From bead242117d26350d7c6bae0aa2c48eb80fc16fa Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Sun, 19 Feb 2017 16:11:55 +0000 Subject: [PATCH] Minor shuffle --- QuakeLive/server.cfg | 72 +++++++++++++++++++++----------------------- 1 file changed, 35 insertions(+), 37 deletions(-) diff --git a/QuakeLive/server.cfg b/QuakeLive/server.cfg index 3221f85..49db881 100644 --- a/QuakeLive/server.cfg +++ b/QuakeLive/server.cfg @@ -61,28 +61,6 @@ set sv_privateClients "0" // Default: set sv_privatePassword "" set sv_privatePassword "" -// ............................ Flood Protection ............................ // - -// Flood protection will increment everytime the user sends a client command. -// Excluding: dropweapon, changing name, color, model, or chatting. -// Set g_floodprot_maxcount to 0 to disable flood protection, but this not reccomended. - -// Kick a player when their userinfo flood counter reaches this level. -// Default: set g_floodprot_maxcount "10" -// Disable: set g_floodprot_maxcount "0" -set g_floodprot_maxcount "10" - -// Kick a player when they reach X commands, decreases by 1 every second -// Default: set sv_floodprotect "10" -set sv_floodprotect "10" - -// Decrease the userinfo flood counter by 1 this often, in milliseconds. -// Default: set g_floodprot_decay "1000" -set g_floodprot_decay "1000" - -// Used to determine which 64-bit Steam IDs have admin access, or are banned. -set g_accessFile "access.txt" - // ................................. Voting ................................. // // Allow Voting. @@ -180,20 +158,6 @@ set net_strict "1" // Default: set sv_serverType "2" set sv_serverType "2" -// ................................ System Settings ................................ // - -// Show in server browser and respond to queries. This will also affect the LAN Broswer -// Default: set sv_master "1" -set sv_master "1" - -// Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage! -set sv_fps "40" - -// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart -// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running -// the server detached from the terminal. -set sv_idleExit "120" - // ................................ Remote Admin ................................ // // Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client. @@ -230,7 +194,41 @@ set zmq_stats_enable "0" // ZeroMQ stats password // set zmq_stats_password "" -// .................................... Misc .................................... // +// ............................ Flood Protection ............................ // + +// Flood protection will increment everytime the user sends a client command. +// Excluding: dropweapon, changing name, color, model, or chatting. +// Set g_floodprot_maxcount to 0 to disable flood protection, but this not reccomended. + +// Kick a player when their userinfo flood counter reaches this level. +// Default: set g_floodprot_maxcount "10" +// Disable: set g_floodprot_maxcount "0" +set g_floodprot_maxcount "10" + +// Kick a player when they reach X commands, decreases by 1 every second +// Default: set sv_floodprotect "10" +set sv_floodprotect "10" + +// Decrease the userinfo flood counter by 1 this often, in milliseconds. +// Default: set g_floodprot_decay "1000" +set g_floodprot_decay "1000" + +// Used to determine which 64-bit Steam IDs have admin access, or are banned. +set g_accessFile "access.txt" + +// ................................ System Settings ................................ // + +// Show in server browser and respond to queries. This will also affect the LAN Broswer +// Default: set sv_master "1" +set sv_master "1" + +// Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage! +set sv_fps "40" + +// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart +// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running +// the server detached from the terminal. +set sv_idleExit "120" // May need to be increased for additional players. set com_hunkMegs "60" \ No newline at end of file