diff --git a/KillingFloor2/LinuxServer-KFInput.ini b/KillingFloor2/LinuxServer-KFInput.ini new file mode 100644 index 0000000..1f9f434 --- /dev/null +++ b/KillingFloor2/LinuxServer-KFInput.ini @@ -0,0 +1,525 @@ +[Engine.PlayerInput] +MoveForwardSpeed=1200 +MoveStrafeSpeed=1200 +LookRightScale=300 +LookUpScale=-250 +MouseSensitivity=30.0 +DoubleClickTime=0.250000 +bEnableMouseSmoothing=true +Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") +Bindings=(Name="Look",Command="Button bLook") +Bindings=(Name="Pause",Command="Pause") +Bindings=(Name="LookToggle",Command="Toggle bLook") +Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") +Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") +Bindings=(Name="CenterView",Command="Button bSnapLevel") +Bindings=(Name="Walking",Command="Button bRun") +Bindings=(Name="Strafe",Command="Button bStrafe") +Bindings=(Name="NextWeapon",Command="NextWeapon") +Bindings=(Name="ViewTeam",Command="ViewClass Pawn") +Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") +Bindings=(Name="Turn180",Command="Button bTurn180") +Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") +Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") +Bindings=(Name="MouseScrollUp",Command="PrevWeapon") +Bindings=(Name="MouseScrollDown",Command="NextWeapon") +Bindings=(Name="C",Command="DoDuck") +Bindings=(Name="P",Command="TogglePhysicsMode") +Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") +Bindings=(Name="T",Command="Talk") +Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True) +Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True) +Bindings=(Name="F2",Command="viewmode unlit") +Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True) +Bindings=(Name="F9",Command="shot") +Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) +Bindings=(Name="Delete",Command="Camera Default") +Bindings=(Name="End",Command="Camera FirstPerson") +Bindings=(Name="XboxTypeS_X",Command="Use") +Bindings=(Name="XboxTypeS_A",Command="Jump") +Bindings=(Name="XboxTypeS_B",Command="ChangePosture") +Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11") +Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11") +Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig") +Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig") +Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig") +Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt") +Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05") +Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05") +Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15") +Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15") +Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire") +Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon") +Bindings=(Name="MOBILE_Jump",Command="Jump") +Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps") +Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1") +Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0") +Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0") +Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True) +Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True) +Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") +Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0") +Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") +Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") +Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") +Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") +Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100") +Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100") +Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") +Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch") +Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch") +Bindings=(Name="GBA_Sprint",Command="Button bRun") +Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease") +Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0") +Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer") +Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer") +Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode") +Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1") +Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3") +Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease") +Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease") +Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1") +Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2") +Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4") +Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease") +Bindings=(Name="GBA_QuickHeal",Command="QuickHeal") +Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease") +Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon") +Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon") +Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon") +Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0") +Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1") +Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2") +Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3") +Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon") +Bindings=(Name="GBA_Talk",Command="talk") +Bindings=(Name="GBA_TeamTalk",Command="teamtalk") +Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu") +Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false") +Bindings=(Name="GBA_TossMoney",Command="TossMoney") +Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat") +Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms") +Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease") +Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease") +Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0") +Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1") +Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2") +Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3") +Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4") +Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5") +Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6") +Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7") +Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote") +Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect") +Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms") +Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms") +Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown") +Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp") +Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease") +Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2") +Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2") +Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2") +Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2") +Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100") +Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease") +Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease") +Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2") +Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2") +Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease") +Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease") +Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad") +Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad") +Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad") +Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad") +Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch") +Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad") +Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") +Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire") +Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade") +Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad") +Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold") +Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire") +Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad") +Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad") +Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease") +Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad") +Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores") +Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu") +Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney") +Bindings=(Name="Up",Command="GBA_MoveForward") +Bindings=(Name="Down",Command="GBA_Backward") +Bindings=(Name="Left",Command="GBA_TurnLeft") +Bindings=(Name="Right",Command="GBA_TurnRight") +Bindings=(Name="Enter",Command="GBA_Use") +Bindings=(Name="SpaceBar",Command="GBA_Jump") +Bindings=(Name="W",Command="GBA_MoveForward") +Bindings=(Name="S",Command="GBA_Backward") +Bindings=(Name="A",Command="GBA_StrafeLeft") +Bindings=(Name="D",Command="GBA_StrafeRight") +Bindings=(Name="E",Command="GBA_Use") +Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer") +Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode") +Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer") +Bindings=(Name="F",Command="GBA_ToggleFlashlight") +Bindings=(Name="R",Command="GBA_Reload") +Bindings=(Name="G",Command="GBA_Grenade") +Bindings=(Name="C",Command="GBA_CrouchToggle") +Bindings=(Name="Q",Command="GBA_QuickHeal") +Bindings=(Name="V",Command="GBA_TertiaryFire") +Bindings=(Name="Escape",Command="GBA_ShowMenu") +Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon") +Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon") +Bindings=(Name="one",Command="GBA_SwitchWeapon1") +Bindings=(Name="two",Command="GBA_SwitchWeapon2") +Bindings=(Name="three",Command="GBA_SwitchWeapon3") +Bindings=(Name="four",Command="GBA_SwitchWeapon4") +Bindings=(Name="Backspace",Command="GBA_DropWeapon") +Bindings=(Name="T",Command="GBA_Talk") +Bindings=(Name="Y",Command="GBA_TeamTalk") +Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True) +Bindings=(Name="Z",Command="GBA_ShowVoiceComms") +Bindings=(Name="B",Command="GBA_TossMoney") +Bindings=(Name="LeftShift",Command="GBA_Sprint") +Bindings=(Name="CapsLock",Command="GBA_VoiceChat") +Bindings=(Name="F1",Command="GBA_VoteYes") +Bindings=(Name="F2",Command="GBA_VoteNo") +Bindings=(Name="F4",Command="Playersonly") +Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False) +Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)") +Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True) +Bindings=(Name="F8",Command="PrevViewMode") +Bindings=(Name="M",Command="BasePath 0") +Bindings=(Name="N",Command="BasePath 1") +Bindings=(Name="F9",Command="viewmode wireframe", Control=true) +Bindings=(Name="F10",Command="viewmode unlit", Control=true) +Bindings=(Name="F4",Command="viewmode detaillighting", Control=true) +Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true) +Bindings=(Name="F6",Command="viewmode lit", Control=true) +Bindings=(Name="PageDown",Command="Camera ThirdPerson") +Bindings=(Name="PageUp",Command="Camera Fixed") +Bindings=(Name="Home",Command="Camera FixedTracking") +Bindings=(Name="Insert",Command="Camera FreeCam") +Bindings=(Name="P",Command="Playersonly") +Bindings=(Name="LeftBracket",Command="Slomo .2") +Bindings=(Name="RightBracket",Command="Slomo 1") +Bindings=(Name="Backslash",Command="Slomo 4") +Bindings=(Name="Subtract",Command="PreviousTrackingRange") +Bindings=(Name="Add",Command="NextTrackingRange") +Bindings=(Name="NumPadZero",Command="ToggleTracker") +Bindings=(Name="NumPadOne",Command="NextTrackingMode") +Bindings=(Name="NumPadTwo",Command="ToggleMapView") + +[GameFramework.DebugCameraInput] +Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") +Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") +Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") +Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") +Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") +Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") +Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") +Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") +Bindings=(Name="Q",Command="MoveDown") +Bindings=(Name="E",Command="MoveUp") +Bindings=(Name="W",Command="MoveForward") +Bindings=(Name="S",Command="MoveBackward") +Bindings=(Name="A",Command="StrafeLeft") +Bindings=(Name="D",Command="StrafeRight") +Bindings=(Name="F",Command="FreezeRendering") +Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") +Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") +Bindings=(Name="Left",Command="TurnLeft") +Bindings=(Name="Right",Command="TurnRight") +Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) +Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) +Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") +Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") +Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") +Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") +Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") +Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") +Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") +Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") +Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") + +[UnrealEd.EditorViewportInput] +Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) +Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) +Bindings=(Command="DELETE",Name=Delete) +Bindings=(Command="SELECT BUILDERBRUSH",Name=F2) +Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4) +Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) +Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) +Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) +Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) +Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) +Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) +Bindings=(Command="DUPLICATE",Name=D,Shift=True) +Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) +Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) +Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True) +Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) +Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) +Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) +Bindings=(Command="ACTOR LEVELCURRENT",Name=M) +Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) +Bindings=(Command="SELECT NONE",Name=N,Shift=True) +Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) +Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) +Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) +Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) +Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) +Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) +Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) +Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) +Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) +Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) +Bindings=(Command="EDIT COPY",Name=C,Control=True) +Bindings=(Command="EDIT PASTE",Name=V,Control=True) +Bindings=(Command="DUPLICATE",Name=W,Control=True) +Bindings=(Command="EDIT CUT",Name=X,Control=True) +Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) +Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) +Bindings=(Command="BRUSH ADD",Name=A,Control=True) +Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) +Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) +Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) +Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) +Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) +Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) +Bindings=(Command="CAMERA ALIGN",Name=Home) +Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) +Bindings=(Command="CAMERA ALIGN NEXT",Name=Add) +Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True) +Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract) +Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True) +Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) +Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) +Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) +Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) +Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True) +Bindings=(Command="ACTOR DESELECT",Name=Escape) +Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) +Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) +Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True) +Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True) +Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True) +Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) +Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True) +Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True) +Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash) +Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True) +Bindings=(Command="GROUPS REGROUP",Name=G,Control=True) +Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True) +Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True) + +[UnrealEd.ObjectEditorViewportInput] +Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) +Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) +Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) + +[Engine.Console] +ConsoleKey=Tilde +TypeKey=F3 +MaxScrollbackSize=1024 +HistoryBot=-1 +ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)") +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="") +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +ManualAutoCompleteList=(Command="SSSwapControllers",Desc="") +ManualAutoCompleteList=(Command="Open",Desc="Open (Opens the specified map)") +ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll (Display property values for instances of classname)") +ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState (Display state names for all instances of classname)") +ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)") +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)") +ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll (Log property values of all instances of classname)") +ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState (Log state names for all instances of classname)") +ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List ") +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs ") +ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)") +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +ManualAutoCompleteList=(Command="EditActor",Desc="EditActor or or TRACE") +ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault ") +ManualAutoCompleteList=(Command="EditObject",Desc="EditObject or or ") +ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg (Reloads config variables for the specified object/class)") +ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc (Reloads localized variables for the specified object/class)") +ManualAutoCompleteList=(Command="Set ",Desc="Set (Sets property to value on objectname)") +ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)") +ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)") +ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)") +ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)") +ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)") +ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)") +ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)") +ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)") +ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)") +ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)") +ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)") +ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)") +ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)") +ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it") +ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it") +ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)") +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)") +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)") +ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)") +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)") +ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)") +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)") +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)") +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)") +ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION") +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES") +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT") +ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO") +ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") +ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") +ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)") +ManualAutoCompleteList=(Command="Stat splitscreen",Desc="") +ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)") +ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)") +ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)") +ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)") +ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)") +ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)") +ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)") +ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)") +ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations") +ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)") +ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave") +ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode ") +ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter") +ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter") +ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio") +ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb") +ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)") +ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass Vol=") +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") +ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="") +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="") +ManualAutoCompleteList=(Command="memleakcheck",Desc="") +ManualAutoCompleteList=(Command="togglehdwarning",Desc="") +ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)") +ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)") +ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <-debug> (Shows active SoundCues and SoundWaves)") +ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE") +ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE") +ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds") +ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking") + +[GameFramework.DebugCameraController] +PrimaryKey=LeftMouseButton +SecondaryKey=RightMouseButton +UnselectKey=Escape +bShowSelectedInfo=true + +[Engine.UIDataStore_InputAlias] +InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString=""),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="")) +InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="")) +InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="")) +InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString=""),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="")) +InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="")) +InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y")) +InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="")) +InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="")) +InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="")) +InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="")) +InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="")) +InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="")) +InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="")) +InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) +InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE")) +InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="")) +InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="")) + +[Scaleform.KeyMap] +FullKeyboard=1 +XboxTypeS_DPad_Left=Left +XboxTypeS_DPad_Right=Right +XboxTypeS_DPad_Up=Up +XboxTypeS_DPad_Down=Down +Gamepad_RightStick_Left=GAMEPAD_RS_Left +Gamepad_RightStick_Right=GAMEPAD_RS_Right +Gamepad_RightStick_Up=GAMEPAD_RS_Up +Gamepad_RightStick_Down=GAMEPAD_RS_Down +Gamepad_LeftStick_Left=Left +Gamepad_LeftStick_Right=Right +Gamepad_LeftStick_Up=Up +Gamepad_LeftStick_Down=Down +XboxTypeS_A=GAMEPAD_A +XboxTypeS_B=GAMEPAD_B +XboxTypeS_X=GAMEPAD_X +XboxTypeS_Y=GAMEPAD_Y +XboxTypeS_LeftShoulder=GAMEPAD_L1 +XboxTypeS_LeftTrigger=GAMEPAD_L2 +XboxTypeS_LeftThumbStick=GAMEPAD_L3 +XboxTypeS_RightShoulder=GAMEPAD_R1 +XboxTypeS_RightTrigger=GAMEPAD_R2 +XboxTypeS_RightThumbStick=GAMEPAD_R3 +XboxTypeS_Start=START +XboxTypeS_Back=BACK + +[Scaleform.GamepadMouse] +X=None +Y=None + +[Configuration] + +[KFGame.KFPlayerInput] +bAimAssistEnabled=TRUE +ZoomedSensitivityScale=0.35f +GamepadZoomedSensitivityScale=0.60f +bRequiresPushToTalk=TRUE +bViewAccelerationEnabled=TRUE +bDebugViewAcceleration=FALSE +bTargetFrictionEnabled=TRUE +bDebugTargetFriction=FALSE +bTargetAdhesionEnabled=TRUE +bAutoTargetEnabled=TRUE +GamepadSensitivityScale=1.0f +bQuickWeaponSelect=true +GamepadButtonHoldTime=0.25 +SprintAnalogThreshold=0.6 +bForceFeedbackEnabled=true +bUseGamepadLastWeapon=false + +[IniVersion] +0=1505073754.000000 +1=1505074696.000000 +2=1505073754.000000 +3=1505074696.000000 + diff --git a/KillingFloor2/LinuxServer-KFSystemSettings.ini b/KillingFloor2/LinuxServer-KFSystemSettings.ini new file mode 100644 index 0000000..ab6d048 --- /dev/null +++ b/KillingFloor2/LinuxServer-KFSystemSettings.ini @@ -0,0 +1,943 @@ +[SystemSettings] +StaticDecals=false +DynamicDecals=false +UnbatchedDecals=True +DecalCullDistanceScale=1.0 +DynamicLights=True +DynamicShadows=True +LightEnvironmentShadows=True +CompositeDynamicLights=True +SHSecondaryLighting=True +DirectionalLightmaps=True +MotionBlur=False +MotionBlurPause=True +MotionBlurSkinning=1 +DepthOfField=True +AmbientOcclusion=True +Bloom=True +BloomQuality=2 +MotionBlurQuality=2 +PostProcessAA=True +DepthOfFieldQuality=1 +bAllowLightShafts=True +Distortion=True +FilteredDistortion=True +DropParticleDistortion=False +bAllowDownsampledTranslucency=False +SpeedTreeLeaves=True +SpeedTreeFronds=True +OnlyStreamInTextures=False +LensFlares=True +FogVolumes=True +FloatingPointRenderTargets=True +OneFrameThreadLag=True +UseVsync=False +UpscaleScreenPercentage=True +Fullscreen=True +AllowOpenGL=False +AllowRadialBlur=True +AllowSubsurfaceScattering=False +AllowImageReflections=True +AllowImageReflectionShadowing=True +bAllowSeparateTranslucency=True +bAllowPostprocessMLAA=False +bAllowHighQualityMaterials=True +MaxFilterBlurSampleCount=16 +SkeletalMeshLODBias=0 +ParticleLODBias=0 +DetailMode=2 +MaxDrawDistanceScale=1 +ShadowFilterQualityBias=0 +MaxAnisotropy=4 +MaxMultiSamples=1 +bAllowD3D9MSAA=False +bAllowTemporalAA=False +TemporalAA_MinDepth=500 +TemporalAA_StartDepthVelocityScale=100 +MinShadowResolution=64 +MinPreShadowResolution=8 +MaxShadowResolution=512 +MobileShadowTextureResolution=1120 +MaxWholeSceneDominantShadowResolution=1280 +ShadowFadeResolution=128 +PreShadowFadeResolution=16 +ShadowFadeExponent=.25 +ResX=1280 +ResY=720 +ScreenPercentage=100.000000 +SceneCaptureStreamingMultiplier=1.000000 +ShadowTexelsPerPixel=1.3 +PreShadowResolutionFactor=.5 +bEnableBranchingPCFShadows=False +bAllowHardwareShadowFiltering=True +TessellationAdaptivePixelsPerTriangle=48.0 +bEnableForegroundShadowsOnWorld=False +bEnableForegroundSelfShadowing=False +bAllowWholeSceneDominantShadows=True +bUseConservativeShadowBounds=False +ShadowFilterRadius=2 +ShadowDepthBias=0.025 +PerObjectShadowTransition=60 +PerSceneShadowTransition=600 +CSMSplitPenumbraScale=.5 +CSMSplitSoftTransitionDistanceScale=4 +CSMSplitDepthBiasScale=.5 +CSMMinimumFOV=40 +CSMFOVRoundFactor=4 +UnbuiltWholeSceneDynamicShadowRadius=20000 +UnbuiltNumWholeSceneDynamicShadowCascades=3 +WholeSceneShadowUnbuiltInteractionThreshold=50 +bAllowFracturedDamage=True +NumFracturedPartsScale=1.0 +FractureDirectSpawnChanceScale=1.0 +FractureRadialSpawnChanceScale=1.0 +FractureCullDistanceScale=1.0 +bForceCPUAccessToGPUSkinVerts=false +bDisableSkeletalInstanceWeights=false +HighPrecisionGBuffers=False +AllowSecondaryDisplays=False +SecondaryDisplayMaximumWidth=1280.0 +SecondaryDisplayMaximumHeight=720.0 +AllowPerFrameSleep=True +AllowPerFrameYield=True +MobileFeatureLevel=0 +MobileFog=True +MobileHeightFog=False +MobileSpecular=True +MobileBumpOffset=True +MobileNormalMapping=True +MobileEnvMapping=True +MobileRimLighting=True +MobileColorBlending=True +MobileColorGrading=False +MobileVertexMovement=True +MobileOcclusionQueries=False +MobileGlobalGammaCorrection=False +MobileAllowGammaCorrectionWorldOverride=True +MobileAllowDepthPrePass=False +MobileGfxGammaCorrection=False +MobileLODBias=-0.5 +MobileBoneCount=75 +MobileBoneWeightCount=2 +MobileUsePreprocessedShaders=True +MobileFlashRedForUncachedShaders=False +MobileWarmUpPreprocessedShaders=True +MobileCachePreprocessedShaders=False +MobileProfilePreprocessedShaders=False +MobileUseCPreprocessorOnShaders=True +MobileLoadCPreprocessedShaders=True +MobileSharePixelShaders=True +MobileShareVertexShaders=True +MobileShareShaderPrograms=True +MobileEnableMSAA=False +MobileContentScaleFactor=1.0 +MobileVertexScratchBufferSize=150 +MobileIndexScratchBufferSize=10 +MobileLightShaftScale=2.0 +MobileLightShaftFirstPass=0.5 +MobileLightShaftSecondPass=1.0 +MobileModShadows=True +MobileTiltShift=False +MobileMaxMemory=300 +MobilePostProcessBlurAmount=32.0 +bMobileUsingHighResolutionTiming=True +MobileTiltShiftPosition=0.5 +MobileTiltShiftFocusWidth=0.3 +MobileTiltShiftTransitionWidth=0.5 +MobileMaxShadowRange=500.0 +MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) +MobileClearDepthBetweenDPG=False +MobileSceneDepthResolveForShadows=TRUE +MobileLandscapeLodBias=0 +MobileUseShaderGroupForStartupObjects=FALSE +MobileMinimizeFogShaders=FALSE +MobileFXAAQuality=0 +ApexLODResourceBudget=1000000000000000000000.0 +ApexDestructionMaxChunkIslandCount=2500 +ApexDestructionMaxShapeCount=0 +ApexDestructionMaxChunkSeparationLOD=1.0 +ApexDestructionMaxActorCreatesPerFrame=-1 +ApexDestructionMaxFracturesProcessedPerFrame=-1 +ApexDestructionSortByBenefit=True +ApexGRBEnable=false +ApexGRBGPUMemSceneSize=128 +ApexGRBGPUMemTempDataSize=128 +ApexGRBMeshCellSize=7.5 +ApexGRBNonPenSolverPosIterCount=9; +ApexGRBFrictionSolverPosIterCount=3; +ApexGRBFrictionSolverVelIterCount=3; +ApexGRBSkinWidth=0.025 +ApexGRBMaxLinearAcceleration=1000000.0 +ApexClothingAvgSimFrequencyWindow=60 +ApexClothingAllowAsyncCooking=True +ApexClothingAllowApexWorkBetweenSubsteps=FALSE +ApexClothingAsyncFetchResults=True +ApexEnableWriteBufferTask=True +ApexUpdateRenderResourcesInGameThread=False +FlexInvisibleFramesBeforeSleep=60 +FlexDistanceBeforeSleep=1500.0 +AllowSPHFluidMipmap=True +FlexRigidBodiesCollisionAtHighLevel=False +TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) 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+AllowVariableBlurReflections=False +UseComputeSSR=True +ScreenSpaceReflectionDownsampleFactor=1 +ImageGrainScaler=1.0 +GlobalShadowDistanceScale=1.0 +LightCones=True +Borderless=False +KinematicUpdateDistFactorScale=1.3 +MaxPendingNotifies=50 +DisableCanBecomeDynamicWakeup=False +MakeDynamicCollisionThreshold=150 +ForceAffinity=True +ShouldCorpseCollideWithDead=True +ShouldCorpseCollideWithLiving=True +ShouldCorpseCollideWithDeadAfterSleep=False +AllowForegroundPreshadows=True +AllowBooleanPreshadows=True +AllowPerObjectShadows=True +MaxPrimBoundsForPerObjectShadows=1000.0 +UseComputeDepthOfField=False +UseNewDOF=True +UseComputeSSAO=False +HBAO=False +UseComputeBloom=False +UseComputeMotionBlur=False +DistanceFog=True +DistanceFogQuality=1 +OverrideDoFWeaponSettings=False +MotionBlurStaticScale=0.8 +MotionBlurDynamicScale=3.0 +bOverrideMapWholeSceneDominantShadowSetting=False +EnableDynamicAudioOcclusion=True +DoRelevancyFacingCheck=True +DoRelevancyTeamCheck=True +DoRelevancyVelocityPrediction=True +CycleExtraRelevancyChecks=True +SimpleRelevancyCheckDistance=10000 +AllowLightFunctions=True +AllowSecondaryBloodEffects=True +VolumetricLightingMode=1 +TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) 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+TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3) +TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) +TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear) +TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) + +[SystemSettingsBucket2] +BasedOn=SystemSettings +StaticDecals=True +DynamicDecals=False +UnbatchedDecals=True +DecalCullDistanceScale=0.5 +DynamicShadows=False +LightEnvironmentShadows=False +DepthOfField=True +AmbientOcclusion=False +Bloom=False +bAllowLightShafts=True +Distortion=False +DropParticleDistortion=True +LensFlares=True +AllowRadialBlur=False +bAllowSeparateTranslucency=False +bAllowPostprocessMLAA=False +bAllowHighQualityMaterials=False +SkeletalMeshLODBias=1 +DetailMode=0 +MaxDrawDistanceScale=0.9 +MaxAnisotropy=2 +MaxShadowResolution=512 +MaxWholeSceneDominantShadowResolution=512 +ScreenPercentage=100.000000 +ShadowTexelsPerPixel=0.9 +bAllowWholeSceneDominantShadows=True +bUseConservativeShadowBounds=True +bAllowFracturedDamage=False +FractureCullDistanceScale=0.5 +TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) +TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) +TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) + +[SystemSettingsBucket3] +BasedOn=SystemSettings +StaticDecals=True +DynamicDecals=True +UnbatchedDecals=True +DecalCullDistanceScale=0.6 +DynamicShadows=True +LightEnvironmentShadows=True +DepthOfField=True +AmbientOcclusion=True +Bloom=True +bAllowLightShafts=True +Distortion=True +DropParticleDistortion=False +LensFlares=True +AllowRadialBlur=True +bAllowSeparateTranslucency=False +bAllowPostprocessMLAA=True +bAllowHighQualityMaterials=True +SkeletalMeshLODBias=0 +DetailMode=1 +MaxDrawDistanceScale=1.0 +MaxAnisotropy=4 +MaxShadowResolution=1024 +MaxWholeSceneDominantShadowResolution=1280 +ScreenPercentage=100.000000 +ShadowTexelsPerPixel=1.3 +bAllowWholeSceneDominantShadows=True +bUseConservativeShadowBounds=False +bAllowFracturedDamage=True +FractureCullDistanceScale=1.0 +TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) 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+TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) + +[SystemSettingsBucket4] +BasedOn=SystemSettings +StaticDecals=True +DynamicDecals=True +UnbatchedDecals=True +DecalCullDistanceScale=0.8 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+TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) +TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) +TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) + +[SystemSettingsBucket5] +BasedOn=SystemSettings +StaticDecals=True +DynamicDecals=True +UnbatchedDecals=True +DecalCullDistanceScale=1.0 +DynamicShadows=True +LightEnvironmentShadows=True +DepthOfField=True +AmbientOcclusion=True +Bloom=True +bAllowLightShafts=True +Distortion=True +DropParticleDistortion=False +LensFlares=True +AllowRadialBlur=True 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+TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) +TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) +TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) + +[SystemSettingsScreenshot] +BasedOn=SystemSettings +MaxAnisotropy=16 +ShadowFilterQualityBias=1 +MinShadowResolution=16 +ShadowFadeResolution=1 +MinPreShadowResolution=16 +PreShadowFadeResolution=1 +ShadowTexelsPerPixel=4.0f +PreShadowResolutionFactor=1.0 +MaxShadowResolution=4096 +MaxWholeSceneDominantShadowResolution=4096 +CompositeDynamicLights=FALSE +TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) 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+TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) +TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) + +[SystemSettingsEditor] +BasedOn=SystemSettings + +[SystemSettingsSplitScreen2] +BasedOn=SystemSettings +bAllowWholeSceneDominantShadows=False +bAllowLightShafts=False +DetailMode=1 + +[SystemSettingsMobile] +BasedOn=SystemSettings +Fullscreen=True +DirectionalLightmaps=False +DynamicLights=False +SHSecondaryLighting=False +StaticDecals=True +DynamicDecals=False +UnbatchedDecals=False +MotionBlur=FALSE +MotionBlurPause=FALSE +DepthOfField=FALSE +AmbientOcclusion=FALSE +Bloom=FALSE +Distortion=FALSE +FilteredDistortion=FALSE +DropParticleDistortion=TRUE +FloatingPointRenderTargets=FALSE +MaxAnisotropy=2 +bAllowLightShafts=FALSE +MobileModShadows=False +MobileClearDepthBetweenDPG=False +MaxFilterBlurSampleCount=4 +DynamicShadows=False +MobileMaxMemory=300 +MobileLandscapeLodBias=0 +AllowRadialBlur=False + +[SystemSettingsMobilePreviewer] +BasedOn=SystemSettingsMobile +Fullscreen=False + +[SystemSettingsMobileTextureBias] +BasedOn=SystemSettingsMobile +TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) +TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) +TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) +TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) + +[SystemSettingsAndroid] +BasedOn=SystemSettingsMobileTextureBias + +[SystemSettingsAndroid_Performance1_MemoryLow] +BasedOn=SystemSettingsMobileTextureBias +MobileFeatureLevel=1 +MobileFog=False +MobileSpecular=False +MobileBumpOffset=False +MobileNormalMapping=False +MobileEnvMapping=False +MobileRimLighting=False +MobileContentScaleFactor=0.9375 +ScreenPercentage=75.0000 + +[SystemSettingsAndroid_Performance2_MemoryLow] +BasedOn=SystemSettingsMobileTextureBias +MobileBumpOffset=False +MobileNormalMapping=False +MobileContentScaleFactor=0.9375 + +[SystemSettingsAndroid_Performance3_MemoryLow] +BasedOn=SystemSettingsMobileTextureBias +MobileContentScaleFactor=1.40625 +Bloom=TRUE +DepthOfField=TRUE +MobileColorGrading=TRUE +bAllowLightShaft=TRUE + +[SystemSettingsAndroid_Performance1_Memory1024] +BasedOn=SystemSettingsMobile +MobileFeatureLevel=1 +MobileFog=False +MobileSpecular=False +MobileBumpOffset=False +MobileNormalMapping=False +MobileEnvMapping=False +MobileRimLighting=False +MobileContentScaleFactor=0.9375 +ScreenPercentage=75.0000 + +[SystemSettingsAndroid_Performance2_Memory1024] +BasedOn=SystemSettingsMobile +MobileBumpOffset=False +MobileNormalMapping=False +MobileContentScaleFactor=0.9375 + +[SystemSettingsAndroid_Performance3_Memory1024] +BasedOn=SystemSettingsMobile +MobileContentScaleFactor=1.40625 +Bloom=TRUE +DepthOfField=TRUE +MobileColorGrading=TRUE +bAllowLightShaft=TRUE + +[SystemSettingsFlash] +BasedOn=SystemSettingsMobileTextureBias +MotionBlur=FALSE +MotionBlurPause=FALSE +DepthOfField=FALSE +AmbientOcclusion=FALSE +Bloom=FALSE +Distortion=FALSE +FilteredDistortion=FALSE +bAllowLightShafts=TRUE +MobileModShadows=True +DynamicShadows=True +MobileClearDepthBetweenDPG=True +DirectionalLightmaps=False +MobileHeightFog=False + +[SystemSettingsFlash_Detail] +BasedOn=SystemSettingsMobileTextureBias +MotionBlur=FALSE +MotionBlurPause=FALSE +DepthOfField=FALSE +AmbientOcclusion=FALSE +Bloom=FALSE +Distortion=FALSE +FilteredDistortion=FALSE +bAllowLightShafts=TRUE +MobileModShadows=True +DynamicShadows=True +MobileClearDepthBetweenDPG=True +DirectionalLightmaps=True +MobileHeightFog=True + +[SystemSettingsIPhone] +BasedOn=SystemSettingsMobileTextureBias +bMobileUsingHighResolutionTiming=False + +[SystemSettingsIPhone3GS] +BasedOn=SystemSettingsMobileTextureBias +LensFlares=False +DetailMode=1 +MobileEnableMSAA=True +MobileMaxMemory=100 +bMobileUsingHighResolutionTiming=False +MobileLandscapeLodBias=2 + +[SystemSettingsIPhone4] +BasedOn=SystemSettingsMobile +MobileContentScaleFactor=2.0 +LensFlares=False +bMobileUsingHighResolutionTiming=False +MobileLandscapeLodBias=1 + +[SystemSettingsIPhone4S] +BasedOn=SystemSettingsMobile +MobileEnableMSAA=True +bAllowLightShafts=True +MobileModShadows=True +DynamicShadows=False +ShadowDepthBias=0.025 +MobileContentScaleFactor=2.0 +MaxShadowResolution=256 +MobileShadowTextureResolution=256 + +[SystemSettingsIPhone5] +BasedOn=SystemSettingsMobile +MobileEnableMSAA=True +bAllowLightShafts=True +MobileModShadows=True +DynamicShadows=False +ShadowDepthBias=0.025 +MobileContentScaleFactor=2.0 +MaxShadowResolution=256 +MobileShadowTextureResolution=1024 +AllowRadialBlur=True + +[SystemSettingsIPodTouch4] +BasedOn=SystemSettingsMobileTextureBias +MobileContentScaleFactor=2.0 +LensFlares=False +MobileMaxMemory=100 +bMobileUsingHighResolutionTiming=False +MobileLandscapeLodBias=2 + +[SystemSettingsIPodTouch5] +BasedOn=SystemSettingsMobile +MobileEnableMSAA=True +bAllowLightShafts=True +MobileModShadows=True +DynamicShadows=False +ShadowDepthBias=0.025 +MobileContentScaleFactor=2.0 +MaxShadowResolution=256 +MobileShadowTextureResolution=256 + +[SystemSettingsIPad] +BasedOn=SystemSettingsMobileTextureBias +MobileFeatureLevel=1 +MobileFog=False +MobileSpecular=False +MobileBumpOffset=False +MobileNormalMapping=False +MobileEnvMapping=False +MobileRimLighting=False +MobileMaxMemory=100 +bMobileUsingHighResolutionTiming=False +MobileLandscapeLodBias=1 +MobileContentScaleFactor=0.9375 + +[SystemSettingsIPad2] +BasedOn=SystemSettingsMobile +MobileEnableMSAA=False +bAllowLightShafts=True +MobileModShadows=True +DynamicShadows=False +ShadowDepthBias=0.016 +MobileContentScaleFactor=1.0 +MaxShadowResolution=256 +MobileShadowTextureResolution=256 + +[SystemSettingsIPad3] +BasedOn=SystemSettingsMobile +MobileEnableMSAA=False +bAllowLightShafts=True +MobileModShadows=True +DynamicShadows=True +ShadowDepthBias=0.016 +MobileContentScaleFactor=1.40625 +MaxShadowResolution=256 +MobileShadowTextureResolution=256 +MobileMaxMemory=500 + +[SystemSettingsIPad4] +BasedOn=SystemSettingsMobile +MobileEnableMSAA=False +bAllowLightShafts=True +MobileModShadows=True +DynamicShadows=True +ShadowDepthBias=0.016 +MobileContentScaleFactor=2.0 +MaxShadowResolution=512 +MobileShadowTextureResolution=512 +MobileMaxMemory=500 +AllowRadialBlur=True + +[SystemSettingsIPadMini] +BasedOn=SystemSettingsMobile +MobileEnableMSAA=False +bAllowLightShafts=True +MobileModShadows=True +DynamicShadows=False +ShadowDepthBias=0.016 +MobileContentScaleFactor=1.0 +MaxShadowResolution=256 +MobileShadowTextureResolution=256 + +[SystemSettingsIPad2_Detail] +BasedOn=SystemSettingsIPad2 + +[Configuration] + +[IniVersion] +0=1505073726.000000 +1=1505074741.000000 +2=1505073754.000000 +3=1505074768.000000 +