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Updates

pull/3/head
Daniel Gibbs 9 years ago
parent
commit
5e7c065f70
  1. 4
      Arma3/server.cfg
  2. 6
      BladeSymphony/server.cfg
  3. 46
      BrainBread2/server.cfg
  4. 74
      CodenameCURE/server.cfg
  5. 6
      CounterStrike/server.cfg
  6. 6
      CounterStrikeConditionZero/server.cfg
  7. 6
      CounterStrikeGlobalOffensive/server.cfg
  8. 6
      CounterStrikeSource/server.cfg
  9. 6
      DayOfDefeat/server.cfg
  10. 6
      DayOfDefeatSource/server.cfg
  11. 6
      DeathmatchClassic/server.cfg
  12. 6
      DoubleActionBoogaloo/server.cfg
  13. 2
      FistfulofFrags/cvars/full_cvar_list.txt.cfg
  14. 94
      FistfulofFrags/server.cfg
  15. 6
      GarrysMod/server.cfg
  16. 2
      GoldenEyeSource/server.cfg
  17. 6
      HalfLife2Deathmatch/server.cfg
  18. 6
      HalfLifeDeathmatch/server.cfg
  19. 6
      HalfLifeDeathmatchSource/server.cfg
  20. 2
      Insurgency/cvars/full_cvar_list.txt
  21. 5
      Insurgency/server.cfg
  22. 6
      Left4Dead/server.cfg
  23. 6
      Left4Dead2/server.cfg
  24. 6
      OpposingForce/server.cfg
  25. 2
      PiratesVikingandKnightsII/cvars/full_cvar_list.txt
  26. 4
      PiratesVikingandKnightsII/server.cfg
  27. 6
      Ricochet/server.cfg
  28. 6
      TeamFortress2/server.cfg
  29. 6
      TeamFortressClassic/lgsm-default.cfg

4
Arma3/server.cfg

@ -30,10 +30,10 @@
// GENERAL SETTINGS // GENERAL SETTINGS
// Server Name // Hostname for server.
hostname = "arma3server"; hostname = "arma3server";
// Server Password // Server password - for private servers.
//password = "arma3pass"; //password = "arma3pass";
// Admin Password // Admin Password

6
BladeSymphony/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

46
BrainBread2/server.cfg

@ -1,7 +1,7 @@
// **************************************************************************** // ****************************************************************************
// * // *
// BrainBread 2 - server.cfg * // BrainBread 2 - server.cfg *
// Version 080116 * // Version 030916 *
// * // *
// **************************************************************************** // ****************************************************************************
@ -16,13 +16,49 @@ rcon_password "<rconpassword>"
// Server password - for private servers. // Server password - for private servers.
sv_password "" sv_password ""
// Contact email for server sysop. // Email - Server admin email.
sv_contact "[email protected]" sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet. // LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0 // Default: sv_lan 0
sv_lan 0 sv_lan 0
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
sv_alltalk 1
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Cheats - Allows cheats on the server. Steam achievements and stats are disabled. // Cheats - Allows cheats on the server. Steam achievements and stats are disabled.
// Default: 0 // Default: 0
sv_cheats 0 sv_cheats 0
@ -33,10 +69,6 @@ sv_cheats 0
// Default: 0 // Default: 0
mp_friendlyfire 0 mp_friendlyfire 0
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Mercy Value - Sets how many deaths until the players become human once again. // Mercy Value - Sets how many deaths until the players become human once again.
// Default: bb2_allow_mercy 0 // Default: bb2_allow_mercy 0
bb2_allow_mercy 3 bb2_allow_mercy 3

74
CodenameCURE/server.cfg

@ -1,7 +1,7 @@
// **************************************************************************** // ****************************************************************************
// * // *
// CodenameCURE - server.cfg * // CodenameCURE - server.cfg *
// Version 100216 * // Version 030916 *
// * // *
// **************************************************************************** // ****************************************************************************
@ -16,36 +16,33 @@ rcon_password "<rconpassword>"
// Server password - for private servers. // Server password - for private servers.
sv_password "" sv_password ""
// Contact email for server sysop. // Email - Server admin email.
sv_contact "[email protected]" sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet. // LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0 // Default: sv_lan 0
sv_lan 0 sv_lan 0
// ............................... Map Cycles ............................... // // ............................. Server Logging ............................. //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - all maps //Enables logging to file, console, and udp < on | off >.
mapcyclefile "mapcycle.txt" log on
// ........................ Game Specific Commands ........................ // // Log server bans in the server logs.
// info: any commands that only apply to this game. // Default: sv_logbans 1
sv_logbans 1
// Difficulty // Echo log information to the console.
// 0 - Easy // Default: sv_logecho 1
// 1 - Average sv_logecho 1
// 2 - Skilled
// 3 - Insane
sv_difficulty "1"
// Server tags - Tags show up on the in-game server browser. This helps // Log server information in the log file.
// users filter servers. // Default: sv_logfile 1
// vanilla - he server runs the default settings. sv_logfile 1
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl" // Log server information to only one file.
sv_tags "" // Default: sv_log_onefile 0
sv_log_onefile 0
// ............................. Communication ............................. // // ............................. Communication ............................. //
@ -83,23 +80,28 @@ exec banned_ip.cfg
writeid writeid
writeip writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs. // ............................... Map Cycles ............................... //
// Default: sv_logbans 1 // info: There are several predefined mapcycles available that are listed below.
sv_logbans 1 // You can also create your own custom mapcycle.
// Echo log information to the console. // "mapcycle.txt" - all maps
// Default: sv_logecho 1 mapcyclefile "mapcycle.txt"
sv_logecho 1
// Log server information in the log file. // ........................ Game Specific Commands ........................ //
// Default: sv_logfile 1 // info: any commands that only apply to this game.
sv_logfile 1
// Log server information to only one file. // Difficulty
// Default: sv_log_onefile 0 // 0 - Easy
sv_log_onefile 0 // 1 - Average
// 2 - Skilled
// 3 - Insane
sv_difficulty "1"
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""

6
CounterStrike/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
CounterStrikeConditionZero/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
CounterStrikeGlobalOffensive/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
CounterStrikeSource/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
DayOfDefeat/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
DayOfDefeatSource/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
DeathmatchClassic/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
DoubleActionBoogaloo/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

2
FistfulofFrags/cvars/full_cvar_list.txt.cfg

@ -1374,7 +1374,7 @@ sniperviewdist : 35 : , "sv" :
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spent frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString() spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
spike : cmd : : generates a fake spike spike : cmd : : generates a fake spike

94
FistfulofFrags/server.cfg

@ -1,7 +1,7 @@
// **************************************************************************** // ****************************************************************************
// * // *
// Fistful of Frags - server.cfg * // Fistful of Frags - server.cfg *
// Version 240716 * // Version 030916 *
// * // *
// **************************************************************************** // ****************************************************************************
@ -16,58 +16,13 @@ rcon_password "<rconpassword>"
// Server password - for private servers. // Server password - for private servers.
sv_password "" sv_password ""
// Contact email for server sysop. // Email - Server admin email.
sv_contact "[email protected]" sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet. // LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0 // Default: sv_lan 0
sv_lan 0 sv_lan 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_tp.txt" - All Teamplay maps
// "mapcycle_vs.txt" - All versus mode maps
// "mapcycle_gt.txt" - All Ghost Town maps
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 15
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Game Modes
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
// 2 = Teamplay
// 3 = Break Bad
// 4 = Elimination
// 5 = Versus
fof_sv_currentmode 1
// Teamplay
// 0 = Free-for-all
// 1 = Team Deathmatch or Teamplay mode
mp_teamplay 0
// Team numbers
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
fof_sv_maxteams 4
// Friendly fire - Allows team members to injure other members of their team.
// 0 = Friendly fire disabled
// 1 = Friendly fire enabled
mp_friendlyfire 0
// ............................. Communication ............................. // // ............................. Communication ............................. //
// Enable communication over voice via microphone. // Enable communication over voice via microphone.
@ -124,3 +79,48 @@ sv_logfile 1
// Log server information to only one file. // Log server information to only one file.
// Default: sv_log_onefile 0 // Default: sv_log_onefile 0
sv_log_onefile 0 sv_log_onefile 0
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - All Shootout/2 Team Shootout/4 Team Shootout maps
// "mapcycle_12.txt" - All 12 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_32.txt" - All 32 slot maps for Shootout/2 Team Shootout/4 Team Shootout
// "mapcycle_tp.txt" - All Teamplay maps
// "mapcycle_vs.txt" - All versus mode maps
// "mapcycle_gt.txt" - All Ghost Town maps
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spent on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 15
// ........................ Game Specific Commands ........................ //
// info: any commands that only apply to this game.
// Game Modes
// 1 = Shootout/2 Team Shootout/4 Team Shootout/Ghost Town
// 2 = Teamplay
// 3 = Break Bad
// 4 = Elimination
// 5 = Versus
fof_sv_currentmode 1
// Teamplay
// 0 = Free-for-all
// 1 = Team Deathmatch or Teamplay mode
mp_teamplay 0
// Team numbers
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
fof_sv_maxteams 4
// Friendly fire - Allows team members to injure other members of their team.
// 0 = Friendly fire disabled
// 1 = Friendly fire enabled
mp_friendlyfire 0

6
GarrysMod/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

2
GoldenEyeSource/server.cfg

@ -11,7 +11,7 @@ sv_region 0
// Give your server a name here // Give your server a name here
hostname "<hostname>" hostname "<hostname>"
// Rcon password is used to give your server orders by using console, so think of a good password // RCON - remote console password. is used to give your server orders by using console, so think of a good password
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// If you want your server to be private, fill in a password and delete the // in front of sv_password // If you want your server to be private, fill in a password and delete the // in front of sv_password

6
HalfLife2Deathmatch/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
HalfLifeDeathmatch/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
HalfLifeDeathmatchSource/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

2
Insurgency/cvars/full_cvar_list.txt

@ -1602,7 +1602,7 @@ spec_freeze_distance_min : 60 : , "sv", "cheat", "rep" : M
spec_freeze_enable : 0 : , "sv", "rep" : Toggle FreezeCam spec_freeze_enable : 0 : , "sv", "rep" : Toggle FreezeCam
spec_freeze_fov : 65 : , "sv", "cheat", "rep" : FOV while in FreezeCam spec_freeze_fov : 65 : , "sv", "cheat", "rep" : FOV while in FreezeCam
spec_freeze_roll : -15 : , "sv", "cheat", "rep" : Camera roll tilt while freeze cam is active. spec_freeze_roll : -15 : , "sv", "cheat", "rep" : Camera roll tilt while freeze cam is active.
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spent frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_zoffset_max : -10 : , "sv", "cheat", "rep" : Maximum random z distance from the target to stop when framing them in observer freeze cam. spec_freeze_zoffset_max : -10 : , "sv", "cheat", "rep" : Maximum random z distance from the target to stop when framing them in observer freeze cam.
spec_freeze_zoffset_min : -20 : , "sv", "cheat", "rep" : Minimum random z distance from the target to stop when framing them in observer freeze cam. spec_freeze_zoffset_min : -20 : , "sv", "cheat", "rep" : Minimum random z distance from the target to stop when framing them in observer freeze cam.

5
Insurgency/server.cfg

@ -10,10 +10,13 @@
// Hostname for server. // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON - remote console password.
rcon_password "<rconpassword>"
// Server password - for private servers. // Server password - for private servers.
sv_password "" sv_password ""
// Contact email for server sysop. // Email - Server admin email.
sv_contact "[email protected]" sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet. // LAN Mode - If set the server will not show on the internet.

6
Left4Dead/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
Left4Dead2/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
OpposingForce/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

2
PiratesVikingandKnightsII/cvars/full_cvar_list.txt

@ -1067,7 +1067,7 @@ soundpatch_captionlength : 2 : , "sv", "rep" : How lon
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_flush : cmd : : Flushes the server & client side soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes
spec_freeze_delay_deathtime : 1 : , "sv", "cheat" : spec_freeze_delay_deathtime : 1 : , "sv", "cheat" :
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spent frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString() spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
spike : cmd : : generates a fake spike spike : cmd : : generates a fake spike

4
PiratesVikingandKnightsII/server.cfg

@ -16,7 +16,7 @@ rcon_password "<rconpassword>"
// Server password - for private servers. // Server password - for private servers.
sv_password "" sv_password ""
// Contact email for server sysop. // Email - Server admin email.
sv_contact "[email protected]" sv_contact "[email protected]"
// LAN Mode - If set the server will not show on the internet. // LAN Mode - If set the server will not show on the internet.
@ -29,7 +29,7 @@ mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... // // ....................... Time Limits/Round Settings ....................... //
// Time spend on a single map (in minutes) before switching to a new one automatically. // Time spent on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0 // Default: mp_timelimit 0
mp_timelimit 20 mp_timelimit 20

6
Ricochet/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
TeamFortress2/server.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

6
TeamFortressClassic/lgsm-default.cfg

@ -1,10 +1,10 @@
// Server Name // Hostname for server.
hostname "<hostname>" hostname "<hostname>"
// RCON Password // RCON - remote console password.
rcon_password "<rconpassword>" rcon_password "<rconpassword>"
// Server Password // Server password - for private servers.
sv_password "" sv_password ""
// Server Logging // Server Logging

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