From 6110d78c1772ece6dcc062918cbe9c3d7bd7b426 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Mon, 27 Apr 2026 23:53:50 +0000 Subject: [PATCH] Fix cvar descriptions to match Valve-Server-cvarlist canonical text MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Applied 351 description fixes across 38 files. All cvar comment descriptions now match the canonical text from: https://github.com/dgibbs64/Valve-Server-cvarlist No structural changes — section dividers, cvar values, and CRLF line endings are all preserved. --- ahl/server.cfg | 12 ++++----- ahl2/server.cfg | 4 +-- aoc/server.cfg | 14 +++++----- bb/server.cfg | 14 +++++----- bd/server.cfg | 6 ++--- bs/server.cfg | 18 ++++++------- cc/server.cfg | 26 +++++++++--------- cs2/server.cfg | 14 +++++----- csgo/server.cfg | 14 +++++----- css/server.cfg | 16 ++++++------ dab/server.cfg | 18 ++++++------- dmc/server.cfg | 14 +++++----- dods/server.cfg | 18 ++++++------- doi/server.cfg | 22 ++++++++-------- dys/server.cfg | 64 ++++++++++++++++++++++----------------------- em/server.cfg | 18 ++++++------- fof/server.cfg | 24 ++++++++--------- gmod/server.cfg | 10 +++---- hl2dm/server.cfg | 12 ++++----- hldms/server.cfg | 12 ++++----- ins/server.cfg | 24 ++++++++--------- ios/server.cfg | 24 ++++++++--------- jbep3/server.cfg | 10 +++---- l4d/server.cfg | 10 +++---- l4d2/server.cfg | 10 +++---- mcv/server.cfg | 30 ++++++++++----------- nd/server.cfg | 56 +++++++++++++++++++-------------------- nmrih/server.cfg | 20 +++++++------- pvkii/server.cfg | 20 +++++++------- ricochet/server.cfg | 18 ++++++------- sfc/server.cfg | 24 ++++++++--------- sven/server.cfg | 14 +++++----- tf2/server.cfg | 14 +++++----- tf2c/server.cfg | 14 +++++----- ts/server.cfg | 14 +++++----- vs/server.cfg | 12 ++++----- zmr/server.cfg | 20 +++++++------- zps/server.cfg | 18 ++++++------- 38 files changed, 351 insertions(+), 351 deletions(-) diff --git a/ahl/server.cfg b/ahl/server.cfg index c422f48..5c4cf1e 100644 --- a/ahl/server.cfg +++ b/ahl/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // @@ -20,7 +20,7 @@ sv_password "" // sv_aim - Enable autoaim assistance. sv_aim 0 -// sv_cheats - Allow cheats on the server. +// sv_cheats - Allow cheats on server. sv_cheats 0 // sv_clienttrace - Player collision trace size. @@ -37,7 +37,7 @@ mp_gametype 5 // mp_goalsoff - Disable goals in maps that have them. mp_goalsoff 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // mp_roundtimelimit - Round time limit in minutes. @@ -70,7 +70,7 @@ sv_maxspeed 270 // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // mp_allowpractice - Allow practice during waiting period. diff --git a/ahl2/server.cfg b/ahl2/server.cfg index 80a77f3..1317332 100644 --- a/ahl2/server.cfg +++ b/ahl2/server.cfg @@ -53,7 +53,7 @@ sv_downloadurl "" // ................................ Gameplay ................................ // -// mp_allowspectators - Toggles whether the server allows spectator mode or not. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 // mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) @@ -80,7 +80,7 @@ mp_maxrounds 0 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // mp_playerlives - Number of lives players have when starting round, 0 for infinite, 1 or higher for LMS or regular Teamplay. diff --git a/aoc/server.cfg b/aoc/server.cfg index 1951586..cabc11c 100644 --- a/aoc/server.cfg +++ b/aoc/server.cfg @@ -6,19 +6,19 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -46,10 +46,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................. Fast Download .............................. // @@ -66,5 +66,5 @@ sv_downloadurl "" // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 diff --git a/bb/server.cfg b/bb/server.cfg index a110933..f2605b8 100644 --- a/bb/server.cfg +++ b/bb/server.cfg @@ -6,16 +6,16 @@ // .................................. Basic ................................. // -// maxplayers - Maximum number of players on the server. +// maxplayers - Change the maximum number of players allowed on this server. maxplayers 12 -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // @@ -34,10 +34,10 @@ pausable 0 // sv_maxspeed - Maximum client movement speed. sv_maxspeed 1000 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 -// sv_cheats - Allow cheats on the server. +// sv_cheats - Allow cheats on server. sv_cheats 0 // mp_friendlyfire - Allows team members to injure other members of their team. @@ -82,7 +82,7 @@ sv_zombiecount 65 // mp_teamscorelimit - Team score limit. 0=Unlimited. mp_teamscorelimit 0 -// mp_fraglimit - The number of kills at which the map ends. 0=Unlimited. +// mp_fraglimit - The number of kills at which the map ends. mp_fraglimit 0 // ................................ Ban List ................................ // diff --git a/bd/server.cfg b/bd/server.cfg index a7a25fe..4347888 100644 --- a/bd/server.cfg +++ b/bd/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // diff --git a/bs/server.cfg b/bs/server.cfg index 6529ec7..8cc2948 100644 --- a/bs/server.cfg +++ b/bs/server.cfg @@ -6,29 +6,29 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // ................................ Gameplay ................................ // -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 40 // ............................. Server Logging ............................. // -// log - Enable/disable logging. +// log - Enables logging to file, console, and udp < on | off >. log off // sv_logfile - Log server information in the log file. sv_logfile 1 -// sv_logecho - Display log information in the server console. +// sv_logecho - Echo log information to the console. sv_logecho 0 // sv_logbans - Log server bans in the server logs. @@ -36,12 +36,12 @@ sv_logbans 1 // .............................. Map Rotation .............................. // -// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile mapcycle.txt // ................................. Security ................................ // -// sv_cheats - Enable/disable cheats. +// sv_cheats - Allow cheats on server. sv_cheats 0 // ............................. Communication .............................. // @@ -51,5 +51,5 @@ sv_alltalk 1 // ............................. Fast Download .............................. // -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 \ No newline at end of file diff --git a/cc/server.cfg b/cc/server.cfg index aa21742..c4b53fd 100644 --- a/cc/server.cfg +++ b/cc/server.cfg @@ -9,7 +9,7 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. @@ -20,7 +20,7 @@ sv_password "" // ................................ Security ................................ // -// sv_lan - Server is a LAN server (no heartbeat, no authentication, no non-class C addresses). +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -41,10 +41,10 @@ sv_alltalk 1 // ................................ Gameplay ................................ // -// mp_allowspectators - Toggles whether the server allows spectator mode or not. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 -// mp_autoteambalance - Automatically balance out teams in teamplay. +// mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers. mp_autoteambalance 0 // mp_falldamage - Enable fall damage. @@ -59,13 +59,13 @@ mp_fraglimit 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 -// mp_maxrounds - Max number of rounds to play before server changes maps. +// mp_maxrounds - max number of rounds to play before server changes maps. mp_maxrounds 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 -// mp_mapcycle_empty_timeout_seconds - Cycle to next map if server has been empty for N seconds. +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 // sv_allowvotekick - Allow voting to kick players. @@ -77,13 +77,13 @@ sv_allowvotediff 1 // sv_allowvotemap - Allow voting to change maps. sv_allowvotemap 1 -// sv_autokick_cooldown - Time in seconds it takes friendly fire strikes to reset. +// sv_autokick_cooldown - Min: 10.0, Max: 60.0 - the time (in seconds) it takes friendly fire strikes to reset. sv_autokick_cooldown 15 -// sv_autokick_strikes - Number of friendly fire strikes before auto-kick. +// sv_autokick_strikes - Min: 5, Max: 30 - Number of friendly fire strikes a player can accumulate within the cooldown period before being auto kicked. sv_autokick_strikes 10 -// sv_kickbantime - Minutes to temp ban a user after being vote kicked; -1 for no ban, 0 for indefinite. +// sv_kickbantime - the amount of mins to temp ban a user after being vote kicked - -1 is no ban - 0 is indefinate ban. sv_kickbantime 5 // sv_votetime - Time in seconds players have to cast a vote. @@ -92,17 +92,17 @@ sv_votetime 20 // sv_votenext - Time in seconds players must wait before calling another vote. sv_votenext 10 -// bot_quota - Number of bots added to the server. +// bot_quota - Determines the total number of bots in the game. bot_quota 3 // .............................. Map Rotation .............................. // -// mapcyclefile - Name of the map cycle file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ............................. Fast Download .............................. // -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. diff --git a/cs2/server.cfg b/cs2/server.cfg index 01d68f9..a1013a5 100644 --- a/cs2/server.cfg +++ b/cs2/server.cfg @@ -6,16 +6,16 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// sv_setsteamaccount - Game server account token used for persistent login. +// sv_setsteamaccount - token Set game server account token to use for logging in to a persistent game server account. // https://steamcommunity.com/dev/managegameservers sv_setsteamaccount "" @@ -24,12 +24,12 @@ sv_setsteamaccount "" // map - Start playing on specified map. map "de_anubis" -// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // -// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan false // ............................. Server Logging ............................. // @@ -62,6 +62,6 @@ host_workshop_collection // e.g. host_workshop_map "3075706807" host_workshop_map -// mp_autoteambalance - Automatically balance teams in teamplay modes. +// mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers. // false = no, true = yes mp_autoteambalance true \ No newline at end of file diff --git a/csgo/server.cfg b/csgo/server.cfg index 80af0b3..471942e 100644 --- a/csgo/server.cfg +++ b/csgo/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. @@ -23,10 +23,10 @@ sv_contact "" // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// sv_cheats - Allow cheats on the server. +// sv_cheats - Allow cheats on server. sv_cheats 0 -// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. +// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "" // sv_region - The region of the world to report this server in. @@ -73,10 +73,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................ Startup Commands ............................ // diff --git a/css/server.cfg b/css/server.cfg index a0033ba..50c7535 100644 --- a/css/server.cfg +++ b/css/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // @@ -47,10 +47,10 @@ sv_alltalk 0 // ................................ Gameplay ................................ // -// mp_allowspectators - Toggles whether the server allows spectator mode or not. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 0 -// mp_autoteambalance - Toggle auto-team balance. +// mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers. mp_autoteambalance 1 // mp_freezetime - how many seconds to keep players frozen when the round starts @@ -65,10 +65,10 @@ mp_limitteams 2 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 -// mp_tkpunish - Enable/disable teamkill punishing (0: disabled, default, 1: enabled) +// mp_tkpunish - Will a TK'er be punished in the next round? {0=no, 1=yes}. mp_tkpunish 0 -// mp_maxrounds - Max number of rounds to play before server changes maps. +// mp_maxrounds - max number of rounds to play before server changes maps. mp_maxrounds 0 // mp_roundtime - How many minutes each round takes. @@ -77,7 +77,7 @@ mp_roundtime 2 // mp_round_restart_delay - Number of seconds to delay before restarting a round after a win mp_round_restart_delay 2 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 0 // .............................. Map Rotation .............................. // diff --git a/dab/server.cfg b/dab/server.cfg index 3b61525..a6ae358 100644 --- a/dab/server.cfg +++ b/dab/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // .............................. Map Rotation .............................. // @@ -20,12 +20,12 @@ sv_password "" // map - Start playing on specified map. // map "da_rooftops" -// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // -// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -44,7 +44,7 @@ sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. @@ -58,7 +58,7 @@ sv_allow_votes 1 // ................................ Gameplay ................................ // -// mp_allowspectators - Toggles whether the server allows spectator mode or not. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 // mp_falldamage - Enable fall damage. @@ -73,7 +73,7 @@ mp_fraglimit 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 -// mp_limitteams - Max number of players one team can have over another (0 disables check). +// mp_limitteams - Max # of players 1 team can have over another (0 disables check). mp_limitteams 2 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. @@ -82,5 +82,5 @@ mp_mapcycle_empty_timeout_seconds 900 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 \ No newline at end of file diff --git a/dmc/server.cfg b/dmc/server.cfg index ff4ae39..9be3980 100644 --- a/dmc/server.cfg +++ b/dmc/server.cfg @@ -6,24 +6,24 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................. Server Logging ............................. // -// log - Enable/disable logging. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information in the server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 // sv_logfile - Log server information in the log file. @@ -46,10 +46,10 @@ pausable 0 // sv_maxspeed - Maximum client movement speed. sv_maxspeed 320 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 -// sv_cheats - Enable/disable cheats. +// sv_cheats - Allow cheats on server. sv_cheats 0 // ................................ Ban List ................................ // diff --git a/dods/server.cfg b/dods/server.cfg index e8a5678..d85514e 100644 --- a/dods/server.cfg +++ b/dods/server.cfg @@ -6,35 +6,35 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // -// sv_cheats - Allow cheat commands. +// sv_cheats - Allow cheats on server. sv_cheats 0 // ............................. Server Logging ............................. // -// log - Enable server log output. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information in server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 -// sv_logfile - Write server log information to file. +// sv_logfile - Log server information in the log file. sv_logfile 1 -// sv_log_onefile - Use a single rolling log file. +// sv_log_onefile - Log server information to only one file. sv_log_onefile 0 // ................................ Gameplay ................................ // @@ -48,7 +48,7 @@ pausable 0 // sv_maxspeed - Maximum client movement speed. sv_maxspeed 320 -// mp_timelimit - Round time limit in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // ................................ Ban List ................................ // diff --git a/doi/server.cfg b/doi/server.cfg index 956f426..9d6b203 100644 --- a/doi/server.cfg +++ b/doi/server.cfg @@ -9,7 +9,7 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. @@ -20,7 +20,7 @@ sv_password "" // ................................ Security ................................ // -// sv_lan - Server is a LAN server (no heartbeat, no authentication, no non-class C addresses). +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -39,21 +39,21 @@ sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 -// sv_alltalk_dead - Dead players broadcast their voice to enemies. +// sv_alltalk_dead - Dead players broadcast their voice to enemies? sv_alltalk_dead 0 -// sv_alltalk_endgame - All talk enabled at the end of the game. +// sv_alltalk_endgame - All talk enabled at the end of the game? sv_alltalk_endgame 1 -// sv_alltalk_intermission - All talk enabled between rounds. +// sv_alltalk_intermission - All talk enabled between rounds? sv_alltalk_intermission 1 // ................................ Gameplay ................................ // -// mp_allowspectators - Toggles whether the server allows spectator mode or not. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 -// mp_autoteambalance - Automatically balance out teams in teamplay. +// mp_autoteambalance - Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers. mp_autoteambalance 1 // mp_falldamage - Enable fall damage. @@ -71,7 +71,7 @@ mp_friendlyfire 0 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // mp_timer_pregame - Pregame timer in seconds. @@ -86,17 +86,17 @@ mp_timer_postround 15 // mp_timer_postgame - Postgame timer in seconds. mp_timer_postgame 21 -// doi_bot_quota - Number of bots to place on each team when no players are present. +// doi_bot_quota - How many bots to place on each team when no players are present? doi_bot_quota 0 // .............................. Map Rotation .............................. // -// mapcyclefile - Name of the map cycle file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the default .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ............................. Fast Download .............................. // -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. diff --git a/dys/server.cfg b/dys/server.cfg index cb0c34e..e33be61 100644 --- a/dys/server.cfg +++ b/dys/server.cfg @@ -6,19 +6,19 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -46,42 +46,42 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ........................... Dystopia Settings ............................ // -// mp_rounds - Number of rounds before a map change. +// mp_rounds - number of rounds. mp_rounds 2 -// sv_pure - Enforce pure server file verification. +// sv_pure - Show user data. sv_pure 2 -// sv_cheats - Allow cheats on the server. +// sv_cheats - Allow cheats on server. sv_cheats 0 -// mp_stopwatch - Use stopwatch mode. Doubles the round count per map. +// mp_stopwatch - stop watch mode. mp_stopwatch 0 -// mp_startdelay - Delay in seconds before players spawn after map load. +// mp_startdelay - map start delay (in seconds). mp_startdelay 40 -// mp_timelimit - Timelimit per round in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 1 -// mp_autoteambalance - Automatically balance the teams. +// mp_autoteambalance - Enforce balanced teams. mp_autoteambalance 1 -// mp_chattime - Waiting period in seconds after a round ends for chat. +// mp_chattime - amount of time players can chat after the game is over. mp_chattime 45 -// mp_scalespawntime - Scale spawn time. Has no effect in Dystopia 1.4+. +// mp_scalespawntime - Decrease spawn time for stuck attackers. mp_scalespawntime 0 // sv_gravity - World gravity. @@ -90,53 +90,53 @@ sv_gravity 600 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 -// mp_allowvoting - Allow players to use callvote commands. +// mp_allowvoting - allow use of callvote. mp_allowvoting 1 -// mp_punishvotes - Number of punish votes before teamkiller is banned. 0 = Disabled. +// mp_punishvotes - How many TK punish votes till player is kicked (0=disable). mp_punishvotes 4 -// mp_allowvoting_map - Allow players to callvote map changes. +// mp_allowvoting_map - allow use of callvote map. mp_allowvoting_map 1 -// mp_allowvoting_balanceteams - Allow players to callvote team balance. +// mp_allowvoting_balanceteams - allow use of callvote balanceteams. mp_allowvoting_balanceteams 1 -// mp_allowvoting_maprestart - Allow players to callvote map restart. +// mp_allowvoting_maprestart - allow use of callvote map_restart. mp_allowvoting_maprestart 1 -// mp_allowvoting_stopwatch - Allow players to callvote toggling stopwatch mode. +// mp_allowvoting_stopwatch - allow use of callvote mp_stopwatch. mp_allowvoting_stopwatch 0 -// mp_allowvoting_kick - Allow players to callvote kick or ban. +// mp_allowvoting_kick - allow use of callvote kick, kickid, ban, and banid. mp_allowvoting_kick 1 -// mp_votekick_bantime - Minutes to ban a player kicked by callvote. 0 = kick only. +// mp_votekick_bantime - how many minutes to ban players that are votebanned (0 disables ban). mp_votekick_bantime 15 -// mp_allowvoting_forcespec - Allow players to callvote forcing a player to spectators. +// mp_allowvoting_forcespec - allow use of callvote forcespec. mp_allowvoting_forcespec 1 -// sv_idlekick - Kick idle players. 0=Never, 1=Non-spectators only, 2=All players. +// sv_idlekick - Should idle players be kicked? 0 = no idlekicking, 1 = kick idle non-spectators, 2 = kick any idle players, even spectators. sv_idlekick 1 -// mp_votepct - Percentage of players required for a callvote to pass. +// mp_votepct - percentage of votes required to pass. mp_votepct 51 -// sv_minrate - Minimum network rate. +// sv_minrate - Min bandwidth rate allowed on server, 0 == unlimited. sv_minrate 10000 -// sv_maxrate - Maximum network rate. +// sv_maxrate - Max bandwidth rate allowed on server, 0 == unlimited. sv_maxrate 35000 -// sv_maxcmdrate - Maximum client command rate. +// sv_maxcmdrate - (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxcmdrate 66 -// sv_mincmdrate - Minimum client command rate. +// sv_mincmdrate - This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_mincmdrate 30 -// sv_maxupdaterate - Maximum server update rate. +// sv_maxupdaterate - Maximum updates per second that the server will allow. sv_maxupdaterate 66 -// sv_minupdaterate - Minimum server update rate. +// sv_minupdaterate - Minimum updates per second that the server will allow. sv_minupdaterate 30 diff --git a/em/server.cfg b/em/server.cfg index 31f179a..c5c3b1c 100755 --- a/em/server.cfg +++ b/em/server.cfg @@ -6,18 +6,18 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // -// sv_cheats - Enable/disable cheats. +// sv_cheats - Allow cheats on server. sv_cheats 0 // server cvars @@ -112,19 +112,19 @@ sv_cheats 0 // ............................. Server Logging ............................. // -// log - Enable server log output. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information in server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 -// sv_logfile - Write server log information to file. +// sv_logfile - Log server information in the log file. sv_logfile 1 -// sv_log_onefile - Use a single rolling log file. +// sv_log_onefile - Log server information to only one file. sv_log_onefile 0 // sv_contact - Contact email for server sysop. @@ -132,7 +132,7 @@ sv_log_onefile 0 //sv_region 0 sv_contact "" -// tv_enable - Enable SourceTV. +// tv_enable - Activates SourceTV on server. //vprof - this is for creating performance logs to find bottlenecks; it shouldn't be turned on //vprof_scope_entity_gamephys 1 diff --git a/fof/server.cfg b/fof/server.cfg index 4d3fbe0..50f615c 100644 --- a/fof/server.cfg +++ b/fof/server.cfg @@ -6,30 +6,30 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// maxplayers - Maximum number of players on the server. +// maxplayers - Change the maximum number of players allowed on this server. maxplayers 16 -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. +// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "" // ................................ Gameplay ................................ // -// sv_cheats - Allow cheats on the server. +// sv_cheats - Allow cheats on server. sv_cheats 0 // fof_sv_currentmode - Game mode. 1=Shootout, 2=Teamplay, 3=Break Bad, 4=Elimination, 5=Versus, 6=Course Mode. @@ -44,15 +44,15 @@ fof_sv_maxteams 4 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 45 // .................................. Bots .................................. // -// fof_sv_bot_dynamicjoin - Allow bots to join the server dynamically. +// fof_sv_bot_dynamicjoin - bots join and leave the server depending how many human players stay. fof_sv_bot_dynamicjoin 0 -// fof_sv_bot_slotpct - Percentage of server slots to fill with bots. +// fof_sv_bot_slotpct - percnetage of servers slots to be filled by bots. fof_sv_bot_slotpct 0.40 // .............................. Map Rotation .............................. // @@ -92,10 +92,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................. Server Logging ............................. // diff --git a/gmod/server.cfg b/gmod/server.cfg index 7e67d30..99c386b 100644 --- a/gmod/server.cfg +++ b/gmod/server.cfg @@ -6,18 +6,18 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // -// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +// sv_lan - Server is a lan server. ( no authentication, no non-class C addresses ) Use 'hide_server' cvar to hide the server from the server browser. sv_lan 0 // sv_allowupload - Allow clients to upload customizations files. @@ -113,7 +113,7 @@ sbox_maxwheels 20 // sbox_noclip - If enabled, players will be able to use noclip sbox_noclip 0 -// sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across +// sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sessions. Changing this convar will save existing persistent props, cleanup the whole map and load props from given file. sbox_persist 0 // sbox_playershurtplayers - If enabled, players will be able to hurt each other diff --git a/hl2dm/server.cfg b/hl2dm/server.cfg index e668fca..7a562b0 100644 --- a/hl2dm/server.cfg +++ b/hl2dm/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // @@ -47,7 +47,7 @@ sv_alltalk 1 // ................................ Gameplay ................................ // -// mp_allowspectators - Toggles whether the server allows spectator mode or not. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 0 // mp_fraglimit - The number of kills at which the map ends. @@ -65,13 +65,13 @@ mp_forcerespawn 1 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 -// mp_maxrounds - Max number of rounds to play before server changes maps. +// mp_maxrounds - max number of rounds to play before server changes maps. mp_maxrounds 0 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // .............................. Map Rotation .............................. // diff --git a/hldms/server.cfg b/hldms/server.cfg index a83945f..a5d1cdb 100644 --- a/hldms/server.cfg +++ b/hldms/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // @@ -47,7 +47,7 @@ sv_alltalk 1 // ................................ Gameplay ................................ // -// mp_allowspectators - Toggles whether the server allows spectator mode or not. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 0 // mp_fraglimit - The number of kills at which the map ends. @@ -65,13 +65,13 @@ mp_forcerespawn 1 // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 -// mp_maxrounds - Max number of rounds to play before server changes maps. +// mp_maxrounds - max number of rounds to play before server changes maps. mp_maxrounds 0 // mp_teamplay - Enable team based gameplay. mp_teamplay 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // .............................. Map Rotation .............................. // diff --git a/ins/server.cfg b/ins/server.cfg index f2dc5de..421b5e3 100644 --- a/ins/server.cfg +++ b/ins/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................... Map Rotation .............................. // @@ -20,12 +20,12 @@ sv_password "" // map - Start playing on specified map. map "embassy_coop checkpoint" -// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the default .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // -// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -44,7 +44,7 @@ sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. @@ -148,7 +148,7 @@ sv_vote_issue_botdifficulty_allowed 1 // min. 0.1 max. 1 sv_vote_issue_botdifficulty_min_population 0.55 -// sv_vote_issue_botdifficulty_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) +// sv_vote_issue_botdifficulty_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes). // min. 0 max. 1 sv_vote_issue_botdifficulty_min_ratio 0.5 @@ -206,7 +206,7 @@ sv_vote_kick_ban_duration_cheating 240 // sv_vote_kick_hack_min_population - The voting population required to kick a person for hacking sv_vote_kick_hack_min_population 0.60 -// sv_vote_kick_hack_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) +// sv_vote_kick_hack_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes). sv_vote_kick_hack_min_ratio 0.66 // sv_vote_kick_ban_duration_idle - How long should a kick vote ban someone from the server? (in minutes) @@ -215,7 +215,7 @@ sv_vote_kick_ban_duration_idle 0 // sv_vote_kick_idle_min_population - The voting population required to kick a person for being idle sv_vote_kick_idle_min_population 0.20 -// sv_vote_kick_idle_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) +// sv_vote_kick_idle_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes). sv_vote_kick_idle_min_ratio 0.5 // sv_vote_kick_ban_duration_teamkilling - How long should a kick ban last for if a player is kicked for team killing? (minutes) @@ -224,7 +224,7 @@ sv_vote_kick_ban_duration_teamkilling 10 // sv_vote_kick_tk_min_population - The voting population required to kick a person for team killing sv_vote_kick_tk_min_population 0.25 -// sv_vote_kick_tk_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) +// sv_vote_kick_tk_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes). sv_vote_kick_tk_min_ratio 0.66 // sv_vote_kick_ban_duration_trolling - How long should a kick ban last for if a player is kicked for trolling? (minutes) @@ -233,7 +233,7 @@ sv_vote_kick_ban_duration_trolling 60 // sv_vote_kick_troll_min_population - The voting population required to kick a person for trolling sv_vote_kick_troll_min_population 0.40 -// sv_vote_kick_troll_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) +// sv_vote_kick_troll_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes). sv_vote_kick_troll_min_ratio 0.66 // sv_vote_kick_min_players - The minimum number of players needed on the server to start a vote kick @@ -245,5 +245,5 @@ sv_vote_kick_min_voters 3 // sv_vote_min_population - The voting population required sv_vote_min_population 0.55 -// sv_vote_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes) +// sv_vote_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes). sv_vote_min_ratio 0.55 diff --git a/ios/server.cfg b/ios/server.cfg index 03d11d6..8e49a6d 100644 --- a/ios/server.cfg +++ b/ios/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................... Map Rotation .............................. // @@ -20,12 +20,12 @@ sv_password "" // map - Start playing on specified map. map "8v8_vienna" -// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // -// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -44,7 +44,7 @@ sv_voiceenable 1 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 1 -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_allowdownload - Allow clients to download files. @@ -76,19 +76,19 @@ mp_extratime 0 // mp_penalties - Enable penalty shootout. mp_penalties 1 -// mp_timelimit_cooldown - Duration of cooldown period in minutes. +// mp_timelimit_cooldown - time after match end. mp_timelimit_cooldown 0.25 -// mp_timelimit_halftime - Duration of halftime in minutes. +// mp_timelimit_halftime - half time duration. mp_timelimit_halftime 0 -// mp_timelimit_extratime_intermission - Duration of extra time intermission in minutes. +// mp_timelimit_extratime_intermission - time before extra time start. mp_timelimit_extratime_intermission 0.25 -// mp_timelimit_extratime_halftime - Duration of extra time halftime in minutes. +// mp_timelimit_extratime_halftime - extra time halftime duration. mp_timelimit_extratime_halftime 0.25 -// mp_timelimit_penalties_intermission - Duration of penalties intermission in minutes. +// mp_timelimit_penalties_intermission - time before penalties start. mp_timelimit_penalties_intermission 0.25 // mp_botkeepers - Enable bot goalkeepers. @@ -115,6 +115,6 @@ sv_replay_instant_second_enabled 0 // sv_autostartmatch - Automatically start match when teams are full. sv_autostartmatch 1 -// sv_restart - Restart the match. +// sv_restart - Usage: sv_restart . sv_restart 0.5 diff --git a/jbep3/server.cfg b/jbep3/server.cfg index 7f3f325..81cf6e7 100644 --- a/jbep3/server.cfg +++ b/jbep3/server.cfg @@ -9,23 +9,23 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // ............................. Server Logging ............................. // -// log - Enable logging to file, console, and udp. +// log - Enables logging to file, console, and udp < on | off >. log on // ................................ Gameplay ................................ // -// mp_timelimit - Map time limit in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 30 -// mp_maxrounds - Max number of rounds till level change. +// mp_maxrounds - max number of rounds to play before server changes maps. mp_maxrounds 0 -// mp_mapcycle_empty_timeout_seconds - Cycle to next map if server has been empty for N seconds. +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 300 // ............................. Fast Download .............................. // diff --git a/l4d/server.cfg b/l4d/server.cfg index 3c60d90..2c479a8 100644 --- a/l4d/server.cfg +++ b/l4d/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................... Map Rotation .............................. // @@ -20,12 +20,12 @@ sv_password "" // map - Start playing on specified map. // map "4d_hospital01_apartment" -// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // -// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // diff --git a/l4d2/server.cfg b/l4d2/server.cfg index a09e650..887d6d5 100644 --- a/l4d2/server.cfg +++ b/l4d2/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................... Map Rotation .............................. // @@ -20,12 +20,12 @@ sv_password "" // map - Start playing on specified map. // map "c5m1_waterfront" -// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................. Security ................................ // -// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // diff --git a/mcv/server.cfg b/mcv/server.cfg index 9f3f8a2..ddb4952 100644 --- a/mcv/server.cfg +++ b/mcv/server.cfg @@ -9,47 +9,47 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// sv_contact - Server admin email address. +// sv_contact - Contact email for server sysop. sv_contact "" // ................................ Security ................................ // -// sv_lan - LAN mode; disables VAC and internet heartbeats. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// sv_cheats - Disables cheat commands. Set to 1 to enable (disables VAC). +// sv_cheats - Allow cheats on server. sv_cheats 0 -// sv_tags - Tags shown in server browser. +// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "" -// sv_region - World region; -1 = world, 0 = US East, 1 = US West, 2 = South America, 3 = Europe, 4 = Asia, 5 = Australia, 6 = Middle East, 7 = Africa. +// sv_region - The region of the world to report this server in. sv_region -1 -// host_name_store - Store hostname in server info. +// host_name_store - Whether hostname is recorded in game events and GOTV. host_name_store 1 -// host_info_show - Show server info in server browser. +// host_info_show - How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info. host_info_show 1 -// host_players_show - Show player info in server browser. +// host_players_show - How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players. host_players_show 2 // ............................. Server Logging ............................. // -// log - Enable logging to file, console, and udp. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information to the server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 // sv_logfile - Log server information in the log file. @@ -60,15 +60,15 @@ sv_log_onefile 0 // ................................ Gameplay ................................ // -// sv_hibernate_when_empty - Hibernate when no clients connected. +// sv_hibernate_when_empty - Puts the server into extremely low CPU usage mode when no clients connected. sv_hibernate_when_empty 1 -// sv_hibernate_zombie_mode - Spawn bots when server is empty to keep active in server browser. +// sv_hibernate_zombie_mode - Don't confuse with game mode. If enabled, this will spawn bots so they will play on server when no players are connected, essen. // sv_hibernate_zombie_mode 1 // .............................. Map Rotation .............................. // -// mapcyclefile - Name of the map cycle file used to cycle maps on multiplayer servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers. mapcyclefile "mapcycle.txt" // ................................ Ban List ................................ // diff --git a/nd/server.cfg b/nd/server.cfg index 0ba2cf8..312cf90 100644 --- a/nd/server.cfg +++ b/nd/server.cfg @@ -6,26 +6,26 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // sv_region - The region of the world to report this server in. // -1=World, 0=US East, 1=US West, 2=South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa sv_region -1 -// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. +// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "nucleardawn" // ................................. Security ................................ // @@ -67,72 +67,72 @@ sv_log_onefile 0 // sv_voiceenable - Enable voice communications. sv_voiceenable 0 -// sv_alltalk - Players can hear all other players, no team restrictions. +// sv_alltalk - Players can hear all other players' voice communication, no team restrictions. sv_alltalk 0 -// mp_allowspectators - Allow spectator mode. +// mp_allowspectators - toggles whether the server allows spectator mode or not. mp_allowspectators 1 // ................................ Gameplay ................................ // -// mp_limitteams - Maximum number of players one team can have over the other. +// mp_limitteams - Max # of players 1 team can have over another (0 disables check). mp_limitteams 1 -// mp_autoteambalance - Automatically balance the teams. +// mp_autoteambalance - Auto team balance. 0 = Disabled, 1 = End of round, 2 = Mid round when a team has [mp_unbalance_limit] less players than the oth. // 0=Disabled, 1=Balance at round end, 2=Balance during game, 3=Balance throughout. mp_autoteambalance 2 -// mp_unbalance_limit - Maximum team imbalance before autobalancer activates. +// mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check). mp_unbalance_limit 2 -// mp_autoteambalance_delay - Seconds into round before autobalance occurs. +// mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3. mp_autoteambalance_delay 60 -// mp_roundend_teamswap - Swap teams at round end. +// mp_roundend_teamswap - Should teams be swapped at round end. mp_roundend_teamswap 0 -// nd_commander_accept_time - Seconds for selected commander to accept. +// nd_commander_accept_time - Time (seconds) the selected commander has to accept. nd_commander_accept_time 15 // nd_commander_election_time - Seconds before commander is selected at round start. nd_commander_election_time 45 -// nd_commander_mutiny_min_players - Minimum players to start a mutiny vote. +// nd_commander_mutiny_min_players - Min number of players connected to begin a mutiny vote. nd_commander_mutiny_min_players 3 -// nd_commander_mutiny_surpress_time - Minutes before a new mutiny can start. +// nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round. nd_commander_mutiny_surpress_time 5 -// nd_commander_mutiny_time - Seconds a mutiny vote lasts. +// nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts. nd_commander_mutiny_time 30 -// nd_commander_mutiny_vote_threshold - Percentage of team votes required to remove commander. +// nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off. nd_commander_mutiny_vote_threshold 51.0 -// nd_commander_surrender_vote_threshold - Percentage of team votes required to surrender. +// nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round. nd_commander_surrender_vote_threshold 51.0 -// mp_force_autoassign - Force players to join a team on connect. 0=Disabled, 1=Enabled. +// mp_force_autoassign - Force player autoassign to teams. mp_force_autoassign 0 -// nd_starting_resources - Resources each team starts the game with. +// nd_starting_resources - Resources that each team starts the game with. nd_starting_resources 3000 -// nd_spawn_min_time - Minimum seconds a player must be dead before they can spawn. +// nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn. nd_spawn_min_time 6.0 -// nd_spawn_wave_interval - Seconds between spawn waves. +// nd_spawn_wave_interval - Time in seconds between spawn waves. nd_spawn_wave_interval 12.0 // .............................. Map Rotation .............................. // -// mp_roundtime - Minutes in a round. +// mp_roundtime - How long (in minutes) should a round last. mp_roundtime 35 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 70 -// mp_maxrounds - Max number of rounds to play before server changes maps. +// mp_maxrounds - How many rounds in each map. 0 for unlimited. mp_maxrounds 2 // nd_xmas - Enable Christmas hats. 0=Disabled, 1=Commanders only, 2=Everyone. @@ -140,11 +140,11 @@ nd_xmas 0 // .................................. Bots .................................. // -// bot_quota - Number of bots to add to the game. +// bot_quota - Determines the total number of bots in the game. bot_quota 0 -// bot_quota_mode - Bot quota mode. fill = keep server filled to bot_quota. +// bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p. bot_quota_mode fill -// bot_join_after_player - Bots join only after a player connects. +// bot_join_after_player - If nonzero, bots wait until a player joins before entering the game. bot_join_after_player 0 diff --git a/nmrih/server.cfg b/nmrih/server.cfg index 0cc6feb..7160c3c 100644 --- a/nmrih/server.cfg +++ b/nmrih/server.cfg @@ -6,36 +6,36 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. +// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "" // ................................ Gameplay ................................ // -// sv_cheats - Allow cheats on the server. +// sv_cheats - Allow cheats on server. sv_cheats 0 -// sv_difficulty - Server difficulty. casual or classic. +// sv_difficulty - Which ruleset should be used. sv_difficulty "classic" // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 45 -// mp_maxrounds - Max number of rounds to play before server changes maps. +// mp_maxrounds - max number of rounds to play before server changes maps. mp_maxrounds 2 // .............................. Map Rotation .............................. // @@ -71,10 +71,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................. Server Logging ............................. // diff --git a/pvkii/server.cfg b/pvkii/server.cfg index 7508095..5e4e511 100644 --- a/pvkii/server.cfg +++ b/pvkii/server.cfg @@ -6,19 +6,19 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // .............................. Map Rotation .............................. // @@ -36,13 +36,13 @@ sv_alltalk 0 // ................................ Gameplay ................................ // -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 -// mp_timelimit_waitroundend - Wait for end of round before changing map. +// mp_timelimit_waitroundend - Wait for the end of round before changing map. mp_timelimit_waitroundend 1 -// mp_roundtime - Round duration in minutes. +// mp_roundtime - round duration in minutes. mp_roundtime 3 // mp_winlimit - Win limit in number of rounds. @@ -51,7 +51,7 @@ mp_winlimit 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 -// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. +// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "" // ............................. Fast Download .............................. // @@ -71,10 +71,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................. Server Logging ............................. // diff --git a/ricochet/server.cfg b/ricochet/server.cfg index 7c65e58..13c15a6 100644 --- a/ricochet/server.cfg +++ b/ricochet/server.cfg @@ -6,35 +6,35 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // -// sv_cheats - Allow cheat commands. +// sv_cheats - Allow cheats on server. sv_cheats 0 // ............................. Server Logging ............................. // -// log - Enable server log output. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information in server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 -// sv_logfile - Write server log information to file. +// sv_logfile - Log server information in the log file. sv_logfile 1 -// sv_log_onefile - Use a single rolling log file. +// sv_log_onefile - Log server information to only one file. sv_log_onefile 0 // ................................ Gameplay ................................ // @@ -48,7 +48,7 @@ pausable 0 // sv_maxspeed - Maximum client movement speed. sv_maxspeed 320 -// mp_timelimit - Round time limit in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 // ................................ Ban List ................................ // diff --git a/sfc/server.cfg b/sfc/server.cfg index a856468..f627ce2 100644 --- a/sfc/server.cfg +++ b/sfc/server.cfg @@ -6,20 +6,20 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. // Be sure to edit phase_combat.cfg and phase_build.cfg hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -47,10 +47,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................. Fast Download .............................. // @@ -64,23 +64,23 @@ sv_downloadurl "" // ...................... SourceForts Classic Settings ...................... // -// mp_sfbanlist - Use global banlist. +// mp_sfbanlist - Server Side Only - Enables the use of global ban list. mp_sfbanlist 1 // sf_team_autoassign - Automatically assign players to teams. sf_team_autoassign 0 -// sf_forcebalance - Force team balance. +// sf_forcebalance - Force players to only be able to join the losing or smaller team. sf_forcebalance 1 -// sf_team_blocklimit - Maximum blocks per team. +// sf_team_blocklimit - Limit of blocks per team. sf_team_blocklimit 50 -// sf_build_long_length - Duration in seconds of the long build phase. +// sf_build_long_length - Default length of first build time (in seconds). sf_build_long_length 600 -// sf_build_short_length - Duration in seconds of the short build phase. +// sf_build_short_length - Default length of all build times apart from the first (in seconds). sf_build_short_length 240 -// sf_combat_length - Duration in seconds of the combat phase. +// sf_combat_length - Default length of combat. sf_combat_length 600 diff --git a/sven/server.cfg b/sven/server.cfg index 80498a7..6717b6a 100644 --- a/sven/server.cfg +++ b/sven/server.cfg @@ -6,18 +6,18 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................. Server Logging ............................. // -// log - Enable/disable logging. +// log - Enables logging to file, console, and udp < on | off >. log on // ................................ Gameplay ................................ // @@ -43,7 +43,7 @@ sv_aim 0 // sv_allowdownload - Allow clients to download files. sv_allowdownload 1 -// sv_allowupload - Allow clients to upload customization files. +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 // sv_region - The region of the world to report this server in. @@ -52,7 +52,7 @@ sv_region 255 // sv_send_resources - Send resources to clients. sv_send_resources 1 -// sv_voicecodec - Specifies which voice codec to use. +// sv_voicecodec - Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec (22kHz, 22kbps) vaudio_celt_high - Newer CELT codec, higher bitrate (44kHz, 44kbps) steam - Use Steam voice API. sv_voicecodec "voice_speex" // sv_voiceenable - Enable voice communications. @@ -64,7 +64,7 @@ sv_voicequality 5 // mp_telefrag - Enable telefrag kills. mp_telefrag 1 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 99 // mp_weaponstay - Weapons stay after being picked up. diff --git a/tf2/server.cfg b/tf2/server.cfg index 53aa6b7..e66196f 100644 --- a/tf2/server.cfg +++ b/tf2/server.cfg @@ -6,28 +6,28 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................. Server Logging ............................. // -// log - Enable server log output. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information in server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 -// sv_logfile - Write server log information to file. +// sv_logfile - Log server information in the log file. sv_logfile 1 -// sv_log_onefile - Use a single rolling log file. +// sv_log_onefile - Log server information to only one file. sv_log_onefile 0 \ No newline at end of file diff --git a/tf2c/server.cfg b/tf2c/server.cfg index 9bcc5e7..65f1abd 100644 --- a/tf2c/server.cfg +++ b/tf2c/server.cfg @@ -6,28 +6,28 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................. Server Logging ............................. // -// log - Enable server log output. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information in server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 -// sv_logfile - Write server log information to file. +// sv_logfile - Log server information in the log file. sv_logfile 1 -// sv_log_onefile - Use a single rolling log file. +// sv_log_onefile - Log server information to only one file. sv_log_onefile 0 diff --git a/ts/server.cfg b/ts/server.cfg index 7c0dd60..cd592d5 100644 --- a/ts/server.cfg +++ b/ts/server.cfg @@ -6,24 +6,24 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ............................. Server Logging ............................. // -// log - Enable/disable logging. +// log - Enables logging to file, console, and udp < on | off >. log on // sv_logbans - Log server bans in the server logs. sv_logbans 1 -// sv_logecho - Display log information in the server console. +// sv_logecho - Echo log information to the console. sv_logecho 1 // sv_logfile - Log server information in the log file. @@ -46,10 +46,10 @@ pausable 0 // sv_maxspeed - Maximum client movement speed. sv_maxspeed 320 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 20 -// sv_cheats - Enable/disable cheats. +// sv_cheats - Allow cheats on server. sv_cheats 0 // ................................ Ban List ................................ // diff --git a/vs/server.cfg b/vs/server.cfg index 863613d..ba51744 100644 --- a/vs/server.cfg +++ b/vs/server.cfg @@ -6,13 +6,13 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // ................................. Security ................................ // @@ -20,16 +20,16 @@ sv_password "" // sv_aim - Enable/disable autoaim. sv_aim 0 -// sv_cheats - Enable/disable cheats. +// sv_cheats - Allow cheats on server. sv_cheats 0 // sv_clienttrace - Player collision trace size. sv_clienttrace 3.5 -// sv_minrate - Minimum network rate. +// sv_minrate - Min bandwidth rate allowed on server, 0 == unlimited. sv_minrate 0 -// sv_maxrate - Maximum network rate. +// sv_maxrate - Max bandwidth rate allowed on server, 0 == unlimited. sv_maxrate 9500 // pausable - Allow clients to pause the server. diff --git a/zmr/server.cfg b/zmr/server.cfg index 09cd0ab..b79b697 100644 --- a/zmr/server.cfg +++ b/zmr/server.cfg @@ -6,19 +6,19 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 // ............................. Server Logging ............................. // @@ -46,10 +46,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................. Fast Download .............................. // @@ -66,17 +66,17 @@ sv_downloadurl "" // zm_sv_joingrace - Seconds after round start that players can still join as survivor. zm_sv_joingrace 60 -// zm_mp_roundlimit - Round limit per map. 0 = Disabled. +// zm_mp_roundlimit - How many rounds do we play before going into intermission. 0 = Disable. zm_mp_roundlimit 0 -// mp_timelimit - Game time per map in minutes. 0 = Disabled. +// mp_timelimit - game time per map in minutes. mp_timelimit 0 // sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 1 -// mp_forcecamera - Force the camera to stay in first-person during spectating. +// mp_forcecamera - Restricts spectator modes for dead players. mp_forcecamera 0 -// zm_sv_happyzombies_usedate - Enable automatic Santa hats based on date. +// zm_sv_happyzombies_usedate - Special dates bring happy zombies :). zm_sv_happyzombies_usedate 1 diff --git a/zps/server.cfg b/zps/server.cfg index dcfca03..c17f22e 100644 --- a/zps/server.cfg +++ b/zps/server.cfg @@ -6,33 +6,33 @@ // .................................. Basic ................................. // -// hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// rcon_password - Remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" -// sv_password - Server password for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" // sv_contact - Contact email for server sysop. sv_contact "" -// sv_lan - LAN mode. If set the server will not show on the internet. +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. +// sv_tags - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tags "" // ................................ Gameplay ................................ // -// sv_cheats - Allow cheats on the server. +// sv_cheats - Allow cheats on server. sv_cheats 0 // mp_friendlyfire - Allows team members to injure other members of their team. mp_friendlyfire 0 -// mp_timelimit - Game time per map in minutes. +// mp_timelimit - game time per map in minutes. mp_timelimit 45 // .............................. Map Rotation .............................. // @@ -65,10 +65,10 @@ exec banned_user.cfg // exec banned_ip.cfg - Load the banned IP address list. exec banned_ip.cfg -// writeid - Write banned user IDs to banned_user.cfg. +// writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeid -// writeip - Write banned IPs to banned_ip.cfg. +// writeip - Save the ban list to banned_ip.cfg. writeip // ............................. Server Logging ............................. //