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feat(sdtd): add DeathPenalty setting
Added DeathPenalty property introduced in A21.2. Values:
0 = Nothing, 1 = Classic XP Penalty (default), 2 = Injured,
3 = Permanent Death.
main
dgibbs
1 month ago
Failed to extract signature
1 changed files with
3 additions and
3 deletions
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sdtd/serverconfig.xml
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@ -125,9 +125,9 @@ |
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<property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes --> |
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<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours |
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day light per in game day --> |
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<property name="DeathPenalty" value="1" /> <!-- Penalty after dying. 0 = Nothing. 1 = Default: |
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Classic XP Penalty. 2 = Injured: You keep most of your debuffs. Food and Water is set to 50% |
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on respawn. 3 = Permanent Death: Your character is completely reset. You will respawn with a |
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<property name="DeathPenalty" value="1" /> <!-- Penalty after dying. 0 = Nothing. 1 = Default: |
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Classic XP Penalty. 2 = Injured: You keep most of your debuffs. Food and Water is set to 50% |
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on respawn. 3 = Permanent Death: Your character is completely reset. You will respawn with a |
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fresh start within the saved game. --> |
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<property name="DropOnDeath" value="1" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = |
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backpack only, 4 = delete all --> |
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