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main
Daniel Gibbs 1 month ago
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  1. 63
      cod/server.cfg
  2. 61
      cod2/server.cfg
  3. 272
      cod4/server.cfg
  4. 61
      coduo/server.cfg
  5. 61
      codwaw/server.cfg
  6. 51
      jbep3/server.cfg

63
cod/server.cfg

@ -1,3 +1,62 @@
// ************************************************************************** //
// //
// Call of Duty - server.cfg //
// Version 260426 //
// //
// ************************************************************************** //
// .................................. Basic ................................. //
// sv_hostname - Name of the server.
set sv_hostname "SERVERNAME" set sv_hostname "SERVERNAME"
set scr_motd "MOTD"
set rconpassword "ADMINPASSWORD" // scr_motd - Message shown to connecting players.
set scr_motd "COD Server"
// rconpassword - Remote console password.
set rconpassword "ADMINPASSWORD"
// ................................. Runtime ................................. //
// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
set dedicated "2"
// sv_maxclients - Maximum player slots.
set sv_maxclients "16"
// g_password - Join password for private servers.
set g_password ""
// ............................. Server Logging ............................. //
// logfile - Enable server logging.
set logfile "1"
// g_logsync - Log write mode.
// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
set g_logsync "2"
// g_log - Log filename.
set g_log "games_mp.log"
// ................................ Network ................................ //
// sv_minPing - Minimum client ping allowed.
set sv_minPing "0"
// sv_maxPing - Maximum client ping allowed.
set sv_maxPing "350"
// sv_timeout - Seconds before timing out inactive clients.
set sv_timeout "40"
// sv_reconnectlimit - Minimum seconds before reconnect allowed.
set sv_reconnectlimit "5"
// ................................ Gameplay ................................ //
// g_gametype - Default game type.
set g_gametype "dm"
// map - Startup map when no rotation script is used.
map mp_carentan

61
cod2/server.cfg

@ -1,3 +1,62 @@
// ************************************************************************** //
// //
// Call of Duty 2 - server.cfg //
// Version 260426 //
// //
// ************************************************************************** //
// .................................. Basic ................................. //
// sv_hostname - Name of the server.
set sv_hostname "SERVERNAME" set sv_hostname "SERVERNAME"
// scr_motd - Message shown to connecting players.
set scr_motd "COD2 Server" set scr_motd "COD2 Server"
set rconpassword "ADMINPASSWORD"
// rconpassword - Remote console password.
set rconpassword "ADMINPASSWORD"
// ................................. Runtime ................................. //
// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
set dedicated "2"
// sv_maxclients - Maximum player slots.
set sv_maxclients "20"
// g_password - Join password for private servers.
set g_password ""
// ............................. Server Logging ............................. //
// logfile - Enable server logging.
set logfile "1"
// g_logsync - Log write mode.
// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
set g_logsync "2"
// g_log - Log filename.
set g_log "games_mp.log"
// ................................ Network ................................ //
// sv_minPing - Minimum client ping allowed.
set sv_minPing "0"
// sv_maxPing - Maximum client ping allowed.
set sv_maxPing "350"
// sv_timeout - Seconds before timing out inactive clients.
set sv_timeout "40"
// sv_reconnectlimit - Minimum seconds before reconnect allowed.
set sv_reconnectlimit "5"
// ................................ Gameplay ................................ //
// g_gametype - Default game type.
set g_gametype "dm"
// map_rotate - Start rotation from current map list.
map_rotate

272
cod4/server.cfg

@ -1,151 +1,198 @@
//////////////////////////////////////////////////////////// // ************************************************************************** //
/// /// // //
/// /// // Call of Duty 4 X - server.cfg //
/// Call of Duty 4 X Standard Configuration /// // Version 260426 //
/// /// // //
/// Author: Daedalus, Created: 08.01.2017 /// // ************************************************************************** //
/// Provides a general starting point for your ///
/// CoD4X server configuration. Also contains /// // ................................ Metadata ................................ //
/// features only available on CoD4X 1.8+ servers ///
/// /// // Optional server metadata used by some admin tools.
////////////////////////////////////////////////////////////
// Meta Information, not required
sets _Admin "Admin" sets _Admin "Admin"
sets _Email "" sets _Email ""
sets _Website "" sets _Website ""
sets _Location "" sets _Location ""
sets _Maps "" sets _Maps ""
sets _Gametype "" sets _Gametype ""
/////////////////////////////////
// Basics // .................................. Basic ................................. //
// sv_hostname - Name shown in the server browser.
set sv_hostname "SERVERNAME" set sv_hostname "SERVERNAME"
// Message of the day, which getting shown to every player on his 1st spawn
// g_motd - Message shown to each player on first spawn.
set g_motd "" set g_motd ""
// 0 = Listen, 1 = LAN, 2 = Internet ( you probably want 2 )
// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
set dedicated "2" set dedicated "2"
// password for remote access, leave empty to deactivate, min 8 characters
// rcon_password - Remote console password. Leave empty to disable.
set rcon_password "ADMINPASSWORD" set rcon_password "ADMINPASSWORD"
// join password, leave empty to deactivate
// g_password - Join password. Leave empty to disable.
set g_password "" set g_password ""
//Private Clients, number of slots that can only be changed with a password
// sv_privateClients - Reserved slots available only with private password.
set sv_privateClients "2" set sv_privateClients "2"
// the password to join private slots
// sv_privatePassword - Password for reserved slots.
set sv_privatePassword "mypassword" set sv_privatePassword "mypassword"
// cdkey validation
// sv_authorizemode - 1 = legal clients only, 0 = allow cracked clients, -1 = mixed fallback.
set sv_authorizemode "0" set sv_authorizemode "0"
// 0 = show modded server as not ranked, 1 = shows server as ranked altough it is modded
// sv_authtoken - CoD4X master-list auth token. Uncomment and set for public listing.
// set sv_authtoken "REPLACE_WITH_YOUR_COD4MASTER_TOKEN"
// sv_showasranked - 0 = show modded server as unranked, 1 = show as ranked.
set sv_showasranked 0 set sv_showasranked 0
// ............................. Server Logging ............................. //
// Log File // g_logsync - Log write mode.
// 0=No log, 1=buffered, 2=continuous, 3=append // 0 = no log, 1 = buffered, 2 = continuous, 3 = append
set g_logsync "2" set g_logsync "2"
// 0 = No log, 1 = log file enabled
// logfile - 0 = disabled, 1 = enabled.
set logfile "1" set logfile "1"
// Name of log file, default is games_mp.log
// g_log - Log file name. Default is games_mp.log.
set g_log "games_mp.log" set g_log "games_mp.log"
// sv_log_damage - Include damage events in logs.
set sv_log_damage "1" set sv_log_damage "1"
// writes an xml serverstatus to disc, leave empty to disable
// sv_statusfile - XML server status output. Leave empty to disable.
set sv_statusfile "serverstatus.xml" set sv_statusfile "serverstatus.xml"
// Networking // ................................ Network ................................ //
// not necessary to be set
// net_ip - Bind address.
// set net_ip "0.0.0.0" // set net_ip "0.0.0.0"
// network port
// net_port - Network port.
// set net_port 28960 // set net_port 28960
// sv_maxRate - Maximum client rate.
// set sv_maxRate 25000 // set sv_maxRate 25000
// minimal ping [ms] for a player to join the server // sv_minPing - Minimum ping in ms allowed to join.
set sv_minPing "0" set sv_minPing "0"
// maximal ping [ms] for a player to join the server
// sv_maxPing - Maximum ping in ms allowed to join.
set sv_maxPing "350" set sv_maxPing "350"
// Seconds to keep a client on server without a new clientmessage
// sv_timeout - Seconds before timing out a client with no new message.
set sv_timeout 40 set sv_timeout 40
// Seconds to wait for a client which is loading a map without a new clientmessage
// sv_connectTimeout - Seconds to wait while a client is loading.
set sv_connectTimeout 90 set sv_connectTimeout 90
// Seconds to keep a disconnected client on server to transmit the last message
// sv_zombieTime - Seconds to keep a disconnected client for final message handling.
set sv_zombieTime 2 set sv_zombieTime 2
// Seconds to disallow a prior connected client to reconnect to the server
// sv_reconnectlimit - Seconds before a prior client can reconnect.
set sv_reconnectlimit 5 set sv_reconnectlimit 5
// Floodprotection is enabled by default! // Flood protection is enabled by default.
// sv_floodProtect, sv_maxRate, // sv_floodProtect, sv_maxRate
// ............................... Compatibility ............................ //
// Variables you should not touch :) // sv_fps - Server FPS. Do not change.
//Server-FPS (do not change!)
// set sv_fps "20" // set sv_fps "20"
//Punkbuster, PB is not supported on CoD4x
// sv_punkbuster - PunkBuster is not supported on CoD4X.
// set sv_punkbuster "0" // set sv_punkbuster "0"
//check IWD-data 0 = off, 1 = on
// sv_pure - IWD integrity checks.
// 0 = off, 1 = on
// set sv_pure "1" // set sv_pure "1"
//0 = off, 1 = on // Anti lag checks for weapon hits
// set g_antilag "1"
// 1 = use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats)
// set ModStats 1
// g_antilag - Anti-lag checks for weapon hits.
// 0 = off, 1 = on
// set g_antilag "1"
// ModStats - Legacy template variable for mod stats behavior.
// 1 = per-mod stats, 0 = basegame stats
// set ModStats 1
// Variables I have no clue what they are doing :D // sv_allowAnonymous - Allow anonymous clients.
// Anonymous //0 = off 1 = on // 0 = off, 1 = on
set sv_allowAnonymous "0" set sv_allowAnonymous "0"
// ................................ Gameplay ................................ //
////////////////////// // sv_mapRotation - Automatic map and gametype rotation.
// Gameplay set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
// Maps // sv_randomMapRotation - 0 = random order, 1 = sequential order.
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" // maps that will be played automatically
// 0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation
// set sv_randomMapRotation 1 // set sv_randomMapRotation 1
// Dead can chat // 0 = off, 1 = on // g_deadChat - Dead players can use text chat.
// 0 = off, 1 = on
set g_deadChat "1" set g_deadChat "1"
// Dead can use voicechat //0 = off, 1 = on
// voice_deadChat - Dead players can use voice chat.
// 0 = off, 1 = on
set voice_deadChat "0" set voice_deadChat "0"
//Gravity //Standard 800
// g_gravity - Player gravity. Default is 800.
set g_gravity "800" set g_gravity "800"
//deactivate console for clients //0 = no, 1 = yes
// sv_disableClientConsole - Disable client console.
// 0 = no, 1 = yes
set sv_disableClientConsole "0" set sv_disableClientConsole "0"
//auto-teambalance //0 = no, 1 = yes
// scr_teambalance - Automatic team balancing.
// 0 = no, 1 = yes
set scr_teambalance "1" set scr_teambalance "1"
//friendly-fire //0 = off, 1 = on, //2 = reflect damage, 3 = shared damage
// scr_team_fftype - Friendly fire mode.
// 0 = off, 1 = on, 2 = reflect damage, 3 = shared damage
set scr_team_fftype "0" set scr_team_fftype "0"
// spectator // 0 = off, 1 = only Team/player, 2 = free
// scr_game_spectatetype - Spectator mode.
// 0 = off, 1 = team/player, 2 = free
set scr_game_spectatetype "2" set scr_game_spectatetype "2"
//Hardcore Mode //0 = off 1 = on
// scr_hardcore - Hardcore mode.
// 0 = off, 1 = on
set scr_hardcore 0 set scr_hardcore 0
//Oldschool Mode //0 = off, 1 = on
// scr_oldschool - Oldschool mode.
// 0 = off, 1 = on
set scr_oldschool "0" set scr_oldschool "0"
// 1 = player collision between friendly players, 0 = collision between friendly players is disabled // g_friendlyPlayerCanBlock - Collision between teammates.
// 0 = off, 1 = on
set g_friendlyPlayerCanBlock 1 set g_friendlyPlayerCanBlock 1
// same for FFA (non team based) gamemode
// g_FFAPlayerCanBlock - Collision in free-for-all modes.
// 0 = off, 1 = on
set g_FFAPlayerCanBlock 1 set g_FFAPlayerCanBlock 1
// Less interesting Gameplay stuff // Additional gameplay settings.
set scr_drawfriend "1" //show team mates //0 = off, 1 = on set scr_drawfriend "1" // Show teammates. 0 = off, 1 = on
set scr_enable_scoretext "1" //hit-message //0 = no, 1 = yes set scr_enable_scoretext "1" // Show hit message. 0 = no, 1 = yes
set scr_game_allowkillcam "1" //Killcam //0 = no, 1 = yes // Allow to play killcam after you got killed set scr_game_allowkillcam "1" // Allow killcam after death. 0 = no, 1 = yes
set scr_game_deathpointloss "0" //points-distraction when hit //0 = no, 1 = yes set scr_game_deathpointloss "0" // Deduct points on death. 0 = no, 1 = yes
set scr_game_suicidepointloss "0" //points-distraction suicide //0 = no, 1 = yes set scr_game_suicidepointloss "0" // Deduct points on suicide. 0 = no, 1 = yes
set scr_game_matchstarttime "10" //time until match starts set scr_game_matchstarttime "10" // Seconds until match starts
set scr_game_playerwaittime "10" //respawn-delay set scr_game_playerwaittime "10" // Respawn delay in seconds
set scr_player_forcerespawn "-1" //force respawn //0 = no, 1 = yes // forgot what -1 did but i believe it was different xD set scr_player_forcerespawn "-1" // Force respawn behavior. Engine/mod dependent
set scr_player_healthregentime "5" //health regeneration (in seconds) set scr_player_healthregentime "5" // Health regeneration delay in seconds
set scr_player_maxhealth "100" //Max health set scr_player_maxhealth "100" // Maximum health
set scr_player_sprinttime "4" //Sprint-time set scr_player_sprinttime "4" // Sprint time in seconds
set scr_game_onlyheadshots "0" //headshots only //0 = no, 1 = yes set scr_game_onlyheadshots "0" // Headshots only. 0 = no, 1 = yes
set scr_teamKillPunishCount "3" //Teamkiller kick after x Teamkills set scr_teamKillPunishCount "3" // Kick after this many team kills
set scr_team_teamkillspawndelay "20" //teamkill spawn delay (in seconds) set scr_team_teamkillspawndelay "20" // Spawn delay after team kill in seconds
set scr_team_teamkillpointloss "1" //pointloss after Teamkill //0 = no, 1 = yes set scr_team_teamkillpointloss "1" // Deduct points for team kill. 0 = no, 1 = yes
set scr_enable_hiticon "1" //Hit-Symbol //0 = off, 1 = on set scr_enable_hiticon "1" // Show hit icon. 0 = off, 1 = on
//Game-Modes // ................................. Game Modes ............................. //
//Death Match (dm)
// Deathmatch (dm)
set scr_dm_scorelimit "1000" set scr_dm_scorelimit "1000"
set scr_dm_timelimit "15" set scr_dm_timelimit "15"
set scr_dm_roundlimit "1" set scr_dm_roundlimit "1"
@ -153,7 +200,7 @@ set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "3" set scr_dm_playerrespawndelay "3"
set scr_dm_waverespawndelay "0" set scr_dm_waverespawndelay "0"
//Team Death Match (war) // Team Deathmatch (war)
set scr_war_scorelimit "2000" set scr_war_scorelimit "2000"
set scr_war_timelimit "10" set scr_war_timelimit "10"
set scr_war_roundlimit "1" set scr_war_roundlimit "1"
@ -161,7 +208,7 @@ set scr_war_numlives "0"
set scr_war_playerrespawndelay "3" set scr_war_playerrespawndelay "3"
set scr_war_waverespawndelay "0" set scr_war_waverespawndelay "0"
//Domination (dom) // Domination (dom)
set scr_dom_scorelimit "250" set scr_dom_scorelimit "250"
set scr_dom_timelimit "0" set scr_dom_timelimit "0"
set scr_dom_numlives "0" set scr_dom_numlives "0"
@ -169,12 +216,12 @@ set scr_dom_playerrespawndelay "3"
set scr_dom_roundlimit "1" set scr_dom_roundlimit "1"
set scr_dom_waverespawndelay "0" set scr_dom_waverespawndelay "0"
//HQ (koth) // Headquarters (koth)
set scr_koth_scorelimit "250" set scr_koth_scorelimit "250"
set scr_koth_timelimit "15" set scr_koth_timelimit "15"
set koth_kothmode "0" //Classic HQ-Mode 0 = off, 1 = on set koth_kothmode "0" // Classic HQ mode. 0 = off, 1 = on
set koth_capturetime "20" set koth_capturetime "20"
set koth_spawntime "3" //0 = immediately, x = time in seconds set koth_spawntime "3" // 0 = immediate, x = seconds
set scr_koth_numlives "0" set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "3" set scr_koth_playerrespawndelay "3"
set scr_koth_roundlimit "1" set scr_koth_roundlimit "1"
@ -185,7 +232,7 @@ set koth_delayPlayer "3"
set koth_destroytime "10" set koth_destroytime "10"
set koth_spawnDelay "3" set koth_spawnDelay "3"
//Sabotage (sab) // Sabotage (sab)
set scr_sab_scorelimit "2" set scr_sab_scorelimit "2"
set scr_sab_timelimit "10" set scr_sab_timelimit "10"
set scr_sab_roundswitch "1" set scr_sab_roundswitch "1"
@ -198,7 +245,7 @@ set scr_sab_playerrespawndelay "5"
set scr_sab_roundlimit "0" set scr_sab_roundlimit "0"
set scr_sab_waverespawndelay "0" set scr_sab_waverespawndelay "0"
//Search and destroy (sd) // Search and Destroy (sd)
set scr_sd_scorelimit "9" set scr_sd_scorelimit "9"
set scr_sd_timelimit "2.5" set scr_sd_timelimit "2.5"
set scr_sd_roundswitch "4" set scr_sd_roundswitch "4"
@ -211,22 +258,33 @@ set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0" set scr_sd_roundlimit "0"
set scr_sd_waverespawndelay "0" set scr_sd_waverespawndelay "0"
set g_gametype "war" // gamemode, one of [war, dm, sd, sab, koth] // g_gametype - Active gametype. One of war, dm, sd, sab, or koth.
set g_gametype "war"
// ............................. Optional Features .......................... //
// Optional CoD4X features.
// set sv_autodemorecord 1 // Record player demos server-side into the demos folder
// set sv_demoCompletedCmd "" // Command to execute when a demo is saved
// set sv_screenshotArrivedCmd "" // Command to execute when a screenshot arrives
// set sv_legacyguidmode 0 // 1 = old 32-char GUIDs, 0 = CoD4X GUID format
// Amazing Stuff // CoD4X v15.9+ banlist support moved to plugins.
//set sv_autodemorecord 1 // Records demos of players on the serverside, demos are stored in "demos" folder // loadplugin simplebanlist
//set sv_demoCompletedCmd "" // program to execute when a demo has been saved // loadplugin legacybanlist
//set sv_screenshotArrivedCmd "" // program to execute when a screenshot was taken
//set sv_legacyguidmode 0 // 1 = old 32 character guids are used, 0 = new cod4x guid format is used ( like steamids )
/////////////////////////// // ............................... Custom Maps .............................. //
// Setup for custom maps when running a mod
// seta sv_wwwDownload "1" // enable download redirection
// seta sv_wwwBaseURL "http://someserver/cod4dl/" // defines url to download from
// seta sv_wwwDlDisconnected "0" // disconnect clients while downloading
///////////////////////////
// Setup for custom maps when running a mod.
// seta sv_wwwDownload "1" // Enable download redirection
// seta sv_wwwBaseURL "http://someserver/cod4dl/" // URL to download from
// seta sv_wwwDlDisconnected "0" // Disconnect clients while downloading
set sv_nosteamnames 1 // 1 = Use names from steam if steam is available // sv_nosteamnames - Use CoD4X names when Steam is available.
// 0 = off, 1 = on
set sv_nosteamnames 1
map_rotate // required to load the first map of the rotation, alternatively use "map mp_killhouse" or pass "+set map mp_killhouse" as commandline argument // Startup command.
// Required to load the first map in rotation. Alternatives include map mp_killhouse
// or setting +map mp_killhouse in launch parameters.
map_rotate

61
coduo/server.cfg

@ -1,3 +1,62 @@
// ************************************************************************** //
// //
// Call of Duty: United Offensive - server.cfg //
// Version 260426 //
// //
// ************************************************************************** //
// .................................. Basic ................................. //
// sv_hostname - Name of the server.
set sv_hostname "SERVERNAME" set sv_hostname "SERVERNAME"
// scr_motd - Message shown to connecting players.
set scr_motd "CODUO Server" set scr_motd "CODUO Server"
set rconpassword "ADMINPASSWORD"
// rconpassword - Remote console password.
set rconpassword "ADMINPASSWORD"
// ................................. Runtime ................................. //
// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
set dedicated "2"
// sv_maxclients - Maximum player slots.
set sv_maxclients "20"
// g_password - Join password for private servers.
set g_password ""
// ............................. Server Logging ............................. //
// logfile - Enable server logging.
set logfile "1"
// g_logsync - Log write mode.
// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
set g_logsync "2"
// g_log - Log filename.
set g_log "games_mp.log"
// ................................ Network ................................ //
// sv_minPing - Minimum client ping allowed.
set sv_minPing "0"
// sv_maxPing - Maximum client ping allowed.
set sv_maxPing "350"
// sv_timeout - Seconds before timing out inactive clients.
set sv_timeout "40"
// sv_reconnectlimit - Minimum seconds before reconnect allowed.
set sv_reconnectlimit "5"
// ................................ Gameplay ................................ //
// g_gametype - Default game type.
set g_gametype "dm"
// map_rotate - Start rotation from current map list.
map_rotate

61
codwaw/server.cfg

@ -1,3 +1,62 @@
// ************************************************************************** //
// //
// Call of Duty: World at War - server.cfg //
// Version 260426 //
// //
// ************************************************************************** //
// .................................. Basic ................................. //
// sv_hostname - Name of the server.
set sv_hostname "SERVERNAME" set sv_hostname "SERVERNAME"
// scr_motd - Message shown to connecting players.
set scr_motd "CODWAW Server" set scr_motd "CODWAW Server"
set rconpassword "ADMINPASSWORD"
// rconpassword - Remote console password.
set rconpassword "ADMINPASSWORD"
// ................................. Runtime ................................. //
// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
set dedicated "2"
// sv_maxclients - Maximum player slots.
set sv_maxclients "18"
// g_password - Join password for private servers.
set g_password ""
// ............................. Server Logging ............................. //
// logfile - Enable server logging.
set logfile "1"
// g_logsync - Log write mode.
// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
set g_logsync "2"
// g_log - Log filename.
set g_log "games_mp.log"
// ................................ Network ................................ //
// sv_minPing - Minimum client ping allowed.
set sv_minPing "0"
// sv_maxPing - Maximum client ping allowed.
set sv_maxPing "350"
// sv_timeout - Seconds before timing out inactive clients.
set sv_timeout "40"
// sv_reconnectlimit - Minimum seconds before reconnect allowed.
set sv_reconnectlimit "5"
// ................................ Gameplay ................................ //
// g_gametype - Default game type.
set g_gametype "dm"
// map_rotate - Start rotation from current map list.
map_rotate

51
jbep3/server.cfg

@ -0,0 +1,51 @@
// ****************************************************************************
// Jabroni Brawl: Episode 3
// Config - server.cfg
// ****************************************************************************
// This config is based on the game's sample config and uses LinuxGSM tokens.
// -----------------------
// Generic Source commands
// -----------------------
log on // Enable server logging
hostname "SERVERNAME" // Server name
rcon_password "ADMINPASSWORD" // RCON password
mp_timelimit 30 // Map time limit in minutes
mp_maxrounds 0 // Max number of rounds till level change
mp_mapcycle_empty_timeout_seconds 300
sv_downloadurl "" // Fast Download location
// Load bans from previous sessions
execifexists banned_ip.cfg
execifexists banned_user.cfg
// -----------------------
// Jabroni Brawl voting
// -----------------------
jb_sv_voting_enabled 1 // Allow end of game voting
// Voting fallback behavior.
// 0 = Remain on same game mode, continue standard cycle.
// 1 = Remain on same game mode/map.
// 2 = Pick a random game mode/map.
jb_sv_voting_fallback 0
jb_sv_voting_allow_gamemode 1 // Enable/disable game mode voting
jb_sv_voting_allow_map 1 // Enable/disable map voting
// -----------------------
// Jabroni Brawl other
// -----------------------
// Mapcycle method.
// 0 = Sequential, standard Source behavior.
// 1 = Randomized, picks random maps in the cycle.
jb_sv_mapcycle_method 1
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