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// *********** SERVER & PASSWORD INFO *************** |
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// Change it to 1 if you want a LAN only Server |
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// NOTE: You must do "changelevel [levelname]" AFTER starting the server for |
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// a lan-only server to begin broadcasting |
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sv_lan 0 |
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// Change the number to the region you live in! |
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// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world |
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sv_region 0 |
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// Give your server a name here |
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hostname "SERVERNAME" |
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// RCON - remote console password. is used to give your server orders by using console, so think of a good password |
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rcon_password "ADMINPASSWORD" |
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// If you want your server to be private, fill in a password and delete the // in front of sv_password |
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// sv_password "mi6" |
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// All talk allows clients to talk to each other via voice even if they are dead, |
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// spectating, or on the other team |
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sv_alltalk 1 |
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// *********** GOLDENEYE: SOURCE SPECIFIC ********* |
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// Radar will show on clients if enabled. Some gameplay scenarios |
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// force the radar to be visible |
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ge_allowradar 1 |
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ge_radar_showenemyteam 1 |
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// Paintball mode (for fun!) |
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ge_paintball 0 |
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// Teamplay can be overriden by the current gameplay, but |
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// this sets our "desired" teamplay state |
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ge_teamplay 0 |
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// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT *************** |
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// Allow the use of a flashlight (discouraged for GE:S) |
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mp_flashlight 0 |
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// Disable footstep sounds by uncommenting below |
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// mp_footsteps 0 |
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// 1 enables falling damage, 0 disables it |
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mp_falldamage 1 |
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// Map/match time, in minutes |
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mp_timelimit 15 |
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// Round time, in seconds |
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ge_roundtime 300 |
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// 1 = Forces the engine to use light physics for better server preformance |
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sv_turbophysics 0 |
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// Server round, map, and delay times are defined in Valve.rc |
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// If you want these times to be reset every map change copy them |
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// to this file instead (Valve.rc is only executed once on server start) |
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// ********************************************************** |
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// *********** Load Specific Server Type Settings *********** |
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// ********************************************************** |
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// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types |
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//-- Normal server, recommended settings |
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exec server_normal.cfg |
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//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump ) |
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// **Use with -maxplayers 4 |
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//exec server_n64_classic.cfg |
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//-- For server with > 24 players |
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//exec server_large.cfg |
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//-- For servers with < 10 players |
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//exec server_small.cfg |
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//-- Vanilla DM only w/ auto teamplay |
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// **Should be used in conjunction with one of the sizes above |
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//exec server_dm_only.cfg |
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//-- Advanced game modes (LALD, LD, CTK) only |
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// **Should be used in conjunction with one of the sizes above |
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//exec server_adv_gamemode.cfg |
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//-- Teamplay only! (No MWGG or LALD) |
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// **Should be used in conjunction with one of the sizes above |
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//exec server_teamplay.cfg |
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//-- Tournament Use Only (Tournament DM) |
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// **Should be used ALONE only! |
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//exec server_tournament.cfg |
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// Load network settings |
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exec server_netvalues |
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// *********** server logging *********** |
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log on |
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sv_logbans 0 |
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sv_logecho 0 |
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sv_logfile 1 |
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sv_log_onefile 0 |
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// *********** DOWNLOAD *********** |
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// Allow clients to download files |
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sv_allowdownload 1 |
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// Allow clients to upload customizations files |
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sv_allowupload 1 |
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// VOICE enabled, if you want VOICE disabled then change 1 to 0 |
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sv_voiceenable 1 |
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// *********** CHEATS *********** |
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// Enables the use of cheats. ex. "impulse 101" "noclip" |
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sv_cheats 0 |
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// disable clients' ability to pause the server |
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sv_pausable 0 |
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