<propertyname="HideCommandExecutionLog"value="0"/><!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<propertyname="MaxUncoveredMapChunksPerPlayer"value="131072"/><!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<propertyname="MaxUncoveredMapChunksPerPlayer"value="131072"/><!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<propertyname="BedrollDeadZoneSize"value="15"/><!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<!--property name="SaveGameFolder" value="absolute path" /--><!-- use this to override the default save game path -->
@ -91,3 +91,4 @@
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.