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updates

feature/source-updates
Daniel Gibbs 1 year ago
parent
commit
daa502694e
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  1. 2
      ahl/server.cfg
  2. 4
      ahl2/server.cfg
  3. 2
      aoc/server.cfg
  4. 2
      bb/server.cfg
  5. 4
      bb2/server.cfg
  6. 2
      bd/server.cfg
  7. 4
      bmdm/server.cfg
  8. 4
      cc/server.cfg
  9. 2
      cs2/server.cfg
  10. 2
      csgo/server.cfg
  11. 4
      css/server.cfg
  12. 4
      dab/server.cfg
  13. 2
      dmc/server.cfg
  14. 2
      dod/server.cfg
  15. 2
      dods/server.cfg
  16. 4
      doi/server.cfg
  17. 165
      gmod/server.cfg
  18. 4
      hl2dm/server.cfg
  19. 2
      hldm/server.cfg

2
ahl/server.cfg

@ -7,7 +7,7 @@
// default server name. // default server name.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// disable autoaim (1 = enable) // disable autoaim (1 = enable)

4
ahl2/server.cfg

@ -7,13 +7,13 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
sv_password "" sv_password ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "act_airport" map "act_airport"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

2
aoc/server.cfg

@ -9,7 +9,7 @@
// Hostname - Name of the server. // Hostname - Name of the server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// Server password - for private servers. // Server password - for private servers.

2
bb/server.cfg

@ -20,7 +20,7 @@ pausable 0
// default server name. // default server name.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// maximum client movement speed (1000 for BB) // maximum client movement speed (1000 for BB)

4
bb2/server.cfg

@ -7,7 +7,7 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
@ -17,7 +17,7 @@ sv_password ""
// https://steamcommunity.com/dev/managegameservers // https://steamcommunity.com/dev/managegameservers
sv_setsteamaccount "" sv_setsteamaccount ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "bba_barracks" map "bba_barracks"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

2
bd/server.cfg

@ -3,7 +3,7 @@
// Hostname for server. // Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// disable autoaim // disable autoaim

4
bmdm/server.cfg

@ -7,7 +7,7 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
@ -17,7 +17,7 @@ sv_password ""
// https://steamcommunity.com/dev/managegameservers // https://steamcommunity.com/dev/managegameservers
sv_setsteamaccount "" sv_setsteamaccount ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "dm_bounce" map "dm_bounce"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

4
cc/server.cfg

@ -7,13 +7,13 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
sv_password "" sv_password ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "cbe_bunker" map "cbe_bunker"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

2
cs2/server.cfg

@ -14,7 +14,7 @@ sv_password ""
// https://steamcommunity.com/dev/managegameservers // https://steamcommunity.com/dev/managegameservers
sv_setsteamaccount "" sv_setsteamaccount ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "de_anubis" map "de_anubis"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

2
csgo/server.cfg

@ -10,7 +10,7 @@
// Hostname - Name of the server. // Hostname - Name of the server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// Server password - for private servers. // Server password - for private servers.

4
css/server.cfg

@ -7,13 +7,13 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
sv_password "" sv_password ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "de_dust2" map "de_dust2"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

4
dab/server.cfg

@ -7,13 +7,13 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
sv_password "" sv_password ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "da_rooftops" map "da_rooftops"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

2
dmc/server.cfg

@ -1,7 +1,7 @@
// Hostname for server. // Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// Server password - for private servers. // Server password - for private servers.

2
dod/server.cfg

@ -1,7 +1,7 @@
// Hostname for server. // Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// Server password - for private servers. // Server password - for private servers.

2
dods/server.cfg

@ -1,7 +1,7 @@
// Hostname for server. // Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// Server password - for private servers. // Server password - for private servers.

4
doi/server.cfg

@ -7,13 +7,13 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
sv_password "" sv_password ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "bastogne stronghold" map "bastogne stronghold"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

165
gmod/server.cfg

@ -1,86 +1,119 @@
// Hostname for server. // ****************************************************************************
// Garry's Mod
// Config server.cfg
// Date 06/12/2023
// ****************************************************************************
// hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - RCON remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// Server password - for private servers. // sv_password - Server password for entry into multiplayer games.
sv_password "" sv_password ""
// Server Logging // map - Start playing on specified map.
log on map "gm_construct"
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
lua_log_sv 0
sv_rcon_banpenalty 0 // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
sv_rcon_maxfailures 20 mapcyclefile "mapcycle.txt"
sv_rcon_minfailures 20
sv_rcon_minfailuretime 20
// Network Settings // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_downloadurl ""
sv_loadingurl ""
net_maxfilesize 64
sv_maxrate 0
sv_minrate 800000
sv_maxupdaterate 66
sv_minupdaterate 33
sv_maxcmdrate 66
sv_mincmdrate 33
// Server Settings
sv_airaccelerate 100
sv_gravity 600
sv_allow_wait_command 0
sv_allow_voice_from_file 0
sv_turbophysics 0
sv_max_usercmd_future_ticks 12
gmod_physiterations 4
sv_client_min_interp_ratio 1
sv_client_max_interp_ratio 2
think_limit 20
sv_region 0
sv_noclipspeed 5
sv_noclipaccelerate 5
sv_lan 0 sv_lan 0
sv_alltalk 1
sv_contact [email protected] // sv_logfile - Log server information in the log file.
sv_cheats 0 sv_logfile 1
sv_allowcslua 0
sv_pausable 0 // sv_logbans - Log server bans in the server logs.
sv_filterban 1 sv_logbans 1
sv_forcepreload 1
sv_footsteps 1 // sv_voiceenable - Enable voice communications.
sv_voiceenable 1 sv_voiceenable 1
sv_voicecodec vaudio_speex
sv_timeout 120 // sv_alltalk - Players can hear all other players, no team restrictions.
sv_deltaprint 0 sv_alltalk 1
// sv_allowupload - Allow clients to upload customizations files.
sv_allowupload 0 sv_allowupload 0
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 0 sv_allowdownload 0
// Sandbox Settings // sv_downloadurl - Location from which clients can download missing files.
sbox_noclip 0 sv_downloadurl ""
// sv_loadingurl - URL to show to clients while joining the server. Must start with http:// or https://
sv_loadingurl ""
// sbox_bonemanip_misc - If enabled then manipulating the bones of other entities will be allowed
sbox_bonemanip_misc 0
// sbox_bonemanip_npc - If enabled then manipulating NPC bones will be allowed
sbox_bonemanip_npc 1
// sbox_bonemanip_player - If enabled then manipulating Player bones will be allowed
sbox_bonemanip_player 0
// sbox_godmode - If enabled, all players will be invincible
sbox_godmode 0 sbox_godmode 0
sbox_weapons 0
sbox_playershurtplayers 0 // sbox_maxballoons - Maximum balloons a single player can create
sbox_maxprops 100
sbox_maxragdolls 50
sbox_maxnpcs 10
sbox_maxballoons 10 sbox_maxballoons 10
sbox_maxeffects 0
// sbox_maxbuttons - Maximum buttons a single player can create
sbox_maxbuttons 20
// sbox_maxcameras - Maximum cameras a single player can create
sbox_maxcameras 10
// sbox_maxdynamite - Maximum dynamites a single player can create
sbox_maxdynamite 0 sbox_maxdynamite 0
// sbox_maxeffects - Maximum effect props a single player can create
sbox_maxeffects 0
// sbox_maxemitters - Maximum emitters a single player can create
sbox_maxemitters 0
// sbox_maxhoverballs - Maximum hoverballs a single player can create
sbox_maxhoverballs 20
// sbox_maxlamps - Maximum lamps a single player can create
sbox_maxlamps 5 sbox_maxlamps 5
// sbox_maxlights - Maximum lights a single player can create
sbox_maxlights 5
// sbox_maxnpcs - Maximum NPCs a single player can create
sbox_maxnpcs 10
// sbox_maxprops - Maximum props a single player can create
sbox_maxprops 100
// sbox_maxragdolls - Maximum ragdolls a single player can create
sbox_maxragdolls 50
// sbox_maxsents - Maximum entities a single player can create
sbox_maxsents 100
// sbox_maxthrusters - Maximum thrusters a single player can create
sbox_maxthrusters 20 sbox_maxthrusters 20
sbox_maxwheels 20
sbox_maxhoverballs 20 // sbox_maxvehicles - Maximum vehicles a single player can create
sbox_maxvehicles 1 sbox_maxvehicles 1
sbox_maxbuttons 20
sbox_maxemitters 0
// Misc Config // sbox_maxwheels - Maximum wheels a single player can create
exec banned_user.cfg sbox_maxwheels 20
exec banned_ip.cfg
heartbeat // sbox_noclip - If enabled, players will be able to use noclip
sbox_noclip 0
// sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across
sbox_persist 0
// sbox_playershurtplayers - If enabled, players will be able to hurt each other
sbox_playershurtplayers 0
// sbox_weapons - If enabled, each player will receive default Half-Life 2 weapons on each spawn
sbox_weapons 0

4
hl2dm/server.cfg

@ -7,13 +7,13 @@
// hostname - Hostname for server. // hostname - Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games. // sv_password - Server password for entry into multiplayer games.
sv_password "" sv_password ""
// Default Map - map <mapname> :Load a new map. // map - Start playing on specified map.
map "dm_lockdown" map "dm_lockdown"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers

2
hldm/server.cfg

@ -1,7 +1,7 @@
// Hostname for server. // Hostname for server.
hostname "SERVERNAME" hostname "SERVERNAME"
// RCON - remote console password. // rcon_password - remote console password.
rcon_password "ADMINPASSWORD" rcon_password "ADMINPASSWORD"
// Server password - for private servers. // Server password - for private servers.

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