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Minor shuffle

pull/7/head
Daniel Gibbs 8 years ago
parent
commit
bead242117
  1. 72
      QuakeLive/server.cfg

72
QuakeLive/server.cfg

@ -61,28 +61,6 @@ set sv_privateClients "0"
// Default: set sv_privatePassword ""
set sv_privatePassword ""
// ............................ Flood Protection ............................ //
// Flood protection will increment everytime the user sends a client command.
// Excluding: dropweapon, changing name, color, model, or chatting.
// Set g_floodprot_maxcount to 0 to disable flood protection, but this not reccomended.
// Kick a player when their userinfo flood counter reaches this level.
// Default: set g_floodprot_maxcount "10"
// Disable: set g_floodprot_maxcount "0"
set g_floodprot_maxcount "10"
// Kick a player when they reach X commands, decreases by 1 every second
// Default: set sv_floodprotect "10"
set sv_floodprotect "10"
// Decrease the userinfo flood counter by 1 this often, in milliseconds.
// Default: set g_floodprot_decay "1000"
set g_floodprot_decay "1000"
// Used to determine which 64-bit Steam IDs have admin access, or are banned.
set g_accessFile "access.txt"
// ................................. Voting ................................. //
// Allow Voting.
@ -180,20 +158,6 @@ set net_strict "1"
// Default: set sv_serverType "2"
set sv_serverType "2"
// ................................ System Settings ................................ //
// Show in server browser and respond to queries. This will also affect the LAN Broswer
// Default: set sv_master "1"
set sv_master "1"
// Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage!
set sv_fps "40"
// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart
// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running
// the server detached from the terminal.
set sv_idleExit "120"
// ................................ Remote Admin ................................ //
// Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client.
@ -230,7 +194,41 @@ set zmq_stats_enable "0"
// ZeroMQ stats password
// set zmq_stats_password ""
// .................................... Misc .................................... //
// ............................ Flood Protection ............................ //
// Flood protection will increment everytime the user sends a client command.
// Excluding: dropweapon, changing name, color, model, or chatting.
// Set g_floodprot_maxcount to 0 to disable flood protection, but this not reccomended.
// Kick a player when their userinfo flood counter reaches this level.
// Default: set g_floodprot_maxcount "10"
// Disable: set g_floodprot_maxcount "0"
set g_floodprot_maxcount "10"
// Kick a player when they reach X commands, decreases by 1 every second
// Default: set sv_floodprotect "10"
set sv_floodprotect "10"
// Decrease the userinfo flood counter by 1 this often, in milliseconds.
// Default: set g_floodprot_decay "1000"
set g_floodprot_decay "1000"
// Used to determine which 64-bit Steam IDs have admin access, or are banned.
set g_accessFile "access.txt"
// ................................ System Settings ................................ //
// Show in server browser and respond to queries. This will also affect the LAN Broswer
// Default: set sv_master "1"
set sv_master "1"
// Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage!
set sv_fps "40"
// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart
// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running
// the server detached from the terminal.
set sv_idleExit "120"
// May need to be increased for additional players.
set com_hunkMegs "60"
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