
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="") |
|||
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)") |
|||
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)") |
|||
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)") |
|||
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)") |
|||
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)") |
|||
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)") |
|||
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)") |
|||
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)") |
|||
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations") |
|||
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)") |
|||
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave") |
|||
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>") |
|||
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter") |
|||
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter") |
|||
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio") |
|||
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb") |
|||
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)") |
|||
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>") |
|||
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") |
|||
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="") |
|||
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="") |
|||
ManualAutoCompleteList=(Command="memleakcheck",Desc="") |
|||
ManualAutoCompleteList=(Command="togglehdwarning",Desc="") |
|||
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)") |
|||
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)") |
|||
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)") |
|||
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE") |
|||
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE") |
|||
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds") |
|||
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking") |
|||
|
|||
[GameFramework.DebugCameraController] |
|||
PrimaryKey=LeftMouseButton |
|||
SecondaryKey=RightMouseButton |
|||
UnselectKey=Escape |
|||
bShowSelectedInfo=true |
|||
|
|||
[Engine.UIDataStore_InputAlias] |
|||
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>")) |
|||
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>")) |
|||
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>")) |
|||
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>")) |
|||
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>")) |
|||
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>")) |
|||
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>")) |
|||
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>")) |
|||
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>")) |
|||
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>")) |
|||
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>")) |
|||
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>")) |
|||
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>")) |
|||
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>")) |
|||
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>")) |
|||
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>")) |
|||
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>")) |
|||
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>")) |
|||
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>")) |
|||
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>")) |
|||
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>")) |
|||
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>")) |
|||
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>")) |
|||
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>")) |
|||
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>")) |
|||
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>")) |
|||
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>")) |
|||
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>")) |
|||
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>")) |
|||
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>")) |
|||
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>")) |
|||
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) |
|||
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE")) |
|||
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>")) |
|||
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>")) |
|||
|
|||
[Scaleform.KeyMap] |
|||
FullKeyboard=1 |
|||
XboxTypeS_DPad_Left=Left |
|||
XboxTypeS_DPad_Right=Right |
|||
XboxTypeS_DPad_Up=Up |
|||
XboxTypeS_DPad_Down=Down |
|||
Gamepad_RightStick_Left=GAMEPAD_RS_Left |
|||
Gamepad_RightStick_Right=GAMEPAD_RS_Right |
|||
Gamepad_RightStick_Up=GAMEPAD_RS_Up |
|||
Gamepad_RightStick_Down=GAMEPAD_RS_Down |
|||
Gamepad_LeftStick_Left=Left |
|||
Gamepad_LeftStick_Right=Right |
|||
Gamepad_LeftStick_Up=Up |
|||
Gamepad_LeftStick_Down=Down |
|||
XboxTypeS_A=GAMEPAD_A |
|||
XboxTypeS_B=GAMEPAD_B |
|||
XboxTypeS_X=GAMEPAD_X |
|||
XboxTypeS_Y=GAMEPAD_Y |
|||
XboxTypeS_LeftShoulder=GAMEPAD_L1 |
|||
XboxTypeS_LeftTrigger=GAMEPAD_L2 |
|||
XboxTypeS_LeftThumbStick=GAMEPAD_L3 |
|||
XboxTypeS_RightShoulder=GAMEPAD_R1 |
|||
XboxTypeS_RightTrigger=GAMEPAD_R2 |
|||
XboxTypeS_RightThumbStick=GAMEPAD_R3 |
|||
XboxTypeS_Start=START |
|||
XboxTypeS_Back=BACK |
|||
|
|||
[Scaleform.GamepadMouse] |
|||
X=None |
|||
Y=None |
|||
|
|||
[Configuration] |
|||
|
|||
[KFGame.KFPlayerInput] |
|||
bAimAssistEnabled=TRUE |
|||
ZoomedSensitivityScale=0.35f |
|||
GamepadZoomedSensitivityScale=0.60f |
|||
bRequiresPushToTalk=TRUE |
|||
bViewAccelerationEnabled=TRUE |
|||
bDebugViewAcceleration=FALSE |
|||
bTargetFrictionEnabled=TRUE |
|||
bDebugTargetFriction=FALSE |
|||
bTargetAdhesionEnabled=TRUE |
|||
bAutoTargetEnabled=TRUE |
|||
GamepadSensitivityScale=1.0f |
|||
bQuickWeaponSelect=true |
|||
GamepadButtonHoldTime=0.25 |
|||
SprintAnalogThreshold=0.6 |
|||
bForceFeedbackEnabled=true |
|||
bUseGamepadLastWeapon=false |
|||
|
|||
[IniVersion] |
|||
0=1505073754.000000 |
|||
1=1505074696.000000 |
|||
2=1505073754.000000 |
|||
3=1505074696.000000 |
|||
|
@ -0,0 +1,943 @@ |
|||
[SystemSettings] |
|||
StaticDecals=false |
|||
DynamicDecals=false |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=1.0 |
|||
DynamicLights=True |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
CompositeDynamicLights=True |
|||
SHSecondaryLighting=True |
|||
DirectionalLightmaps=True |
|||
MotionBlur=False |
|||
MotionBlurPause=True |
|||
MotionBlurSkinning=1 |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
BloomQuality=2 |
|||
MotionBlurQuality=2 |
|||
PostProcessAA=True |
|||
DepthOfFieldQuality=1 |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
FilteredDistortion=True |
|||
DropParticleDistortion=False |
|||
bAllowDownsampledTranslucency=False |
|||
SpeedTreeLeaves=True |
|||
SpeedTreeFronds=True |
|||
OnlyStreamInTextures=False |
|||
LensFlares=True |
|||
FogVolumes=True |
|||
FloatingPointRenderTargets=True |
|||
OneFrameThreadLag=True |
|||
UseVsync=False |
|||
UpscaleScreenPercentage=True |
|||
Fullscreen=True |
|||
AllowOpenGL=False |
|||
AllowRadialBlur=True |
|||
AllowSubsurfaceScattering=False |
|||
AllowImageReflections=True |
|||
AllowImageReflectionShadowing=True |
|||
bAllowSeparateTranslucency=True |
|||
bAllowPostprocessMLAA=False |
|||
bAllowHighQualityMaterials=True |
|||
MaxFilterBlurSampleCount=16 |
|||
SkeletalMeshLODBias=0 |
|||
ParticleLODBias=0 |
|||
DetailMode=2 |
|||
MaxDrawDistanceScale=1 |
|||
ShadowFilterQualityBias=0 |
|||
MaxAnisotropy=4 |
|||
MaxMultiSamples=1 |
|||
bAllowD3D9MSAA=False |
|||
bAllowTemporalAA=False |
|||
TemporalAA_MinDepth=500 |
|||
TemporalAA_StartDepthVelocityScale=100 |
|||
MinShadowResolution=64 |
|||
MinPreShadowResolution=8 |
|||
MaxShadowResolution=512 |
|||
MobileShadowTextureResolution=1120 |
|||
MaxWholeSceneDominantShadowResolution=1280 |
|||
ShadowFadeResolution=128 |
|||
PreShadowFadeResolution=16 |
|||
ShadowFadeExponent=.25 |
|||
ResX=1280 |
|||
ResY=720 |
|||
ScreenPercentage=100.000000 |
|||
SceneCaptureStreamingMultiplier=1.000000 |
|||
ShadowTexelsPerPixel=1.3 |
|||
PreShadowResolutionFactor=.5 |
|||
bEnableBranchingPCFShadows=False |
|||
bAllowHardwareShadowFiltering=True |
|||
TessellationAdaptivePixelsPerTriangle=48.0 |
|||
bEnableForegroundShadowsOnWorld=False |
|||
bEnableForegroundSelfShadowing=False |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
ShadowFilterRadius=2 |
|||
ShadowDepthBias=0.025 |
|||
PerObjectShadowTransition=60 |
|||
PerSceneShadowTransition=600 |
|||
CSMSplitPenumbraScale=.5 |
|||
CSMSplitSoftTransitionDistanceScale=4 |
|||
CSMSplitDepthBiasScale=.5 |
|||
CSMMinimumFOV=40 |
|||
CSMFOVRoundFactor=4 |
|||
UnbuiltWholeSceneDynamicShadowRadius=20000 |
|||
UnbuiltNumWholeSceneDynamicShadowCascades=3 |
|||
WholeSceneShadowUnbuiltInteractionThreshold=50 |
|||
bAllowFracturedDamage=True |
|||
NumFracturedPartsScale=1.0 |
|||
FractureDirectSpawnChanceScale=1.0 |
|||
FractureRadialSpawnChanceScale=1.0 |
|||
FractureCullDistanceScale=1.0 |
|||
bForceCPUAccessToGPUSkinVerts=false |
|||
bDisableSkeletalInstanceWeights=false |
|||
HighPrecisionGBuffers=False |
|||
AllowSecondaryDisplays=False |
|||
SecondaryDisplayMaximumWidth=1280.0 |
|||
SecondaryDisplayMaximumHeight=720.0 |
|||
AllowPerFrameSleep=True |
|||
AllowPerFrameYield=True |
|||
MobileFeatureLevel=0 |
|||
MobileFog=True |
|||
MobileHeightFog=False |
|||
MobileSpecular=True |
|||
MobileBumpOffset=True |
|||
MobileNormalMapping=True |
|||
MobileEnvMapping=True |
|||
MobileRimLighting=True |
|||
MobileColorBlending=True |
|||
MobileColorGrading=False |
|||
MobileVertexMovement=True |
|||
MobileOcclusionQueries=False |
|||
MobileGlobalGammaCorrection=False |
|||
MobileAllowGammaCorrectionWorldOverride=True |
|||
MobileAllowDepthPrePass=False |
|||
MobileGfxGammaCorrection=False |
|||
MobileLODBias=-0.5 |
|||
MobileBoneCount=75 |
|||
MobileBoneWeightCount=2 |
|||
MobileUsePreprocessedShaders=True |
|||
MobileFlashRedForUncachedShaders=False |
|||
MobileWarmUpPreprocessedShaders=True |
|||
MobileCachePreprocessedShaders=False |
|||
MobileProfilePreprocessedShaders=False |
|||
MobileUseCPreprocessorOnShaders=True |
|||
MobileLoadCPreprocessedShaders=True |
|||
MobileSharePixelShaders=True |
|||
MobileShareVertexShaders=True |
|||
MobileShareShaderPrograms=True |
|||
MobileEnableMSAA=False |
|||
MobileContentScaleFactor=1.0 |
|||
MobileVertexScratchBufferSize=150 |
|||
MobileIndexScratchBufferSize=10 |
|||
MobileLightShaftScale=2.0 |
|||
MobileLightShaftFirstPass=0.5 |
|||
MobileLightShaftSecondPass=1.0 |
|||
MobileModShadows=True |
|||
MobileTiltShift=False |
|||
MobileMaxMemory=300 |
|||
MobilePostProcessBlurAmount=32.0 |
|||
bMobileUsingHighResolutionTiming=True |
|||
MobileTiltShiftPosition=0.5 |
|||
MobileTiltShiftFocusWidth=0.3 |
|||
MobileTiltShiftTransitionWidth=0.5 |
|||
MobileMaxShadowRange=500.0 |
|||
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) |
|||
MobileClearDepthBetweenDPG=False |
|||
MobileSceneDepthResolveForShadows=TRUE |
|||
MobileLandscapeLodBias=0 |
|||
MobileUseShaderGroupForStartupObjects=FALSE |
|||
MobileMinimizeFogShaders=FALSE |
|||
MobileFXAAQuality=0 |
|||
ApexLODResourceBudget=1000000000000000000000.0 |
|||
ApexDestructionMaxChunkIslandCount=2500 |
|||
ApexDestructionMaxShapeCount=0 |
|||
ApexDestructionMaxChunkSeparationLOD=1.0 |
|||
ApexDestructionMaxActorCreatesPerFrame=-1 |
|||
ApexDestructionMaxFracturesProcessedPerFrame=-1 |
|||
ApexDestructionSortByBenefit=True |
|||
ApexGRBEnable=false |
|||
ApexGRBGPUMemSceneSize=128 |
|||
ApexGRBGPUMemTempDataSize=128 |
|||
ApexGRBMeshCellSize=7.5 |
|||
ApexGRBNonPenSolverPosIterCount=9; |
|||
ApexGRBFrictionSolverPosIterCount=3; |
|||
ApexGRBFrictionSolverVelIterCount=3; |
|||
ApexGRBSkinWidth=0.025 |
|||
ApexGRBMaxLinearAcceleration=1000000.0 |
|||
ApexClothingAvgSimFrequencyWindow=60 |
|||
ApexClothingAllowAsyncCooking=True |
|||
ApexClothingAllowApexWorkBetweenSubsteps=FALSE |
|||
ApexClothingAsyncFetchResults=True |
|||
ApexEnableWriteBufferTask=True |
|||
ApexUpdateRenderResourcesInGameThread=False |
|||
FlexInvisibleFramesBeforeSleep=60 |
|||
FlexDistanceBeforeSleep=1500.0 |
|||
AllowSPHFluidMipmap=True |
|||
FlexRigidBodiesCollisionAtHighLevel=False |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
AllowSummedAreaTableCompute=True |
|||
AllowHistogramTechniques=False |
|||
ForegroundProjectionDepthBias=0.2 |
|||
WholeSceneShadowCutoffDistance=700 |
|||
WholeSceneShadowFadeOutDistance=600 |
|||
AllowGroupedPerObjectShadows=True |
|||
GroupedPerObjectShadows_MinRadius=100 |
|||
GroupedPerObjectShadows_MaxRadius=2000 |
|||
GroupedPerObjectShadows_RampUpFactor=1.2 |
|||
GroupedPerObjectShadows_RampCutoff=2000 |
|||
MaxOverlappingLights=15 |
|||
AllowPersistentSplats=True |
|||
ShowSplattermapFalloff=False |
|||
AllowLightOcclusionQueries=True |
|||
DepthPrepass=True |
|||
AllowScreenSpaceReflections=False |
|||
AllowVariableBlurReflections=False |
|||
UseComputeSSR=True |
|||
ScreenSpaceReflectionDownsampleFactor=1 |
|||
ImageGrainScaler=1.0 |
|||
GlobalShadowDistanceScale=1.0 |
|||
LightCones=True |
|||
Borderless=False |
|||
KinematicUpdateDistFactorScale=1.3 |
|||
MaxPendingNotifies=50 |
|||
DisableCanBecomeDynamicWakeup=False |
|||
MakeDynamicCollisionThreshold=150 |
|||
ForceAffinity=True |
|||
ShouldCorpseCollideWithDead=True |
|||
ShouldCorpseCollideWithLiving=True |
|||
ShouldCorpseCollideWithDeadAfterSleep=False |
|||
AllowForegroundPreshadows=True |
|||
AllowBooleanPreshadows=True |
|||
AllowPerObjectShadows=True |
|||
MaxPrimBoundsForPerObjectShadows=1000.0 |
|||
UseComputeDepthOfField=False |
|||
UseNewDOF=True |
|||
UseComputeSSAO=False |
|||
HBAO=False |
|||
UseComputeBloom=False |
|||
UseComputeMotionBlur=False |
|||
DistanceFog=True |
|||
DistanceFogQuality=1 |
|||
OverrideDoFWeaponSettings=False |
|||
MotionBlurStaticScale=0.8 |
|||
MotionBlurDynamicScale=3.0 |
|||
bOverrideMapWholeSceneDominantShadowSetting=False |
|||
EnableDynamicAudioOcclusion=True |
|||
DoRelevancyFacingCheck=True |
|||
DoRelevancyTeamCheck=True |
|||
DoRelevancyVelocityPrediction=True |
|||
CycleExtraRelevancyChecks=True |
|||
SimpleRelevancyCheckDistance=10000 |
|||
AllowLightFunctions=True |
|||
AllowSecondaryBloodEffects=True |
|||
VolumetricLightingMode=1 |
|||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) |
|||
|
|||
[SystemSettingsBucket1] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=False |
|||
DynamicDecals=False |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.4 |
|||
DynamicShadows=False |
|||
LightEnvironmentShadows=False |
|||
DepthOfField=False |
|||
AmbientOcclusion=False |
|||
Bloom=False |
|||
bAllowLightShafts=False |
|||
Distortion=False |
|||
DropParticleDistortion=True |
|||
LensFlares=False |
|||
AllowRadialBlur=False |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=False |
|||
bAllowHighQualityMaterials=False |
|||
SkeletalMeshLODBias=1 |
|||
DetailMode=0 |
|||
MaxDrawDistanceScale=0.8 |
|||
MaxAnisotropy=1 |
|||
MaxShadowResolution=256 |
|||
MaxWholeSceneDominantShadowResolution=256 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=0.5 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=True |
|||
bAllowFracturedDamage=False |
|||
FractureCullDistanceScale=0.25 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket2] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=False |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.5 |
|||
DynamicShadows=False |
|||
LightEnvironmentShadows=False |
|||
DepthOfField=True |
|||
AmbientOcclusion=False |
|||
Bloom=False |
|||
bAllowLightShafts=True |
|||
Distortion=False |
|||
DropParticleDistortion=True |
|||
LensFlares=True |
|||
AllowRadialBlur=False |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=False |
|||
bAllowHighQualityMaterials=False |
|||
SkeletalMeshLODBias=1 |
|||
DetailMode=0 |
|||
MaxDrawDistanceScale=0.9 |
|||
MaxAnisotropy=2 |
|||
MaxShadowResolution=512 |
|||
MaxWholeSceneDominantShadowResolution=512 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=0.9 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=True |
|||
bAllowFracturedDamage=False |
|||
FractureCullDistanceScale=0.5 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket3] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=True |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.6 |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
DropParticleDistortion=False |
|||
LensFlares=True |
|||
AllowRadialBlur=True |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=True |
|||
bAllowHighQualityMaterials=True |
|||
SkeletalMeshLODBias=0 |
|||
DetailMode=1 |
|||
MaxDrawDistanceScale=1.0 |
|||
MaxAnisotropy=4 |
|||
MaxShadowResolution=1024 |
|||
MaxWholeSceneDominantShadowResolution=1280 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=1.3 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
bAllowFracturedDamage=True |
|||
FractureCullDistanceScale=1.0 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket4] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=True |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=0.8 |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
DropParticleDistortion=False |
|||
LensFlares=True |
|||
AllowRadialBlur=True |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=True |
|||
bAllowHighQualityMaterials=True |
|||
SkeletalMeshLODBias=0 |
|||
DetailMode=2 |
|||
MaxDrawDistanceScale=1.1 |
|||
MaxAnisotropy=8 |
|||
MaxShadowResolution=2048 |
|||
MaxWholeSceneDominantShadowResolution=2048 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=2 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
bAllowFracturedDamage=True |
|||
FractureCullDistanceScale=1.5 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsBucket5] |
|||
BasedOn=SystemSettings |
|||
StaticDecals=True |
|||
DynamicDecals=True |
|||
UnbatchedDecals=True |
|||
DecalCullDistanceScale=1.0 |
|||
DynamicShadows=True |
|||
LightEnvironmentShadows=True |
|||
DepthOfField=True |
|||
AmbientOcclusion=True |
|||
Bloom=True |
|||
bAllowLightShafts=True |
|||
Distortion=True |
|||
DropParticleDistortion=False |
|||
LensFlares=True |
|||
AllowRadialBlur=True |
|||
bAllowSeparateTranslucency=False |
|||
bAllowPostprocessMLAA=True |
|||
bAllowHighQualityMaterials=True |
|||
SkeletalMeshLODBias=0 |
|||
DetailMode=2 |
|||
MaxDrawDistanceScale=1.2 |
|||
MaxAnisotropy=16 |
|||
MaxShadowResolution=4096 |
|||
MaxWholeSceneDominantShadowResolution=4096 |
|||
ScreenPercentage=100.000000 |
|||
ShadowTexelsPerPixel=4.0 |
|||
bAllowWholeSceneDominantShadows=True |
|||
bUseConservativeShadowBounds=False |
|||
bAllowFracturedDamage=True |
|||
FractureCullDistanceScale=2.0 |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) |
|||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsScreenshot] |
|||
BasedOn=SystemSettings |
|||
MaxAnisotropy=16 |
|||
ShadowFilterQualityBias=1 |
|||
MinShadowResolution=16 |
|||
ShadowFadeResolution=1 |
|||
MinPreShadowResolution=16 |
|||
PreShadowFadeResolution=1 |
|||
ShadowTexelsPerPixel=4.0f |
|||
PreShadowResolutionFactor=1.0 |
|||
MaxShadowResolution=4096 |
|||
MaxWholeSceneDominantShadowResolution=4096 |
|||
CompositeDynamicLights=FALSE |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) |
|||
|
|||
[SystemSettingsEditor] |
|||
BasedOn=SystemSettings |
|||
|
|||
[SystemSettingsSplitScreen2] |
|||
BasedOn=SystemSettings |
|||
bAllowWholeSceneDominantShadows=False |
|||
bAllowLightShafts=False |
|||
DetailMode=1 |
|||
|
|||
[SystemSettingsMobile] |
|||
BasedOn=SystemSettings |
|||
Fullscreen=True |
|||
DirectionalLightmaps=False |
|||
DynamicLights=False |
|||
SHSecondaryLighting=False |
|||
StaticDecals=True |
|||
DynamicDecals=False |
|||
UnbatchedDecals=False |
|||
MotionBlur=FALSE |
|||
MotionBlurPause=FALSE |
|||
DepthOfField=FALSE |
|||
AmbientOcclusion=FALSE |
|||
Bloom=FALSE |
|||
Distortion=FALSE |
|||
FilteredDistortion=FALSE |
|||
DropParticleDistortion=TRUE |
|||
FloatingPointRenderTargets=FALSE |
|||
MaxAnisotropy=2 |
|||
bAllowLightShafts=FALSE |
|||
MobileModShadows=False |
|||
MobileClearDepthBetweenDPG=False |
|||
MaxFilterBlurSampleCount=4 |
|||
DynamicShadows=False |
|||
MobileMaxMemory=300 |
|||
MobileLandscapeLodBias=0 |
|||
AllowRadialBlur=False |
|||
|
|||
[SystemSettingsMobilePreviewer] |
|||
BasedOn=SystemSettingsMobile |
|||
Fullscreen=False |
|||
|
|||
[SystemSettingsMobileTextureBias] |
|||
BasedOn=SystemSettingsMobile |
|||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) |
|||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) |
|||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) |
|||
|
|||
[SystemSettingsAndroid] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
|
|||
[SystemSettingsAndroid_Performance1_MemoryLow] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileFeatureLevel=1 |
|||
MobileFog=False |
|||
MobileSpecular=False |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileEnvMapping=False |
|||
MobileRimLighting=False |
|||
MobileContentScaleFactor=0.9375 |
|||
ScreenPercentage=75.0000 |
|||
|
|||
[SystemSettingsAndroid_Performance2_MemoryLow] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileContentScaleFactor=0.9375 |
|||
|
|||
[SystemSettingsAndroid_Performance3_MemoryLow] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileContentScaleFactor=1.40625 |
|||
Bloom=TRUE |
|||
DepthOfField=TRUE |
|||
MobileColorGrading=TRUE |
|||
bAllowLightShaft=TRUE |
|||
|
|||
[SystemSettingsAndroid_Performance1_Memory1024] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileFeatureLevel=1 |
|||
MobileFog=False |
|||
MobileSpecular=False |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileEnvMapping=False |
|||
MobileRimLighting=False |
|||
MobileContentScaleFactor=0.9375 |
|||
ScreenPercentage=75.0000 |
|||
|
|||
[SystemSettingsAndroid_Performance2_Memory1024] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileContentScaleFactor=0.9375 |
|||
|
|||
[SystemSettingsAndroid_Performance3_Memory1024] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileContentScaleFactor=1.40625 |
|||
Bloom=TRUE |
|||
DepthOfField=TRUE |
|||
MobileColorGrading=TRUE |
|||
bAllowLightShaft=TRUE |
|||
|
|||
[SystemSettingsFlash] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MotionBlur=FALSE |
|||
MotionBlurPause=FALSE |
|||
DepthOfField=FALSE |
|||
AmbientOcclusion=FALSE |
|||
Bloom=FALSE |
|||
Distortion=FALSE |
|||
FilteredDistortion=FALSE |
|||
bAllowLightShafts=TRUE |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
MobileClearDepthBetweenDPG=True |
|||
DirectionalLightmaps=False |
|||
MobileHeightFog=False |
|||
|
|||
[SystemSettingsFlash_Detail] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MotionBlur=FALSE |
|||
MotionBlurPause=FALSE |
|||
DepthOfField=FALSE |
|||
AmbientOcclusion=FALSE |
|||
Bloom=FALSE |
|||
Distortion=FALSE |
|||
FilteredDistortion=FALSE |
|||
bAllowLightShafts=TRUE |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
MobileClearDepthBetweenDPG=True |
|||
DirectionalLightmaps=True |
|||
MobileHeightFog=True |
|||
|
|||
[SystemSettingsIPhone] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
bMobileUsingHighResolutionTiming=False |
|||
|
|||
[SystemSettingsIPhone3GS] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
LensFlares=False |
|||
DetailMode=1 |
|||
MobileEnableMSAA=True |
|||
MobileMaxMemory=100 |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=2 |
|||
|
|||
[SystemSettingsIPhone4] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileContentScaleFactor=2.0 |
|||
LensFlares=False |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=1 |
|||
|
|||
[SystemSettingsIPhone4S] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=True |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.025 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPhone5] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=True |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.025 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=1024 |
|||
AllowRadialBlur=True |
|||
|
|||
[SystemSettingsIPodTouch4] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileContentScaleFactor=2.0 |
|||
LensFlares=False |
|||
MobileMaxMemory=100 |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=2 |
|||
|
|||
[SystemSettingsIPodTouch5] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=True |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.025 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPad] |
|||
BasedOn=SystemSettingsMobileTextureBias |
|||
MobileFeatureLevel=1 |
|||
MobileFog=False |
|||
MobileSpecular=False |
|||
MobileBumpOffset=False |
|||
MobileNormalMapping=False |
|||
MobileEnvMapping=False |
|||
MobileRimLighting=False |
|||
MobileMaxMemory=100 |
|||
bMobileUsingHighResolutionTiming=False |
|||
MobileLandscapeLodBias=1 |
|||
MobileContentScaleFactor=0.9375 |
|||
|
|||
[SystemSettingsIPad2] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=1.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPad3] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=1.40625 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
MobileMaxMemory=500 |
|||
|
|||
[SystemSettingsIPad4] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=True |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=2.0 |
|||
MaxShadowResolution=512 |
|||
MobileShadowTextureResolution=512 |
|||
MobileMaxMemory=500 |
|||
AllowRadialBlur=True |
|||
|
|||
[SystemSettingsIPadMini] |
|||
BasedOn=SystemSettingsMobile |
|||
MobileEnableMSAA=False |
|||
bAllowLightShafts=True |
|||
MobileModShadows=True |
|||
DynamicShadows=False |
|||
ShadowDepthBias=0.016 |
|||
MobileContentScaleFactor=1.0 |
|||
MaxShadowResolution=256 |
|||
MobileShadowTextureResolution=256 |
|||
|
|||
[SystemSettingsIPad2_Detail] |
|||
BasedOn=SystemSettingsIPad2 |
|||
|
|||
[Configuration] |
|||
|
|||
[IniVersion] |
|||
0=1505073726.000000 |
|||
1=1505074741.000000 |
|||
2=1505073754.000000 |
|||
3=1505074768.000000 |
|||
|
Loading…
Reference in new issue