committed by
Daniel Gibbs
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// **************************************************************************** |
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// * |
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// Nuclear Dawn - server.cfg * |
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// Version 250817 * |
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// * |
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// **************************************************************************** |
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// ............................. Basic Settings ............................. // |
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// Hostname for server. |
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hostname "SERVERNAME" |
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// Server password - for private servers. |
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sv_password "" |
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// Email - Server admin email. |
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// Example: sv_contact "[email protected]" |
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sv_contact "" |
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// LAN Mode - If set the server will not show on the internet. |
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// Default: sv_lan 0 |
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sv_lan 0 |
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// The region of the world to report this server in. |
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// -1 is the world, 0 is USA east coast, 1 is USA west coast |
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// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa |
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sv_region -1 |
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// Game tags to identify vanilla server |
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sv_tags "nucleardawn" |
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// ........................... RCON Configuration ........................... // |
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// RCON - remote console password. |
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rcon_password "ADMINPASSWORD" |
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// Number of minutes to ban users who fail rcon authentication |
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// min. 0 |
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sv_rcon_banpenalty 10 |
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// Enable/disable rcon logging |
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sv_rcon_log 1 |
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// Max number of times a user can fail rcon authentication before being banned |
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// min. 1 max. 20 |
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sv_rcon_maxfailures 5 |
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// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
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sv_rcon_minfailures 5 |
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// Number of seconds to track failed rcon authentications |
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sv_rcon_minfailuretime 10 |
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// ...................... Communication and spectators ...................... // |
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// Enable voice communications |
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sv_voiceenable 0 |
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// Players can hear all other players, no team restrictions 0=off 1=on |
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sv_alltalk 0 |
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// Toggles whether the server allows spectator mode or not |
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mp_allowspectators 1 |
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// ......................... Team and round settings ........................ // |
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// Sets how many players can a team have over the opposite team. |
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mp_limitteams 1 |
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// 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. |
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mp_autoteambalance 2 |
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// Maxmimum unbalance before autobalancer kicks in |
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mp_unbalance_limit 2 |
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// Specify the amount of seconds into a round that balancing will occur |
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mp_autoteambalance_delay 60 |
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// Auto swap teams at round-end? (0=no/1=yes) |
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mp_roundend_teamswap 0 |
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// The time (seconds) the selected commander has to accept |
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nd_commander_accept_time 15 |
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// How long until a commander is selected at the beginning of a round |
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nd_commander_election_time 45 |
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// Minimum number of players connected to start a mutiny vote |
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nd_commander_mutiny_min_players 3 |
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// Time in minutes before a mutiny can start after a previous one, or after a new round |
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nd_commander_mutiny_surpress_time 5 |
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// Time (in seconds) a mutiny vote lasts |
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nd_commander_mutiny_time 30 |
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// The percentage of team votes required for the current commander to be voted off |
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nd_commander_mutiny_vote_threshold 51.0 |
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// The percentage of team votes required for the team to surrender the round |
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nd_commander_surrender_vote_threshold 51.0 |
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// Force players to join a team when joining the server. 0=disabled 1=enabled |
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mp_force_autoassign 0 |
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// Resources that each team starts the game with |
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nd_starting_resources 3000 |
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// Min time in seconds player must be dead for before they can spawn |
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nd_spawn_min_time 6.0 |
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// Time in seconds between spawn waves |
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nd_spawn_wave_interval 12.0 |
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// Minutes in a round |
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mp_roundtime 35 |
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// Minutes for a map to last |
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mp_timelimit 70 |
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// Number of rounds |
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mp_maxrounds 2 |
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// Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. |
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nd_xmas 0 |
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// .................................. Bots .................................. // |
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// How many bots should enter the game |
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bot_quota 0 |
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// Fill the server with bots, if less than x players |
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bot_quota_mode fill |
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// Should bots join after players have joined or start playing without players (1) |
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bot_join_after_player 0 |
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// ............................. Server Logging ............................. // |
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//Enables logging to file, console, and udp < on | off >. |
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log on |
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// Log server bans in the server logs. |
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// Default: sv_logbans 1 |
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sv_logbans 1 |
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// Echo log information to the console. |
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// Default: sv_logecho 1 |
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sv_logecho 1 |
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// Log server information in the log file. |
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// Default: sv_logfile 1 |
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sv_logfile 1 |
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// Log server information to only one file. |
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// Default: sv_log_onefile 0 |
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sv_log_onefile 0 |
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