soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spent frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_flush : cmd : : Flushes the server & client side soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes