diff --git a/cs2/server.cfg b/cs2/server.cfg index dada6b6..7b0cbdb 100644 --- a/cs2/server.cfg +++ b/cs2/server.cfg @@ -1,51 +1,64 @@ // **************************************************************************** // Counter-Strike 2 // Config - server.cfg -// Date - 06/12/2023 +// Date - 26/04/2026 // **************************************************************************** -// hostname - Hostname for server. +// .................................. Basic ................................. // + +// hostname - Name of the server. hostname "SERVERNAME" -// sv_password - Server password for entry into multiplayer games. +// sv_password - Server password for private servers. sv_password "" -// sv_setsteamaccount - token Set game server account token to use for logging in to a persistent game server account +// sv_setsteamaccount - Game server account token used for persistent login. // https://steamcommunity.com/dev/managegameservers sv_setsteamaccount "" +// .............................. Map Rotation .............................. // + // map - Start playing on specified map. map "de_anubis" -// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. mapcyclefile "mapcycle.txt" -// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +// ................................. Security ................................ // + +// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. sv_lan false +// ............................. Server Logging ............................. // + // sv_logfile - Log server information in the log file. sv_logfile true // sv_logbans - Log server bans in the server logs. sv_logbans true +// ............................. Communication .............................. // + // sv_voiceenable - Enable voice communications. sv_voiceenable true // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk false -// game_alias - Set the configuration of game type and mode based on game alias like 'deathmatch'. -// values: casual, deathmatch, competative, wingman +// ................................ Gameplay ................................ // + +// game_alias - Set game type and mode based on a preset alias. +// values: casual, deathmatch, competitive, wingman game_alias "casual" // host_workshop_collection - Host a workshop map collection as a mapgroup. -// e.g host_workshop_collection "3104731381" +// e.g. host_workshop_collection "3104731381" host_workshop_collection // host_workshop_map - Get the latest version of the map and host it. -// e.g host_workshop_map "3075706807" +// e.g. host_workshop_map "3075706807" host_workshop_map -// mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) +// mp_autoteambalance - Automatically balance teams in teamplay modes. +// false = no, true = yes mp_autoteambalance true \ No newline at end of file