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[/Script/Engine.GameMode] |
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+GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode") |
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+GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode") |
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+GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode") |
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+GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode") |
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+GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode") |
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|
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[/Script/Engine.GameSession] |
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bRequiresPushToTalk=true |
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|
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[/Script/Engine.PlayerController] |
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InputYawScale=2.5 |
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InputPitchScale=-2.5 |
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InputRollScale=1.0 |
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[/Script/ShooterGame.BattalionPlayerController] |
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LookSensitivity=0.7 |
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LookSensitivityZoomedScale=1 |
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LookSensitivityZoomedZero=1 |
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[/Script/EngineSettings.GeneralProjectSettings] |
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Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4 |
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ProjectID=FED46DB248282EDB4723A8B38CEA9127 |
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ProjectName=Battalion 1944 |
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CompanyName=Bulkhead Interactive |
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CompanyDistinguishedName=CN=BulkheadInteractive |
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Homepage=www.bulkheadinteractive.com |
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SupportContact=[email protected] |
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ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944") |
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CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved. |
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bAllowWindowResize=True |
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|
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[/Script/ShooterGame.BattalionGameInstance] |
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WelcomeScreenMap=/Game/Maps/ShooterEntry |
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MainMenuMap=/Game/Maps/ShooterEntry |
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|
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[/Script/MoviePlayer.MoviePlayerSettings] |
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bWaitForMoviesToComplete=True |
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|
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[/Script/ShooterGame.BombGameMode] |
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SetupRoundTime=15 |
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StratTime=3 |
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RoundTime=105 |
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NumTeams=2 |
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MaxPlayersPerTeam=5 |
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TeamKillScore=0 |
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TeamAssistScore=0 |
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FriendlyFire=false |
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ScoreToWinRound=1 |
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PlantTime=5 |
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DefuseTime=7.5 |
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FuseTime=45 |
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DistanceToDefuse=125 |
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DistanceToPickupBomb=125 |
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DefuseEndsRound=true |
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AttackingNation=0 |
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NumRounds=24 |
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SwapSidesRound=13 |
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EndOnMatchPointWin=true |
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RoundWinScore=10 |
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RoundLossScore=5 |
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GameWinScore=500 |
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GameDrawScore=350 |
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GameLossScore=200 |
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AttackObjectiveScore=5 |
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DefendObjectiveScore=10 |
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Deckname=UnrankedBOMBDeck0 |
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DropCardsOnDeath=True |
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ResetDeckEveryRound=False |
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|
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[/Script/ShooterGame.DOMGameMode] |
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DistanceToZone=400 |
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GameWinScore=600 |
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CaptureTime=10 |
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CooldownTime=1 |
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ScoreInterval=5 |
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CaptureScore=1 |
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AllyZoneSpawnWeighting=50 |
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AllyZoneSpawnDistance=3000 |
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AllyZoneSpawnExponent=1 |
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EnemyZoneSpawnWeighting=-200 |
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EnemyZoneSpawnDistance=4000 |
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EnemyZoneSpawnExponent=1 |
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Deckname=DOMDeck0 |
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RespawnDelay=5 |
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RoundTime=720 |
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RoundWinningScore=30 |
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NumRounds=2 |
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SwapSidesRound=1 |
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|
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[/Script/ShooterGame.CTFGameMode] |
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DistanceToFlagTouch=200 |
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DistanceToFlagZone=200 |
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DropFlagDisablePickupCounter=2 |
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GameWinScore=600 |
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FlagZoneSpawnWeighting=400 |
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FlagZoneSpawnDistance=5000 |
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EnemyFlagAtZoneSpawnPointScalar=1 |
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EnemyFlagNotAtZoneSpawnPointScalar=1 |
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AllyFlagAtZoneSpawnPointScalar=0.1 |
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AllyFlagNotAtZoneSpawnPointScalar=0.05 |
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Deckname=CTFDeck0 |
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RespawnDelay=7 |
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;OVERRIDES |
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EnemySpawnInfluenceDistance=6000 ; higher |
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EnemySpawnInfluenceValue=-200 ; higher in negative |
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AllySpawnInfluenceDistance=3000 ; higher |
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AllySpawnInfluenceValue=10 ; lower |
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|
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[/Script/ShooterGame.TDMGameMode] |
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SetupRoundTime=0 |
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RoundTime=720 |
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NumTeams=2 |
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MaxPlayersPerTeam=8 |
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RequiredPlayers=4 |
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TeamKillScore=1 |
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TeamAssistScore=0 |
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RespawnDelay=5 |
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FriendlyFire=false |
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RoundWinningScore=10 |
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GameWinScore=600 |
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GameDrawScore=350 |
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GameLossScore=200 |
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WeaponSelectGracePeriod=5 |
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Deckname=TDMDeck0 |
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|
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[/Script/ShooterGame.FFAGameMode] |
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SetupRoundTime=10 |
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StratTime=6 |
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RoundTime=480 |
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RespawnDelay=5 |
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NumNations=2 |
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ScoreToWinRound=30 |
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Deckname=FFADeck0 |
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|
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[/Script/ShooterGame.TUTGameMode] |
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ServerName=TRAINING |
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PlayMode=Casual |
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StartType=Skip |
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CountdownToStartTime=0 |
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SetupRoundTime=0 |
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StratTime=0 |
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RoundTime=86400 |
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RespawnDelay=0 |
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NumTeams=2 |
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MaxPlayersPerTeam=10 |
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ScoreToWinRound=9999 |
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RandomMapRotationEnabled=False |
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|
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[/Script/ShooterGame.BattalionGameMode] |
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ServerName=SERVERNAME |
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Password= |
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+TeamNames="ALLIES" |
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+TeamNames="AXIS" |
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PlayMode=Arcade |
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StartType=ReadyUp |
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bAllowGlobalVoiceChat=false |
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CountdownToStartTime=10 |
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SetupRoundTime=0 |
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StratTime=5 |
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RoundTime=600 |
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PostRoundTime=8 |
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PostRoundPauseTime=1 |
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PostMatchTime=30 |
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WarmupRespawnTime=1 |
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DefaultReserveSlotTime = 120 |
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NumRounds=3 |
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SwapSidesRound=-1 |
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SelfOtherDamageScale=1 |
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SelfGrenadeDamageScale=1 |
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FriendlyBulletDamageScale=0.33 |
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FriendlyGrenadeDamageScale=0.85 |
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ScoreToWinRound=20 |
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NumNations=3 |
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RespawnDelay=5 |
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PreviousSpawnInfluence=-100 |
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PreviousSpawnAreaInfluence=-10 |
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PreviousSpawnAreaInfluenceExponent=1 |
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PreviousSpawnAreaDistance=1500 |
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RandomSpawnInfluence=0 |
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EnemySpawnInfluenceDistance=4000 |
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EnemySpawnInfluenceValue=-100 |
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EnemySpawnInfluenceExponent=1 |
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EnemySpawnWeakForceInfluenceDistance=6000 |
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EnemySpawnWeakForceInfluenceValue=0 |
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EnemySpawnWeakForceInfluenceExponent=1 |
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AllySpawnInfluenceDistance=2000 |
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AllySpawnInfluenceValue=50 |
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AllySpawnInfluenceExponent=1 |
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TeamDeathAreaTimeOfRelevance=10 |
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TeamDeathAreaInfluence=-20 |
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TeamDeathAreaDistance=1600 |
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TeamDeathAreaInfluenceExponent=1 |
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TeamDeathLastSpawnAreaTimeOfRelevance=10 |
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TeamDeathLastSpawnAreaInfluence=-5 |
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TeamDeathLastSpawnAreaDistance=1400 |
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TeamDeathLastSpawnAreaInfluenceExponent=1 |
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OutlineAllowed=True |
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GrenadeLinesAllowed=True |
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LockedToFirstPerson=true |
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FadeToBlackTime=4.f |
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ForceFreeCamOnSpectatorStart=false |
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MaxGunsOnGround=10 |
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PlayerKillScore=5 |
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PlayerAssistScore=3 |
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DeathScore=0 |
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InterpStep=60 |
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RoundWinScore=10 |
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RoundDrawScore=5 |
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RoundLossScore=5 |
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GameWinScore=500 |
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GameDrawScore=350 |
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GameLossScore=200 |
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AttackObjectiveScore=5 |
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DefendObjectiveScore=10 |
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WinOnTeamEmpty=True |
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Deckname=INFDeck0 |
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DebugStateChanges=False |
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SpectatorTeamEnabled=False |
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NumBots=0 |
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AllowClientBots=False |
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DefaultReserveSlotTime=120 |
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TimeUntilTravel=5 |
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WaitingToStartTimer=240 |
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RequiredPlayers=6 |
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InitialReserveSlotTime=120 |
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PostJoinReserveSlotTime=30 |
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VoteTime=30 |
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IdleCasualServerTime=300 |
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DedServerMaxTickRate=60 |
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CharacterDestroyTime=5 |
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ShouldTryBalanceTeamsOnJoin=True |
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RandomMapRotationEnabled=True |
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bCheatAdminCmdsEnabled=True |
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+ModeRotation=/Script/ShooterGame.TDMGameMode |
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+ModeRotation=/Script/ShooterGame.DOMGameMode |
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+ModeRotation=/Script/ShooterGame.CTFGameMode |
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+ModeRotation=/Script/ShooterGame.BombGameMode |
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+MapRotation=Coastal |
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+MapRotation=Derailed |
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+MapRotation=Liberation |
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+MapRotation=Manorhouse_V1 |
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+MapRotation=Manorhouse_V2 |
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+MapRotation=Battery |
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+MapRotation=Outpost |
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+MapRotation=Invasion |
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+AdminSteamIDs="00000000000000000" |
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+ReportReasons="Aim Hacking+1" |
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+ReportReasons="Wall Hacking+1" |
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+ReportReasons="Other Hacking+1" |
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+ReportReasons="Map Exploit+2" |
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+ReportReasons="Abusive Voice Chat+4" |
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+ReportReasons="Abusive Text Chat+4" |
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+ReportReasons="Greifing+7" |
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+ReportReasons="Poor Teamplay+7" |
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|
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|
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[/Script/ShooterGame.CommonGameMode] |
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+AvailableMaps="Liberation" |
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+AvailableMaps="Derailed" |
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+AvailableMaps="Coastal" |
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+AvailableMaps="Battery" |
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+AvailableMaps="AimMap_01" |
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+AvailableMaps="Outpost" |
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+AvailableMaps="ManorHouse_V1" |
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+AvailableMaps="Manorhouse_V2" |
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+AvailableMaps="Invasion" |
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+AvailableModes="BOMB" |
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+AvailableModes="TDM" |
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+AvailableModes="CTF" |
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+AvailableModes="DOM" |
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|
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[/Script/UnrealEd.ProjectPackagingSettings] |
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BuildConfiguration=PPBC_Development |
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StagingDirectory=(Path="D:/Build") |
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FullRebuild=False |
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ForDistribution=False |
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IncludeDebugFiles=False |
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BlueprintNativizationMethod=Disabled |
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bWarnIfPackagedWithoutNativizationFlag=True |
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UsePakFile=False |
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bGenerateChunks=True |
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bGenerateNoChunks=False |
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bChunkHardReferencesOnly=False |
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bBuildHttpChunkInstallData=False |
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HttpChunkInstallDataDirectory=(Path="") |
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HttpChunkInstallDataVersion= |
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IncludePrerequisites=False |
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IncludeAppLocalPrerequisites=False |
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bShareMaterialShaderCode=False |
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bSharedMaterialNativeLibraries=False |
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ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs") |
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IncludeCrashReporter=False |
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InternationalizationPreset=English |
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-CulturesToStage=en |
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+CulturesToStage=en |
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DefaultCulture=en |
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bCookAll=False |
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bCookMapsOnly=False |
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bCompressed=False |
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bEncryptIniFiles=False |
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bEncryptPakIndex=False |
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bSkipEditorContent=False |
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+MapsToCook=(FilePath="/Game/Maps/ShooterEntry") |
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+MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4") |
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+DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors") |
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+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio") |
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bNativizeBlueprintAssets=False |
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bNativizeOnlySelectedBlueprints=False |
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|
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[/Script/AkAudio.AkSettings] |
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MaxSimultaneousReverbVolumes=4 |
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WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj") |
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WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377") |
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WwiseMacInstallationPath=(FilePath="") |
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SuppressWwiseProjectPathWarnings=False |
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UseAlternateObstructionOcclusionFeature=False |
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bUseWwiseVoice=True |
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bPlaySelfVoice=False |
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