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pull/137/head
Daniel Gibbs 2 years ago
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67e5fa337e
  1. 126
      GoldenEyeSource/server.cfg
  2. 0
      bmdm/cvars/full_cvar_list.txt
  3. 0
      bmdm/server.cfg
  4. 0
      bmdm/server.cfg.orig
  5. 0
      cd/properties.json
  6. 0
      col/colserver.json

126
GoldenEyeSource/server.cfg

@ -1,126 +0,0 @@
// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
// NOTE: You must do "changelevel [levelname]" AFTER starting the server for
// a lan-only server to begin broadcasting
sv_lan 0
// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 0
// Give your server a name here
hostname "SERVERNAME"
// RCON - remote console password. is used to give your server orders by using console, so think of a good password
rcon_password "ADMINPASSWORD"
// If you want your server to be private, fill in a password and delete the // in front of sv_password
// sv_password "mi6"
// All talk allows clients to talk to each other via voice even if they are dead,
// spectating, or on the other team
sv_alltalk 1
// *********** GOLDENEYE: SOURCE SPECIFIC *********
// Radar will show on clients if enabled. Some gameplay scenarios
// force the radar to be visible
ge_allowradar 1
ge_radar_showenemyteam 1
// Paintball mode (for fun!)
ge_paintball 0
// Teamplay can be overriden by the current gameplay, but
// this sets our "desired" teamplay state
ge_teamplay 0
// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
// Allow the use of a flashlight (discouraged for GE:S)
mp_flashlight 0
// Disable footstep sounds by uncommenting below
// mp_footsteps 0
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Map/match time, in minutes
mp_timelimit 15
// Round time, in seconds
ge_roundtime 300
// 1 = Forces the engine to use light physics for better server preformance
sv_turbophysics 0
// Server round, map, and delay times are defined in Valve.rc
// If you want these times to be reset every map change copy them
// to this file instead (Valve.rc is only executed once on server start)
// **********************************************************
// *********** Load Specific Server Type Settings ***********
// **********************************************************
// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types
//-- Normal server, recommended settings
exec server_normal.cfg
//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
// **Use with -maxplayers 4
//exec server_n64_classic.cfg
//-- For server with > 24 players
//exec server_large.cfg
//-- For servers with < 10 players
//exec server_small.cfg
//-- Vanilla DM only w/ auto teamplay
// **Should be used in conjunction with one of the sizes above
//exec server_dm_only.cfg
//-- Advanced game modes (LALD, LD, CTK) only
// **Should be used in conjunction with one of the sizes above
//exec server_adv_gamemode.cfg
//-- Teamplay only! (No MWGG or LALD)
// **Should be used in conjunction with one of the sizes above
//exec server_teamplay.cfg
//-- Tournament Use Only (Tournament DM)
// **Should be used ALONE only!
//exec server_tournament.cfg
// Load network settings
exec server_netvalues
// *********** server logging ***********
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 0
// *********** DOWNLOAD ***********
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files
sv_allowupload 1
// VOICE enabled, if you want VOICE disabled then change 1 to 0
sv_voiceenable 1
// *********** CHEATS ***********
// Enables the use of cheats. ex. "impulse 101" "noclip"
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0

0
BlackMesa/cvars/full_cvar_list.txt → bmdm/cvars/full_cvar_list.txt

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BlackMesa/server.cfg → bmdm/server.cfg

0
BlackMesa/server.cfg.orig → bmdm/server.cfg.orig

0
CraftingDead/properties.json → cd/properties.json

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ColonySurvival/colserver.json → col/colserver.json

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